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Sega Is Not Keen On A Second Alpha Protocol

Poor sales and mediocre ratings to blame.

The bad mamba of mediocre reviews coupled with poor sales has blasted the idea of an Alpha Protocol 2 out of publisher Sega's mind for the time being.  
 
In an oddly early and candid chat about Alpha Protocol with CVG, Sega president Mike Hayes dashed all hopes of a sequel. "Let's speak very commercially; the game hasn't sold what we've expected, therefore we won't be doing a sequel," Hayes said. 
 

 Unfortunately for the other guy, Thornton's pistol skill was low.
 Unfortunately for the other guy, Thornton's pistol skill was low.

This decision doesn't discount the fact that the game had some cool ideas. Hayes called the espionage RPG concept of Alpha Protocol "brilliant," before coloring the rest of his comments with a stone cold business reality, namely the effect that Metacritic scores have on sales. "You know, this whole thing with Metacritifc where you have to be in the high 70's- to mid-80's minimum [to have success]--well, with RPGs, you have to be in the late 80's."

== TEASER ==Alpha Protocol did a lot right, for sure. The dialogue and alternate narrative paths were interesting, but the gaggle of technical issues and freaky shooting mechanics were big bummers that sapped the experience. In our review, it was said, "There are brilliant moments in Alpha Protocol, but they're all but muted by poor gunplay and a list of unfortunate technical issues." Now, it looks like Obsidian won't get a chance to try it again. 

173 Comments

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BabyChooChoo

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Edited By BabyChooChoo

So Sega is perfectly content putting out Sonic games no one cares about, but they're not willing to give this another shot. Logic.

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raikoh05

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Edited By raikoh05
@PrimeSynergy: they keep making money, there is your logic.
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raikoh05

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Edited By raikoh05

its too bad they didn't have enough time to make this more like mass effect 2.

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Chris2KLee

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Edited By Chris2KLee

I still want to play this game, but after the Quicklook and Jeff's review, I can understand Sega's thinking.

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BabyChooChoo

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Edited By BabyChooChoo
@raikoh05 said:
" @PrimeSynergy: they keep making money, there is your logic. "
True, but only because they keep pumping them out. Sonic games have, for the most part, been seeing diminishing returns for Lord knows how long. I completely understand they're a business, but it annoys me as a consumer who is interested in new ideas to watch them not give this a 2nd shot.
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bacongames

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Edited By bacongames

I'm curious to know the other side of the story and hear what Obsidian has to say about Sega's role in why the product turned out janky.  I have a feeling Sega's more to blame here then they're letting on.
 
Fuck, I think Obsidian made a huge mistake going to Sega in the first place.  They're just not a good publisher these days and it looks like they were ready to cut the legs from underneath this game from day 1. 
 
It doesn't surprise me in the least that Sega came out and said "well there's your problem" when in fact Sega had a hand in it as well.  Come to think of it, Sega should have died just like Atari did and left this whole publishing games business to people who are better at it.

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juice8367

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Edited By juice8367

I actually liked the game.  Would have been nice to see what Obsidian would have done with a second chance.

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GrahamMaster

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Edited By GrahamMaster
@Tuffgong said:
" I'm curious to know the other side of the story and hear what Obsidian has to say about Sega's role in why the product turned out janky.  I have a feeling Sega's more to blame here then they're letting on.  Fuck, I think Obsidian made a huge mistake going to Sega in the first place.  They're just not a good publisher these days and it looks like they were ready to cut the legs from underneath this game from day 1.   It doesn't surprise me in the least that Sega came out and said "well there's your problem" when in fact Sega had a hand in it as well.  Come to think of it, Sega should have died just like Atari did and left this whole publishing games business to people who are better at it. "
Apparently, the developers were having a lot of problems with the head guy on the game. He kept wanting to add in new features when the ones they were working on clearly weren't working properly. One of the devs also said how the lead guy kept acting like he was the god of all video games and how every idea he thought was brilliant and needed to be in the game. So they weren't just having problems with Sega, but within their own team as well.
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Undeadpool

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Edited By Undeadpool

How utterly expected. But still sad. 
As for all the intern hate: Uhm...chill the fuck out? You guys don't like the news stories, don't read 'em. I only come here for my gaming news, so I like that they report stories like this.

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RobertOrri

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Edited By RobertOrri

Is Mr. Hayes blissfully ignorant of the fact that the PC version was horribly broken at release? They even delayed the game for like 9 months... and yet it was released in such a state.
 
It's not that the game didn't get good reviews and not that it didn't sell well... the simple fact of the matter is that SEGA was never very dedicated to this game in the first place, glaringly obvious for anyone to see.

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habster3

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Edited By habster3

Eh,... AP never looked great to me.

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Ace829

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Edited By Ace829
@Icil:  You're looking far too into this. It's just a pronoun. Relax, friend.
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Icil

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Edited By Icil
@Ace829 said:
" @Icil:  You're looking far too into this. It's just a pronoun. Relax, friend. "  
You're right. I think I may be overprotective.
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StingingVelvet

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Edited By StingingVelvet

The "freaky shooting mechanics" were just fine in the best PC game of all time, Deus Ex.

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Jeffsekai

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Edited By Jeffsekai
@MurderByDeath said:
" @tiwi said:
" @RE_Player92 said:
" Cool news story bro "
what the fuck is this supposed to mean? "
It means this is a barely-news story that has already been reported exactly the same way all over. Usually the thing that sets GiantBomb's news pieces apart is their unique perspective and strong editorial voice. Not the case here. "
Sure is E3 round here.
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kollay

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Edited By kollay

The first mistake was the god awful title. Sure, there has been hundreds, if not thousands of horribly named games out there, but the title of "Alpha Protocol" just comes out as superbly bland. I am aware of the fiction that surrounds it, but again, come on how hard is it really to make a more creative name for an organization?

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haethos

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Edited By haethos

I _really_ enjoyed AP too; enough to play through it 3 times for different endings. I hope they change their minds on this :\

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fjordson

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Edited By fjordson

Multiple delays
No marketing
Shitty reviews.
 
Where did anyone think good sales would enter into this equation? The game was pretty bad, not surprised they're killing the franchise.

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chilipeppersman

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Edited By chilipeppersman
@Artemis_D said:
" That's pretty fucking lame.  Blame poor sales and ratings.  The game had potential!  Instead of giving up on it, how about making A BETTER FUCKING GAME!  Sega really pisses me off with this shit.  Always putting they're most interesting franchises on the backburner, they can eat a dick.   "
totally agree
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yukoasho

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Edited By yukoasho
@Artemis_D said:
" That's pretty fucking lame.  Blame poor sales and ratings.  The game had potential!  Instead of giving up on it, how about making A BETTER FUCKING GAME!  Sega really pisses me off with this shit.  Always putting they're most interesting franchises on the backburner, they can eat a dick.   "
I'm sure a better game can come out of this.  It simply won't be "Alpha Protocol 2."   Sega are going to have to make something new, hopefully not with Obsidian.
 
And for once, let's not blame Sega for this.  Obsidian have made SEVERAL games with glaring issues.  Both KoToR 2 and Neverwinter Nights 2 had glaring technical issues and severely marred the experiences, and at least KoToR 2 had an established engine!  Obsidian just isn't good enough.  AP had two YEARS of development time.  There's no excuse.
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nicolenomicon

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Edited By nicolenomicon
@bretthancock said:
" This has been the story with every Sega published game for what seems like 6 years. "
Worms 3D wasn't bad, neither was mayhem.
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Ravenousrattler

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Edited By Ravenousrattler

though obsidian is good at making sequels, i really don't see a need for another alpha protocol. It got pretty much rapped up at the end. So not a big loss.

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Jadeskye

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Edited By Jadeskye

Shame. I really enjoyed alpha protocol.

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dystonym

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Edited By dystonym

Shame that they're going to be making the same old shit with Call of Duty every god damn year because basically every console owner (and a good portion of the PC gamers) will buy a copy regardless of it's quality, yet when it comes to something I actually care about and that I actually enjoyed thoroughly there won't even be a single sequel any time soon. 
 
Typical.

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KamikazeCaterpillar

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It's a shame they won't be able to elaborate on the neat ideas from the first game in a sequel that would hopefully be better. Hopefully New Vegas turns out well.

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Kojdog

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Edited By Kojdog

 

 
 
I actually thought this was a good game when you couched it in the framework of several mediocre mechanics and an over-reliance on pumped up gunplay to progress reasonably.  
 
I beat the game no problem and I did so in more-or-less one sitting.  I liked it that much. But I also saw Jeff's quick look so I spec'ed out all soldier and went through with max. assault rifle.  I also played back through again trying to do things stealth.  The trick is you need to specialize and if you go all guns, it's too easy, and all stealth it's too slow.  This is precisely the kind of thing that needed a sequel the same way Mass Effect needed a sequel and they pulled it off. 
 
Too bad Obsidian won't be getting it.  Again, as I've said every year since I bought my Sega CD AND THE Best game was Sewer Shark... Fuck you SEGA.
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Kojdog

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Edited By Kojdog

I left out but meant to address that the story and dialog prompts are absolutely brilliant even if it does take a few implausible twists.  The fact that your dialog options mean something and there are no right answers makes this game a very high ranker in my opinion even with the problems I personally take up with the gunplay.   
 
Is this game art?...
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HellBrendy

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Edited By HellBrendy

I hate Metacritic. It's not really reliable.

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ptys

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Edited By ptys

SEGA is sinking, fast. Lucky we never got that Dreamcast 2 everyone was hoping for cause it'd probably end up like it's predecessor !

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wintermute

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Edited By wintermute
@RE_Player92 said:
" @Deathpooky said:
" @tiwi said:
" @RE_Player92 said:
" Cool news story bro "
what the fuck is this supposed to mean? "
It's called generic first post for the quest without getting banned. "
kind of got that quest months ago by accident and I couldn't care less about quests... all I meant was this is a cool news story and I consider Brad N, and the rest of the GB staff, bros "

 Cool story, bro  
 Cool story, bro  
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Greenlight13

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Edited By Greenlight13

When I showed my friend the game he said "It has a very Sega feel to it" and I replied "Yeah, namely, an unfinished game."
 
They've been churning out these half-assed games for years now. Most of them have some very cool aspects, often really good graphics, but they seemingly cut corners and get lazy and don't bother play-testing the hell out of the games. If they do playtest there's no way they can miss the little issues that bother everyone who plays them, so they must just not bother, or ignore them and assume it'll be ok.
 
I actually liked Alpha Protocol and forgave it of it's little issues. I still think the idea in another developer's hands would have been better, because it was only execution of their fantastic concept that was the downfall.

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Sil3n7

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Edited By Sil3n7

Their high concept was broken to begin with. NEXT.

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ItsAJackal

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Edited By ItsAJackal

I love how these developers blame poor review scores for why their game doesn't sell.  Maybe if you produce a game that people like.....you would...I don't know...receive a higher score?  I think they all miss the days of NES gaming where you had to rely on a monthly magazine to get any insight into a game, so most people just plunked down $50 and bought games without reading reviews.

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Stargate174

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Edited By Stargate174

Mediocre ratings to blame...really...if they learned to make a half descent game then maybe they would not have mediocre ratings. Sega is known for crappy games to be honest they put a small budget on a game and expect it to be a hit.
 
Just stick to Sonic....and yet you manage to make that game a shadow of its former-self.

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Jazz

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Edited By Jazz

Someone get Rorie on the phone. 
We need to know the truth, the whole truth and nothing but the truth. 
Did he order the code red?

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lacke

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Edited By lacke
@MurderByDeath said:
" Giantaku? "
I'm wondering. Are you guys offended  by the content of the news story or by the style it's written in? 
 
 I don't mind these stories and I don't visit kotaku anymore so it's interesting for me to know that AP2 is not likely being developed in the near future.
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Daryl

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Edited By Daryl
" @MurderByDeath said: 
" Giantaku? "

Giant Taco?
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c1337us

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Edited By c1337us

Whatever. Alpha Protocol sucked anyway, who needs another one.

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citizenkane

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Edited By citizenkane

Judging by the technical catastrofuck that was Alpha Protocol, I don't want a sequel.

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redwing42

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Edited By redwing42

I really enjoyed AP, and didn't really encounter any of the many problems a lot of people talk about.  I've only played it through once on a mostly stealth build but plan on going back to it before too long.  SEGA has just been doing a terrible job as a publisher lately.  The AP problems have been well noted, but Resonance of Fate was a very good game by an established RPG maker and SEGA sacrificed that to the wolves by releasing it during the onslaught of FFXIII press, guaranteeing that it would be passed over and forgotten about.  SEGA hasn't had good marketing since the days of the Genesis.  They were always had good ideas which were executed poorly for some reason or another (except their arcade division which was amazing), so I guess that continues even now.
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Rongaryen

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Edited By Rongaryen
@redwing42 said:
" I really enjoyed AP, and didn't really encounter any of the many problems a lot of people talk about.  I've only played it through once on a mostly stealth build but plan on going back to it before too long.  SEGA has just been doing a terrible job as a publisher lately.  The AP problems have been well noted, but Resonance of Fate was a very good game by an established RPG maker and SEGA sacrificed that to the wolves by releasing it during the onslaught of FFXIII press, guaranteeing that it would be passed over and forgotten about.  SEGA hasn't had good marketing since the days of the Genesis.  They were always had good ideas which were executed poorly for some reason or another (except their arcade division which was amazing), so I guess that continues even now. "
That wasn't necessarily a bad idea to release Resonance of Fate during the height of FFXIII press.  They were probably hoping that people who were really jonesin' to play FFXIII would see RoF, another JRPG, as something to stoke their game boner until they could play the game they really want.
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Titl

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Edited By Titl

I kinda liked it, sure the gameplay was a bit janky. but i really enjoyed the game.

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darkjester74

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Edited By darkjester74

I feel sorry for Obsidian, they cant seem to catch a break.  They have some genuinely great ideas but always seem to get a bad rap.  I for one am enjoying my time with AP.

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H_U_R_D

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Edited By H_U_R_D

not surprising, seeing as the game was horrid

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TheOGVandalvideo

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Edited By TheOGVandalvideo

Hooray for reviewers killing original games with unique gameplay elements. Give me an Alpha Protocol; unique yet buggy experience, over a Mass Effect; overly produced, uninspired experience, any day of the week!

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deactivated-5f00787182625

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That's what makes the gaming industry go round. I would be amazed if there is another Mirror's Edge game for the same reason.

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EpsilonSE

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Edited By EpsilonSE

This is the logical path of  "Squandered Potential" 
1. Come up with new IP and a great concept for unique gameplay.
2. Design it to similarly to successful already existing franchises.
3. Hype it.
4. Execute your plan for unique gameplay in the worst way possible.
5. Push back deadlines as far as you can.
6. Continue to implement terrible gameplay.
7. Hype it again, deny anything is wrong.
8. Release it and hope for the best.
9. Admit that you're mistake was making an interesting and original IP, and bury it quickly.
10. If Sega, announce new Sonic game with added gimmicks and characters.
 
I see this happen way too often. A brand new IP shows up receiving lackluster support from its own developers or publishers, and is minimally successful. Sometimes it gets abandoned almost immediately, rather than fixing some of the original problems. It is possible to fix poor implementation in a proper sequel rather than giving up. Look at Assassin's Creed. It had its share of problems, enough that some people and critics despised the game. However, instead of leaving it to die, they decided to fix some of the problems and improve the best parts. Low-and-behold, they created a highly commercially successful sequel.
 
This can even work with completely garbage games. I give you, Army of Two. The original was total crap and everyone new it. The sequel fixed some of the original issues, tried improving on what worked, and the sequel was modestly successful. I'm willing to bet that we might even see the same thing happen to Kane and Lynch. You must put a coordinated effort and dedication to your IP's if you ever want them to be commercially successful.

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slantedwindows

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Edited By slantedwindows

maybe someone can answer my question of: 
 
"doesn't anyone play this shit before it gets released?" 
 
or maybe:
 
"doesn't anyone play this shit at the publishers before printing a million copies?"

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Budkin

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Edited By Budkin

Good riddance to bad rubbish.

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blacklab

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Edited By blacklab

No Beta Protocol. Sad day.