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Previously On: The Walking Dead - "In Harm's Way"

The middle installment of The Walking Dead's second season turns out to be its banner episode.

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For as much as Telltale's The Walking Dead is about making tough choices, it's equally about suffering the consequences of those choices. Consider a line Carlos delivers in "In Harm's Way." Clementine and her friends have been captured by Carver, the vile autocrat at the head of a group of survivors some of Clem's crew once were a part of. Finding themselves essentially imprisoned in what Carver affectionately refers to as "their new home," Kenny, ever the emotional creature, is frantically trying to plot their eventual escape. Carlos confronts Kenny with the reality of their situation by chiding him for wanting to act without thinking, explaining that making rash decisions in a world this dangerous often leads to people getting killed.

He's telling Kenny this mostly out of the very specific fear of what might happen to his daughter if they're caught, but in effect, he's summarizing the guiding principle of this series for the player. In The Walking Dead, you are presented with choices and often not a great deal of time in which to think them out. Some choices might seem inconsequential, yet may still result in someone dying--or, at least, dying sooner than they would otherwise. In an ideal world, you'd take all the time you could to carefully consider every possible outcome of every presented scenario, but rarely are you afforded such in this world. The best you can hope to do is learn from your errors, remember the advice people give you, and try to think things through with what little time you're afforded. The world around you is going to do whatever it's going to do, and most likely what it's going to do is something horrible. In the face of that reality, all you can do is try to make the best decisions you can when your back is against the wall, and rarely are the best decisions made in haste.

Sometimes, even thoughtful decision making isn't enough. In the last episode, I thought I'd made the best decisions I could given the circumstances. I went with Pete when he got bit, tried everything I could to save him, but it just wasn't to be. When I convinced Walter not to kill Nick, I had hope that maybe there could be some reconciliation down the road. Then along came Carver to put the kibosh on any such thoughts. When I convinced Kenny not to shoot Carver while he had a gun to Alvin's head, I'd just hoped to spare Alvin a pointless death. Little did I know what was in store for him after the group arrived at Carver's compound. Sometimes even the best choices just belay the inevitable.

Sometimes that sense of inevitability can be an issue in this series. As much as these games want to make their choices meaningful, it's hard to completely shake the notion that you're just dancing around eventual fated tragedies you'll have no control over. It's a credit to the writing and direction in "In Harm's Way" that I never really felt that way throughout my playtime. All throughout, "In Harm's Way" takes its sweet time to build to its almost ludicrously tense conclusion, constantly teasing the many ways everything could go horribly wrong for what feels like an eternity, before finally throwing everyone into a meat grinder. This is a terrific episode, and a dense one, packed with intense character moments, strong action, and a great deal of plotting. Not in the sense of the actual story plot, but rather in regards to the many different plans these survivors consider as they try to find a way out of this place.

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Initially, you might start to wonder why they'd be so desperate to escape, given the relative comfort and security Carver's repurposed home improvement store affords them. Carver's crew is well stocked with food and other supplies, and they've built a decently formidable fortress out of it. The problem, of course, lies in Carver himself. All those hushed tones and terrified faces any time Carver's name would come up in previous episodes are well justified here. Initially, he tries to play things cool, sending the new arrivals to the outdoor area where "problem" survivors are required to live until they can prove themselves "worthy" of joining the main group. There, they meet Reggie, an affable, one-armed survivor (voiced by comedian Kumail Nanjiani). Reggie was instrumental in helping the now recaptured survivors escape in the first place, but he's apparently had a change of heart since then. He's desperately trying to work his way back into the main group any way he can, and in this case, he's been tasked with watching over these new arrivals and making sure they do what they're told. Reggie becomes your supervisor of sorts, though your group isn't the only one out there. You're joined by Mike, a gruff, largely mysterious man who we're told chopped off Reggie's arm following a walker attack, and Jane, a mostly silent presence who doesn't seem terribly happy to be there.

At the outset, the survivors are put to work in various areas of the camp, reenforcing walls, fixing up an addition to the settlement, and the like. Clem initially finds herself working with Bonnie to load empty gun magazines, and here we're afforded a chance to get to know her character a little bit. Given that I chose to be kind to her in the last episode and offer her supplies, she approaches Clem with similar kindness--and a tinge of guilt--in this encounter. I choose to be up-front with her about Carver killing Walter in the last episode, but she seemed incapable of grasping the true cruelty of Carver's character. It doesn't take long to change her mind.

The first real choice of note you're given in "In Harm's Way" sees Clem, alongside Sarah, tasked with picking berries off plants in a rooftop greenhouse, while under Reggie's supervision. Sarah's still a mess, of course, and even more so by this point in the story. Earlier that morning, during Carver's vaguely threatening "pep talk" to the newcomers, Sarah won't stop chatting with Clem, and Carver flips out over it. He forces Carlos to punish her for her transgression, but a simple apology won't do. He's forced to hit her, hard, and no matter how many ways you try to take the blame yourself, it does no good. The hit Carlos puts on Sarah puts her into a near catatonic state, so when she's sent up to work, all she can do is stare at the pruning shears. You can choose to just focus on your own work and leave her to her own devices, but in trying to maintain some sense of empathy for her, I chose to help her. This resulted in my own allotment of plants going unpicked, and Carver's arrival signaled that some kind of doom was right around the corner. Once again, I tried to take the full blame, but Carver wouldn't hear it. Instead, he blamed Reggie, and that blame resulted in Reggie taking a header off the roof.

This should have been no surprise. Carver's distaste for "weakness" in those under his charge has been readily apparent, and it's not as if we haven't seen him kill indiscriminately before. Still, the moment is shocking, if only for how much of the early goings is dedicated to Reggie. As weak-willed and bought-in as he is, he's still as friendly a face as this series has had in ages. Then you think about it and yes, of course, how else could things have possibly ended up for such a character? If there's one constant in this series, it's that the nicest people are usually the quickest to die.

If there's another constant, it's that Clementine has a strange way of inspiring confidence in others. "In Harm's Way" is a title that certainly applies to all of the survivors here, but it's especially true of Clem this time around, as she finds herself almost solely responsible for any hope of escape. Some might find the kind of confidence her fellow survivors put in her unrealistic, but ever since Clem and Lee parted in the most painful of ways, Clem's been forced to survive on her own, and the simple fact that she has survived this long is reason enough to trust her abilities.

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That ability is something even Carver recognizes in her. After Reggie's death, he calls Clem into his office (where Clem finds an unconscious and badly beaten Alvin, who had been segregated from the main group after their arrival). As angry and defiant as Clem is to Carver, he never lashes out at her. Instead, he tries to reason with her, telling her how when he first met her back at the cabin, he could tell she was scared, but was impressed by how she stood her ground. He sees something of himself in Clem. He sees in her what he'd want to see in his own child, a comment that understandably horrifies her. But he's not exactly wrong. Strength is what it takes to survive in a world like this. Clem has demonstrated it throughout the series, and Carver, for all the terrible things he's done, is certainly not lacking in conviction. The difference, of course, is one of empathy. Clem isn't a murderer, but Carver thinks the line that separates them is thinner than she realizes. As weird as it is to have a grizzled old sociopath relate honestly to a preteen girl, this is easily one of the strongest, most thoughtful interactions between two characters anywhere in the series. A good villain always finds a way to relate to the hero, and Carver proves himself in "In Harm's Way" to be the most effective villain the Walking Dead games have yet had.

By this point in the story, everyone's ready to escape, but there are wildly differing opinions on how that should take place. Luke reappears not long after Reggie's death to pitch Clem on his plan, which involves a couple of stolen walkie-talkies and Luke monitoring the guards while looking for an opening. Meanwhile, Kenny has his own plans, as he is wont to do. He wants to use the store's speaker system to alert a herd of nearby walkers, then escape in the ensuing chaos. An okay plan, except that the herd in question isn't just a small grouping. It's a massive number of zombies, the likes of which could easily overwhelm the defenses of the settlement. All throughout the episode, Carver and his cronies speak of this herd as a looming threat, while silently praying that they'll wander past them entirely. Kenny wants to bring them straight here, while others would rather play it safe with Luke's plan. I had Clem pipe up with the proposition of combining those plans. Have Luke keep an eye on the coming herd, then having him signal with the walkie talkie when it was time to use the loudspeaker. As for getting past the giant herd, the previously silent Jane tosses out the idea of using zombie guts to mask everyone's scent. If you've played the first season of The Walking Dead, you'll remember that this is a surprisingly effective strategy.

From here on out, Clem is repeatedly tasked with tough jobs that could easily get her killed. She has to clamber up to the roof, avoid guards, and steal the walkie-talkies while Tavia (who you may remember from The 400 Days) is distracted. She does so, but less than a day goes by before all those plans are destroyed. Luke is caught, Carver is livid, and you're forced to decide what to do with the one undiscovered walkie-talkie you still have. I tried to own up to it, given that Carver has shown reluctance to attack Clem in the past. But before I can do it, Kenny interrupts and takes the blame for himself. Carver responds by laying a tremendous beating on him, the likes of which I don't think I've ever seen in this series--yet isn't even the worst one in this episode. I made the foolish mistake of trying to help Kenny as he was attacked, and took the butt of a guard's gun to the face for my trouble.

This assault lends some immediacy to the group's need to escape. Fortunately, after telling Bonnie about what happened with Reggie, and her witnessing Carver's assault on Kenny, she makes the decision to help the survivors that very night. This sends Clem on yet another dangerous assignment, heading back up to that rooftop to flip on those loudspeakers and send the herd our way. Both of these sequences--the stealing of the walkie talkies, and the stealthy incursion into Carver's office--are done exceptionally well. Again, had the first two episodes not gone to the lengths they did to show Clem's capability in the most dire of circumstances, it'd be hard to fathom the group trusting her with all these tough tasks. But with that build-up, it's immensely satisfying to put Clem through those paces and come out successful. That satisfaction is only negated somewhat by the eventual death of Alvin, who wakes up just long enough to say goodbye and put a bullet through one of Carver's guards as Clem is escaping his office. We didn't get to know Alvin very well, and it was obvious his body was broken beyond repair. But it was nonetheless sad to watch him go.

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Less sad is the following sequence, in which you are allowed to (finally!) get the best of Carver. He's alone, pointing a gun at your friends after the loudspeakers have gone off, and you get to pounce on the bastard, allowing your friends to grab his gun. One of the darkest choices the series has ever offered comes next. Kenny, who may be suffering from lingering head trauma (and is definitely suffering from permanent eye damage), grabs a crowbar and asks everyone to leave the room. You can choose to stay, and watch what Kenny does, or you can leave immediately. Initially, I chose to stay, but after hearing Carver bark at Clem about how she should see this, because that sort of violence shouldn't bother people like them, I took the last minute option to walk away. I'm told the scene that unfolds if you stay is as grotesque and horrifying as anything the series has done to date, but no matter how strong I might believe Clem to be, I couldn't bring myself to just let her watch it unfold. I don't regret that choice, and I'm glad I thought it through.

For how satisfied I felt at my decision making in that moment, I felt equally as dispirited at the choice I was forced to make next. In the chaos of the swarming zombie attack, gunfire erupts from Carver's remaining guards, which keeps most of the zombies distracted and away from the group. The few stragglers that do come toward the group are quickly dispatched and used for their guts. Sarah is, again, panicked, but manages to keep it together just long enough to allow Carlos and Clem to slather her in zombie entrails. Initially, the plan looks like it'll work just fine, but then all hell breaks loose as Carlos takes a stray bullet to the head. Sarah flips, screaming bloody murder and alerting all the nearby zombies to their presence. Clem tries to calm her, but it's too late. Sarah bolts off into the woods, and the walkers start bearing down. In the chaos, Sarita is bitten, and Clem has to quickly decide to kill the zombie attacking her, or cut her arm off. Without thinking things through, I killed the zombie.

I don't know why I picked the zombie. It's not like the evidence to support cutting Sarita's arm off wasn't staring me right in the face for the first half of the episode. Reggie lost his arm mid-zombie attack and survived. There was ample reason to assume the same would happen to Sarita. Or maybe she would have just ended up bleeding to death five minutes into the next episode. Regardless, the end of "In Harm's Way" felt like a lesson very much not learned for me as the player. I didn't think my action through. I instinctively went for the creature biting Sarita, instead of for her arm, and I may have doomed her in the process. Carlos' voice telling me about the grave consequences of rash decisions kept echoing through my head. I had listened to him. I had observed Reggie. I knew what I had to do. I still reacted without consideration, and I have no idea what the fallout from that choice will be.

It's a fantastic and brutal ending to one of the absolute best episodes in this series. "In Harm's Way" manages to deliver one of the most engrossing stories in the series to date, and also manages to make preceding episodes seem a bit better, mostly by virtue of how well it pays off all that character building for Clem in in those early episodes. Some might take issue with how far into the background many of the other survivors get pushed in "In Harm's Way," but truthfully this season has never really been about them. This season isn't about how Clem is affected by a new group of fellow survivors, but rather how other survivors are affected by Clem. Everyone--except Carver, interestingly enough--underestimates her, but finds that harder and harder to do as she takes on tough task after tough task. By this point, Clem is practically this group's leader, a dynamic that would sound ridiculous if not for all that's taken place over these first few episodes. With two more episodes left to go, I'm equally excited and terrified to see what comes next.

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Random Notes:

  • Let's pour one out for Carver. Yes, he initially came off like an also-ran of the Governor from the comic book, but Michael Madsen did a lot to give this character some distinctive personality, and he was a perfect piece of shit to work against in this episode. I'm not going to say I'm sad he's gone, but I wouldn't have minded if we'd gotten one more episode with him before finally turning his face into a bloody pulp.

  • Not a ton of action in this episode, outside of that excellent end sequence. The only other stray zombie encounter featured Clem running away from some walkers that broke into the settlement extension, and getting a few ludicrous zombie kills in the process. Again, action is not generally this series' strong suit, so I'm really just happy that the end bit was so good, versus wishing there was more zombie killin' early on.

  • Apparently the only other character that went with Tavia at the end of my 400 Days playthrough was Vince. He shows up during a couple of sequences in the episode, but doesn't really do anything of note. Given that we don't see any of Carver's other soldiers die, I expect there's a good chance they'll pop up again. Still wondering if we'll ever see the other characters from that episode that didn't abscond to Carver's settlement.

  • Bonnie has some good bits in this episode, and we learn that she was originally supposed to escape with the other survivors, but chickened out. I don't get the impression she's long for this world, but I liked the bits she had with Clem in this episode.

  • Poor Sarita. She's got so little to do in this episode, save but to freak out when Carver is beating Kenny up, and then to just get bitten like that. It's not like Nick or Rebecca have much to do either, but at least they come out mostly unscathed.

  • I was one of the less than 30% of players who killed the zombie instead of chopping Sarita's arm. Interestingly, I was also in the minority of players when it came to watching Carver get fustigated, though that was closer to a 50/50 split.

  • No idea whether or not Mike will turn out to be a worthwhile character or just another body to eventually get eaten. I get the feeling Jane will stick around, though. She seems like exactly the type to take Clem under her wing and show her a few new survival tricks. Plus, she gets one particularly rough moment at the end with one of Carver's guards, who she apparently had some previous not-so-great interactions with. He shows up and tries to stop them, and she comes at him all gentle-like, telling him he can come with them, that it'll be like they had previously planned. Then she shoots him in the groin and leaves him to be mauled by walkers. Ouch.

  • Given that the survivors all come together on a meet-up spot if everyone becomes separated, there's reason to believe Sarah may come out of this okay. That said, "okay" may still be "traumatized beyond repair." I have been as good a friend to her as I could up to this point, but if she comes back, I may have finally run out of patience for her inability to handle her shit. Yes, I know, her dad just died right in front of her, and that's super horrible. But I think my version of Clem's friendliness tank has about run dry.

  • If this season is all just a big build-up to Sarah being the protagonist in season three, I'm quitting The Walking Dead forever.
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Heycalvero

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@bisonhero: In the end, she turned out to be a pretty useless character, like most of the characters in the season, sadly.

Goddamn, I still get angry when I think of how the ending played out (or, more specifically, NOT played out).

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BisonHero

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@heycalvero said:

I'm guessing the conflict for the rest of the season will be around Sarah, but I highly doubt they're building up to have her replace Clem on the next season. If they keep up this writing level, I would be very happy to stay with Clementine as the main character.

Late to the party on these articles, but I just finished the season, so I'm commenting anyways!

Man, I thought something similar to you, in that I figured how Clem treats Sarah would be some sort of significant part of the remaining 2 episodes. Boy, was I wrong! Sarah matters for a bit in episode 4 until they unceremoniously kill her off even though it looks like maybe Clem is getting through to Sarah about trying to survive. What a waste of character potential.

It's like they just got lazy and started writing Sarah as if she were Ben from Season 1.

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Vrikk

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I agree that if Sarah is the main character in Season 3, I'm not playing. I don't find her fascinating at all, mainly because she's stupid as a brick and won't come out of her "life is magical and fun let's be friends" world.

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MormonWarrior

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Alvin didn't survive episode 2 for me, so it's interesting to hear what happened to him.

I felt like it was a strong episode, though I feel like the now-typical Telltale "grey area" morality that sprang up a little bit didn't actually make sense here. Carver was clearly 100% a bad guy and living with him wasn't safe as he was bound to randomly murder you if you didn't follow his exact idea for what you needed to do at any time. Reggie was trying and still died. So I told them at the end to just shoot him. He'd proven to be such a threat already and would relentlessly hunt us down if he survived, so he needed to die. I definitely didn't stick around to watch Kenny brutalize him though. A shot to the head would've sufficed.

Also, chopping Sarita's arm was the cold, logical thing to do to give her a chance at survival. So I did it, even though it left her horrified. I feel that fits very much with the way Clem is growing and learning in this twisted, broken world.

I don't know where the rest of the season is going in the next two episodes. Carver and his crew seemed to be the constant thread across all the episodes, and now that he's gone...I have no idea what story they're telling anymore apart from basic survival. I don't know what motivations or drive are left. It will be interesting to see where it goes, and hopefully they didn't already blow the big story halfway through.

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AlKusanagi

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Edited By AlKusanagi

A little late to the party, but I just finished it. Alvin died last episode for me, so none of his stuff was in it, but I guess instead Clem was able to find a derringer in the office which I used to shoot Carver in the face with to rescue the others in the warehouse.

I was also hoping for the option to just put Sarah out of her misery there at the end. She was already a broken mess and with her dad gone she's nothing but a liability. My Clem don't have time for that shit and, judging by the preview of next episode, may have an opportunity to just ditch the others and go off with Jane.

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chrjz

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@zolroyce: I thought she was a little special needs as well... I'm pretty sure her dad says so in an earlier episode. Otherwise I wouldn't have been so nice to her this whole time.

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eulogize_my_baked_goods

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For me the core of the TellTale's TWD is not how to survive in a world gone to hell, but rather about the battle to retain your humanity when everything around you is doing its best to strip it away. With season 1 Lee's struggles (and every decision you made as him) were always placed within the context of doing the right thing for Clementine. She was the physical manifestation of your humanity. With season 2 Clem has no external representation of this idea and in many regards the premise of the season is the fight for her own soul. The potential paths have been laid out within the characters she has met along the way. Sarah; representative of what Clem would have been had she never met Lee. Luke; good hearted but ultimately handicapped by his own morality. Kenny; strong but driven by his blackened past, and every decision he makes having a direct connection to that history. Then you have Jane, who is also strong and resourceful, but singular and self-sufficient to a fault. She would (will?) prioritise her own well being by leaving the group behind and go it alone should the situation present itself. And at the far extreme, Carver. His humanity is all but lost at this point, believing that the only way to survive this world is to impose control over others by brute force. The conversation between him and Clem in the office makes it clear that his path is one equally valid for her, should she allow that side of her personality to come to the fore. As such my personal decision for Clem to have her stay and watch Kenny destroy Carver was one of pure reaction - to shut that door hard. However, in many respects I regret that decision because of what it means for her in the long run. Clementine is now one step away from becoming the thing she (I) hated in Carver, and her strength has the potential now to actually be her undoing. For me the success of season 2 will stand on how well this balancing act is handled. I already know that the group and Clementine's roll within it will fail and that her world will be (metaphorically and physically) ripped apart - that's just the way things are headed. All I want is for the game to place this before me in a way that I feel ownership over, in the same way that Lee's final decisions felt truly meaningful.

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ch3burashka

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@ch3burashka: You might want to check out who wrote the article.

goddammitshitfuck

I thought Patrick was still doing it.

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Hunkulese

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@ch3burashka: You might want to check out who wrote the article.

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ch3burashka

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@patrickklepek : "I was one of the less than 30% of players who killed the zombie instead of chopping Sarita's arm. Interestingly, I was also in the minority of players when it came to watching Carver get fustigated, though that was closer to a 50/50 split."

I guess you just don't have the cojones, Patrick.

On a tangential note, despite the fact that you're in more danger than ever, you will NEVER die from a dialog choice - I assume Carver wouldn't have killed Clementine if he knew it was her all along. It's a case of "narrative armor" or "protagonist armor", meaning that consequences are limited in a way. Sure, your actions can lead to the deaths of others, but you yourself can never end up in a fatal position. What I'm trying to say is, in Season 1 I had Lee kill both children because, as my avatar, he doesn't have a limit on what he can force himself to do, he doesn't get emotionally strained - it's not like going through too much stress would gray out a dialog option. Because of this, it is infinitely easier to take on the hard tasks yourself rather than delegating to other members and risk straining your relationship. For example, I chopped off Sarita's arm because a) it's proven somewhat successful, and b) it seemed like an easy, economical choice.

They should explore this possibility, that prior actions have consequences on future possible actions, in the next Season.

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webling

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I saw Wyatt (the stoner with long hair from 400 days) in the facility too. I don't feel that bad that Alvin got killed in the last episode of my game if all he was going to live for was to be beaten. At least in my game his death was quick. It hadn't occurred to me that Reggie was in the game to reinforce the idea that people can survive a zombie bite if the attacked limb is quickly removed. It is kind of hard remembering what concepts from the comic have and haven't been introduced into the game yet. So with that knowledge I chopped her arm off straightaway. I had a few moments in this episode where an option I clicked came off as too hostile, or seemed to have been overridden. I may have just missed the timer on the one where I thought I got overridden but I wish there had been a neutral way to tell Sarah to shut up. I wasn't trying to be mean, just trying to save her from that wallop of a slap she got. Looking forward to the next episode.

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Edited By clush

@killerfly said:

Am I crazy, or wasn't Bonnie one of the survivors from 400 Days?

Yup, and Tavia was the woman picking them up at the end.

Edit: I mean she was.

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Is there anyone else that is assuming that (possible spoilers I guess) Luke got bitten? I didn't really buy his explanations in the episode.

Fantastic episode, though. I was super stoked to see the 400 Days people pop up. I got everyone except the first guy to go to the camp. (The convict guy, I forget his name) I really hope they come back again.

I've never enjoyed the "survivor group finds a shelter community that turns out to be full of corruption and ultimately death" plotlines in this kind of stuff so I'm glad we're moving on from that.

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Dasdude

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My opinion: this was one of the weakest episodes in the entire series. I have many reasons for thinking this.

  • Very short. It took me barely an hour to finish.
  • Interactions with Carver seemed too predictable. Of course he was going to kill Reggie, of course he was going to play nice with Clem, of course he was going to beat the shit out of Kenny. People talk as though he's a terrific villain. He's serviceable at best due to the fact that you can see everything he's about to do from a mile away.
  • Clementine is 11, 12 at most. Why the hell would you give her every important thing to do? I can understand that everyone knows she's capable, but god dammit there's a new badass survivor girl in the group who I would choose over Clem for virtually every job (except the ones contrived to suit Clem because of her size).
  • Too many characters that I don't care about. In Season 1, the group was smaller, most of the episodes were longer, and there were more opportunities to just talk to everyone. That way I was horrified when Carly got shot in the face, I freaked out when I had to shoot Duck. Now that Season 2 has arrived at the "time to start killing off characters" point in the plot, I don't care that Alvin is dead, I don't care that Carlos is dead, I don't care that Sarita is bitten. None of those characters matter to me.

Season 1 started with a goal: reach the coast, find a boat, and keep Clem safe while doing it. Season 2 just seems so aimless. So many different threads are going on that I don't get all that attached to any particular one, and the net effect is that I'm not as invested. I hope this changes, though we are more than half way in, so that might not be possible.

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ZolRoyce

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@bobafeet said:

Is it just me, or does Sarah seem to be a bit special needs? Doesn't her dad allude to this early on in the first episode?

I understand why you think that about her, but she more so to me at least comes off as just being sheltered a little bit to much to the point where she hasn't been given the information or tools to fully grasp what is going on or how she should react to it.
So the way I see it is less that she can't grasp/learn/has some sort of mental issue and more that she is way behind on the learning curve of what she should know by now.

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Parkingtigers

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Edited By Parkingtigers

I hated this episode. Pretty much everyone is a mean-spirited bickering asshole, and I just don't care about any of them. Spending 2 hours with a bunch of dicks swearing at each other isn't my idea of good times. Coupled with that it had two incidents of violence against children, and two borderline torture-porn incidents, and it came across as being written by a maladjusted teenager with sociopathic tendencies. I had Clem tell them to shoot Carver, which is at least a quick form of justice, but letting someone slowly butcher him? This isn't a dark tale of sorrow and loss and human extinction, it's just vile and childish maliciousness.

The worst crime was that it was dull, in spite of all that. When I finished, I had it pegged as the worst episode in the series. Now I've had a couple of days to let it stew, I've become actively more ill-disposed towards it. If the next episode continues down this path I'll be finishing the series only because I bought the season pass. Watching people I dislike doing sickeningly evil shit while shouting and swearing at each other... how did such a great series turn so shit so quickly?

And fucking Kenny. I couldn't stand that guy in season 1 (one of the greatest games I have ever played), and now he's worse than ever. I actively went against him every step of the way and still I had no way to resist his course of action.

I'm no prude. I love gore and violence and dark tales set in dark times. But goddamn, this was the worst kind of crude and shitty bilge that gives gaming a bad name. Honestly the more I think about this episode, the angrier I get.

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koolaid

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I honesty hope we get the chance to get some revenge on Bonnie, just because she had a change of heart at the last minute doesn't excuse what she did. As far as I'm concerned, she is just as responsible for everyone's death as Carver.

Also, I thought that scene in Carver's office was great too. During season one, I wouldn't hesitate to cut people loose if they were endangering the group. (Sorry Ben). So when Carver was talking about getting rid of the weak, it felt like a twisted reflection of my own season 1 sins...

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PXAbstraction

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I liked this episode a lot, especially with how brutal it got in places but as others have said, I have a hard time calling it the best so far as well. The tension when you first meet Carver in the last episode was incredibly thick. My hands actually tightened around the controller during that sequence. Whereas here, they did a great job of making you incredibly angry at him for being a cruel dictator but that was totally predictable and it was plainly obvious he was going to get his in the end. Not that the payoff was bad or that I didn't take a sense satisfaction in it (for the record, I chose to have Clementine leave before Kenny beat Carver to death, though it was a tough choice and I did watch the beating on YouTube afterward) but it was not surprising or shocking really. Honestly, I think a bolder move would have been for him to get away in some respect. People would have hated it (though that would obviously have been the point) but I think it would have been surprising and unexpected, especially if it was left unclear as to if you'd see him again and when.

The Sarita bit kind of surprised me but I thought they'd do something different with her, otherwise she would just be another emotionally ruined weight around the group's neck in future episodes (not that I'd blame her but still.) I went for her arm as well, simply because in the moment, I thought that was the best chance to save her, slim though it may be. Like Alex, I also feel she was an underused character who hasn't gotten much development and was mostly there to be upset about Kenny which feels like a missed opportunity.

As for Sarah, I'm with Alex. I empathise with the Hell she's been though but it's not been a picnic for everyone else and her endless inability to look out for herself is becoming tiresome (purely from a game play perspective.) I can't imagine the plan is for her to remain this way forever and I think something is going to happen soon that's going to force her to harden up. I'm actually the most anxious to see where they go with her character cause I think she has the most potential development ahead.

Not my favourite episode but definitely one of the better ones. I can't wait for the next.

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LiquidElite

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Edited By LiquidElite

I made clem watch the slaughter, looking away from it doesn't change that you are still permitting it.

I felt my clem couldn't justify telling a group to shoot carver by then walking away when kenny gets rough. carver deserved it and clem handled it like a boss.

cut of the girls arm. she didn't seem too fond of it but it was her ONLY chance of survival. to be honest it was a great feeling. if she survives now she will owe it all to me.

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LaserJesus

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@petiew said:

@anwar said:

I know that there has always been an illusion of choice, but it was so fucking obvious with this episode, man, it was just bad. I'm pretty sure that most of your decisions have the same outcome no matter what you pick, except for the last one with Sarita

Yeah that's pretty accurate. Reggie is always going to die, Kenny will get beat down no matter what, any optional surviving characters are going to contribute nothing save 2 lines of dialogue, etc and it was really obvious and somewhat annoying in this episode. But i've learned just to enjoy TWD for the journey rather than the destination. Everything is going to play out the same, but the game lets you create your own little narrative within its predetermined story. From reading through these threads people always rationalise their choices in interesting and different ways, someone might have chosen all of the same dialogue choices as mself but because of different reasons. I think it's really interesting and that personal experience is why I don't mind looking past some of the very obvious flaws in this season.


Reggie dying and Kenny getting beaten to shit are not good examples of a lack of choice. Even if the game wasn't limited to very specific choices in what is still a linear narrative, you still can't control how other characters act. If Carver wants to kill Reggie, he's going to do it. If Kenny wants to take the fall for the walkie-talkie and Carver wants to beat him within an inch of his life, they're going to do those things. The places where this is an issue are scenarios like the one Anwar mentioned, when people start arguing about plans but no matter what side you fall on, there's really only the one way it will play out.

The choices that really matter in these games are the ones that affect your interpersonal relationships. The first season did a good job of this, the scenarios played out mostly the same, the main difference was what characters were around and how they reacted to Lee. This season really wants that dynamic to come out through the tension between the new group of survivors and Kenny, and making the player choose between the two, but is really not doing a good job of it. The story is interesting enough for me to stick through their roller coaster ride though, as long as they let me be the most stone-cold little girl on the planet.

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Petiew

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@anwar said:

I know that there has always been an illusion of choice, but it was so fucking obvious with this episode, man, it was just bad. I'm pretty sure that most of your decisions have the same outcome no matter what you pick, except for the last one with Sarita

Yeah that's pretty accurate. Reggie is always going to die, Kenny will get beat down no matter what, any optional surviving characters are going to contribute nothing save 2 lines of dialogue, etc and it was really obvious and somewhat annoying in this episode. But i've learned just to enjoy TWD for the journey rather than the destination. Everything is going to play out the same, but the game lets you create your own little narrative within its predetermined story. From reading through these threads people always rationalise their choices in interesting and different ways, someone might have chosen all of the same dialogue choices as mself but because of different reasons. I think it's really interesting and that personal experience is why I don't mind looking past some of the very obvious flaws in this season.

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Bobafeet

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Is it just me, or does Sarah seem to be a bit special needs? Doesn't her dad allude to this early on in the first episode?

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GermanBomber

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@killerfly: You're not crazy. ;) She was in 400 Days.

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GavinTheAlmighty

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I enjoyed the episode heartily, but I am having big problems with any sort of emotional attachment to the other characters except for Kenny, and that's really just because of nostalgia for the first season. There are almost no meaningful conversations between the characters, certainly nothing that would foster any sort of relationship, or even much of an interpersonal dynamic between myself and them.

Maybe that's the point and we're not supposed to get to know them (how can you trust someone you don't know?), but the corollary to that is that I just don't really care what happens to them. When Carlos died, I just thought "Oh well, there goes another NPC with whom I had practically zero meaningful interactions". Season 1 was infinitely better at getting me to care about the others in the group. Also, a lot of the "Clem does the hard job" scenarios felt really contrived. Even last episode, when they had her turn off the wind turbine - that just felt stupid that she had to do it.

I did enjoy this episode a lot, but I felt more like a viewer than a participant. I feel like I don't have much to do with what's happening, and I'm as heck not feeling much emotional attachment to the NPCs. This episode felt as tight as a drum and I was on edge through all of it. There were some viscerally uncomfortable scenes and there was some incredible writing, but I just can't shake the notion that by this point in the first season, I was WAY more invested in all of the characters than I am in this season. It helped that episode 3 was basically all about character development, and the characters in that season (and specifically, Lee's relationships with them) were WAY more fleshed out than they are between Clem and the others in season 2.

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KillerFly

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Am I crazy, or wasn't Bonnie one of the survivors from 400 Days?

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Heycalvero

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@jackist: I think his character development was more implied instead of showed. Troy was another scared guy with power issues, feeling like the most important soldier of his great group where morals are somewhat fucked up, he's gonna play the game by their rules. Also, the way the girl talks to him and the fact that she doesn't kill him but straight up shoots him in the balls implies to me that he did some very nasty shit to her in the past.

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landon

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Edited By landon

@eskimo said:

Why was Luke being so twitchy in this episode? Was he just tired and the writers wanted his decision making process to seem less reliable, or has he taken up meth or something?

He said he hadn't slept or ate since coming after the group, then he got caught trying to steal food. I doubt they fed him after that.

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Jackist

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Edited By Jackist

I really felt bad for Troy. He helped them escape, he saved Clem's life, and he get betrayed right at the end. I kept thinking of Reggie's line about Mike "He saved my life, so I put up with that shit." He saved Clem's fucking life and she doesn't even say thank you, you don't even have the option.

Troy sure gives you a lot of shit, but I felt they really gave his character development the shaft .

The biggest fact he broke the garage door on purpose to let Mollie 2.0 escape, and wanted to leave with her. Sure he didn't expect her plan to be as crazy, he though she just wanted out of the pen, but HE WAS HELPING THEM ALL ALONG by breaking the garage door where they escape. And he fucking gets his balls eaten off the ground, they just needed one scene where you could give his character some development. Troy's interactions with Reggie show he also has some decent friendly relationships when it's not a bunch of new people who just killed his friend at the lodge a few hours before hand.

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Xaviersx

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Being tired of the Governor on the tv show doesn't put me in a ready to take on another calm whackjob in the video game. I like watching friends and/or podcasters play the series for their emotional reactions, but I've decided to stay away from playing the game after my run through broke on the 3rd episode first season and I didn't care for riding the rails. I understand they don't have the time and such for truly divergent branching, but sometimes, you just want to see a game say you killed the protagonist 5 minutes in, game over, try again . . or you choose saved someone fated to die for real.

Enjoy though.

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eskimo

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Edited By eskimo

Why was Luke being so twitchy in this episode? Was he just tired and the writers wanted his decision making process to seem less reliable, or has he taken up meth or something?

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strings19

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This episode was my least favorite since Season 1 ep 1. I think that is because I was sick of the cast, except Luke and Sarita. Those people locked Clem up in a death trap and I have been looking for a way to get rid of those idiots ever since. I wanted her to make a reluctant peace with Carver instead of running off with a crew who makes a little girl to every bit of their dirty work.

The new characters do seem cool so hopefully they stick around.

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alex

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@likeassur: If I was really doing a moment-by-moment retelling of each episode, this would have been like three times as long. I'm trying to cover the relevant plot points so people know what I'm talking about, but still trying to find a right balance for that, I guess.

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Edited By Voxus

Clem has seen some loud shit. I'd like to think if Lee showed her anything, is that sometimes you have make the hard decisions, but temper those raw moments with compassion.

Clem takes zero shit in my game, but is always willing to shoulder some of the responsibility even if she has no reason to care. All this on the back of she's just a kid.

And I can't help but feel, that because I know shes the main character and she is nigh invulnerable for two more episodes, that this mentality will come back and bite me in the ass.

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LikeaSsur

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Edited By LikeaSsur

I wouldn't call it the best episode, Alex, but hey, whatever you wanna think. Personally, episode 2 was much more impactful to me. Probably because the (actual) tension of Carver walking through the house without knowing who he was, made worse when everyone reacted the way they did, and then the feeling of pure joy when I saw Kenny and finally having a moment of peace with everyone while dinner was being made. It's those moments that make The Walking Dead amazing to me.

Also, just as a minor suggestion, but do you need to recap the entire episode for each of these articles? I read these to find out what you think, Alex, not a moment-by-moment retelling.

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LackingSaint

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Edited By LackingSaint

As somebody who was disappointed in this episode due to the extreme lack of meaningful interaction with the plot (with about half of the choices have literally no bearing on anything, including "Do you almost admit to doing something?" despite immediately being interrupted no matter what, and "Did you do your own work or help with someone else's?", which leads to no actual change in any interaction), i'm not quite sure i'm seeing where this "constantly ratcheting up the tension" thing is coming from. Did we ignore the part where Carver straight-up kills a dude in the first part, then the big zombie attack in the second part, then the beating the shit out of Kenny in the third part and then you escape? I didn't feel like I was at all left with a sense of 'oooh what's gonna happen', especially since Carver never actually develops into more than a "By any means" Survivalist, which is what we knew he was from the start.

I thought this episode was a marked step-down from the previous episode, which left me conflicted with a lot of my decisions and, when it came to things like the lives of Alvin and Nick, a strong sense that I was impacting the story in some way. The reveals were interesting (and non-existent this time around) and I actually built some bonds with characters. Here, I dunno, Kenny's still cool. I hope Jane becomes more than a slight variation on Molly's character.

This is also a nitpick, but god they should've picked something else to play on the speaker system. Kentucky Route Zero Act 3 had an amazing musical section that really set an incredible mood. Considering the set-up of "Loud music playing in an intense scene in which the horde is pulled in", I was pumped for anything other than quiet little elevator tunes.

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golguin

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Funny, since Kotaku said it's a so-so episode. Always love people using objective words for subjective opinions.

Well, Kotaku has a right to their opinion even if it's a poor one.

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capshot

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Edited By capshot

While Lee was a pretty calm, pacifistic person, Clem hasn't exactly followed suit. I've made her a bit more rash, a bit more violent, and a bit less nice (I haven't exactly been mean to Sarah, but I wouldn't say I've done all that much to be a close friend). I remained calm when talking with Carver, but I wasn't necessarily being kind, just was trying to not provoke him. That scene (along with the scene where you meet him in Episode 2) was one of the best character interactions of the series, like Alex said, and it really allowed me to showcase Clem's personality. While I would always opt for the choice where the least people die, I actually had a tough choice with deciding what to do with Carver and, while it ultimately may not have mattered what I chose, I told Luke to shoot him, and there's no way my Lee would have done the same.

It's a shame that Alvin had to die in this episode, although I feel it was done well. The fact that Nick barely had any role this episode makes me think he can't be integral to anything down the line, and he's probably going to be one of the next to die. As for my other interactions in this episode, I was pretty passive with the arguments. I often just remained silent (with the exception of yelling that we were not going to leave Kenny)

I went for Sarita's arm, but I felt awful about it. It's probably the only time in any of the TellTale games where I feel like I made the objectively worse choice. While you probably won't have enough time to amputate it at the beginning of the next episode, I can't see her making it that far with that... stump, if you could call it that. She'd either be paralyzed with pain, fear, disbelief, or blood loss, and would be a sitting Duck (pun intended). Also, I didn't see Sarita (or hear anyone mention her) in the preview for the next episode, and that doesn't make me feel all that confident about my decision.

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MrNood1e

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I don't believe the game will let me cut the hand soon enough to save her. Goddamn.

You can chop her arm off, but it just shows her horrified face at what just happened, then it cuts to the credits.

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golguin

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I'm a bit surprised that Alex didn't have Clem watch Kenny turn Carver's face into mush. That is literally the hypest moment in the entire series. You can see Clem wince at first, but she steadies herself and watches it all like a BEAST.

My Clem is raw as hell.

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Heycalvero

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Edited By Heycalvero

Hell Alex, I went for the zombie instead of the arm too, not because I didn't intend to chop the hand ASAP, but dealing with a live zombie eating a friend was priority 1. It was a huge bummer when it just cut to the credits, because now, despite what I (maybe naively) expected, I don't believe the game will let me cut the hand soon enough to save her. Goddamn.

I'm guessing the conflict for the rest of the season will be around Sarah, but I highly doubt they're building up to have her replace Clem on the next season. If they keep up this writing level, I would be very happy to stay with Clementine as the main character.

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natto

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Edited By natto

I liked that one moment when Jane tells the crew about the zombie guts strategy, and you can have Clem mention that Lee did the same thing. The look of sadness on Kenny's face was unforgettable. For a brief second, he was transported to a different time when things were slightly less crazy than they were.

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robsamuel

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Sarita seemed pretty horrified when I chopped off her arm.

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Alorithin

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Edited By Alorithin

Luke is going to heel turn in 4 or 5.

Spending way too much time building him as a nice guy.

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GermanBomber

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#whataseason

I didn't love episode 3 but it was still a good episode (I was hoping for more action scenes) and I'm really enjoying the season so far. The cover art for episode 4 looks bad ass so I can't wait. Playing as Clementine is awesome, and she's basically the only person I care about. I feel a little bad for getting Nick killed in episode 2 (although I hated this fool) because now there's probably a lot of scenes missing for me...but that's okay, I'm really glad he's dead.

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Gildermershina

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I was also about to stay and watch Carver's death, I think because I kind of wanted to make sure he was dead, rather than because I wanted to see it; but when he was all like "haha, I knew it!" I said FUCK YOU and walked away. I win, Carver.