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Punch With The Buttons In New Fight Night Round 4 Update

New content and some control updates are coming to EA's boxing game.


Like this, but with more 'za, brah. 
Like this, but with more 'za, brah. 
EA has announced its update plans for the company's recently released boxing game, Fight Night Round 4. The updates take the form of a free content update and a separate patch.

The content update is scheduled for early August and adds a new training gym, new equipment to put on your created fighters, and additional sliders for gameplay adjustments. In the Xbox 360 version of this update, players will also receive an alternate version of Sugar Ray Leonard. The press release is sure to mention that Sugar Ray comes to you courtesy of Pizza Hut, which I can only take to mean that he'll wear P'Zones on his hands instead of gloves.

A separate update due in September will make adjustments to the control options, allowing players to use the face buttons to throw punches. All I can say about that is that anyone who uses this button scheme is a straight-up sucker who is robbing themselves of one of Fight Night Round 4's best aspects. Are you that dense that you can't pick up the existing controls, which have you use the right analog stick to throw punches? Seriously, it's not tough.

Anyway, the new control options seem like the sort of thing that could imbalance the multiplayer. If that's the case, hopefully there will be some kind of online filter. I checked in with EA to ask about that, and the company's response is "we will make further announcements surrounding the button controls in the coming months." So we'll have sit tight and see how it goes.
Jeff Gerstmann on Google+

69 Comments

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jakob187

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Edited By jakob187
@Hulk said:

" lol.  Quite a lot of lemmings here.  If Jeff had posted that he was stoked about the button controls being added 90% of the posts here would be "Wooo hooo the stick sucks!""

Nope.  The stick is the way to go on that game.  Also, saying that the stick was a gimmick on FNR3 must mean you've never gotten 1-punch KO'd.  = D 
 
@keef said:

" Thank god.  I hated the sticks.  Can't throw punches as fast. "

Right, because it's all about FAST...nothing about POWER, which you have control over with the stick.  The face buttons will all be averaged out, giving you far less control over the amount of depth that this game has available to it. 
 
Button pressers = suckas. 
 
@Hulk said:
" @Floppypants said:
" Wow, there's some real foul-mouthed crybabies here.  If you don't like button controls, don't use them.  If the stick is so easy to learn how to use, then you won't care if you're matched against players using buttons.  Otherwise, if you think using the stick demonstrates some great skill and people who use buttons are n00bz, you need to get a life. "
Nail on the head.  Bitching over the fact that additional control schemes are going to be available is ridiculously childish."
So what does that make the people who bitched about not having a button scheme and refused to even learn to use the stick?
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JJ

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Edited By JJ

I'm still not buying this. No matter how much I enjoyed Fight Night Round 3. I will not buy this game because I had to wait for a title update to punch with buttons.
Ridiculous....

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Cdeangaling

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Edited By Cdeangaling

Use the stick. It's much better! Just learn and be patient. Anyone that knows how to use the joystick will murder someone that uses the buttons!!!

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71Ranchero

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Edited By 71Ranchero

I wouldent use the buttons to control my punching but I dont think its all that bad that they are putting it in. Maybee someones crustly old grandmother that has just been itching to play this game will be able to now :P

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t

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Edited By t

i can't wait... it started with the buttons and it will always be with the buttons... analog are not that accurate for me n out of 4 controls i have two broken coz of my brothers... they can't handle loosing so they take it out on the analogs... now when playing any first person shooting game it moves forward by itself n sometimes strafes without anyone touching the controller

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beages

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Edited By beages

I work at pizza hut, I hope this gives me some sort of advantage or in my paycheck i get some sweet unlock code.

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CaptainSandwich

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Edited By CaptainSandwich
@Wolverine said:
" Its a bummer that the new control interface can imbalance the multiplayer but I think it is really cool that they are acknowledging and fixing something they should have known people would bitch about after it's release. "
fixed, but still it IS cool seeing the new EA actively looking to please its customer base
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Hulk

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Edited By Hulk
@Floppypants said:
" Wow, there's some real foul-mouthed crybabies here.  If you don't like button controls, don't use them.  If the stick is so easy to learn how to use, then you won't care if you're matched against players using buttons.  Otherwise, if you think using the stick demonstrates some great skill and people who use buttons are n00bz, you need to get a life. "
Nail on the head.  Bitching over the fact that additional control schemes are going to be available is ridiculously childish.

@MrKlorox said:
" @Hulk said:
" Every site that you visit online has the overwhelming majority of users in favor of having button controls brought back whether it's through preferring controls that are 100% responsive 100% of the time, or just on the basis of removing features from sequels is never a good idea.But then you check Giant Bomb and there are a vast majority of people on the pro-stick bandwagon simply because Jeff said he was in his article.  It wouldn't be a surprise at all to find out that most of the people posting have no intention of ever playing Fight Night, they just wanted to +1 whatever their hero was saying.  Lemming Party. "
Not the sites I visit. Either you need to learn how count or I need to visit shittier sites. Are you familiar with the concept of a "non-sequitur"? You're making massive ones right now. Enjoy being an idiot.To everybody else, you better hope Jeff doesn't ever happen to share the same opinion as yourself otherwise assholes won't trust you. But who really wants an asshole's trust anyway? "
Could you possibly be more of a stereotypical internet douchebag that lives on forums doing nothing but picking posts that disagree with your opinion for the purpose of making an extremely poor attempt at an insult simply because you lack the intelligence necessary to bring forth a decent counter point to their argument?  But on the plus side it's at least slightly funny to read your posts where you're trying so hard to sound intelligent only to fall on your face looking like a dickhead.
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Media_Master

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Edited By Media_Master

good to know that one has the option

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Boiglenoight

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Edited By Boiglenoight

Thank god.  I hated the sticks.  Can't throw punches as fast.

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MushroomStamp

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Edited By MushroomStamp

I have a more of a problem with the punches just not feeling very damaging. The effects of the punchees feel and sound tippy tappy. I do agree when trying to chain punches that using the sticks it doesn't always get the intended punches correct.  I Still believe FN3 was a better punching game and more fun. 

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Ket87

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Edited By Ket87
@Floppypants said:
" Wow, there's some real foul-mouthed crybabies here.  If you don't like button controls, don't use them.  If the stick is so easy to learn how to use, then you won't care if you're matched against players using buttons.  Otherwise, if you think using the stick demonstrates some great skill and people who use buttons are n00bz, you need to get a life. "
Profanity is in order when haters cause a slowly progressing game company to take one step forward and two steps back. It isn't the aspect of the button controls per se that is the issue here. Just the fact that EA Sports is slowly starting to take risks and change the formula from year to year and the backlash they feared that kept them from taking such risks in the past is now forcing them to retroactively change a new game into a game from three years ago because the fans didn't get Fight Night Round 3.5. The same crap that has kept Madden in a quagmire forever and that NHL finally broke free of two years ago. Considering the implications this has for EA Sports as a whole not just the cheapness that will ensue online in FN4 is cause enough for words like fuck.
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Scullinator

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Edited By Scullinator

As long as you can set custom rules online for fights with sticks only , Im cool with it.

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Akeldama

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Edited By Akeldama

wa bam. There it is. 

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Hammerjelly

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Edited By Hammerjelly

The stick is manageable, but its far from being good. I have definitely been missing the lack of buttons. Not for mashing, but so that I can throw precisely what I want.

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spiredcrescent

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Edited By spiredcrescent

phew thank goodness i really hoped they would add button punching like round 3, i really didnt want to miss out of this game for that reason.

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Floppypants

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Edited By Floppypants

Wow, there's some real foul-mouthed crybabies here.  If you don't like button controls, don't use them.  If the stick is so easy to learn how to use, then you won't care if you're matched against players using buttons.  Otherwise, if you think using the stick demonstrates some great skill and people who use buttons are n00bz, you need to get a life.

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Linkyshinks

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Edited By Linkyshinks

Awesome, anything new is cool as far as I'm concerned.

PS:

Screw the idiot haters, I wanted a Boxing game with more depth, If they're not happy they should go play PunchOut.


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Brackynews

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Edited By Brackynews

Shuga Raise Greasy Mitts!!  pzone-pzone-pzone!

It's just EA saying the world is not yet ready for buttonless controls.  Watch for it to come to Skate in the near future, mark my worrrrrrddds...

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Ket87

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Edited By Ket87

To people who complained about the controls enough to cause this, fuck you. EA Sports was on the verge of making their games progressive and not copies of the previous games and because Fight Night Round 4 wasn't Fight Night Round 3 they are taking steps backward to increase sales. Not that pissed over what they are actually doing with FN4 just the implications it has for EA Sports as a whole. This isn't EA's fault for reverting to their old ways, this is definitely the players. Not buying a game because its different is just dumb. The people who are to blame are the same people who cause Madden to be shitty year after year. Since there is no way they'll risk evolving the game because if it isn't last years game with a new coat of paint people have an aneurysm over it.

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Mechanized

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Edited By Mechanized

There was actually an interview with a FNR4 producer on Gametrailers/1up I think where they said that button controls made the gameplay too unbalanced for online so they scrapped them. Seems strange to go back on that. I could see leaving it in for single player, but it has no place online.

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Th3_James

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Edited By Th3_James

i can control everything fine, i just preffered the feel of round 3 is all

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MrKlorox

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Edited By MrKlorox
@Hulk said:
" Every site that you visit online has the overwhelming majority of users in favor of having button controls brought back whether it's through preferring controls that are 100% responsive 100% of the time, or just on the basis of removing features from sequels is never a good idea.But then you check Giant Bomb and there are a vast majority of people on the pro-stick bandwagon simply because Jeff said he was in his article.  It wouldn't be a surprise at all to find out that most of the people posting have no intention of ever playing Fight Night, they just wanted to +1 whatever their hero was saying.  Lemming Party. "
Not the sites I visit. Either you need to learn how count or I need to visit shittier sites. Are you familiar with the concept of a "non-sequitur"? You're making massive ones right now. Enjoy being an idiot.

To everybody else, you better hope Jeff doesn't ever happen to share the same opinion as yourself otherwise assholes won't trust you. But who really wants an asshole's trust anyway?
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Edited By Out_On_Bail

Unbelievable. I agree with you Jeff all the way. The controls were different, but learnable. Seriously it wasn't that hard at all to adapt. Rather than sit here and cry on some forum (go see xbox.com forums to see what I mean), I decided to spend that energy perfecting my punches. And to have EA do this.  What a joke. Those crybabies are the ones I was happy to see leave. [Rage quit]  At least I know what I'll be trading in next.

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Hulk

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Edited By Hulk

Every site that you visit online has the overwhelming majority of users in favor of having button controls brought back whether it's through preferring controls that are 100% responsive 100% of the time, or just on the basis of removing features from sequels is never a good idea.

But then you check Giant Bomb and there are a vast majority of people on the pro-stick bandwagon simply because Jeff said he was in his article.  It wouldn't be a surprise at all to find out that most of the people posting have no intention of ever playing Fight Night, they just wanted to +1 whatever their hero was saying.  Lemming Party.

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MrKlorox

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Edited By MrKlorox
@JoshLarson: People are upset that it offers an unfair timing advantage versus the stick. They don't want that to interfere with their online play. This is mainly about the ambiguity from EA about whether or not the stick twigglers will be segregated from the button mashers.

@Hulk said:
" lol.  Quite a lot of lemmings here.  If Jeff had posted that he was stoked about the button controls being added 90% of the posts here would be "Wooo hooo the stick sucks!"The stick controls in FNR3 were a gimmick and all players that actually wanted solid, reliable response used config 3 (buttons).  Then for FNR4 they take that away and force people into playing with the gimmicky controls.  This is why veteran fans of the series were upset because they were having something gimmicky forced down their throat for no real reason.Tons of people skipped over this version of Fight Night because of the numerous problems with online play as well as not being able to remap the control scheme.  Adding in the option to customize controls is only going to help the game sales. "
Nice theory, but both you and it are full of shit. I made my first post before I even read the story. lol @ "veterans of the series were upset". Guess what, just cause they're "vets" doesn't mean they are any good at the game, especially if they can't get the hang of the stick. Also nice job of speaking for a whole group that is not yourself.

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MaddProdigy

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Edited By MaddProdigy

lol

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Hulk

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Edited By Hulk

lol.  Quite a lot of lemmings here.  If Jeff had posted that he was stoked about the button controls being added 90% of the posts here would be "Wooo hooo the stick sucks!"

The stick controls in FNR3 were a gimmick and all players that actually wanted solid, reliable response used config 3 (buttons).  Then for FNR4 they take that away and force people into playing with the gimmicky controls.  This is why veteran fans of the series were upset because they were having something gimmicky forced down their throat for no real reason.

Tons of people skipped over this version of Fight Night because of the numerous problems with online play as well as not being able to remap the control scheme.  Adding in the option to customize controls is only going to help the game sales.

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JoshLarson

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Edited By JoshLarson

I don't see why all of the internet warriors on here are so deathly afraid of button presses coming back into the FN4. Guess what guys, you DON'T HAVE TO USE THEM! If you were so enamoured with the analog punches then keep on using them as this update won't affect your enjoyment of the game in the least. I swear, this is the exact same kind of bitching and moaning that went on here when it was announced that Nintendo is including Demo Play in their upcoming Mario game to assist people who are having trouble getting past areas of the game instead of them just giving up on the game altogether. Don't like the feature then don't use it. Simple as that.

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chewii101

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Edited By chewii101

lol the entire time i read the article, i could only think of paul barnett's stories


giantbomb/bombcast ftw
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ColinRyan

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Edited By ColinRyan

NNNOOOOOOOOOOOOOO! IMO the stick controls are awesome! I've never played with buttons due to this being my first fight night, but I can see the game being totally unbalanced after the update. God Damn people whining about controls that work perfectly well. I would like to think that the people that gave the controls a chance ended up enjoying the game a lot, and the people that didn't missed out on a great game.

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herreno

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Edited By herreno

What's with all the bitching?

It's another way to play the game.

Yay.

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John1912

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Edited By John1912

If your 45 year old dad is doing just fine, I question your skill.  Face buttons are an option, and would feel better to me.  Analog stick feels off for heavy combos.  Thou maybe I just want a more arcade style feel.

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musdy

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Edited By musdy

So they are adjusting the games for noobs???

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spiceninja

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Edited By spiceninja

That's the stupidest thing I've ever heard. People who can't play the game properly with the control stick need to stop sucking so hard and learn to play the game right. My 45 year old dad who rarely ever plays video games other than NCAA Football can play Fight Night just fine.

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BR4DL3I9H

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Edited By BR4DL3I9H

I have to admit that i am a much bigger fan of the control stick than the buttons, but if it brings more people who would otherwise skip this game then i am all for the button controls being added.

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CapcomOverdose

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Edited By CapcomOverdose

DAMN IT EA!!!

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FlipperDesert

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Edited By FlipperDesert

All I could think of in that second paragraph was Paul Barnett's story.

I didn't like the demo so much, it was really hard for me to pull-off uppercuts with the stick and I didn't really feel like they responded well.

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SilverArrows

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Edited By SilverArrows

Am i the only one who thinks the buttons are garbage. With buttons, the game devolves into a button mashing fest (feels like i'm playing facebreaker), at least thats what 3 felt like. Thats why i liked it when they said there was going to be no button support for 4. I'm Sad :(

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bagmanforhire

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Edited By bagmanforhire

lame i wish when fight night 2004 came out it forced everybody to use the sticks people would be use to it by now

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s-a-n-JR

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Edited By s-a-n-JR

I agree with Jeff. Controls are not difficult at all and is what differentiates FN4 from the rest of the fighting genre scene.

(although, you might want to rethink the whole calling people "dense" thing...)

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Death_Burnout

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Edited By Death_Burnout
@MrKlorox said:
" @Death_Burnout said:
" in the old games...i used the buttons, and NOT because the analog was "too" difficult. It just felt better to me, more quickly responsive for me."
So did I. And I hated that the option was there. Of course I chose it because it lead to easier victory. Now that that option is out, one has to rely more on skill and their own timing instead of throwing power uppercut after power uppercut. But in R4 (at least the demo) I've loved being forced to use and learn the stick, especially since there's more punches on it this time. It's like playing an FPS game without quicksave. You feel more accomplished when you beat a dude with your stick. Er...

" That said, that was damn near 5 years ago...i've not even played FN4, still debating."
Then I believe you owe it to yourself to grab the demo for your platform of choice. Had I never played R4 or had I heard about the button-scheme-less-ness before I played the game, I would be on your side. "
You know, i bet you're right, if i played this one fresh of the bat like this, and had no control choice, i'd get used to it and love it. I just didn't like how Jeff deemed a button user. I mean i really loved the analog stick in UFC for transitions, really got the hang of that and aced it, felt more accomplished as you said.

This is the first time i've known about the button-less control option. But again...i never minded the analog before, just liked using the buttons.
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TheHBK

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Edited By TheHBK

Yeah I like the control stick for throwing punches, but theres a lot of room for error sometimes and instead of throwing an uppercut i can throw a hook or I will be just doing a jab when I want a hook so I can see how some might like it, it was in FNR3 so why not here?  Also, i think for me the buttons always worked best when throwing a flurry of hooks at a guy when he was ready to go down.

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jakob187

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Edited By jakob187

...and BOOM goes the dynamite.

Jeff, I 100% agree with you on the controls thing.  If people are so pathetic that they can't learn to play with the right analog stick, then why the FUCK are they playing this game?

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MeatSim

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Edited By MeatSim

If you punched someone in the face with a hot P'Zone that would be pretty painful.

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ImperiousRix

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Edited By ImperiousRix

I think in Fight Night Round 3, the control scheme of using the right stick was far better and actually NECESSARY to the play of that game.  In the new Fight Night, they're basically button inputs that cause an action to happen, just like button presses.  For example:  In Round 3, you would move the stick back and then forward in a half circle motion to throw and uppercut.  If you held the stick back, your hand would indefinitely stay cocked until you did the half circle motion.  It just felt right.
In Round 4, if you pull the stick back and fail to IMMEDIATELY do the half circle motion, it counts as you doing an input for a body uppercut.  That was handled by a modifier in the old game and mad the scheme a whole heck of a lot more intuitive for throwing punches.  Some may like it better this way, but I say that using the buttons at this point since the stick isn't a direct one-to-one mimic of your fits anymore is just as good.  Hell, it might be a lot better.  Look at how well UFC did by choosing to stick with button inputs for striking.

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MrKlorox

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Edited By MrKlorox
@Death_Burnout said:
" in the old games...i used the buttons, and NOT because the analog was "too" difficult. It just felt better to me, more quickly responsive for me."
So did I. And I hated that the option was there. Of course I chose it because it lead to easier victory. Now that that option is out, one has to rely more on skill and their own timing instead of throwing power uppercut after power uppercut. But in R4 (at least the demo) I've loved being forced to use and learn the stick, especially since there's more punches on it this time. It's like playing an FPS game without quicksave. You feel more accomplished when you beat a dude with your stick. Er...

" That said, that was damn near 5 years ago...i've not even played FN4, still debating."
Then I believe you owe it to yourself to grab the demo for your platform of choice. Had I never played R4 or had I heard about the button-scheme-less-ness before I played the game, I would be on your side.

edit:btw, is the death in your name a reference to the band or just to the concept
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Floppypants

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Edited By Floppypants

I bought all of the previous Fight Night games except for this one specifically because of how it forces you to use the stick to throw punches.  By September when they get around to updating the controls, I'm going to have other games I'm more interested in buying than Fight Night.

And I'm not a "straight-up sucker" because I don't like the stick.  Jamming the stupid analog stick up is not analogous to throwing a real punch.  Fight Night is not a boxing simulator, it's a boxing arcade game.  When I hit a button, I throw the punch I want to throw.  When I lose a fight, I want to lose to my opponent and not to the controls.

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John1912

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Edited By John1912

id like face buttons Jeff can go to hell.  The training games alone kinda need it.  i play SF very well with Dpads, but  doing Hooks and uppercuts can be tough to do on que, esp in a chain with a analog stick..  That and while at some level more real to use the stick, it feels clunky enough to hamper my game at the same time.

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Reverseface

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Edited By Reverseface

ME PRESSY BUTTONS TO MAKE PUNCHY PUNCH