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Resident Evil Auf Deutsch

What the hell is going on in this new RE5 trailer currently romping and stomping around Leipzig?

It's not actually in German, but Capcom dropped this new story-focused Resident Evil 5 trailer to go along with the Leipzig Games Convention. (There's also a better high-def version courtesy of GameTrailers.)

  


The fiction has never been Resident Evil's strongest suit--the story in 4 was pretty damn absurd, when you get down to it--so I'm not even going to try to figure out who the dude in the cloak is here, or whether that raven-haired femme fatale is supposed to be Ada Wong or not. The best things about RE4 were the shooting and the balls-to-the-wall action moments, and it looks like that stuff is still here in spades, so I'm satisfied. Honestly, Capcom can cobble together whatever hackneyed B-movie horror plot they want, as long as I get to keep gunning down creepy-ass zombies and monsters in eerie environments. Come to think of it, there's a little too much sunshine in this clip. Needs more nighttime!

What I do care about is how RE5 plays. It was one of my most-wanted games going into E3, but sitting down with it I was reminded that, as much as RE4 modernized third-person shooters back in early '05, the genre has progressed even more since then--and RE5 in its current incarnation hasn't kept up. The demo version at Capcom's booth played exactly like RE4--you still can't move while in aiming mode, and you rotate on an axis to turn your character instead of being able to strafe with the move stick and control the camera independently. After RE4 flipped the script so much, the adherence to tradition in 5 was disappointing to me. Then again, post-show scuttlebutt made it sound like the team is considering some radical changes, so I wouldn't be surprised to see more conventional third-person controls in there before release. Hopefully we'll find out more at Tokyo Game Show. The team has till next March to change things up, after all.

What about you? If Resident Evil 5 is just a prettier RE4 and relies on the same gameplay and control conventions, will that be enough for you? Does the gameplay need to catch up with Gears of War 2 and Dead Space to catch your interest? Brad Shoemaker on Google+
50 Comments
Posted by Brad

It's not actually in German, but Capcom dropped this new story-focused Resident Evil 5 trailer to go along with the Leipzig Games Convention. (There's also a better high-def version courtesy of GameTrailers.)

  


The fiction has never been Resident Evil's strongest suit--the story in 4 was pretty damn absurd, when you get down to it--so I'm not even going to try to figure out who the dude in the cloak is here, or whether that raven-haired femme fatale is supposed to be Ada Wong or not. The best things about RE4 were the shooting and the balls-to-the-wall action moments, and it looks like that stuff is still here in spades, so I'm satisfied. Honestly, Capcom can cobble together whatever hackneyed B-movie horror plot they want, as long as I get to keep gunning down creepy-ass zombies and monsters in eerie environments. Come to think of it, there's a little too much sunshine in this clip. Needs more nighttime!

What I do care about is how RE5 plays. It was one of my most-wanted games going into E3, but sitting down with it I was reminded that, as much as RE4 modernized third-person shooters back in early '05, the genre has progressed even more since then--and RE5 in its current incarnation hasn't kept up. The demo version at Capcom's booth played exactly like RE4--you still can't move while in aiming mode, and you rotate on an axis to turn your character instead of being able to strafe with the move stick and control the camera independently. After RE4 flipped the script so much, the adherence to tradition in 5 was disappointing to me. Then again, post-show scuttlebutt made it sound like the team is considering some radical changes, so I wouldn't be surprised to see more conventional third-person controls in there before release. Hopefully we'll find out more at Tokyo Game Show. The team has till next March to change things up, after all.

What about you? If Resident Evil 5 is just a prettier RE4 and relies on the same gameplay and control conventions, will that be enough for you? Does the gameplay need to catch up with Gears of War 2 and Dead Space to catch your interest?
Posted by TimeWaffle

RE 5 just looks like RE 4 but w/ better graphics i do hope they change it in some way

Posted by EpicSteve

The standard for story telling in games is so low, saying a series is the equivalent of B-horror movie is a complement.

Posted by Brasky

christ how many times are they going to show the same beginning part of the trailer. I like the resident evil apocalypse moments though

Posted by nima

I personally wouldnt mind resident evil 5 being similar to resident evil 4 in terms of how it plays. I honestly loved the way resident evil 4 played and I still have just as much fun playing with that mechanic than I do with something like Gears of War. The main thing is whether its fun to play with.

Resident evil 4 is sure as hell fun for me to play in spite of playing games like gears of war. Im gonna be brave and tell you all that resident evil 4 is a much better game than gears of war. Yeah, I said it.

Posted by The_Icon

@EpicSteve- I guess u didn't play MGS, hold on... u r green thats why.

Posted by spiceninja

Yep, it looks like RE4 but prettier. I'm ok with that since I love RE4 so much.

Posted by af7lm

I'm definitely going to be playing RE5 no matter what but i do hope they change up the gameplay.

Posted by Death_Burnout

The movement/aiming has never bothered me, do people forget about the 180 turn? because thats what i find useful

Posted by MasterSplinter

It seems like Dead Space was more impressive amongst the media at E3, than RE5 was. Even though RE5 is 4 with a prettier look, I do love the fact that is has coop going for it. Regardless, I am eagerly waiting for both titles!

Posted by EpicSteve

@The_Icon
That's only one game series, I was speaking as a whole. I've played through several Final Fantasy's, all Metal Gear Solid games, and those have great narratives. But a couple of game series isn't much compared to the entire game industry. If you compare mediocre narratives in games to mediocre narratives in movies, and books, you'll find a large gap. Gamesplay should always be the star, but I was merely pointing out my opinion on story's.

Posted by bucky

i think id rather play a RE4 type game anyway, simply because of the huge amout of other 3rd person shooters that are like GoW or the awesome looking Dead Space. and the ridiculous story/ epic one liners made RE4 that much better.

Posted by Claude

I'll play it no matter what.

Posted by BenderUnit22

I really hated RE4's stop 'n' pop gameplay and so far, everything I've seen from the game mirrors RE4. The controls, the enemies, even the level layout seem to resemble the structure of RE4. This new trailer looks a more intriguing than all the gameplay footage from E3, but I think I'm gonna pass until it hits bargain price no matter what score it gets (which I believe will be 5 stars).

Posted by The_Icon

@ Epic Steve- my bad, sorry dude.

Posted by albedos_shadow

I guarantee the dude in the cloak is either Wesker or... probably Wesker.

Posted by Chocobo_Blitzer

Being an RE fan, tolerating dated controls isn't exactly a new thing. But what bothers me most about the stuff on RE5 is how focused it seems on action. Granted much of the tension in RE4 was achieved by throwing stuff in your face and escalating that danger, but I always regarded the last pieces of the game to be kind of stale because of how far they pushed that stuff. By the end all the subtly had left. All these trailers make RE5 seem geared that way from the get go. So with dated controls and all the subtly of the series gone, what's really there to distinguish it?

Posted by DeanJParker

I wouldnt be that bothered if the gameplay mechanics stayed the same, I was happy with them in RE4.

Posted by Jotun

Some of the new environments look really good (especially the section where it's raining) and the action looks top-notch. Can't wait to get my hands on this one!

Posted by DavidSnakes

I think it's a little unfair to say the gameplay needs to "catch up" to GoW.  I like the fact that the games differentiate between each other.

Posted by ObsideonDarman

I would not really mind if they kept it the same as RE4 as long as they don't mess up the Co-op for Xbox Live then I am sold!!!

Posted by Damonation

@DavidSnakes
Exactly, the reason they haven't changed the movement controls much since the first game is because it increase the tension of enemy encounters.

Posted by LethalKi11ler

Can't wait for Resident Evil 4.5!!!

Posted by TheGreatGuero

I remember being disappointed with the demo at E3 as well. It didn't look bad, but I also thought it looked exactly like RE4 with better graphics and new environments. I would like to see some more progression with RE5, but I think RE4 is pretty phenomenal so either way I'm sure I'll enjoy the game. I really do think you should be able to move while shooting now, but not necessarily running and gunning or anything. They could have it set up so the faster you walk, the worse your accuracy is. That way it'll encourage you to slow it down or even stop for critical precision.

Posted by GrindAxis

The story in the RE series is horrid and some of the dialogue is downright cringe-worthy. Fortunately, it's the gameplay and the graphics where the game shines and I wouldn't mind if RE5 played the same as RE4 because the gameplay is still that damn good.

Posted by sjheiss

I hate you, I clicked on the article hoping to see an RE5 trailer in German, but you have lied to me and let me down. :|

Posted by krochisy

It looks great let's see how it turns out to be.

Posted by Rually

I always had issues with RE controls, though I can't comment on RE4 since I never played it. I wouldn't say that it needs to catch up to GoW2 gameplay. In my opinion the 2 games are completely different genres. Not once did I ever consider GoW a survival horror type game like the RE series.

Posted by nerouke

The not moving while shooting adds tension to the games, so if they changed that it might lose some. Plus you can't really add a cover system because most of the zombies don't have projectiles. The only thing I want re5 to improve on is the piviting. I wan it to be more smooth, but not too loose at the same time. You can't be a revoultion twice!

Posted by Oni

I am super disappointed that the control is still as stilted as it was in RE4 and that there is no moving whilst aiming. It really turns me off. The gameplay videos from E3 did not look good to me at all. I might even give this a pass. Who am I kidding, I'll still get it in all likelihood, but is it too much to ask for RE to change with the times a little bit?

Posted by Johanz

I think RE4 is fine and still is fine. Standing still and aiming might not be what every FPS does but RE doesn't try to be like every other FPS, the whole standing still part is what made the gameplay kinda unique and claustrofobic, but still maintaining the heavy action feel. It's not the same kind of action as in Gears, it's a different flavor all together. And now with co-op, standing still and shooting may put in you in a soft spot for the enemies, so backup is nice to have, which will probably put more emphasis on teamplay.

Posted by Platitude

While I would be satisfied with an RE5 that is just a prettier RE4, I would definitely love to have some Gears-influenced controls in there instead.

Posted by ThomasP

IMO Capcom doesn't need to update the formula just yet. Capcom stayed true to the original formula for a long time. I expect them to tweak it a bit but for the most part leave it the same which I think is fitting. The graphics look much cooler too. :)

Posted by ZeroCast

RE4 was a truing point in the series,and from what i have seen so far ,RE5 is not all pretty graphics , the element of surprise made RE4 shine and how the story comes toghter is a big part of what this game really is , so no i don't think this game is just prettier , there will be set pieces that will leave me and you stunned , I'm sure of it.

Posted by clubsandwich

meh what a disappointment, way to destroy the RE series. :(

Posted by Doomshine

Am I the only one who feels that the controls are intentionally tank-like to increase the tension? I mean, if you could run around and do crazy jumps and dodges while shooting, it wouldn't feel very threatening.

If they do decide to let you move, I hope it's very slow.

Posted by Iggys_Stooge

I think the real change  they are going for here is the online co-op.  Which kind of reminds me of the co-op in splinter cell a bit, in that its supposed to change the way the game is played without changing the actual controls too much.

Posted by guiseppe

I still play RE4 a couple of times per year and I still think it's leaps better than much of the stuff that's out there now. So even though I would like to see some cahnge in gameplay (not too much) I'm still very excited for RE5.

Posted by ShotokanMan

Personally, being a huge Resident Evil fan, i'm not too concerned about the similarity to RE4. It would be nice to have a Gears of War style run for cover mechanic but other than that i'm really not fussed. RE4 was one the best games in the last few years in my opinion and i still play it now and again. Also i've been playing Res games since the first one came out in 1996 so i'm not gonna stop now.

Posted by seo_ace

Gears is an action game, a run and gun (albeit run cover and gun alot of the time) and Resident Evil is a survival horror, just because they put more action in the game doesn't mean they should take away the tension. Movement was always pretty restricted in RE with bogey camera angles and the likes and it does add tension,  you can run away or you can stand and fight, I don't think you should be allowed to do both.

Posted by Tortoise

Someone has said something similar to this already in the comments, but as with most survival horror games, a great deal of the panic and fear you experience in the game is due to your character being slow and hard to manouvre. As frustrating as it is to have to stand still to shoot its probably vital to the experience. Something like those lizard monsters in the early RE series that would climb walls and ceilings and jump through windows at you were scary mainly because they were so much faster than you - it makes you feel very vulnerable to face one. If you could quickly strafe around blasting away with plenty of ammo, you'd feel too powerful and would not be so scared to fight the monsters. It would just become another 3rd person action shoot 'em up with slightly creepier background music.

Posted by MikeWTFpwns

Call me shallow, but...
even if this game is just RE4 with better graphics it still has new environments, characters, story, and weapons.
And that is enough to satisfy me.

Posted by halatsinator

I'm going to take the somewhat minority opinion here and say that I think RE is better when you can't move and shoot.  If the game's AI is relatively unchanged from RE4, then giving you the ability to move and shoot in RE5 would break the game, it would be too easy to maneuver around large groups of  your enemies and waste them.  Furthermore, I love the intensity and suspense of trying to balance whether to squeeze one last shot in or to hightail back and give yourself some breathing room.  If they add the ability to move whilst shooting, I'd be fine with it I suppose, but only if they tweaked the entire game so that zombies would be smarter and probably faster too.  The thing is, as I've said, this issue isn't just with the control but the central mechanics of RE4, making it a pretty tall order to change up.

Posted by JoshB

GIANT FOOT!!!

Posted by Meluiloth

RE 5  disappoints me.. all I see is a graphical upgrade from RE 4. At this point, I'm willing to wait a few months until the game is cheaper. However if the do change the controls I'll  consider buying it day one.

Another feature I hope they add is offline multiplayer. That. would. be. AWESOME.
Especially because I can't play games online on the PSN thanks to my university's policy. Plus playing multiplayer with family is fun! :-D

Posted by CMcCon342

Keep the controls the same. The game is built on the controls. The whole challenge of RE4 is knowing when to run and when to gun. That tense, exciting, scared feeling you remember from RE4, that was because mobility was limited. Gears exists, Dark Sector exists, Dead Space is on the way, there are plenty of games I can play if I need to move and shoot. RE4 isn't about moving and shooting, its about have the balls to stand your ground in the hopes that one more bullet will stop the zombie from eating your face at the last second.

Keep the controls the same.

Posted by Kevin

I don't know what's up with Giant Bomb's opinion on the game's control, and I'm positive that it's not actually the popular opinion. After reading through some of the comments, my thoughts were justified. If I wanted to play Gears of War, I'd play Gears of War. The thing that made Resident Evil 4 awesome was the visceral fear of having to stand and shoot. No one can realistically aim and shoot while moving. As for strafing, I though running past the Ganados in RE4 was sufficient enough and the quick-turn provided enough maneuverability for almost any situation. The game gives you the shit-in-your-pants feel because you can't roll and jump like in other third person shooters.  You're just a person put in extraordinary circumstances.

Posted by HeLives

Brad,

Love the topic.  And to the bombers on this board, the horror in RE, to me, has always been about scarcity of resources.  Whether its 9mm handgun bullets, shotgun or grenade rounds, herbs, first aid kits, antidotes, etc..., the inescapable inevitability of depleting your resources (especially when you really need them) scared the daylights out of me.  Since RE1, you could run.  So, to those purporting that RE's signature playstyle is slow, I beg to differ (see Onimusha 1,2, & 3).   RE is NOT defined by constraining movement.  It added to the suspense established by the lack of resources.  RE5, along with Star Ocean 4,  is THE blockbuster for me in the next 12 months.  I would be more inclined to play RE5 Halo-style and I'm sure I'm not the only one.  The story telling, characters, equipment, and co-op offered in RE5 differentiate it enough from the pack that it will stand out! 

Posted by TwoOneFive

They definitely need to take some notes from MGS4 and tweak the controls a bit more. 

Posted by nerouke

after listening to the recent bombcast and seeing dead space, RE5 should enable moving while shooting. I see it now