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Sega Is Not Keen On A Second Alpha Protocol

Poor sales and mediocre ratings to blame.

The bad mamba of mediocre reviews coupled with poor sales has blasted the idea of an Alpha Protocol 2 out of publisher Sega's mind for the time being.  
 
In an oddly early and candid chat about Alpha Protocol with CVG, Sega president Mike Hayes dashed all hopes of a sequel. "Let's speak very commercially; the game hasn't sold what we've expected, therefore we won't be doing a sequel," Hayes said. 
 

 Unfortunately for the other guy, Thornton's pistol skill was low.
 Unfortunately for the other guy, Thornton's pistol skill was low.

This decision doesn't discount the fact that the game had some cool ideas. Hayes called the espionage RPG concept of Alpha Protocol "brilliant," before coloring the rest of his comments with a stone cold business reality, namely the effect that Metacritic scores have on sales. "You know, this whole thing with Metacritifc where you have to be in the high 70's- to mid-80's minimum [to have success]--well, with RPGs, you have to be in the late 80's."

== TEASER ==Alpha Protocol did a lot right, for sure. The dialogue and alternate narrative paths were interesting, but the gaggle of technical issues and freaky shooting mechanics were big bummers that sapped the experience. In our review, it was said, "There are brilliant moments in Alpha Protocol, but they're all but muted by poor gunplay and a list of unfortunate technical issues." Now, it looks like Obsidian won't get a chance to try it again.