Something went wrong. Try again later

Giant Bomb News

187 Comments

The Game That Should Have Been Terrible

ZombiU was not only a great reason to buy a Wii U, it was one of 2012's best experiences. Tough, scary, and weird, the developers at Ubisoft Montpellier talk about how it all happened.

No Caption Provided

It was probably unfair to write ZombiU off so quickly, but...it was called ZombiU. Between my disappointment in Assassin’s Creed III, Ubisoft’s track record with Nintendo launch games, and the silly name, anything more than surprisingly mediocre seemed like a longshot. But as the horror guy at Giant Bomb, if I wasn’t going to play it, who?

A few hours and a few completely unexpected deaths later, it became clear ZombiU was special. Besides being scary as hell, the game managed to turn me around on the whole idea of animation priority as it relates to game design (see: Monster Hunter). That’s no small feat, and it’s why ZombiU ranked in my favorite games of the year.

When I asked for the chance to fire off some questions to the developers at Ubisoft Montpellier, I had to ask about the damn name. There are no great revelations to behold, however. ZombiU was chosen because it was both descriptive of the game’s content, and it was a Wii U launch title. That Ubisoft’s first game was 1986’s Zombi had no bearing on why it was called ZombiU, either.

“As odd as it may seem, it was a pure coincidence,” said producer Guillaume Brunier in a recent email exchange. “Some of us on the team did play that game way back in the old days, but that’s it.”

The original Zombi was a first-person, point-and-click survival game heavily influenced by George A. Romero’s Dawn of the Dead film. Zombi gave players control over four different characters fending for themselves in a mall. Besides trying to stay alive amidst the zombie apocalypse, there’s not much overlap between Zombi and ZombiU. (That game actually looks pretty cool, though!)

ZombiU was not always ZombiU, either. When Nintendo first revealed Wii U at E3 2011, Ubisoft also announced a first-person-shooter called Killer Freaks From Outer Space. It didn’t look that great. While some of the concepts created for Killer Freaks From Outer Space carried over, including a multiplayer mode where one person acts as a humanized Left 4 Dead AI director, much of the game design was overhauled.

What the team always knew, however, was the game had to eventually ship for Wii U’s launch.

Killer Freaks From Outer Space was shown at E3, and then never seen again before ZombiU.
Killer Freaks From Outer Space was shown at E3, and then never seen again before ZombiU.

“Being tied to a release date always has an influence on what we are able to produce,” said Brunier. “For ZombiU, we decided early on what we did not want to compromise on: Wii U GamePad use, and a true survival experience. For the rest, we sometimes had to manage our ambitions.”

Managed ambitions explains why, besides guns, your character can only swing around a cricket bat for melee attacks. By the end of the game, you’re intimately familiar with that cricket bat. As someone who never quite understood why anyone could enjoy games where you were forced into canned animations, after spending 15 hours with a cricket bat, I became closely acquainted with its specific timing. There was certifiable merit in knowing a weapon that well, given how much precise timing played into surviving longterm in ZombiU. That said, the only reason there weren’t more weapons is because there just wasn’t any time to make them.

When the box for ZombiU showed up on my desk, I wasn’t sure what to think. All I’d heard about was a game vaguely influenced by Dark Souls. Truth be told, I hardly suspected that would mean a game interested in excitedly punishing the player every step of the way. I suspect ZombiU isn’t nearly as challenging as Dark Souls or Demon’s Souls, but it operates on the same principle: act with purpose. If you try to bite off more than you chew, if you try to act like the badass that other games actively encourage, the game will smack you to the ground and laugh.

That doesn’t seem to line up with what you expect from a launch game, and while I’m much happier with what ZombiU became, didn’t it make more sense to make a more mainstream experience?

“We figured if we worried about that and made decisions accordingly, we would have delivered a lukewarm experience,” said Brunier. “And we really did not want to do that. We want people to remember ZombiU as a game that lived up to its promise as a true survival horror game.”

“Actually, being so harsh with the player was not a goal in itself,” said story design director Gabrielle Shrager. “We were driven by our wish to deliver a realistic experience. Just for one moment, picture yourself, I mean really try to picture yourself in the middle of a zombie outbreak. Would you feel empowered? This powerlessness makes every zombie encounter epic, and the reward of surpassing oneself all the more satisfying.”

The moment more than one zombie shows up, you might as well turn around and run away.
The moment more than one zombie shows up, you might as well turn around and run away.

Powerlessness was crystallized roughly an hour into the game. You’re returning from your first mission--an initial, brief flirtation with the outside world. Surviving a one-on-one encounter with a shambler in ZombiU can be intense, and that’s about all you’ve dealt so far. Then, moments before returning to your safe house, the one place you can reliably count on, you’re shut out, and told to defend the incoming horde. Horde? Yeah, horde. That’s not just one or two zombies, it’s a whole crowd of them. I barely survived the encounter, but it mostly felt like luck. It was a moment where players were supposed to die, learn about resurrection, and not have to walk very far for your precious, precious equipment.

Shrager pointed to another moment where this was true, as well: ZombiU’s very first sequence. When the game opens, there’s a brief cutscene where players encounter The Prepper. In most games, you're given control in a safe, quiet moment. Nope! Suddenly, you’re thrust into this screwed up world, and dozens of zombies are chasing you.

“We wanted unprepared people to die so they’d understand what the game is about,” he said. “ [...] We are quite comfortable with killing your survivors in the game, because it is faithful to the zombie genre where most of the main characters die, and significant for the experience. Plus, you don’t ever see a game over screen. The story picks up with a newbie survivor where your last character left off...sort of like a deadly relay race.”

“A deadly relay race” is one hell of an accurate way to describe ZombiU. You’ll spend six hours with one character, make one false step on a platform, fall to your death, and start back at the safe house. Your "progress" is saved, but you don't spawn nearby. If you're lucky, maybe you were coming back from a successful mission, but chances are that area is infested with the undead, and the prospect of trudging back there, no matter what treasures were in your pack, aren’t worth it. These are the most infuriating moments of ZombiU, and also what makes it work.

Having players performing ambitious corpse runs upon greeting death came up early in the development process, the team told me, and quickly became a central pillar the rest of the game

All of these concepts mold a game I suspect many people might not finish. It would be no great surprise to me if someone bought ZombiU on launch day, and quickly shut it off. The developers aren’t losing sleep over this idea.

“The idea of players not finishing the game is not upsetting to us,” said Shrager. “The idea of players not being scared witless and not having a memorable experience does. “

One of ZombiU’s most memorable moments (this will be a mild spoiler!) comes during an extended sequence investigating a nursery. Nothing good happens during nursery sections in horror games, movies, or novels. Hell, hospitals in real-life are creepy enough, and it’s only made worse by someone dripping blood from the ceiling and sending the walking dead after you. What’s amazing about ZombiU’s nursery is how little actually happens. There is one jump scare from a closet, and otherwise...nothing. it’s quiet tension until a nail biting battle with one of the game’s few boss characters, a zombie nurse with the ability to zap around the environment. When you eventually take her down, you’re asked to use the in-game tablet to examine the zombie. You’ve never been asked to do this before, and so you don’t even really think about the request that much. As the tablet nears the zombie’s face, you look down at your real-life GamePad and BOOM! The zombie emerges, and utterly paralyzes the player.

“After that fight is over, the player is relaxed, relieved that he got rid of that ‘monster’ after a stressful fight,” said Shragrer. “At that particular moment, the player is definitely ‘off guard.’ It’s the perfect moment for a jump scare that takes you by surprise when you least expect it.”

No Caption Provided

Yeah, well, you got me.

Messing with players isn’t limited to scripted events, either. ZombiU was built with certain dynamic elements the development staff can tweak on-the-fly and without issuing a patch. Not long after the game was out, Ubisoft Montpellier started taunting the community for not having finished the game’s vaunted Survival mode, in which you’re only given one survivor to finish the whole game. The tauntings came in the form of in-game text that prodded players.

“Some players have spent more than 100 hours in the game!” said Shrager. “That surprised us. Some others are still trying to beat the survivor mode after 50 tries! That’s dedication. It’s been amazingly fun and rewarding for the dev team to watch players get the crap scared out of them in all the viral walkthrough videos--I think they hate us and love us with equal measure for making them feel so vulnerable.”

For the moment, Ubisoft isn’t talking about any downloadable content for ZombiU, and it wouldn’t surprise me if we never saw any. The developers do have the ability to spawn zombie hordes, craft new events, and deploy new challenges, though, and it sounds like that may be coming.

“I can’t talk about new content but I can say we will continue messing around with players,” said Brunier. “We’re having quite a bit of fun doing it!”

Patrick Klepek on Google+

187 Comments

Avatar image for gesi1223
gesi1223

266

Forum Posts

111

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By gesi1223

@GrantHeaslip said:

@druv said:

@GrantHeaslip said:

Yeah, this is another example of Patrick stating his opinion as fact. Yes, I know Metacritic has its issues, but about 550 games (minus multiform duplicates) scored better than ZombiU last year (it’s sitting at 77). Other games within 1-2 points include The Darkness II, Shank 2, Soulcalibur V, Nintendo Land, New Super Mario Bros. 2, Skylanders Giants, Transformers: Fall of Cybertron and Twisted “Dog Shit” Metal.

If Patrick wants to say it was one of his best experiences of the year, that’s great, but calling a game sitting at 77 “one of 2012's best experiences” betrays a weird lack of distinction between personal opinion and critical consensus.

There is no "fact" in regards to measuring experiences. If you want a site that either only reports other people's opinions ("which rated so-and-so on Metacritic" or "which game site x called one of the best experiences of the year") or hedges by constantly writing "according to me" you are certainly free to do so. I'm happy that GiantBomb is not one of those sites, but rather a site where the staff has opinions and writes their reviews and articles based on that. If you don't like a particular staff member's opinions, you are free to not read it. If that staff member brings the entire site down in quality, you are free not to visit or subscribe.

Sure, but there is objective truth regarding how a game was received, and words and phrases do have implied meanings. Saying something in an authoritative voice communicates to the reader a different message than “according to me.”

I realize it looks like I’m splitting hairs at this point, but I very genuinely see a broad, meaningful distinction here.

The “if you don’t like it, leave” stuff is tiresome. I do like the site, I just don’t like the way they sometimes express their opinions in an exclusive way, especially since it’s been happening more lately (and it’s by no means just Patrick). If I didn’t think the site was great (and I didn’t think these problems were addressable), I wouldn’t be bothering to bring up complaints.

If you disagree with Patrick so often, why do you continue to take his opinions seriously any more? It's like you're trying too hard to make sure everyone knows GiantBomb does not make your opinions for you.

Avatar image for doublezero
doublezero

230

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By doublezero

@MEATBALL said:

I really can't stand this headline. It bugs me every time I load up the homepage.

I concur.

I also dislike this attitude that Patrick seems to have where a game like this should be bad, based on its name alone. Or other games being “better than it had any right to be”.

Better than it had any right to be‽ That’s just insulting to the entire team of people that worked on the game.

Perhaps what he means to say is something along the lines of “I had low expectations for this game, and was pleasantly surprised after giving it a chance” but the way he expresses that comes across as immature and unprofessional.

And for what it’s worth, I’m sick of this anti-Patrick sentiment that gets posted to the comments of every piece of content he in involved with. You may not agree with his opinions, but I think he has helped diversify the type of content we’re seeing on the site, and hopefully we will see even more of that if he ever builds that PC he’s been talking about.

Avatar image for ollyoxenfree
OllyOxenFree

5015

Forum Posts

19

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Edited By OllyOxenFree

@Sooty said:

@MEATBALL said:

I really can't stand this headline. It bugs me every time I load up the homepage. Also, ZombiU is super great.

Yeah I don't like it either, it seems a tad insulting.

Obviously not intended but that's just how it reads.

If I was the developer and read the article title then I would have felt pretty insulted.

Avatar image for breadfan
breadfan

6803

Forum Posts

11494

Wiki Points

0

Followers

Reviews: 6

User Lists: 12

Edited By breadfan
Avatar image for mindchamber
MindChamber

414

Forum Posts

68

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By MindChamber

You guys need to leave Paddy alone, hes trying...

Avatar image for prestonhedges
prestonhedges

1961

Forum Posts

42

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By prestonhedges

@druv said:

@GrantHeaslip said:

Yeah, this is another example of Patrick stating his opinion as fact. Yes, I know Metacritic has its issues, but about 550 games (minus multiform duplicates) scored better than ZombiU last year (it’s sitting at 77). Other games within 1-2 points include The Darkness II, Shank 2, Soulcalibur V, Nintendo Land, New Super Mario Bros. 2, Skylanders Giants, Transformers: Fall of Cybertron and Twisted “Dog Shit” Metal.

If Patrick wants to say it was one of his best experiences of the year, that’s great, but calling a game sitting at 77 “one of 2012's best experiences” betrays a weird lack of distinction between personal opinion and critical consensus.

There is no "fact" in regards to measuring experiences.

Yes, there is. Some things are objectively bad. Some things are objectively good. Deal with it.

Avatar image for gesi1223
gesi1223

266

Forum Posts

111

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By gesi1223

@GrantHeaslip said:

@gesi1223 said:

If you disagree with Patrick so often, why do you continue to take his opinions seriously any more? It's like you're trying too hard to make sure everyone knows GiantBomb does not make your opinions for you.

That’s not the reason at all. I know I took it a bit far yesterday, and it’s because hyperbole drives me nuts.

I’m fairly invested in this site — I’ve been following some of these guys since the early GameSpot days — and I think they’ve been setting bad examples for the community with respect to criticism lately (not really talking about this article). I think, on some level, you can draw a line between the staff’s often-hyperbolic opinions and the way the community carries itself. Should it really be a surprise that community members thought shitting on DmC and anyone who likes it was kosher when the staff present similarly antagonistic opinions so regularly? There’s stuff said on the Bombcast and live shows that, if transcribed and posted to these forums, would be rightfully torn apart for being mean-spirited, closed-minded and badly supported.

I’ve got no problem disagreeing with someone’s opinion, but they’ve got to present it in an open-minded and nuanced way. That means not writing off genres, series, and critically-lauded games as “boring” or “shitty” because they’re not up your alley. That’s what this is really about, not any one example.

I understand and I agree that it would be nicer if they were less biased when it comes to games they do not much care for. However I don't feel it has been much different lately, and I am not expecting the editors to change any time soon. I am not letting it spoil my enjoyment of this site.

Avatar image for jasondesante
jasondesante

615

Forum Posts

2

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By jasondesante

zombi was the original name for dawn of the dead if im not mistaken, so i donno how it would be "influenced" because i'm pretty sure its a film to game adaptation

Avatar image for oasisbeyond
oasisbeyond

272

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By oasisbeyond

Waits for ZombiU2 lmao. Terrible name. GO BONO!

Avatar image for twoarmed
TwoArmed

252

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By TwoArmed

I find it somewhat amusing that this was posted to the Zombi forum and not the ZombiU one.

Avatar image for agraba
Agraba

21

Forum Posts

11

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Agraba

Animations for some reason always seem to land on the side line when the game is not developed by a Japanese company. I remember playing bouncer and although it's not a good game it was the first game I remember where if a character is running and turn the character within the game would not only turn but also lean into that direction much like a real human would. I loved that detail, even if small it looked really good. And still to this very day that's not a common thing (I'm not saying no one does it, just that it's uncommon).

Avatar image for assinass
AssInAss

3306

Forum Posts

2420

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By AssInAss

When I get a Wii U, I will get this game just because of this article. That bit about the opening section, the nursery, and how it's like Dark Souls has me very intrigued.

Avatar image for gel
gel

16

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By gel

At least I know I can totally disagree with whatever Patrick writes for sure now. ZombiU was not very good. Nice ideas, mediocre execution at best. Keep Patrick on news, please.

Avatar image for leebmx
leebmx

2346

Forum Posts

61

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By leebmx

@GrantHeaslip said:

@TheSouthernDandy said:

99% percent of the people reading this are well aware this is Patricks opinion and he's not saying it is objectively one of the best experiences of the year. I guess you're the 1% who needs it laid out in writing for him.

We do, but I doubt anywhere close to a majority of the readers of this article know that.

@patrickklepek said:

As an opinion-based website, it should be a given that we aren't going to put "in our opinion" in front of everything.

Totally true, and I’d never ask for that, but the way that was phrased was particularly definitive, and it’s a game that many more regard as fairly average. I know there’s no good way to distinguish between news and opinion articles right now, but this article mostly read as a straight feature piece, not one with a strong opinionated voice. Maybe I’m expecting a level of distinction between reporting and opinion that’s antithetical to the way GB operates, but given the shitstorm around your past couple of pieces, I’m clearly not the only one.

Other GB staff members state opinions all the time, and people understand that — I think it might be worth thinking about what it is about the way you state yours that bugs people so much more. Nobody has it out for you on principle (well, most don’t anyway) — we just find your propensity to act as there’s a broad consensus around your often-minority opinions grating.

In case it’s not clear, I think you’re fine. You largely know your stuff when it comes to the games industry (way more than I’ll ever know!) and I respect the way you’re reporting on stuff you’re personally interested in rather than trying to write what you think people want. The most frustrating part is that the stuff you do that bugs me (and most other reasonable but critical community members) could be curbed fairly easily if you just approached things with a little more empathy (in the looking at things from others’ perspectives sense) and humility. Essentially, it’s the difference between saying “that game fucking sucked” and “I didn’t like that game.” The first thing comes off like talk radio shock trolling, and the second comes off like an adult who respects others’ opinions.

Also, thanks for replying!

Edit: Also, for what it’s worth, thanks for changing the wording. At least, I hope you did and I’m not just losing my mind.

Mate, that's not true. Think about the way Ryan expresses his opinons on things - it is generally way more offensive and forceful than Partick ever is.

Also you talk about Patrick giving his opinon as if it were fact and then go on to say 'The most frustrating part is that the stuff you do that bugs me (and most other reasonable but critical community members) could be curbed fairly easily if you just approached things with a little more empathy (in the looking at things from others’ perspectives sense) and humility.

Talk about speaking for everyone. Most people think Patrick is just fine, they might not agree with everything but have no problem generally. Don't try and make it sound like you are part of some moral, outraged majority because you are not.

Did you ever think that the reason Patrick gets all this stick is because he expresses himself in writing whereas the rest of the group really give their viewpoints verbally? As he is providing most of the written opinon and news on this site (although now Alex has pitched in thankfully) his viewpoint naturally stands out more. However I think you are completely wrong about the way he expresses himself, I would say Jeff and Ryan have no problem stating their views as fact and saying 'fuck you' to anyone who doesn't agree. But somehow Patrick is the worse. Again.

EDIT: Having read through some of your later posts I can see you making the same point as me in the last paragraph. If everyone was writting pieces I think it would ease the pressure on Patrick and add some persepctive both to his writing and for the continual snipers in the comments.

Also I did the same thing as you and listened to all the podcasts from the beggining through to the present and I would agree with you that the tone has definitely changed to be more cynical about things generally.

I don't know whether that is good or bad, but it has certainly happened. I suppose I always want them to give their true views on games so if they are feeling cynical then I want to hear it. I would agree with you though that this has lead to a few instances recently where I haven't really cared for the tone when discussing certain games.

I suppose working in games as a job some of the magic and excitement is going to wear of, along with the fact that at the start of Giant Bomb I expect they were very enthusiastic about starting their own business and now they are safely back under the corporate umbrella.

On the other hand last year was a slightly lacklustre one, especially as far as AAA games go and I imagine it can be hard to keep up enthusiasm for an industry that can be incredibly shallow, tacky and uninventive at its worst.

The point is that there is a lot more going here than anything that can be laid at Patrick's door/pen/opinions and I wish some of the knuckleheads in the comments would realise that.

Avatar image for jonny_anonymous
Jonny_Anonymous

3694

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Jonny_Anonymous

Zombi or ZombiU for Spookin With Scoops?

Avatar image for gizmo88
gizmo88

219

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By gizmo88

I wonder how well this would of reviewed if Patrick was familiar with DayZ.

Avatar image for zaelers
Zaelers

8

Forum Posts

122

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Zaelers

@GrantHeaslip said:

By “and most other reasonable but critical community members,” I more specifically meant “and most other reasonable but critical [of you] community members.” I meant critical in the disapproving sense, not critical in the analytical sense — I was only talking about the small subset that are critical of Patrick, not some silent majority. I remember rewriting that sentence to try to communicate that, but I screwed up because I can see how you read it that way.

It’s definitely not just Patrick, and I think there is a contingent that’s just looking to play “gotcha” with him because they resent his writing, but I still think he’s the worst offender when it comes to the aforementioned tone issue. It’s hard to express, but when Ryan or Jeff (not so much Brad) are negative, it’s usually got more of an “this is all in good fun” tone (see NiGHTS or Red Dead). I have a hard time feeling too sorry for Patrick (or the staff at large) when he invites this stuff (and by “this”, I mean criticism, not personal attacks) by constantly going overboard on opinions for no good reason. Hell, thetitle of this article is an example of that — saying a game “should have been terrible” is kind of shitty.

I said in another post that a staff culture of hyperbole (both negative and positive) sets a terrible example for the community, and that’s really at the heart of my problem. If you’re a public personality who regularly takes opinions too far — and goes out of your way to shit on well-regarded games you personally didn’t like — you probably shouldn’t act too shocked or disappointed by what it reaps, especially when a large contingent of your audience are impressionable teenagers.

Thanks for taking the time to reply. I did go a bit overboard with the posts you quoted, and it was totally fair game to call me on it.

You can't really expect to go to any news or review site thinking that what you're about to read is absolute fact. I've been following this site in one way or another since the beginning, and their objectiveness and strong opinions on things is what keeps me coming back. Do I agree with everything they say ALL the time? Of course not. Do I value their opinions anyway, and try to see why they think that way, or what I'm not getting that they are or vice versa? All the time. Do I let it get to me on a personal level? Never.

Quite frankly, I'm tired of seeing passive aggressive statements like yours. No matter how much prose or fluff, or however good you think your argument is, will change how anything works on this site. This website was created for the purpose of letting the reviewers/staff members voice their opinions openly without having to be chastised because someone doesn't agree with them (ie; you and every other person trying to burn him at the stake).

Instead of trying to jam your inane perspective on how the site should work down his and others throats, take a moment to realize what this site is. It's an opinion site, where the opinion of the writers is to be shown. Is there still factual coverage/reviews/articles? Yes, in droves. However tired you may be of the "don't like it, get out" statements, it certainly does apply. You aren't doing anything but creating a negative atmosphere in these articles when you bring this up, and a lot of people (like me) would much prefer you say nothing if this is how you're going to respond when someone has a differing opinion than your own.

Assuming that Patrick is trying to push his personal agenda on us is completely insane. Anytime any one of them posts an article like this, it is inviting discussion of the topic or topics that are similar to it. In NO way is anyone trying to say "agree with me or you're wrong" (much like yourself, I should add). I feel you are certainly more than welcome to disagree with whatever he said, but a simple "I didn't like the game as much for 'x' and 'y', and a lot of others didn't either" would more than suffice, and invite others to implore you to elaborate in a manner that doesn't come off as being a jerk for the sake of being a jerk.

TL;DR - Quit trying. I suggest you start to realize what type of site this is, or move on to Metacritic where people like you can safely state all the "facts" they want about whatever game happens to insult their superior taste and intellect. Also, you tend to contradict yourself a lot or go back and forth on your opinions. Pick something and stick to it, for crying out loud. But whatever you do, stop trying to spread this bile, it's just sickening. If you have a problem with anyone, send them messages on their pages, or start emailing them... literally anything else than what it is you're doing. And you accuse him of going overboard with his opinions... sheesh...

Good day, sir.

Avatar image for pandabear
PandaBear

1484

Forum Posts

238

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Edited By PandaBear

@DarkbeatDK said:

Proper games always focus on animation priority.

I think it's part of the reason why I generally prefer Japanese games.

Except for truly great Japanese games like Bayonetta that let you cancel attacks to start another which screws the animation in favour of being playable.

Avatar image for golguin
golguin

5471

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By golguin

@Jonny_Anonymous said:

Zombi or ZombiU for Spookin With Scoops?

Dark Souls. There is no tension like Dark Souls tension.

Avatar image for lord_python
lord_python

109

Forum Posts

5

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By lord_python

"The Game That Should Have Been Terrible". No game should be terrible!

Avatar image for jared
Jared

670

Forum Posts

12

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By Jared

Great article Patrick. ZombiU has easily been one of my favorite games of the past few years. The game truly shows off the potential of the Wii U.

Avatar image for pierre42
Pierre42

458

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Pierre42

@PandaBear:

Animation priority like ZombiU/Monster hunter in games tends to add an element of realism/risk reward to it. It takes effort and energy to attack so you need to make every hit count. You run around the foe, positioning yourself waiting for a safe moment to strike because you know you can't swing your weapon a million times a minute without consequence. Even in monster hunter the weapon that does let you do that (Dual blades) lodges you in place while you slice and locks you into a 'frenzied' flurry of attacks as if you've lost control in the heat of battle which is a good theme for the dual blades.

Bayonetta is a far different game not adhering to any kind of realistic combat and so there's no real need for it plus she needs to be capable of wiping out massive groups of foes with ease and evasion so added length to attacks with vulnerability wouldn't be efficient.

I guess Animation priority works in games with small groups of people or really big encounters and it makes them really meaningful fights.

Whereas in games with numerous foes that need to get killed quickly and en masse is where Bayonetta-style rapid cancelling every attack is viable.

I've not played Bayonetta but I'm going to hazard a guess it's combat plays similar to Devil May Cry's combat which I enjoyed fine, its just a very different pleasure to animation priority combat but both are excellent styles of combat if implicated well, it's just Animation priority makes more sense in realistic settings like ZombiU, where you play basically civilians untrained and unused to conflict.

Avatar image for gaston
Gaston

94

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Gaston

Got a Wii U and I agree. Nicely done to put this on peoples agenda.

Avatar image for richardpie
Richardpie

20

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Richardpie

I'm not really sure after having played through ZombieU if I can appreciate it on the level that Patrick has seemed too. I LOVED Dark Souls, I like horror and I was also intruiged by what the game did to use the WiiU controller.



The game does a lot right but the execution of some of it's concepts falls for me and the comparison to Dark Souls aside from the death system is not especially justified here. I don't know, even if this is only my thoughts, I still feel that the end product was decisive if anything

Avatar image for pandabear
PandaBear

1484

Forum Posts

238

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Edited By PandaBear

@Pierre42 said:

@PandaBear:

Animation priority like ZombiU/Monster hunter in games tends to add an element of realism/risk reward to it. It takes effort and energy to attack so you need to make every hit count. You run around the foe, positioning yourself waiting for a safe moment to strike because you know you can't swing your weapon a million times a minute without consequence. Even in monster hunter the weapon that does let you do that (Dual blades) lodges you in place while you slice and locks you into a 'frenzied' flurry of attacks as if you've lost control in the heat of battle which is a good theme for the dual blades.

Bayonetta is a far different game not adhering to any kind of realistic combat and so there's no real need for it plus she needs to be capable of wiping out massive groups of foes with ease and evasion so added length to attacks with vulnerability wouldn't be efficient.

I guess Animation priority works in games with small groups of people or really big encounters and it makes them really meaningful fights.

Whereas in games with numerous foes that need to get killed quickly and en masse is where Bayonetta-style rapid cancelling every attack is viable.

I've not played Bayonetta but I'm going to hazard a guess it's combat plays similar to Devil May Cry's combat which I enjoyed fine, its just a very different pleasure to animation priority combat but both are excellent styles of combat if implicated well, it's just Animation priority makes more sense in realistic settings like ZombiU, where you play basically civilians untrained and unused to conflict.

I have no problem with animation priority in a game is served by it, including Monster Hunter or ZombiU, as I think it's a justified way of adding tension. I just think people lump too many Japanese games into that category and forget they've given us a ton of games that don't rely on it. For every Resident Evil or Dark Souls there's a DmC or Street Fighter 4.

Avatar image for gesi1223
gesi1223

266

Forum Posts

111

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By gesi1223

@GrantHeaslip said:

While some of the emotions and motivations you’re attributing to me are straight-up wrong (“burn him at the stake”? Metacritic worship? “Superior taste and intellect?”), I get it, you’ve made your point, and I’ve made mine.

(If you want to reply, please send me a PM, I don’t want to keep filling up the comment section with something that I’ve managed to entirely divorce from the actual topic!)

This particular comment is what's giving him those "passive aggressive" vibes he was talking about. You're not letting it go, and it's a really bad thing. Just do yourself a really big favor and don't reply to this. I'll try to help you by not replying if you do.

Avatar image for elfen
Elfen

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By Elfen

Make the sequel better.

Avatar image for snakepond
Snakepond

101

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Snakepond

Just finished the game last week and it's amazing. I totally agree with it getting in on the top 10 giant bomb games of 2012.

If you have a WiiU this is a great game to play. The use of the WiiU game pad is so essential I can't see it on any other system.

I just hope other developers look at the game as a WiiU benchmark to follow.

Avatar image for mancopter
mancopter

101

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By mancopter

Great writeup, , and thank you so much for the info on the original Zombi. Game's intrigued me since you first brought it up.

Avatar image for interasteral7
interasteral7

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By interasteral7

@Eribuster: In my opinion, ZombiU was a major disappointment for the Wii U just like when Red Steel was a major disappointment for the Wii. The ironic part is that they were develop by Ubisoft and released on the launch date of both Nintendo home consoles.

Avatar image for eribuster
Eribuster

1164

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 22

Edited By Eribuster

@interasteral7: The seems more poetic than ironic.

Avatar image for lukos
lukos

113

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 19

Edited By lukos

So far this is the only game that is making me want a WiiU.

Avatar image for yienwae
yienwae

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By yienwae

ZombiU was the 1st game I purchased when my family bought the U back in December. This game was the primary reason why I wanted the U at launch.

In my opinion, it is a wonderful 1st launch title. Thankfully, I did not experience any of the bugs or glitches in the game and I was able to complete it without any hitches (I died 14 times though). What I found amusing was that in areas that I thought I would be okay and survive, those were the areas that I actually died in. And some areas were places where everyone has died a number of times (i. e. the Arena/Gauntlet). I really believed that I would not survive the final sequence because I had seen a number of survivors just run and shoot through the hordes that were chasing them only to become overwhelmed and perish (I took a different approach and it paid off).

I strongly recommend this game to anyone who purchases the U. Especially since the patch has been developed to address the serious bugs in the game. I would welcome a sequel and/or DLC for this game. It's the best survival horror game that I have seen in the genre in a very long time.