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Quantic Dream Unveils What Lies 'Beyond'

Quantic Dream has made a game that looks a lot like what you'd expect a Quantic Dream game to look like. You probably already know what that means to you.

I am one of those people that tends to think, or at least associate, in quotes. Be it from movies, books, television, or even games, memorable lines from other works constanty pop into my head, even in only the most tangentially relevant scenarios. Following the end of the E3 press demo shown for Beyond: Two Souls, the latest game from Heavy Rain developer Quantic Dream, a quote from the movie Doubt began playing over and over in my head. At the very end of the film, the character played by Meryl Streep slowly says "I have doubts...I have such doubts!" with increasing levels of volume and distress. By the end of the demo, I was practically mouthing those exact words.

Ellen Page stars as Jodie Holmes, both in voice and in likeness.
Ellen Page stars as Jodie Holmes, both in voice and in likeness.

It's not that I don't trust Quantic Dream to make a good game. Even at their worst moments, both Indigo Prophecy and Heavy Rain still showed at least a modicum of unrealized promise. My issue is that I don't entirely trust David Cage. Cage, who is simultaneously Quantic Dream's creative lead and designated mouthpiece, is a man who talks a very good game. He speaks in grandiose terms, talking of creating unprecedented emotional resonance, of truly cinematic gameplay, of creating wholly unique connections to the characters you play as, and play alongside. At times, flashes of those grandiose claims have appeared in Quantic Dream's games, though it's impossible to say that they have been wholly successful. It is, in some respects, similar to the situation one often faces when listening to Peter Molyneux talking about his various projects. He speaks with such clarity of vision that you sometimes don't realize that the things he says are kind of insane, and potentially impossible to deliver on. David Cage said a lot of things when demoing Beyond: Two Souls for me. I don't know how many of them I actually, earnestly believe.

I'll say this: if Quantic Dream actually does deliver on what Cage says Beyond will be, then it's going to be something pretty special.

If you haven't seen the demo from the PlayStation press conference, I've embedded the truncated trailer version below. You ought to give it a look before we go any further.

Having seen that video, you now have the basics of the game's concept. Jodie (Ellen Page) is a troubled young girl who has a connection to an otherworldly force she has named Aiden. Cage was unsurprisingly unwilling to divulge too much info regarding the nature of Aiden's existence, save but to say that Aiden has been with Jodie for much of her life. Players will actually see that relationship evolve over time, as the game takes place over the course of 15 years of Jodie's life, as she matures and finds herself in increasingly perilous situations.

Based on the single chapter Cage showed, much of that peril will come in the form of shadowy government forces that seem keen on capturing or killing Jodie for as-yet-unrevealed reasons. The S.W.A.T. cop you see in the above video is the central antagonist of this chapter, though Cage stopped short of calling him the game's primary villain. One gets the impression that there may be some additional antagonistic forces at work here.

Interestingly, the chapter sequence we began with played not from Jodie's perspective, but rather Aiden's. At various points throughout the game, you'll be able to take control of Aiden, who is not able to take corporeal form but does have the ability to interact with the environment in limited fashion. The scene opened on a train traveling through some unidentified corner of America. Jodie sat fast asleep in her seat, hood pulled tightly over her head so as to both shut out the light and perhaps avoid anyone seeing her face. As Aiden, you are effectively left to your own devices for a time. You can float through the train car, knock objects around, drop the temperature around people to make them shiver, or even bug Jodie, who generally admonishes you for bothering her. Interestingly, you can even float outside of the train car, watching the rainy, darkened world speed by from a closer perspective. However, you are limited to a certain distance of movement, as Aiden is "tethered" to Jodie. It can only travel within range of that tether, which only Aiden can see in the form of a glowing blue rope of pure energy.

It's not long before things start to go wrong. The train makes an unscheduled stop, and, while still controlling Aiden, you can wander outside to discover a number of cops surrounding the train. You can overhear their, frankly, kind of hammy dialogue regarding what's going on--one of them actually says "These orders come from THE TOP, man," with stone-faced seriousness. Curiously, the train then starts up again, but now there are cops on the train looking for Jodie. It's up to you to warn her, which you can do multiple ways. Cage chose to show Aiden knocking her stowed backpack onto her head, which she wasn't appreciative of. However, once she saw the law was approaching, she began frantically searching for an exit.

Jodie's connection to the entity known as Aiden appears to have gotten her into a lot of trouble with some nefarious forces.
Jodie's connection to the entity known as Aiden appears to have gotten her into a lot of trouble with some nefarious forces.

This was the moment where Beyond morphed into an actual game. Control switched to Jodie, and she began running through the train car, away from the cops. Periodically other cops or other obstacles would pop up, and in order to get past them, button prompts would pop up, requiring specifically timed presses, movements of the Sixaxis controller, or the old "mash the buttons until that really strenuous thing you're seeing on screen is over with" mechanic.

So, yes, in this regard, Beyond does appear to bear some strong resemblance to Quantic Dream's previous games, in that action is based heavily around contextual mechanics. However, Cage noted that in any situation where contextual actions weren't appearing, the player would be in total control of Jodie. Later during a chase through a wooded area, Jodie had the ability to wander just about anywhere in the area, only finding a few obstacles that couldn't be traversed. Cage stated that while there was really only one way out, there were different paths to take in order to get there, and varying challenges to overcome to escape.

Though not necessarily the case in the previously mentioned scene, player choice will have consequences on how the story plays out. Cage said that Beyond probably wouldn't feature the frankly ridiculous number of endings available in Heavy Rain, but that there were alternate paths that the story could take, depending on how you play. He was also quick to point out his general disdain for the idea of a "fail state," or "game over." He explained that he believes such a condition just creates an awkward loop in the story, so to counteract that, the team has simply created situations where less-than-ideal scenarios can play out if you fail a specific sequence, and not in a "I chose wrong or performed poorly, so now I'm dead" kind of way. To use the example he gave, he said that were you to unsuccessfully avoid the police anywhere along the way in this chapter, you could be arrested and taken into custody. You would then have to escape police custody in an entirely different sequence than what we were shown, though if you were successful there, the conclusion would more or less play out the same.

Cage also took great pains to emphasize that in Beyond, no two chapters would play precisely alike. He was reticent to extrapolate on that point, save but to say that the goal is to make each chapter feel "unique." He doubly emphasized that the chapter we were seeing was a much more action-oriented chapter than many of the others in the game would be. He explained the regrettable need to emphasize action over introspection when demoing a game to a public audience, given the desire to not lose the audience's attention.

The action was most certainly on display. Rather than just give you a blow-by-blow of every event, I will simply truncate things by saying that Jodie goes through some severely awful shit. At various times, she is chased by cops, chased by angry police dogs, knocked about by men twice her size, is forced to jump off a moving train, blows through a police barricade, and is repeatedly shot at by what looks like the majority of a metropolitan police force's S.W.A.T. unit.

Aiden has the ability to capture, or even kill other people when Jodie is in trouble.
Aiden has the ability to capture, or even kill other people when Jodie is in trouble.

Of course, all of this plays out with numerous contextual quick-time events, as opposed to standard action game mechanics. Much like Heavy Rain, Quantic Dream has framed every scene with an eye toward the cinematic, often pulling back and making quick cuts between individual QT events. There's also a preponderance of shaky cam during some of the chapter's more hectic moments that is, to put it bluntly, more than a little nauseating. Dear video games: we don't even like shaky cam in movies, so we extra don't want it in our games. Thanks.

Still, even with the questionable camera shaking, there's no denying that Beyond looks pretty phenomenal, even in its relatively early development state. Much ballyhoo was made about the use of Ellen Page as both the voice and likeness of the lead character, and it's clear that Quantic Dream has taken great pains to make Jodie's facial expressions subtle and believable. There were a few moments where things looked perhaps a bit "uncanny," but by and large the work they've done on her character is extremely impressive. Cage explained that all of the game's actors, including Page, were given the full motion-capture treatment. Heavy Rain used some facial capture effects, but the bodies were animated by the developers, which sometimes led to unnatural looking movements. Cage believes the motion-capture action has solved that problem, and based on what was shown, the animation has definitely come a long way. Some of the non-central characters still looked a little rough in spots, and the sheer visual fidelity of the game seemed to be dragging the framerate down in spots, but this being early code, that's perhaps to be expected.

The action really started flying fast and furious in the scene's climax, wherein Jodie finds herself surrounded by S.W.A.T. cops after arriving in a small town. Once again, control shifted to Aiden, as Jodie became pinned down behind a parked car. Aiden's task was to get rid of the army of cops milling about, periodically firing at the car she was sitting behind. This involved a variety of different interactions with both the environment and the enemies themselves. In some cases, Aiden could simply knock a car over, or even crush a nearby clock tower, causing it to fall on a bunch of cops' heads. However, Aiden also has the ability to take possession, and in some cases even kill other people. Possessing them allows Aiden to completely control their bodies, so it can, say, use a sniper to kill other cops, or have a helicopter pilot crash straight into a bunch of S.W.A.T. vans. Those who can be possessed glow orange, while those who can be outright killed appear to glow red. When Aiden kills them, you can see a glowing, body-shaped energy cloud float upward, which one can assume means they have died.

Some of these different concepts appeared earlier in the level, but the final sequence combined many of them into a flurry of action. The pacing of this scene was certainly frantic, though given the sheer volume of enemies around, it was a little weird just how long they stood around more or less waiting for Aiden to come over and kill them. It's also maybe a little bit hokey just how the determination between who you can possess and who you can't is made. Obviously those who can be possessed glow orange because there is a very specific thing you can do with them in order to kill them, but in the context of Aiden's powers, it just strikes as strange that he can only possess these very specific people.

As with all Quantic Dream games, your enjoyment will likely depend on how much you buy into the writing and characterizations.
As with all Quantic Dream games, your enjoyment will likely depend on how much you buy into the writing and characterizations.

I mean, it's video games we're dealing with here, so of course there's going to be some fudging of logic for the sake of mechanics and functional gameplay. However, when I'm faced with the lofty aspirations Cage talked up regarding the game, namely his desire to explore his own ideas about the nature of life and death (the game was partially inspired by the loss of someone close to him), and the various stabs at bridging the gap between cinema and game that the studio has made previously, I can't help but nitpick details that seem decidedly gamey, and even a little hokey.

I might be skeptical, but that doesn't mean I didn't enjoy what I saw of Beyond. It's a sharp looking game with some really intriguing-looking story elements, but I can't say that what I saw seemed overwhelmingly better than what the writing and mechanics of Heavy Rain offered. For some, that will be an exciting enough statement to get them interested. For me, as someone who enjoyed parts of Heavy Rain but not the greater whole of it, I can't quite bring myself to buy in whole hog.

My tack from here on out with all things Quantic Dream is to simply ignore the hyperbolic language and keep my expectations grounded. With a David Cage game, I know that there will be strong visuals, a story that will, at the very least, offer some intriguing twists and turns, and that my personal engagement with the action will largely revolve around simple contextual actions. If Quantic Dream can successfully push these elements beyond what the studio has done in its previous works in the ways Cage seemingly aspires to, then that will be a truly exciting thing. From what I've seen of Beyond so far, I believe that to be, at the very least, possible. Like I said, I have my doubts, but I'd love for them to be wrong.

Alex Navarro on Google+

137 Comments

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nickux

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Edited By nickux

@LastNinja said:

@Fire_Marshall_Bill said:

I don;t get the fascination with her. TOO MUCH ELLEN PAGE

This did it for me personally

"Gal reminds me of the highway between Fort Worth and Dallas. No curves." -Foghorn Leghorn

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P_Pigly_Hogswine

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Edited By P_Pigly_Hogswine

Hopefully the first level doesn't involve doing household chores. I mean, as fun as it is doing virtual dishes, I kinda play games as a break to doing that stuff.

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killacam

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Edited By killacam

hey alex, don't speak for my shaky cam likes and dislikes, k?

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RedFive

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Edited By RedFive

PRESS X TO JUNO

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Tarsier

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Edited By Tarsier

@MiniPato said:

@Tarsier said:

@emergency said:

@Tarsier said:

more terrible facial animations by quantic dream. including worlds worst actor ellen page.

Funny guy.

ehh, if you thinks thats funny you dont understand acting. the facial animations thing is subjective. but i think quantic dreams facial animations have gotten worse not better. not that theyve ever been good.

I think the facial animations look great. Maybe not better than LA Noire, but certainly up there.

they just make me sick.. like watching a japanese robot. the textures are realistic, but none of the movements are. its gross.

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kollay

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Edited By kollay

I bet Rorie was all sunshines and rainbows when he saw this.

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theveej

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Edited By theveej

@LastNinja said:

@Fire_Marshall_Bill said:

I don;t get the fascination with her. TOO MUCH ELLEN PAGE

This did it for me personally

LOL I wonder if PageRape is a feature in sony's SpeedPage tech

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Enns

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Edited By Enns

I just wanted to know what kind of game it was. Dang Alex.

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MiniPato

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Edited By MiniPato

@Tarsier said:

@MiniPato said:

@Tarsier said:

@emergency said:

@Tarsier said:

more terrible facial animations by quantic dream. including worlds worst actor ellen page.

Funny guy.

ehh, if you thinks thats funny you dont understand acting. the facial animations thing is subjective. but i think quantic dreams facial animations have gotten worse not better. not that theyve ever been good.

I think the facial animations look great. Maybe not better than LA Noire, but certainly up there.

they just make me sick.. like watching a japanese robot. the textures are realistic, but none of the movements are. its gross.

Don't be so dramatic. It might look janky in Heavy Rain, but I think they've got it down in this, at least with key characters.

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oasisbeyond

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Edited By oasisbeyond

Bushy evybrowns FTW!

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primalmaster

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Edited By primalmaster

The whole controlling the ghost sequence, you were talking about. As well as what action you can perform without being able to wander to far from "Ellen Page", Reminds me a lot of the Blackwell games.

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jasondesante

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Edited By jasondesante

being skeptical about soemething groundbreaking isn't new. But claiming to not trust the guy whos writing the story, while also praising the game itself, while also being skeptical at every turn, just seems like bitter jealousy. I am actually excited for this very much, and I respect them to do what they do, I do not have the balls to criticize something this groundbreaking.

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Andy_117

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Edited By Andy_117

@Tarsier said:

@MiniPato said:

@Tarsier said:

@emergency said:

@Tarsier said:

more terrible facial animations by quantic dream. including worlds worst actor ellen page.

Funny guy.

ehh, if you thinks thats funny you dont understand acting. the facial animations thing is subjective. but i think quantic dreams facial animations have gotten worse not better. not that theyve ever been good.

I think the facial animations look great. Maybe not better than LA Noire, but certainly up there.

they just make me sick.. like watching a japanese robot. the textures are realistic, but none of the movements are. its gross.

I half agree. When the faces are in motion, it's great. The lip sync is perfect. ...it's when they stop talking, and have to do idle stuff... it looks like they stuck a mask onto a puppet. I honestly believe, that the further Quantic Dream tries to crawl out of the Uncanny Valley, the further they slip down into it. But - and this is a big but - at least they're trying. I wish they didn't release those "tries" as products, but damn it, they're at least attempting to leap the Valley.

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apoloimagod

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Edited By apoloimagod

LA Noire's technology would've been a great match for this game.

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twelve1784

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Edited By twelve1784

I'm sure this is fantastic for some people, but when a guy, (Cage) who chronically underdelivers pitches me a game starring an actress that I find grating... I just can't get excited. Which is really too bad. I got a lot of enjoyment out of Omikron even though it was largely broken.

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twelve1784

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Edited By twelve1784

@jasondesante: Part of the problem, (as I see it), is that their games have often been "groundbreaking" when first pitched and still delivered games with narratives and gameplay that both wound up broken, either a little or a lot depending on who you ask.

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Tarsier

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Edited By Tarsier

@Andy_117 said:

@Tarsier said:

@MiniPato said:

@Tarsier said:

@emergency said:

@Tarsier said:

more terrible facial animations by quantic dream. including worlds worst actor ellen page.

Funny guy.

ehh, if you thinks thats funny you dont understand acting. the facial animations thing is subjective. but i think quantic dreams facial animations have gotten worse not better. not that theyve ever been good.

I think the facial animations look great. Maybe not better than LA Noire, but certainly up there.

they just make me sick.. like watching a japanese robot. the textures are realistic, but none of the movements are. its gross.

I half agree. When the faces are in motion, it's great. The lip sync is perfect. ...it's when they stop talking, and have to do idle stuff... it looks like they stuck a mask onto a puppet. I honestly believe, that the further Quantic Dream tries to crawl out of the Uncanny Valley, the further they slip down into it. But - and this is a big but - at least they're trying. I wish they didn't release those "tries" as products, but damn it, they're at least attempting to leap the Valley.

honestly, i think half life 2 episode 2 has better facial animations than anything these guys have ever attempted. .

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capthavic

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Edited By capthavic

Yup it means that I don't two shits about whatever it is they're working on. I can appreciate them trying something different with Fahrenheit/Indigo Prophecy and even trying new tech with Heavy Rain, but as games they are just terrible imo. The gameplay is lame and the stories have more holes than swiss cheese. Kudos for at least trying to do something different but different doesn't always mean good.

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Aarny91

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Edited By Aarny91

I'll probably play this.

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TheChaos

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Edited By TheChaos

Why does that young boy look so dumb?

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MachoFantastico

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Edited By MachoFantastico

I liked Heavy Rain so confident I'll like this, pretty much liked everything QD have done. Indigo Prophecy was fantastic.  
 
Oh Alex, such a downer :D

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DJJoeJoe

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Edited By DJJoeJoe

@capthavic said:

Yup it means that I don't two shits about whatever it is they're working on. I can appreciate them trying something different with Fahrenheit/Indigo Prophecy and even trying new tech with Heavy Rain, but as games they are just terrible imo. The gameplay is lame and the stories have more holes than swiss cheese. Kudos for at least trying to do something different but different doesn't always mean good.

I think jumping in to say their games aren't 'good' because you value one aspect over another is a bit harsh, games don't need to be perfect at every aspect in order to be classed as good games. Look at games like GTA IV which had a lot of things people disliked about it's mechanics yet I think everyone agrees it was a pretty good game (I had few real issues with it). I played Fahrenheit and really enjoyed myself even with the pretty clunky mechanics throughout, the only big gripe from me is with the 'INTERNET' ending sequence, which was just 'WHAT THE FUCK IS GOING ON!' inducing. Their games aren't about stellar or tight character controls or interactions, they are about all the other stuff and if you are coming to the games for the other stuff then they are amazing games for you, if you can't get past the mechanics and don't think the other stuff is worth while to you then the games definitely are not for you, but that doesn't make them 'bad' overall. Do you think metal gear is bad because it has great mechanics but retarded cut scenes and story/plot?

Just saying, these guys are doing some things in their games that is world class and they should be recognised for it, not shot down cause you don't enjoy pressing X to call Jason :)

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sBlacksmith

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Edited By sBlacksmith

I wish Tommy Wiseau partnered up with Cage and made the most epic game-movie ever.

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red720

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I thought these sort of games went out of fashion with CD-Rom add ons. No thanks.

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Edited By geirr

@sBlacksmith said:

I wish Tommy Wiseau partnered up with Cage and made the most epic game-movie ever.

I was about to complain about something or other but your excellent and dreamy comment made me forget about it.

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ThePhantomnaut

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Edited By ThePhantomnaut

I <3 ELLEN.

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@killacam said:

hey alex, don't speak for my shaky cam likes and dislikes, k?

Don`t you dare try to hurt him!

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Dreamfall31

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Edited By Dreamfall31

I enjoyed Heavy Rain, but I'll probably only play it that one time. This has some potential, but I'll pick it up after it's a bit cheaper.

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Macabros

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Edited By Macabros

I really enjoyed Heavy Rain a lot, so I´m exited for this. Gameplay might not be the best thing in these games, but I like to see a good interactive story now and then. And there is a lack of that. I would like to see more games like these. Maybe even as episodic content. I don´t know why there seems to be so much hate for it.

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myghart

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Edited By myghart

Quantic Dreams games haven't been my cup of tea so far. For one, they feel like playing FIFA with a steering wheel. As much effort as they seem to put into their storytelling, I never felt captivated. They're fine to look at, though. They've got that going for them. Guess I just ain't in the target audience.

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Edited By korolev

Kinda sick of seeing Page everywhere. Didn't like her character in Inception. Not terribly excited at her being in this game either.

Look, she has a very annoying face. Looks kinda like a cross between a munchkin and an 11 year old school girl. It's just.... something about her face irritates me. She's a perfectly fine actress, and I'm sure she's a nice person in reality, but her face just annoys me. It's too round.

For the record, there are plenty of other actors/actresses faces that annoy me. Sam Worthington's, for instance, I can't stand. I despise Rob Schneider's face as well. Catherine Zeta Jone's face always irritated me too. I just don't like their faces. And I particularly don't like Page's face.

She looks like a 11 year old. She really does. She looks like a child playing an adult, and it's just annoying.

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Pezen

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Edited By Pezen

I'm extremely sceptical. David Cage and his team has time and time again showed they're in dire needs of someone who can make sure the story makes sense and that there are no huge plot holes. Fahrenheit and Heavy Rain both had their share of major plot holes that made some parts of those games cringe worthy due to how obvious they were. Gameplay wise I have enjoyed the QTE style gameplay they have offered, though still not sold on "driving" your character.

This one seems like, as noted, it's wearing that supernatural element on it's sleeve and even the concept of the game feels a lot more "gamey" than previous titles. When Quantic Dream's games are good, they're quite something, but when they stumble all that good will they created goes out the window because the games feel too well crafted to have such base line issues.

Here's to hoping it turns out well.

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Funkydupe

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Edited By Funkydupe

At least they try to do something different than most companies. Ellen Page is okay in my opinion.

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Eyz

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Edited By Eyz

So this means we'll have Ellen Page starring as the main character in two PS3 exclusives! (I don't have a problem with that :P)

And NO. It still looks like her in Last of Us, even with the chara design changed!

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senor_delicious

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Edited By senor_delicious

WOOO, finally !

Lifeline 2 !

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ildon

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Edited By ildon

OK guys, it's time to put something else on the front page. Having creepy eyed, uncanny valley Ellen Paige staring at me every time I visit the site is getting unsettling.

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hoossy

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Edited By hoossy

Alex Navarro

That's not news, that's an editorial piece. I enjoyed reading it, but I really wish you guys would specify the difference on the page somehow.

The GiantBomb community loves the site and its writers for their willingness to say exactly what they think, and I'm no exception, but when commentary is labeled as news, it strips the reader's abilities to discern and form their own opinion.

Either way, I look forward to this new IP. It may turn out to be a rental for me, but I can't say no to Quantic Dream.

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TruthTellah

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Edited By TruthTellah

@LastNinja said:

@Fire_Marshall_Bill said:

I don;t get the fascination with her. TOO MUCH ELLEN PAGE

This did it for me personally

Wow, that was, uh, kind of disturbing. I guess I can see why some might find it sexy, but it's a little too coercive and rape-like for my taste. hm. What an odd scene to be in a movie.

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Hunter5024

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Edited By Hunter5024

I never expected to get Doubt spoilers reading a Beyond preview.

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Shaymarx

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Edited By Shaymarx

Nice critique, the games industry needs more of these pieces, more importantly, game consumers need to be paying attention to this method of writing rather than generic reviews designed as promotional material.

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Jazz_Lafayette

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Edited By Jazz_Lafayette

I find all the nitpicks people point out with Heavy Rain super weird. Sure, it wasn't a flawless game, but I thought that it was emotionally resonant as a story and enjoyed my time with it about as much as I might expect from any AAA game. Hopefully, this game can keep up with the promise of no fail-states, as that was my favorite part of Heavy Rain. Just the idea that if stuff goes bad it means something is incredible.

Also, don't speak for me, Alex. I appreciate shaky-cam and anyone who doesn't is a weak-stomached little girl (only joking a tiny bit).

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shinluis

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Edited By shinluis

Let me guess, it`s going to have great graphics, look really good, feel super cinematic, and also, it's gonna suck. Its story will be craptastic and filled with huge dumb plotholes. How did I go?

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Sparky245

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Edited By Sparky245

I couldn't give two fucks about Ellen Page being in two games, if the games (and characters) are good, then that they shall be.

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ShawnS

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Edited By ShawnS

Does anyone else find the cop who is first talking to Jodie exceptionally familiar? I know I've seen him as a cop on some TV series, maybe an X-Files episode? I just can't place who he is and it's been bugging me since I first saw the demo.

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Shag

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Edited By Shag

I can't stand Ellen Page!

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Brewmaster_Andy

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Edited By Brewmaster_Andy

@Hunter5024: Those were not spoilers.

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CrossTheAtlantic

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Edited By CrossTheAtlantic

@TruthTellah said:

@LastNinja said:

@Fire_Marshall_Bill said:

I don;t get the fascination with her. TOO MUCH ELLEN PAGE

This did it for me personally

Wow, that was, uh, kind of disturbing. I guess I can see why some might find it sexy, but it's a little too coercive and rape-like for my taste. hm. What an odd scene to be in a movie.

Whoa. Rape like? That's straight up rape. Weird.

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Klei

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Edited By Klei

I remember when they announced Indigo Prophecy on my xbox. I fucking loved the concept, until it turned batshit with Matrix-shit. Heavy Rain took a turn that I did not like either. And now, this. I'm not interested at all. David Cage is like Molyneux to me; unable to deliver on his own twistedly high expectations.

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AbeBroHamLincon

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Edited By AbeBroHamLincon

mined powers and looks like crazy action stuff threw me off that being said without the mined powers there's nothing new about game play its still an interactive movie that you will play wile you eat a meal..... your not going to be all over the controller trying to beat the stage of the game your on. that being said i have no problems with this i tend to like games were i dont have to have 100% of my concentration on it or else i die. but i will still be waiting on a solid quick look before i go throwing money at something i will honestly only play threw one time and never touche again.