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Some World Records Happen at 3 A.M.

Bananasaurus Rex thought his late-night Spelunky stream was over, but, then, a plasma cannon appeared. Almost eight hours later, he hoarded more treasure than was ever thought possible.

It’s early Friday morning of last week. We're talking well after midnight. Aaron, more widely known to the Internet as the record-breaking streamer Bananasaurus Rex, is tired. Very tired. The 22-year-old has been streaming Spelunky for more than three hours, and it’s been nothing but a series of false starts.

There's no story behind his name. It's just cool.
There's no story behind his name. It's just cool.

But it only takes one false start to lead you to the promised land. For Aaron, the promised land is achieving world records in Spelunky.

(Aaron asked to have his last name kept private.)

Spelunky, more puzzle game than action game, is incredibly punishing. It trades on death, and most never see most of what it has to offer. The original Spelunky, designed by Derek Yu, was released on PC in September 2009. An updated version arrived on Xbox Live Arcade on July 2012, and has continued to grow in popularity alongside ports to the PC, PlayStation 3, and Vita.

Aaron was ready for bed. His streams start late, and a good run can take hours. He was ready to throw in the towel. Then, an alien plasma cannon appeared in a crate on the game’s first stage, 1-1. (Crates hold random items.) The mines are deeply familiar to any Spelunky player, but an uncommon place to find the game’s most powerful weapon, one that uncomfortably pushes the player back upon firing.

“Guys, I think I found something. Is this a good item? Should I keep it?”

Aaron is, of course, being sarcastic. And this sarcasm comes from a desperate place, as much of Aaron’s time playing Spelunky is not about breaking world records. It’s about restarting Spelunky over and over again, in the hopes the game’s mostly randomized structure will align in the precise way Aaron is hoping for.

“Guys, I don’t know if I can do this tonight. I don’t know, man.”

At this point in the stream, his enthusiasm long faded, Aaron doesn’t know that he’s about to embark on a nearly eight-hour overnight adventure that concludes with him breaking the world record for “scorelunky.” In Spelunky, “scorelunky” means a player is after the highest amount of treasure.

“How long until I throw it? Any bets?”

No Caption Provided

There are several sighs, as Aaron fires the plasma cannon over and over. Rocks explode, and pieces of gold fly back and forth. Aaron has been in this situation before, and there’s reason to be pessimistic. He’s been in the mines with the plasma cannon twice before ever, and both times he died. Since it’s so early in the game, he has very few items. That means avoiding the ghost--a heat-seeking, one-hit-kill enemy that can pass through every object--is extremely difficult.

But the ghost is required for an advanced technique called “ghost mining,” in which the game’s colored gems can be touched by the ghost and turned into valuable diamonds.

It's clear he isn't taking the run very seriously, as he makes erroneous jumps, losing valuable health in the process. He almost sounds disappointed the plasma cannon has shown up, knowing he has no choice but to see where this goes.

“I wasn't feeling a score run this late. But I’ll wait and see what’s on the next level for sure. I’ll wait and see. That I can promise you.”

The next 10 minutes are spent slowly but surely collecting whatever is safest. Aaron leaves 1-1 with $65,700, and proceeds to the second stage of the mines, 1-2. There are 16 stages in the main game. (That doesn't count Hell, but let's keep it simple.) The math driving Spelunky isn’t precisely known, but it’s suspected there is more than a 90 percent chance of a shop showing up on 1-2. Any shop won’t do, though. If Aaron is going to make a run at the world record, he needs a jetpack to show up at the shop. There is no guarantee of that. There are precious few guarantees in Spelunky.

“What, you guys don’t want to sit here for another seven hours and watch me do this score run? Trust me, I’ll throw it far sooner than that.”

There is an inevitability to the way Aaron talks about this run, as this will likely end like so many others.

“Oh, there’s a shop.”

Then, Aaron utters a long, profound gasp, followed by silence. The moment of truth occurs here at 03:41:16. (It's titled "Ignoring All Score Seeds Because I Am a Piece of Scum" because a moderator in Aaron's channel was mocking how little interest Aaron had in a scoring run.) But there it is: a jetpack. It’s on.

No Caption Provided

“Man, I’m gonna feel really bad when I throw this run. [laughs] Oh, god. [laughs] Okay, let’s get to work.”

Over the next seven hours or so, Aaron would go on to rack up $3,105,850. Spelunky designer Derek Yu was flabbergasted when he saw the new record.

“He achieved the impossible!" said Yu to Polygon last week. "As in, we were so confident that an over 3 million score was impossible that pre-patch, the game actually thought you were cheating if you submitted a score that high. I'm going to have to watch the video to see how he did it."

It’s not impossible for someone to best Aaron’s newly acquired record, but it would take another set of extremely lucky, extremely rare circumstances. The last record was held by another high-level Spelunky player, Latedog, at $2.681 million. But it’s not impossible, and it’s part of what keeps Aaron on his toes.

"Some people assume that means you don’t need skill. You obviously need skill to take advantage of that luck."

Aaron has been playing Spelunky since May 2013, and estimates he’s played nearly 1,000 hours of the game across its Xbox Live Arcade and PC incarnations. He’s not new to the speedrunning community, either, having once spent countless hours perfecting the 51 challenge levels in Portal 2. For a time, Aaron held the records for 48 of the 51 stages. But people kept catching up to him.

“When I had everybody else taking one level here and one level there daily, it felt like a job. [laughs]” he said. “I would wake up in the morning and I’d try to get the record on a new level, but I’d also have to retake the record on one-to-three levels, depending on how many people had beaten me on another level overnight. […] I’d be spending hours to get 0.005 second improvement on the same level, right? That eventually got old.”

For a time, he was playing Dustforce, and chalked up two world records there. But it didn’t last. Neither did Paranautical Activity, which he also, at one point, held a world record in. Just recently, he managed to set a world record for Risk of Rain, though he’s already thinking about the next try. There was at least a full minute wasted during that run, so there's improvement to be made.

But nothing has held Aaron’s attention like Spelunky.

“The progression is based on the player getting better,” he said. “I don’t, generally, enjoy games that reward you just for spending a lot of time. Take World of Warcraft or something. The best players have the best gear because they've spent the most time playing and getting that gear and stuff. Whereas a game like Spelunky, everybody goes in with the exact same things on every single run, other than the RNG [random number generator or “luck”] for the items that you get on the run. It’s just a huge window of skill, a huge range between somebody who’s just starting out and somebody that’s got a lot of experience.”

Aaron moved on from speedrunning Portal 2 after it felt more like a job.
Aaron moved on from speedrunning Portal 2 after it felt more like a job.

Part of the reason Aaron hasn’t been able to give up Spelunky, an attraction that has kept others coming back for hundreds of hours, is that anything can go wrong at any time. In Portal 2, every element of every level remains the same--always. That’s not the case in Spelunky, and it means there’s a certain element of luck that goes alongside playing the game. You can't be complacent.

“Some people assume that means you don’t need skill,” he said. “You obviously need skill to take advantage of that luck."

That skill is on display on a daily basis on his Twitch channel, which has become an unexpected source of revenue. He's uncomfortable with becoming an entertainer, even as his fans praise his talents. But talents they are. Aaron has leveraged his incredible skills into a profitable, budding career path. Aaron’s day job is a retail clerk at a family-owned corner store, but an influx of subscribers to his Twitch channel (at $4.99-per-subscription) has meant that he’s been able to cut his hours in half. And the channel keeps growing.

Aaron’s situation is helped by where he lives, though. Living in Newfoundland, Canada, he only pays $475-per-month for a one-bedroom apartment. Two-bedroom apartments in his building are only $550. Describing himself as a budget-conscious individual, Aaron doesn’t need a whole ton of money to transform his life, and make playing video games his full-time job. In fact, that's precisely his goal over the next six months.

Getting paid to play video games all day long? And people will pay for it? (I get this all the time.) It wouldn’t be a shock if Aaron’s family was slightly hesitant about a job that wouldn’t exactly fit on a traditional resume.

“They know all about it, and they all are genuinely really interested in it and think it's super cool,” he said. “My brother is constantly asking me how many followers I have on my channel, what new things I've achieved, and so on. My girlfriend, parents, and other close family and friends are always eager to hear what I have to say about it.”

Maybe there’s something in the water up in Canada. We could use some of it down here.

No Caption Provided

When Aaron started streaming, he didn’t even have a microphone. But fans asked him to start commentating, and he obliged. He even has a custom Xbox 360 controller for Spelunky, one that has individual buttons for the d-pad, so that he can’t blame errors on the standard controller’s notoriously subpar one. (This is especially important for runs involving the teleporter item, which has very specific directional uses.)

Though the plan is to become a full-time streamer, it’s clear Aaron is taking this newfound success day-by-day. Eventually, he’ll have to move on from Spelunky. People won’t want to watch him ghost mine forever. But it works for now, and if people have trouble hitting his records, he might consider moving on. For the moment, he’s interested in more obscure, difficult challenges, such as crushing the head of Yama, the game’s secret second boss, with the shield item. It’s never been done, but Aaron thinks it’d be fun to try and pull off.

(For the record, that's crazy talk.)

“In typical mom fashion, mine likes to brag about my achievements to her friends whenever she gets the chance,” he said. “They all think it's amazing that I'm actually making a living from basically playing video games and hanging out with a bunch of like-minded people. I'd have to say that I'm pretty lucky to have friends and family that are open-minded and genuinely supportive of the whole thing. I couldn't ask for more.”

Patrick Klepek on Google+

98 Comments

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ike7779

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Watched the entire 7.5 hour recording last weekend. It was amazing. Not even a big Spelunky fan but I've watched a lot of mid-high level streams.

No doubt the most interesting part was him going in already sleep deprived.

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NorthSarge

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B-Rex is a great streamer, in fact he's the first streamer that I decided to actively follow. He deserves all the continued support. rexSpecs

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el_stork

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@cooljammer00: As mentioned later in the article, Derek Yu literally did not think getting that much treasure was possible.

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Mijati

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Edited By Mijati

Really awesome article Patrick.

It's really interesting to see the explosion of interest in Spelunky since its steam release. When it was an XBLA again it had a small following which grew when it was released on PC. However in the last 6 months or so it's continued to explode and get bigger and bigger.

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mosespippy

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Edited By mosespippy

My god that rent is low. D:

And the minimum wage is $10/hour! Everything else costs a lot though since almost everything is shipped in and we are in the middle of nowhere. Actually it's more like the edge of nowhere, since being in the middle would mean we would be centrally located. We're so far east that we're two time zones east of the eastern time zone.

@flappy said:

If Canadian Water is anything like Canadian Bacon, I wouldn't mind trying some.

Yeah, it's called Molson Canadian. Probably better off drinking moose piss thought.

No Caption Provided

Moose piss is available in bottles as well.

No Caption Provided

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Dan_CiTi

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Dope!

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InternetDetective

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My god that rent is low. D:

$450 a month wouldn't get you a spot on the sidewalk in LA

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ichthy

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The one time I got the plasma cannon in a crate, it was also from 1-1. Then I promptly died in 1-2. :(

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hassun

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With talent, dedication and -more importantly- a supportive group of people around him like that, things are certainly looking good for young Aaron.

Good article as usual, @patrickklepek.

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machinerebel

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I watched the whole fucking run the next night, it was crazy. Nice article, Patrick!

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metalmoog

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elfinke

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Ripper article, Patrick. Thanks. And congratulations to BanasaurusRex - via proxy of this article.

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generic_username

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Great article!

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rjaylee

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Edited By rjaylee

@mosespippy: Ugh. SO many bad nights of drinking Moosehead. It's a weird thing - every time my friends and I have had Moosehead, something bad always happens. It's like a curse of some kind.

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HellknightLeon

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i_against_i

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Good stuff, Patrick.

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peterdotorg

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I just watched his eggplant run a couple days ago. Can't wait to watch this one! don't know what I enjoy more, playing Spelunky or watching others play it. Between finding his videos, Spelunkin' with Scoops and Brad playing Demon's Souls, I've been having a lot of fun as a gamer this year.

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hunterob

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Wouldn't have guessed he'd be from this country! -sigh-

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rcath

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Excellent

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DS23

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lol, Kleptok cannot escape the Spelunky!

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ghostNPC

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Edited By ghostNPC
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Wargarbler

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Great article! I hope he gets more than 'just getting by' playing video games!

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Robopengy

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Seven hours? Seven hours?!

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Dynamitekyle

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Really enjoyed reading and watching this. Outstanding content as usual from Patrick.

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pocketroid

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The continuing saga of 'Patrick discovers roguelikes'

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Dynamitekyle

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Edited By Dynamitekyle

Really enjoyed reading and watching this. Outstanding content as usual from Patrick.

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timeshero

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"Some people assume that means you don’t need skill. You obviously need skill to take advantage of that luck."

THIS IS HOW I FEEL ABOUT SMASH BROTHERS ITEMS!

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2HeadedNinja

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Edited By 2HeadedNinja

@mithical said:
@somejerk said:

Don't become a full-time streamer. Go out, be social, study, work, use streaming and gaming for a past-time instead.

- A lot of pro-gamers around the world who hit their 30s after a career of sitting at home (or doing on-site pro-gaming, see SC) who then came to ask "now what"

How is full-time streaming different from any other job in limiting your ability to go out, be social, or study?

pssst ... don't confuse the internet with logic.

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tread311

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All this Spelunky talk definitely got me back into the game. It never clicked with me back when it came out. I'm probably just about done with it though, at least as a frequent play, I beat Yama about 10 minutes ago.

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Necrotron

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This was such an amazing thing to watch, I was lucky enough to be home sick when this run hit the twitter feeds. Didn't know the backstory to Bananasaurus, thanks for the scoops!

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Giantstalker

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@herbiebug said:

My god that rent is low. D:

$450 a month wouldn't get you a spot on the sidewalk in LA

To be fair, he lives in one of the poorest provinces with one of the highest rates of unemployment in Canada.

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Nentisys

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Edited By Nentisys

Neat!

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selbie

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If I started making money from playing games I'd totally make the most of it. Good luck to the guy.

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Seedofpower

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Wtf a plasma cannon in the mines! Crazy.

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Corevi

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Edited By Corevi

"Aaron moved on from speedrunning Portal 2 was the feeling that it was feeling more and more like a job." Patrick, I love these weird little articles, but you need to do more proofreading.

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Zues

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Fantastic article, and another reason why Giant Bomb is amazing. Thanks for the great write up!

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deactivated-5a4ea8fdbe490

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Excellent article! I wish this guy the best, he sounds like a genuinely kind person.

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With the latest patch, you can bring the permanent ghost you get by destroying altars into Olmec or Yama.

@clush said:

One obvious way in which his record could theoretically be beaten would be by 'ghosting' Olmec and Yama.

I don't think the ghost shows up in Olmec or Yama's levels. I'm no Spelunky scholar, though.

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BisonHero

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Edited By BisonHero

@maxopower said:

>Spelunky, more puzzle game than action game,

I really hate this line. I get what people get at when they use it. But it completely undermines the many many many hours of time it takes to get the hang of the action part, and much less master it like Rex does. Bananasaurus Rex is in his right to say utter the line. But the rest of us, who still get hit by arrow traps, or on occasions get killed in the mines, should just shut up about it. Watching Patrick (or myself) play, it's clear that Spelunky still very much is a challenging platformer, and not quite a "puzzle game" yet, or at least not more so than an action game.

Patrick is one of the only people who says that, and it continues to be a super wrong opinion. Even when someone like Bananasaurus Rex has mastered the fundamentals and it's all about "how can I ghostmine this level most efficiently", that still doesn't make it a puzzle game. Just because you can do something more or less efficiently doesn't make it a puzzle game.

Yes, in Spelunky, one has to learn the rules of how the different elements interact, and you have to be situationally aware of nearly everything around you to approach it the right way. But just because there is some "right" way to approach a given series of obstacles doesn't make it a puzzle game.

If anything, it makes me concerned that Patrick isn't thinking things through in most games he plays, but because Spelunky (and Dark Souls) really require you to confidently choose a safe strategy to tackle each obstacle, somehow that makes those games puzzle games. It super duper doesn't, unless you want to call all video games puzzle games. Patrick, you can apply that methodical approach to almost any game. It's just that so many games are easy nowadays, and Spelunky/Dark Souls are some of the only games that punish players with a swift death if they don't play cautiously.

Puzzle games can be many things. Aside from just Professor Layton or whatever, lots of other weird experiences can be puzzle games. The Castle Doctrine is a puzzle game; you're either devising puzzles for other players to solve, or you're taking a gamble that you can bring enough tools into another player's house to circumvent the lethal puzzle they've created. It's pretty easy to argue that you're being presented with a puzzle, and tasked with finding a solution.

In Spelunky, the puzzle is uhhhhh, "get past all this shit, ideally without getting hit", except it's ok if you get hit sometimes, and much of the time the "solution" is "be pretty good at Super Mario World platforming and/or be good at aiming the shotgun/bombs". These reflex skills are so important, and pull it pretty firmly away from being a puzzle game.

Just because you have to pause the game briefly to think "OK, how do I safely handle this situation?" doesn't make it a puzzle game.

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sofakingstewpit

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Great article Scoops! Spelunkin with Scoops got me into this game in such a big way. I would be willing to argue that Spelunky is a close to perfect as a game can get.

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Shoey920

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Will Smith just beat Olmec on his 1,074th Spelunky run and it was amazing.