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The Guns of Navarro: Reversal of Fortune

Microsoft's changes to its Xbox One DRM policies were undoubtedly shocking. Alex sifts through the ashes to see what it all means.

Corporations are notoriously slow creatures. That slowness generally stands in direct proportion to the size of the corporation itself. The bigger the beast, the more people, bureaucratic processes, and legal wrangling every single decision must be pumped through before any kind of minute decision can be made. It's why I never expect much when fan outcry arises toward the various monolithic companies that make up the video game industry. Especially in the case of a behemoth like Microsoft, whose Xbox One DRM policies became the subject of much derision over the course of the last month. Here was a company that was laying out its carefully built plans for a new console, its first in eight years. This is unquestionably a huge undertaking, involving years of research and development, and considerable capital. Yes, people reacted poorly when Microsoft announced that it would not allow traditional used game sales on the system, and would require online check-ins every 24 hours in order to even play offline games. Seemingly, in its mind, the potential riling up of DRM-weary consumers was worth the risk given the potential long-term benefits of the tech.

Patrick's Xbox One story as it appeared on BBC's Click (thanks to Rowan Pellegrin for sending this over!)
Patrick's Xbox One story as it appeared on BBC's Click (thanks to Rowan Pellegrin for sending this over!)

Until, of course, it very suddenly wasn't.

To say Microsoft's reversal of those aforementioned policies this week was a surprise would be a gross understatement. Nobody saw this coming. Not the developers we talked to at E3, not the various press people commenting following the show, not anyone. Even if you believed Microsoft could be worn down at some point in the future, I hardly expect you could have foreseen them making such a jarring about-face less than a week after E3's conclusion.

This is not how companies typically react to fan or media outcry. Usually there's a lot more quiet hand-wringing as they attempt to adjust messaging, or even just flat indifference to the whole thing. Which isn't to say game companies never listen to fans, but this kind of complete reversal on such a seemingly fundamental policy that had just been announced is practically unheard of. All that research, all that preparation, all that money, essentially tossed off in the hopes that fan response would turn back in Microsoft's favor.

Yes, Microsoft has been presenting these changes as very much the result of "fan feedback," that nebulous term that could refer to the myriad angry message board and comment thread postings, the consistent feed of backlash from the games press, or even less public factors, like pre-order sales. For my money, I tend to lean on that latter one. In my experience, nothing sets a game company's ass aflame quite like soft pre-order numbers. We don't know exactly what pre-orders look like for either the Xbox One or the PlayStation 4, but there's enough anecdotal info going around to suggest that Sony's E3 press conference, with its promises of no new restrictive DRM policies and a $100 cheaper price tag, brought the company terrific early results.

If you're Microsoft, I have a hard time believing you scrap such a noteworthy chunk of your system's architecture just because a lot of angry people on the Internet were angry. Companies are trained to learn that these kinds of complaints are typically more indicative of a vocal minority. But actual, tangible sales? That's another story entirely. If people aren't pre-ordering your console to the degree that you're expecting, that's when you would typically see a company leap into action to affect change. A leap this high and this fast tells me that something was very seriously wrong in Microsoft land, and that this was not just some play to appease an upset audience, but a desperate attempt at total course correction in the face of what I can only assume they foresaw as an impending doom scenario.

Even more intriguing than Microsoft's immediate about-face was the reaction that followed. Unsurprisingly, those who had spent the last 20-some-odd days deriding the Xbox One's DRM system were generally quite thrilled. But almost immediately after the announcement hit, another side of the argument piped up. While there had been some vocal supporters of Microsoft's new DRM--typically, those who believed that such a system would be the impetus to put consoles more on par with Steam's currently (mostly) beloved digital library system--their voices were largely drowned out by people who weren't into these restrictions one bit.

Former Epic Games honcho Cliff Bleszinski has been one of the more vocal opponents of Microsoft's reversal.
Former Epic Games honcho Cliff Bleszinski has been one of the more vocal opponents of Microsoft's reversal.

So now, this previously shouted down group had reason to pipe up even louder, as the opposition quieted down. They were most certainly being fueled by numerous developers, who came out in dismay over Microsoft changing a policy that they believed would save the industry from eventual collapse. A predominantly dire attitude was taken on by prominent figures like Cliff Bleszinski and Lee Perry as they spoke of doomsaying numbers that they proclaimed showed how bad things have gotten in top-tier game development. The thing is, they're not wrong. The current model is deeply in the red, with not a lot of return on investment for increasingly bloated game budgets. That bloat, as most developers will tell you, is the direct result of the staffing and resource requirements inherent to crafting "top quality experiences" in the kinds of timetables major publishers require. Games that sell millions of copies are often still "disappointments," because they're not hitting the kinds of targets the publishers had banked on. Whether those expectations were ever realistic to begin with is, sadly, not often up for debate, since usefully precise data on game budgets and sales numbers is still generally kept away from the public view.

But as Chris Kohler notes in a piece written Friday, this isn't just an either/or argument. It's not literally: "We get rid of used games, or top quality video games go away." Nothing so binary has ever existed in this business. Companies have failed and succeeded in widely varying forms over the course of the last few decades, and how the industry might reshape itself in the face of unsustainable costs is very much an unknown. Cliff seems convinced that not having these new digital licensing tools would guarantee the status quo of tons of DLC, microtransactions, and the return of online passes, inevitably leading to some kind of eventual cataclysm. I don't think we really know that to be our only possible future yet.

Removed from the apocalyptic foretellings, some people were just mad because the various sharing features built into the system sounded pretty great. The family sharing feature, which would have allowed you to share any game you owned with up to 10 family members on any Xbox One, sounded really ideal. While some doubt over the veracity of that feature's description popped up later last week, those claims--that the system would only allow family members to play shared games for up to 60 minutes at a time, before being told to buy the full product--seem to have been debunked by various Microsoft men via Twitter.

And then there was the ability to access your entire games library digitally, even if you bought a physical copy originally. Losing that one does suck, no question, but if someone really is invested in the current vision of an all-digital future, Microsoft says they'll still have every game published on the system available day-and-date digitally alongside the disc-based copies. Access might not be quite as broad as it was before, but it still allows for a notable upgrade over Microsoft's current system, where disc-based games tend to lead their digital versions by quite a margin.

So certainly, there is reason to lament some of the losses in the wake of Microsoft's change, but such lament comes with a level of faith that a lot of consumers evidently weren't willing to put in Microsoft's $500 machine as it previously stood. Now, sans these restrictions, it seems that Xbox One preorders have risen on various retail sites. Granted, the PS4 still had a strong week-long lead of positive press driving it into Amazon's top sellers list, and with many of those pre-orders put in, we're now seeing those who held out on Microsoft meeting its about face in kind. Again, actual numbers for these sorts of things we won't know about until somebody decides a sufficient benchmark has been reached to put out a glowing press release, but it does seem like Microsoft has gotten a shot in the arm here, if nothing else.

Did Microsoft's about-face change your mind when it came to pre-ordering an Xbox One? I mean, I'd already pre-ordered one, but if I didn't need one for my job, I'd have waited.
Did Microsoft's about-face change your mind when it came to pre-ordering an Xbox One? I mean, I'd already pre-ordered one, but if I didn't need one for my job, I'd have waited.

It's also really only put-off what may still yet be an inevitable all-digital future, as the New York Times noted this weekend. Many seem to think that physical media isn't really long for this world. Even if Microsoft is removing its DRM restrictions on the Xbox One, there's no reason to believe they couldn't just implement that stuff again whenever it feels the market dictates. We are most certainly progressing toward a heavily digital games market, as indie games and day-one digital releases have become increasingly normal. It's been a slow push, and not everyone is there yet. The bandwidth isn't there for everyone, nor is the affordable storage space. But if you look at where we are now compared with, say, five years ago, the digital market has expanded by leaps and bounds. In another few years, the used market may begin to dry up all by its lonesome, with no forceful nudging from console makers. All those features Microsoft was talking about could easily be plugged back in, and at a time when the market is actually prepared for this kind of shift. And isn't that how it ought to be, anyway? The consumers dictating the fate of the used games market, instead of the game companies dictating it to us?

Whether or not this gambit pays off in the end, on some level, you just have to admire the moxie of it all. Sony drilled Microsoft at E3, and managed to rally the core gaming audience behind them in a way that a single console maker hasn't been able to in ages. Where Microsoft looked out-of-touch and indifferent, Sony looked self-aware and clever, and clearly were able to parlay that into strong early numbers. In making this change so abruptly, Microsoft may have dimmed Sony's E3 afterglow a bit, and brought itself back into the race. We have ourselves a ballgame again folks, and when two companies compete with this kind of fierceness, it's we, the consumers, who most often win in the end.

Alex Navarro on Google+

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BrokenPoem

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Edited By BrokenPoem

Another great piece Alex.

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Pezen

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It just dawned on me that people in favor of all of this reminds me a lot of religious people doing things in the hopes things will be great in the afterlife. There is no guarantee that whatever Microsoft had planned would have been the great digital future of gaming. And with the lack of a guarantee, I am going to go with my gut feeling regarding tangible evidence; shitty policies that are an insult to my support of the industry. Even if they don't actually affect me beyond principle. So, I remain skeptical that Microsoft actually knew what they were doing and still have not seen evidence of them actually bringing a product I feel like paying for.

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Luddite

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Microsoft can say whatever they want about the feature now that it won't be a reality. They as a business were SUPPOSED to make their case when we first started paying attention, not after they drop the policy while proclaiming how great it totally would have been.

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darkstorn

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@darkest4 said:

You lost by quoting Cliff, can we please stop giving this guy attention? I can't believe people really buy into this notion that used games are killing video games. Used games have been around from the start and the industry has grown tons. Many developers are doing just fine, those that struggle are struggling due to their own fault, stop letting them convince you otherwise. Every other physical product in the world has a used market. Blaming used games is just them not wanting to take responsibility for their own mistakes. Those companies are paying their execs too much, focusing too much on costly things like EXPLOSIONS EVERYWHERE instead of quality story telling, creating shitty games that no one wants, not managing their money correctly and so on... and then blaming everything on used games. It's just a cop out, stop letting them convince you it's true.

Stop listening to guys like Cliff talk about how they desperately need more money and used games are killing them.. the guy is just another greedy millionaire who want to make more millions with minimal effort pumping out lazy sequels. Maybe developers should start by cutting the pay checks of guys like Cliff instead of blaming everyone else?

http://www.celebritynetworth.com/richest-businessmen/cliff-bleszinski-net-worth/

Boo hoo Cliffy, making 15million in this "dying industry" being pillaged by "used games", you only have hundreds of times more money than your average customer poor guy I feel so bad for you. Give me a break.

Agreed, but I think Alex would rather avoid shitting on Cliffy as a games journalist.

I was interested in the XONE until the price announcement and the DRM details were revealed. Now it's back in the game, but unless most great games this gen aren't on PC then I'm probably going to avoid picking up a new console.

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Liam89

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I don't belive for one minute that MS family plan actually let consumers share theire whole library with 10 other consoles.I mean even if they denied it who can take the statements released at face value after the whole messaging fiasco.

In what universe would it make sense for publishers to permit one account with a even 10 games to share to 10 other people .We are talking here thousands of $ of lost revenue lost for publishers from only ONE account.

No way that this was ever a viable option.

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Palaeomerus

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@likeassur: I don't believe "the people" are unhappy. The backlash over family sharing seems pretty ginned up.

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GaspoweR

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@chose said:

@gaspower said:

@chose said:

You people need to shut the fuck up with the Family Sharing stuff. You could only share the first 30/45 min to an hour of a game, a glorified demo. Essentially transforming customers into marketing tools.

That has already been debunked by the way, there was no time limit in place in Family Sharing (even Alex linked to it in his article):

http://kotaku.com/rumor-about-xbox-one-family-sharings-downsides-has-fla-534484570

Here's the direct links to the Twitter responses in Stephen Totilo's article.

https://twitter.com/aarongreenberg/status/348125219019436033

https://twitter.com/notwen/status/348092374842474497

Sorry, but this is after the feature removal. If it was indeed "you can share all your games with 10 people without restriction" they would have made it VERY clear, explained the feature to prevent any speculation and called it "Friends Sharing", there is a small print somewhere in their Family Sharing they didn't want us to know about. It was purposefully vague, as everything they announced, because it was all step backs and customer rights infringement. So stop talking about it as if we lost a feature that might have been better than lending, renting, re-selling. We don't know what it was, we shouldn't be talking about it. Whatever they say now has no credibility as there is no accountability, there was when the feature existed, now it's just noise and should be discarded as such.

Edit: Microsoft didn't just forget to explain the only feature that might have sold their DRM policy to the public.

I wasn't championing it to be "better than lending, renting, re-selling" as you put it but as it is the concept is pretty good. I just thought that the Family Sharing feature was very interesting and pretty cool if it were executed minus the other caveats such as the 24 hour check-in. Sure I agree that they probably should have been more clear about this feature from the get-go if there was any other caveats but keep in mind this whole issue about it being a glorified demo never came into picture prior to that Pastebin that was being shared. I'm just stating my opinion on it and you shouldn't be telling me what I should and shouldn't be talking about. If you still think that it is a glorified demo since as you put it we can't account for it now since MS got rid of the feature even if they already cleared that up that there isn't a time restriction then fine but you don't have to be incredibly abrasive about it.

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mrfluke

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Edited By mrfluke

@chose said:

@gaspower said:

@chose said:

You people need to shut the fuck up with the Family Sharing stuff. You could only share the first 30/45 min to an hour of a game, a glorified demo. Essentially transforming customers into marketing tools.

That has already been debunked by the way, there was no time limit in place in Family Sharing (even Alex linked to it in his article):

http://kotaku.com/rumor-about-xbox-one-family-sharings-downsides-has-fla-534484570

Here's the direct links to the Twitter responses in Stephen Totilo's article.

https://twitter.com/aarongreenberg/status/348125219019436033

https://twitter.com/notwen/status/348092374842474497

Sorry, but this is after the feature removal. If it was indeed "you can share all your games with 10 people without restriction" they would have made it VERY clear, explained the feature to prevent any speculation and called it "Friends Sharing", there is a small print somewhere in their Family Sharing they didn't want us to know about. It was purposefully vague, as everything they announced, because it was all step backs and customer rights infringement. So stop talking about it as if we lost a feature that might have been better than lending, renting, re-selling. We don't know what it was, we shouldn't be talking about it. Whatever they say now has no credibility as there is no accountability, there was when the feature existed, now it's just noise and should be discarded as such.

Edit: Microsoft didn't just forget to explain the only feature that might have sold their DRM policy to the public.

http://www.pcworld.com/article/2042801/microsoft-investing-over-670-million-in-iowa-data-center.html

http://allthingsd.com/20130623/update-microsoft-restructuring-nears-as-execs-top-fret-over-their-fate/

(you dont just pump that amount of money to help bolster xbox live without the expectation of making that money back, and you dont also have people saying that steve balmer (the guy that is at the top of the food chain at microsoft now that gates is not there) is looking to shift microsoft into a devices and services company)

reading those links over again, its EXTREMELY likely this family plan would have been locked behind xbox gold.

which would give microsoft ALL to gain as their subscriber numbers will go up, but if that family plan was as great as the original claims, then that just leaves a dangerous uncertainty for publishers, as if the average consumers wise up, it would be very very exploited as then people would just buddy up in groups of 10 and have the 1 person buy the game for the 10 to play, vs having used games which gives users currency to put into buying the game NEW.

to the very least though, having a loose sharing plan like the original claims would definitely eat into new game sales.

in short, there's no damm way that family plan was as easy and as glorious without a catch. i dont think microsoft is sooooo stupid as people claim (they are stupid, not stupid stupid though) they would have been touting that plan more if it was as glorious and as pro consumer

and i would not be surprised if this set of news was the one that wasnt made clear to publishers (hence how you have them coming out and saying they are hearing about this news like us) im sure they were asking microsoft to do something about used games, but i doubt they arranged with them to have their multi million dollar games be shared up to 10 people just like that.

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porjos

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Whether a fanboy or a smart consumer, whether pro-Sony or Pro-MS...I hope everyone understood:

"And isn't that how it ought to be, anyway? The consumers dictating the fate of the used games market, instead of the game companies dictating it to us?"

Love it, excellent article Alex.

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Edited By Humanity

@rvone said:

@humanity said:

@rvone: I don't get Sky One in the US either. Netflix is a good example of moving into a new phase of renting and watching movies. People are saying "well we can't be THAT lazy to be bothered about putting a disc in" but we are. It's not laziness exactly either, rather being able to do something more efficiently. A lot of people, in the continental United States, would rather stream a movie from Netflix than get up and go to the rental place. They rather put a movie on their queue and get it in the mail. I imagine it's sort of like manual transmissions. Automatics are very slowly starting to get more popular in Europe, not a huge increase but you definitely are seeing more of them today than a couple of years ago.

I'm not wholly disagreeing with your sentiment, but there is a difference between the examples you mention and Netflix. Yes, you don't get Sky One, but you have alternatives that offer roughly the same service. As for automatics, they aren't popular here but they've been available over here for as long as automatics have existed. So, as a European, I could buy an automatic if I wanted to. That's categorically not the case with Netflix.

More to the point, Netflix requires an online connection to stream or download content and that's totally fine because it makes sense. The Xbox will require an online connection to stream or download stuff and to play games online. That's also fine because it makes sense. What I don't understand is why I would have to be connected to play single-player games. It absolutely makes no sense to me.

The main reason you would need to be connected to the internet in the original XBO scheme even for single player games was so that after you have installed your game fully onto the drive and no longer required the disc you wouldn't unplug your console and lend that disc to 10 of your friends who would in turn all do the same thing. That online check-in was there in lieu of CD-KEYs. It was basically Microsofts solution to a Steam-like library system in a console world.

But all that is pointless to discuss at any length now since they're no longer going that route. The bottomline for me was that although some of their decisions were a bit misguided and not 100% consumer friendly, I felt that Microsoft actually had a vision for the future. I didn't get that same feeling from Sony - it felt more like a regression in that they said "ok here is the PS4, it's a box that plays games x10 better than the previous one, nothing changed, enjoy!" That is not to say that the PS4 does not look like an attractive console and at a $100 less it's certainly a tempting proposition. I just don't think it evolves anything about the way we experience console games apart from giving us more polygons to look at.

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chose

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@gaspower said:

@chose said:

@gaspower said:

@chose said:

You people need to shut the fuck up with the Family Sharing stuff. You could only share the first 30/45 min to an hour of a game, a glorified demo. Essentially transforming customers into marketing tools.

That has already been debunked by the way, there was no time limit in place in Family Sharing (even Alex linked to it in his article):

http://kotaku.com/rumor-about-xbox-one-family-sharings-downsides-has-fla-534484570

Here's the direct links to the Twitter responses in Stephen Totilo's article.

https://twitter.com/aarongreenberg/status/348125219019436033

https://twitter.com/notwen/status/348092374842474497

Sorry, but this is after the feature removal. If it was indeed "you can share all your games with 10 people without restriction" they would have made it VERY clear, explained the feature to prevent any speculation and called it "Friends Sharing", there is a small print somewhere in their Family Sharing they didn't want us to know about. It was purposefully vague, as everything they announced, because it was all step backs and customer rights infringement. So stop talking about it as if we lost a feature that might have been better than lending, renting, re-selling. We don't know what it was, we shouldn't be talking about it. Whatever they say now has no credibility as there is no accountability, there was when the feature existed, now it's just noise and should be discarded as such.

Edit: Microsoft didn't just forget to explain the only feature that might have sold their DRM policy to the public.

I wasn't championing it to be "better than lending, renting, re-selling" as you put it but as it is the concept is pretty good. I just thought that the Family Sharing feature was very interesting and pretty cool if it were executed minus the other caveats such as the 24 hour check-in. Sure I agree that they probably should have been more clear about this feature from the get-go if there was any other caveats but keep in mind this whole issue about it being a glorified demo never came into picture prior to that Pastebin that was being shared. I'm just stating my opinion on it and you shouldn't be telling me what I should and shouldn't be talking about. If you still think that it is a glorified demo since as you put it we can't account for it now since MS got rid of the feature even if they already cleared that up that there isn't a time restriction then fine but you don't have to be incredibly abrasive about it.

Sure, I could have been more diplomat, but it infuriates me to see people buy into corporation's manipulation, because that is all they want to have people think "we lost a great feature, because we acted out of emotion", so the next time they pull out some bs like that we, and the press, are more hesitant to judge and decide to "wait until we try it for ourselves" and let them have their way. All they want is for us to think we made a mistake, they want us to blame ourselves, the same way a salesman manipulates you to think you want to buy something rather than being sold something. Sorry but I can't help myself when the people around me are being taken for fools, and I'm sorry for calling you a fool, but at least I'm on your side and trying to help you, they on the other hand just want to exploit you.

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Xaviersx

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They saw Windows 8 and they didn't want to pull a PS3 'the future of consoles ... blah blah doesn't begin to we say so" thing that put Sony into an early slump in the last gen. The damage is already done, and high, in circles like the military and the early adopter, . . over the long haul, as a multifunction device ( I have one of those, it's called a PC . . Sony even sells those w / Windows) . . but over the long haul, are these devices at their prime or behind it. We have to wait and see.

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@humanity said:

@rvone said:

@humanity said:

@rvone: I don't get Sky One in the US either. Netflix is a good example of moving into a new phase of renting and watching movies. People are saying "well we can't be THAT lazy to be bothered about putting a disc in" but we are. It's not laziness exactly either, rather being able to do something more efficiently. A lot of people, in the continental United States, would rather stream a movie from Netflix than get up and go to the rental place. They rather put a movie on their queue and get it in the mail. I imagine it's sort of like manual transmissions. Automatics are very slowly starting to get more popular in Europe, not a huge increase but you definitely are seeing more of them today than a couple of years ago.

I'm not wholly disagreeing with your sentiment, but there is a difference between the examples you mention and Netflix. Yes, you don't get Sky One, but you have alternatives that offer roughly the same service. As for automatics, they aren't popular here but they've been available over here for as long as automatics have existed. So, as a European, I could buy an automatic if I wanted to. That's categorically not the case with Netflix.

More to the point, Netflix requires an online connection to stream or download content and that's totally fine because it makes sense. The Xbox will require an online connection to stream or download stuff and to play games online. That's also fine because it makes sense. What I don't understand is why I would have to be connected to play single-player games. It absolutely makes no sense to me.

The main reason you would need to be connected to the internet in the original XBO scheme even for single player games was so that after you have installed your game fully onto the drive and no longer required the disc you wouldn't unplug your console and lend that disc to 10 of your friends who would in turn all do the same thing. That online check-in was there in lieu of CD-KEYs. It was basically Microsofts solution to a Steam-like library system in a console world.

But all that is pointless to discuss at any length now since they're no longer going that route. The bottomline for me was that although some of their decisions were a bit misguided and not 100% consumer friendly, I felt that Microsoft actually had a vision for the future. I didn't get that same feeling from Sony - it felt more like a regression in that they said "ok here is the PS4, it's a box that plays games x10 better than the previous one, nothing changed, enjoy!" That is not to say that the PS4 does not look like an attractive console and at a $100 less it's certainly a tempting proposition. I just don't think it evolves anything about the way we experience console games apart from giving us more polygons to look at.

thats a gross generalization and i dont get that argument either (not specifically targeting you this time, ive heard this from a few other people as well). people seem to forgot that the 2 companies had events that talked about their other features and specifically left it to be all about games at E3

(also funny that people have forgotten that sony has cloud tech as well, and that they have been more forward with what their goals/ambitions are that isn't just backwards compatibility vs what microsoft has been treating cloud like a mystical entity, when whats coming out of what their cloud is from developers is that its more for dedicated servers and more offloading what the cpu would be normally be using it for)

http://www.giantbomb.com/videos/meet-the-future-of-playstation-with-us/2300-7066/

http://www.giantbomb.com/videos/xbox-one-reveal/2300-7397/

the utilities that people have now to experience games are being left alone cause there is enough of a crowd that depends of said utilities like rentals and used games, that doesn't mean the feature sets of the machines are not being evolved. and that doesn't mean the ambitions of the persistent online world games are gone, especially when those will require the online connection in the first place so they will be using cloud tech one way or another.

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deactivated-6050ef4074a17

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I am so, so over listening to people talk about the "digital future" as if it is this unquestioned leap forward that we will all be forced into because the benefits of it are inarguable. For all the people that go on and on about how Microsoft's problem was "messaging," here's the reason they weren't explaining the benefits of the Xbox One in a better way: There weren't any.

Straight up. It's the same reason we got a bunch of bullshit talk about "five billion transistors!" when they went into spec talk in the initial reveal, because they know what they have isn't good enough, and getting into the nitty gritty makes them look bad because the reality is that it was a scheme to steal control of the experience away from the average consumer and try to suck up as much money as possible. Microsoft wants to be a monopoly and can't seem to function when they aren't one. They weren't doing any of this bullshit for our benefit and I cannot believe we're still having this discussion about "messaging." The problem is they were selling, and in many cases still are selling, and inherently flawed product. End of.

It's also really only put-off what may still yet be an inevitable all-digital future, as the New York Times notedthis weekend. Many seem to think that physical media isn't really long for this world.

Many think it, and yet there is literally no reason to unless you're taking the extreme long view. Physical products will be around as long as there is a market for physical products. The iTunes store launched over a decade ago, and getting music online was a well established practice long before even then. But they're still selling physical CDs. By the hundreds of millions. Every year. Not "music activation discs" that you install to your computer and download data from Le Cloud. Simple, straightforward products that serve the market that doesn't want to, or can't, buy music digitally, and so long as there are physical products, there's no justification to apply a bunch of activation code crap to it either. It makes absolutely no business sense to go only-digital at this point in time, and it won't make any sense for the foreseeable future. You don't have to be some sort of seer to figure this out, either.

This isn't an argument over having digital distribution (absolutely nothing says these two markets can't co-exist), and it's not an argument over whether or not we should use the fucking internet. This has been a fight to take away existing ownership ability and install a new layer of business bullshit on top of an existing market that has survived around forty years without anything like it. We should stop being all CNN about this shit and lay out what's been going on here for what it really is. It's about used games. It's about obsessively controlling anything that even remotely approaches the corporate definition of "piracy." Certain people who perpetually feel the need to feel above others by using terms like "entitlement" or "whiners" are Microsoft's useful idiots, fooled into thinking that this is about having digital distribution for all of their games, something that by and large already exists.

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deactivated-6050ef4074a17

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@nicked said:

To some degree, I don't think Sony's digital services get enough credit. PS+ gets you deep discounts and free games for 50 bucks. It's a really amazing deal that encourages digital purchases and I feel like nobody is talking about it.

Sony all around is getting no credit for the great shit they've been trying to do lately, as opposed to all this vague magic-talk bullshit Microsoft has been hocus-pocusing since the Kinect launched. It's been maddening as just an average dude to follow the media narrative of the last six months, because it's been a bunch of hysterical and outrageous Microsoft mistakes and a ghastly increase in corporate control over the video game experience, and while consumers have been off trying to get informed and raging at the correct people (like we're constantly told we need to start doing), the media narrative has been "SONY'S PROBABLY UP TO SOMETHING TOO, DON'T BELIEVE THEIR LIES" regardless of whatever actually keeps happening.

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@marokai said:

I am so, so over listening to people talk about the "digital future" as if it is this unquestioned leap forward that we will all be forced into because the benefits of it are inarguable. For all the people that go on and on about how Microsoft's problem was "messaging," here's the reason they weren't explaining the benefits of the Xbox One in a better way: There weren't any.

Straight up. It's the same reason we got a bunch of bullshit talk about "five billion transistors!" when they went into spec talk in the initial reveal, because they know what they have isn't good enough, and getting into the nitty gritty makes them look bad because the reality is that it was a scheme to steal control of the experience away from the average consumer and try to suck up as much money as possible. Microsoft wants to be a monopoly and can't seem to function when they aren't one. They weren't doing any of this bullshit for our benefit and I cannot believe we're still having this discussion about "messaging." The problem is they were selling, and in many cases still are selling, and inherently flawed product. End of.

It's also really only put-off what may still yet be an inevitable all-digital future, as the New York Times notedthis weekend. Many seem to think that physical media isn't really long for this world.

Many think it, and yet there is literally no reason to unless you're taking the extreme long view. Physical products will be around as long as there is a market for physical products. The iTunes store launched over a decade ago, and getting music online was a well established practice long before even then. But they're still selling physical CDs. By the hundreds of millions. Every year. Not "music activation discs" that you install to your computer and download data from Le Cloud. Simple, straightforward products that serve the market that doesn't want to, or can't, buy music digitally, and so long as there are physical products, there's no justification to apply a bunch of activation code crap to it either. It makes absolutely no business sense to go only-digital at this point in time, and it won't make any sense for the foreseeable future. You don't have to be some sort of seer to figure this out, either.

This isn't an argument over having digital distribution (absolutely nothing says these two markets can't co-exist), and it's not an argument over whether or not we should use the fucking internet. This has been a fight to take away existing ownership ability and install a new layer of business bullshit on top of an existing market that has survived around forty years without anything like it. We should stop being all CNN about this shit and lay out what's been going on here for what it really is. It's about used games. It's about obsessively controlling anything that even remotely approaches the corporate definition of "piracy." Certain people who perpetually feel the need to feel above others by using terms like "entitlement" or "whiners" are Microsoft's useful idiots, fooled into thinking that this is about having digital distribution for all of their games, something that by and large already exists.

especially when, day 1 digital is still happening, persistent online games are happening regardless (look at destiny, its still coming out on current gen systems) , cloud tech integration is still happening for the games that will use it, and the sharing plan is ultimately on hold. and the feature sets of the consoles are being evolved regardless, so its not just the "xbox 360 2.0" "ps3 that plays games will better fidelity" really fucking ridiculous that that is even a argument point..

i firmly believe both markets can co exist (whether one is dominant over the other, we'ill see) but the people basically saying FUCK YOU to a sizeable audience that uses rentals and used games needs to fuck off and realize people are not always online. i dont deny 5 years down the line, internet would not be an issue,

but this present day all those restrictions if they were still in place, would making gaming more exclusive than inclusive, no matter how much % so.

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Pop

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I really like that line with consumers dictating the fate of used games, I would say that can be used for everything, consumers should have the choice.

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@mrfluke: I don't view the "cloud" on either system to be a huge game changer until I see it properly utilized in some jaw dropping ways. To ME specifically, the digital game library that Microsoft was trying to push onto consumers felt like one possible future for console gaming. The way the console starts to integrate with my living room instead of just being another disjointed part of it. Microsoft for better and worse was trying to introduce you to a whole new way of ingesting game content. The PS4 is an amazing piece of technology that largely functions like it's predecessor.

Of course I haven't experienced either console first hand and in the coming months between now and November either company can still come out with shocking new revelations about their systems so it's a bit early to write anyone off. These are my initial impressions and I'm sure they will change 10 times over by the time I actually get to hold a PS4 or XBO controller in my hands.

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@humanity said:

@rvone said:

@humanity said:

@rvone: I don't get Sky One in the US either. Netflix is a good example of moving into a new phase of renting and watching movies. People are saying "well we can't be THAT lazy to be bothered about putting a disc in" but we are. It's not laziness exactly either, rather being able to do something more efficiently. A lot of people, in the continental United States, would rather stream a movie from Netflix than get up and go to the rental place. They rather put a movie on their queue and get it in the mail. I imagine it's sort of like manual transmissions. Automatics are very slowly starting to get more popular in Europe, not a huge increase but you definitely are seeing more of them today than a couple of years ago.

I'm not wholly disagreeing with your sentiment, but there is a difference between the examples you mention and Netflix. Yes, you don't get Sky One, but you have alternatives that offer roughly the same service. As for automatics, they aren't popular here but they've been available over here for as long as automatics have existed. So, as a European, I could buy an automatic if I wanted to. That's categorically not the case with Netflix.

More to the point, Netflix requires an online connection to stream or download content and that's totally fine because it makes sense. The Xbox will require an online connection to stream or download stuff and to play games online. That's also fine because it makes sense. What I don't understand is why I would have to be connected to play single-player games. It absolutely makes no sense to me.

But all that is pointless to discuss at any length now since they're no longer going that route. The bottomline for me was that although some of their decisions were a bit misguided and not 100% consumer friendly, I felt that Microsoft actually had a vision for the future. I didn't get that same feeling from Sony - it felt more like a regression in that they said "ok here is the PS4, it's a box that plays games x10 better than the previous one, nothing changed, enjoy!" That is not to say that the PS4 does not look like an attractive console and at a $100 less it's certainly a tempting proposition. I just don't think it evolves anything about the way we experience console games apart from giving us more polygons to look at.

And I agree.

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@marokai: We're in the same camp. I can't listen to corporate PR crap without gagging. Sony seems to be ditching that bullshit (as much as a huge corporation can) and actually answering questions. They're not perfect, but the fact that they went the morally correct route speaks volumes to me. I'm buying the PS4 because I love videogames and not because I'm buying into some "future" that a corporation is selling me. Nothing is as inevitable as people seem to think.

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I think it's fairly clear that despite their 180, MS simply doesn't get it, and anyone who sees this move as more than superficial is silly, in my opinion. Pretty much the only way MS was getting my money was if they brought games that vastly outshone Sony's, instead they showed up with another Halo (yawn).

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I don't understand why some people have so much faith in Microsoft leading us into the "digital future." I haven't seen that many interesting sales in the 8 years I have been subscribing to Live, the pricing for the games market are a joke (why are 3 year old games still $60?), and they have only just now started rewarding their subscribers with 4-5 year-old free games. I see nothing wrong with both systems gradually expanding on their digital features while still having physical media for people who can't take advantage of those features (and for people who just prefer physical media).

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@chose: Well, I don't think that people should be blaming the negative reaction and blaming them for the loss of the feature but it's also a tad too dismissive to say that MS are trying to make people feel guilty. I have to agree though that I really do dislike it when there are people who are starting to turn on one another. Anyway, it'll be bad though if MS console division will suffer because of this since just having one console manufacturer for third party publishers to be able to rely on is detrimental to the industry since Sony can't be the only one that the major publishers can rely on. If anything, this move on their part just keeps them competitive and seeing them backtrack on policies that they were pretty adamant in explaining just days before isn't a good sign. A move as sudden as this just to scrap all that effort and money in pretty much launching this and explaining their policies means that pre-sale numbers were pretty bleak.

Personally though, I'm not actually going to buy any of the consoles any time close to launch, I just built myself a PC and the games that I really care about are coming out on PC anyway so I'm pretty good for now.

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@monprr said:

I don't understand why some people have so much faith in Microsoft leading us into the "digital future." I haven't seen that many interesting sales in the 8 years I have been subscribing to Live, the pricing for the games market are a joke (why are 3 year old games still $60?), and they have only just now started rewarding their subscribers with 4-5 year-old free games. I see nothing wrong with both systems gradually expanding on their digital features while still having physical media for people who can't take advantage of those features (and for people who just prefer physical media).

Which 3 year old games are $60?

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sdharrison

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@marokai Agreed totally. Reading through these comments had me dangerously close to shutting my laptop and needing to find a quiet, peaceful space to recover.

I would add my support to the "why can't we have both these things" camp. For anybody that isn't a complete fool, it isn't difficult to decode what Microsofts 24 hour check in was. Or rather, wasn't. It obviously wasn't a "feature" to "harness the power of the cloud". That would have been a constant connected state. Which in a different world, is actually less insane than the 24 hour check. Fine, make your system legitimately always on and let the chips fall where they may. At least then you can make an honest case. All of the nonsense corporate mouth diarrhea boiled down to Microsoft wanting more control, and that's it. This was a vision of the future, all right - a future where Microsoft controls your content, and makes a boatload of money and can tell everyone in the industry how high to jump.

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@mrfluke said:

@fminus said:

Why do people link graphs to broadband access in the US as if this is the only planned market for that thing, by that standard let's start linking statistics of how many countries outside of the US are able to take advantage of all the TV related stuff the Xbox One should bring to your homes.

A guess, maybe Canada and some in South America, but the whole or Europe, Asia, Africa and Oceania have no use of those features yet this is like 80% what is new regarding features in this console, yet the console still remains priced the same or even higher in those mentioned regions.

Let's not forget that different countries also have different broadcasting standards, I don't see a coaxial jack at the back of the Xbox One, and that's what my country requires for digital television + a decoder card and I don't see a slot for that said card on the Xbox One either.

My Xbox 360 serves me only to play games because everything else you can experience over in the USA just doesn't work here.

Just in spite however, most of Europe is on broadband from the poorest countries to the richest. In all honesty, I wouldn't mind the digital game distribution ala Steam, I'm used to that, I don't lend/borrow games and the used market doesn't exist at all here, the 24h online was dumb but that's the only gripe I had, everything else is basically Steam and I Love steam.

Different people, different views, the price is still the dumbest thing tho.

im guessing your indirectly talking to me in your 1st paragraph, i only linked this (reposting it again for the idiots that dont understand)

http://www.broadbandmap.gov/technology

to prove a point that there is a gross generalization in the US that everyone is online and has good internet. when in fact stats show that is NOT the case.

did not mean to exclude other countries, im sure there are similar statistics for other countries as well that show that there is a sizeable set that arent always online or that this box just wont work for them or that they have crappy internet, but its harder to prove that argument to the idiots without statistics and facts. (not all the pro digital are idiots though, there are some that do get it)

It wasn't necessary related to you, but there's a lot of talk about broadband and people not having it. As said in my post the 24 hour activation is stupid and should never be realized and thanks god it isn't.

It's just that the US market isn't the only market in question and if we look at what people have or don't have around the world, we might go back to cassette tapes. For example I would think if we just go by the statistics, there is a sizeable portion of people who still don't own a HD TV set in 2013.

All I'm saying is just because you don't have broadband internet access, doesn't mean you don't have internet access at all. I was downloading .mp3 files back in the day on my 28.800 baud modem it was slow as hell for a 3.5MB mp3, but I downloaded about 10GB of them before I got ISDN and ADSL and now 100/20 cable. ISDN is well enough for system upgrades and even downloading small games, no broadband required, sure you'll wait 8hours for a download and, would go faster with better speeds, but you have internet, not broadband, but internet. As for 56kbps modem users (if they still exist), well they really are out of luck here.

I mean don't make the console punish people who don't have or can't get broadband internet, but also don't just look at that portion of people, but people who have broadband access. I guess they gonna do that, I'd much rather download my games as to drive to a shop and buy them, or order them online. I'm that type of guy who buys on impulse, and when it comes to games, if I like what I see, I buy it, but I expect to play it in the next 2-3 hours not, waiting one work day or worse, so that's why I love Steam and hope the Xbox One and PS4 will do the same and as mentioned above, sharing/lending and used games don't exist here at all, so I'm fine with my games being locked to my account - but again different people different views.

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Curufinwe

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Edited By Curufinwe

Anyone who thinks publishers would let 10 people play the same game from one copy sold is a clueless sucker. If Microsoft's family sharing was really going to operate like that there is nothing stopping them instituting it for digital purchases now.

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@humanity: an overly progressive view you have there, no snark/sarcasm, i can respect that.

and ultimately if full on digital is 100% viable for you, then more power to you.

imo ultimately what microsoft was doing to is definitely the for better or worse scenario, the fear of stripping away options that people use though (i for one use gamefly and redbox) and replacing it with a potentially dangerous plan that could be good for consumers but ultimately could screw publishers more leans it more in a for worse scenario, its astounding they didnt think to replicate trade in currency and rentals but in digital form, and they didnt think of the other cases,

imo they were creating the more exclusive box than the inclusive box and in these weird times with the overstated mobile/steam talk and the whole doom and gloom over consoles in general, i think these consoles need to be the catch all device and appeal to ALL types of consumers, which as of right now, based on the 2 pitches, sony seems more poised to be a catch all device (they offer games day 1 digital i believe, and with PS plus you get discounts of digital games and unlimited rentals essentially)

the thing i can say i agree with you with is that yea, there is still 5 months till these things launch, so things can change/altogether and Microsoft could go and match sony on all their features. but its probably-most likely my new cynicism towards Microsoft, but i dont see them matching all the way.

then again, they did revoke all these policies. yep we'ill ultimately see what happens between now and launch. as sony was also very aware of their weakness at E3 and have more exclusives to announce at gamescom.

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monprr

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Which 3 year old games are $60?

I remember looking at Black Ops a while ago and it being $49, but I just checked it and it is actually $29 now. They actually do seem to be improving on their online pricing.

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@fminus: microsoft was making the more exclusive device, and with all the doom and gloom (which is most likely overstated) on consoles, these devices should be positioned to be a catch all inclusive device and appeal to all consumers.

it honestly ticks me off that there are some (i think its a minority though) that would be ok in alienating people in favor of more digital features. look at CD's and look at digital stores like itunes, both have been around so longgggg, and yet physical still controls 50 percent of the market, yes its declining, but it doesnt detract from the fact that there are people that use physical this present day. there is honestly a middle ground in which these 2 ways of purchasing games could co exist that the digital zealots dont seem to understand..

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Edited By Fawkes

There's absolutely no way family sharing was as good as they said. Of course they're going to "debunk" it now, as if they'd come out and confirm it was a worthless demo service. Now they get to play the good guy/victim and say "We were going to do this thing that essentially gave you free copies of every game for all your friends, but you didn't want it."

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Edited By kpaadet

I think its pretty clear that both Sony and MS have the same vision for their future console, they just chose two different approaches, Sony went with the carrot and MS the stick. Its not very hard to manipulate consumers into giving up their rights, if you give them something else instead (e.g. Steam) that is why most people didn't care Sony announced it was going to charge for online play, because PS+ is DRM given to the consumer with the carrot method.

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kindgineer

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This will be the first generation of consoles that I wait for a while after launch to finally make my purchases. Unless something goes completely awry, though, I don't see myself choosing one over the other. I was burned on both the PS3 & Xbox 360 launch, and I do not feel like feeling that again.

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I understand why Microsoft wants to go digital. I also understand some of the benefits to consumers. However, there are some games I still want to own in a physical copy. It's not that I want to trade them in, it's the opposite. I grow deep emotional attachments to some games. I just treasure them. To me these games can reflect periods of my life of sadness, happiness, major events, etc. Some games are a constant reminder of important friendships. My wife and I met and got to know each other playing soulcalibur and God of War. Other friends I've had for decades I got to know over these games. Giving control of those games in a way feels like heresy, a betrayal of the feelings I had while playing them. Some games are nothing more than entertainment, minor distractions to a crazy world. I could care less for those games, and have no problem with them being digital, temporary licenses I can play and enjoy, but can put away and forget about in a few years when servers are shut down. But it's those rare games that bring back great memories (or bad ones), that remind me of who I know and where I've been that I refuse to give up my right to own. So I know that I'm too sentimental and possibly old-fashioned (possibly just pathetic), but instead of assuming I want to pirate, or instead of assuming that I want $7 for a $60 purchase, I hope Microsoft understands why I'm leery of tgeir digital ecosystem. I'm glad they've recognized my desire for choice.

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graf1k

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Edited By graf1k

But if you look at where we are now compared with, say, five years ago, the digital market has expanded by leaps and bounds. In another few years, the used market may begin to dry up all by its lonesome, with no forceful nudging from console makers. All those features Microsoft was talking about could easily be plugged back in, and at a time when the market is actually prepared for this kind of shift. And isn't that how it ought to be, anyway?

This. A thousand times this. Look, people want to equate the former Microsoft policy on DRM, used games, and physical media v. digital downloads to Steam. There is one MASSIVE difference however. Steam was and is still, more or less, not forced on anyone. The retail disc-based market was not intentionally gimped to bring it down to the same level as digital downloads. Instead, Valve increased the value and incentive of buying a game digitally to the point that it was more convenient and a better experience to buy a game digitally on Steam than to buy at a store through things like automatic patching/updates, cloud saves, Steam achievements, Steamworks, a unified library, and most of all being reliable. That, and the sales which made the games a better value. Over time, more and more gamers realized this and bought their games through Steam and other publishers began to put more content out on Steam and became more amiable to sales, until we reached the point we are at today.

The point is, though, you cannot force it like Microsoft was trying to do. That instantly makes people defensive and people are savvy enough that when they hear from a corporation "trust us, this is better for everyone, including you", they don't take that at face value. Not without some hard proof which Microsoft effectively did not give, or to a satisfying degree. About the only thing they offered in return for not being able to resell your games and having to check in every 24 hours or lose access to your library was the "family share" thing, which was admittedly a cool idea, and the ability to acces your library "anywhere". Personally, that latter incentive never held any water with me. I mean, what are the odds that I'd be somewhere without my own console and games, but still had access to someone's Xbox One, and enough time to download one or more 10-20gb games and actually play them? I mean, that is just not a scenario I see ever happening for more than 0.000000000001% of the gaming population, and certainly not on a regular enough basis to really consider it a good value for all the extra concessions Microsoft was asking for in return.

Family sharing, on the other hand, if it functioned without time limits, even with the constraints they placed on it, was a cool idea and one I would have liked to have. But here's the thing. There is no reason I can see that they cannot still do family sharing with digitally bought games. No technical reason, anyway. In fact, it's exactly something like this that could be their Trojan Horse so to speak, to bring about an all-digital future sooner rather than later. Like I said, adding value to a digital download is exactly how Steam got to the point it is today. So, what is family sharing if not a huge value-add to convince someone to buy a game digitally rather than buy a physical copy? All else being equal, it's a solid feature tick in the favor of digital downloads that Microsoft can rightfully say is just not doable for physical copies of games without always online, which people have made clear they do not want. Give people the choice, and eventually more people will opt for the path of least resistance or at least the best value. If you make digital downloads more appealing, through added value and/or a better price, people will gladly CHOOSE digital. You take some of their rights with physical media away though on the promise that it'll lead to cheaper digital games and marginal "features", people will cling to what they have and know works, rather than a promise.

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Roger778

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To be honest, at the time when it was announced, the only thing that really upset me about the X-Box One was that Microsoft designed it with no Backwards Compatibility. I had a bad fit about it, at the time. I'm over it now.

I'm very happy that Microsoft has decided to completely remove their against Used game sales policy, and even their online check-ups every 24 hours. That sounded way too restrictive to me, and it's good that's happening, because it will allow us to play the X-Box One as a true next-gen console, and not just a brand-new Internet system, as it originally sounded to me.

Since I'm an X-Box gamer, I will consider buying it in a couple of years, when I'm ready to upgrade to next-gen. I'm just not ready to give up my X-Box 360, and that's because there's still a lot of games for that system that I want to play.

But yes, this is great news, and very reassuring to gamers who were very apprehensive at first (including me).

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Edited By Kael
@anund said:

This whole discussion is so pointless. I don't see why it has to be an either/or situation? Why does a digital library require a draconian DRM system?

How about, oh I don't know... if you purchase a game digitally it gets added to your digial library of games. You can access this library while you are online. If you want to play offline, just buy a disc and slap it in the system. Problem fixed, no? Everyone is happy. The people who don't mind playing online always can do so and get the benefits of an always present digital library and the people who want to be able to play offline can do so with discs.

Hey! Someone who gets that the features they nixed and the DRM weren't related! There are too few of us who understand that. It's weird that people often don't understand that there's no reason not to have digital game libraries attached to our gamertags still, because we do already on our 360s. The plan you described is almost exactly the way it works now, but our 360s don't need to be connected for us to use them or to play our digital game libraries. "What?" people ask. "How is that possible?" It's been that way the whole time; how could anyone have missed it?

I often wonder what the point of the connection requirement was in the first place. It couldn't have been to prevent piracy, because console modders would of course have cracked the required check-in while they were cracking all the rest of the authentication. Would it have slowed them down? Maybe for a day or two, I guess. Would that have been worth anything?

Anyway, before the 180, the only way you would have been able to buy a game was digitally; it didn't matter whether you got it on a disk or downloaded it, the same rules applied. Now, we can STILL get our games digitally if we want to. Nothing about building, accessing, or even SHARING a digital library of games has changed in any way except that we can't grab game licenses off of discs. But it doesn't matter how you get them; once you get them, it's all the same to Microsoft. Suddenly, we're supposed to see them taking away the Family Sharing feature as some sort of necessity to accommodate the change. It's not. The digital library is still going to be there just as it was before. If there was nothing preventing them from letting us share our games with friends before, there is nothing preventing them from doing it now.

Personally, I think it must be that they came to their senses and realized how many sales they were going to miss out on when everyone started sharing their games with their friends who no longer needed to buy their own copy. It was really too good to be true. Rumors swirled that the sharing feature was going to be limited in some way; that family members would only be able to play it for an hour a day, or in a "demo mode" or something. Now that they have already said they're not going through with it, Microsoft is free to shoot down all those rumors and sort of hype people up for the feature again, telling everyone how great it was going to be. "If only we weren't bullied into making a couple of unrelated changes to the system, we could've given you this wonderful gift," is what they're basically saying now. It's BS.

Microsoft wants an all-digital future, and they want it right now. That's obvious. They just knew that the PSP Go didn't really work out so well, so they tried a different tactic to force everyone into buying digitally: one that failed even harder than the PSP Go did. How about a third tactic? Instead of forcing people, give them incentives. Have frequent sales, and let people share their digital libraries with family members like you said you would. Suddenly, I have very little to no reason to buy games on discs anymore. The tradeoff is that I can't sell them on eBay when I'm done with them, but if it was a good price and I get to let my friends play, too, it's still a no-brainer for me. Suddenly, the all-digital future is here, and it's a good thing, not a bad thing.

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emjaylawthertin

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I suspect that Microsoft's primary screw-up was in their first-nonexistent, then horribly confused, later totally insulting messaging on a host of digital rights issues. I seem to remember the initial pre-E3 press conference being totally SILENT about the benefits of their "connected" philosophy. Better messaging about the benefits of digital, ex. sharing games with 10 family members, etc., would have probably helped.

Let us not forget that Sony has been the bad guy to consumers on several occasions, especially in the not-too-recent past. Remember when Patrick broke the story about Sony's TOS changing, requiring you to MAIL IN your request to "opt out" of binding arbitration, i.e. the right to sue collectively if Sony screwed you?

In the past year, I've moved away from consoles (I had all three, now just 360 & PS3 - sorry Nintendo) and towards Steam for the personal value-proposition. My PC was good enough that, with $400 of parts and some work, I could play the same games, have them look better, and have them cost less to boot. Microsoft's public messaging left NO faith that their plans for a digital future would ever match that value proposition for me. No thanks.

Finally, the lingering issue of the Kinect being mandatory and always connected is still a stumbling block. I'd sacrifice my gamerscore and Live ID (made easier thanks to playing PC stuff) for the $100 extra in my pocket and the reduction of my paranoia. NOBODY has yet convinced me that clever dirtbags wouldn't find a way to circumvent Xbox software. Nate Anderson's 5/10/13 article on Ars Technica on Remote Administration Tool has me convinced that, if your webcam is connected to a device that can get to the Internet and can draw power, a person with enough commitment WILL get through.

But, as I have posted elsewhere, I will be intrigued to see where this ends up. It will probably be when my video card and PC choke on Watch Dogs. We'll see.

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LegendaryChopChop

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I didn't mind the no used game stuff, but the 24-hour check in was absolutely terrible and had no real point at all. Why not make it weekly? Monthly?

Truly terrible, it's completely feasible that people's internet would be out for a day, maybe a week. Past that? Probably not all that likely or realistic. If it was a monthly check-in, I doubt they would have taken as much heat for it. That's how you start this "always on" future, in increments like that.

Either way, I am still getting an Xbox One over a PS4, and while I liked the digital sharing stuff, I can't imagine it would have worked as romantically as they are making it out to be now that it's taken out.

The world wasn't ready for this because it was a dumb way to do it. Microsoft needs a more pro-consumer push before they start arbitrarily requiring concepts in their ecosystem.

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Aarencobb

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Hey Alex,

Great write-up. I think we will get to an all-digital marketplace in time, and Microsoft would have been much better off by waiting for that to occur naturally. They could have come out like Sony did, establish a strong user base, and over time implement everything they tried to force into existence. Seems silly that they handled it the way they did.

In the meantime, I've already sold my preordered a PS4, sold my 360, and bought a PS3.

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Mathematics

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It was certainly a smart move by MS to ditch the DRM junk, but until they ditch the stupid Kinect 2.0 that is pumping the cost up an extra hundred on the One (and nobody really wants). I will be picking up a PS4 first regardless....

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DedBeet

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Edited By DedBeet

Personally, I'm surprised anyone was surprised that Microsoft was willing to do this. Bottom line, they don't want Sony to win, period, and they have much less to lose than Sony. Also, those who are petulantly crying that, because of our selfishness, we're forcing Microsoft to abandon a digital utopia can just relax; Microsoft isn't throwing anything away and will implement when we've all calmed down and are ready for it. Alex gets it:

"Even if Microsoft is removing its DRM restrictions on the Xbox One, there's no reason to believe they couldn't just implement that stuff again whenever it feels the market dictates."

Why do we love Steam and iTunes (ok, you may not love iTunes but it played a huge part in shaping how digital media is offered today)? They offered us an easy way for us to purchase our digital content without blatantly telling us how draconian they're policies really are. We had to find out for ourselves and, when we did, we decide we could live with them anyway. Microsoft just needs to be patient.

And why was Sony not openly pursuing this path as well (behind closed doors, I can assure it's being pursued very thoroughly)? Because Sony had already taken an extremely brutal beating in the music wars in the early days of iTunes. Search for "cd rootkit" on google and see if Sony's name doesn't show up near the top of the list. They've learned the hard way to be more...subtle in how they try and protect digital copyrights.

Oh, and if I could afford it, I'd pay Cliffy B. a lot of money to shut the hell up.

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pixelatedsoul

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Why should the customers have to pay for these enormous, overblown game budgets? If a game sells 3 million units and is still unprofitable, perhaps you need to change how you make your game, not punish the user by taking away their rights as a consumer.

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Saga

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MS did the right thing. I rewarded them by canceling my PS4 pre-order and pre-ordering the Xbox One. I can't pass up Dead Rising 3, TitanFall, Fantasia, and Project Spark.

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franizarduy

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i can understand americans taking microsoft side in this regard,(because of microsoft being an american company) but if you put some thought to it, how serious is a company that establishes policies first and then changes it all of the sudden? i mean, and doing so only because of the preorder numbers that showed tendencies? .......microsoft droped the ball at e3 but they never got it back. at least in foreign countrys, im from argentina by the way, too little too late.

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golguin

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There is no doubt in my mind that is was poor pre orders that caused Microsoft to reverse its anti consumer policies with the Xbox One. None of the complaints were real until people spoke with their wallets. It's the only type of language that big corporations understand.

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spraynardtatum

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@franizarduy:

It was too little too late for me as an American. I completely see how what they announced was much worse for people in other countries.

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FMinus

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@mrfluke said:

@fminus: microsoft was making the more exclusive device, and with all the doom and gloom (which is most likely overstated) on consoles, these devices should be positioned to be a catch all inclusive device and appeal to all consumers.

it honestly ticks me off that there are some (i think its a minority though) that would be ok in alienating people in favor of more digital features. look at CD's and look at digital stores like itunes, both have been around so longgggg, and yet physical still controls 50 percent of the market, yes its declining, but it doesnt detract from the fact that there are people that use physical this present day. there is honestly a middle ground in which these 2 ways of purchasing games could co exist that the digital zealots dont seem to understand..

I completely agree with you there.

However consoles are a tad more different compared to music distribution. Where's I can still get new LP players for my 7" which range from crap quality to superb quality (also in price), if either Sony, Microsoft or Nintendo decide to go completely digital, there wont be no disc games anymore for that console, unlike music which will still be stamped on 7", LP, cassette tapes & CDs 20 years from now, because everyone can make those players - only Microsoft, Sony or Nintendo can make their propriety consoles.

It's just a question when you make the switch to fully digital. probably never, because you want to reach maximum audience with your console. However they should all heavily invest into digital distribution, because more and more people favor it over physical copies.

As you put it. We can have both and have fun.

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Enigma_2099

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Edited By Enigma_2099

@spiiken said:

I don't get why people were so furious with the Xbox One's "DRM" to begin with. Could it be that it's mostly based on a misunderstanding of their policies?

I mean, getting to share a game with up to ten people, regardless of where they live, doesn't sound that restrictive to me. ((As long as those 10 people own XBoxOnes))

Their used game policy, which allows for used games but in a way which can contribute to the consumer AND the developer sounds like a pretty awesome solution to the whole used games issue.((As opposed to, you know... pricing new games to compete with used games. ))

Oh and why does it take people so long to realize that the Kinect can actually be deactivated (on an OS level). It's written on Microsoft's bloody website.((And they couldn't be bothered to tell them that in the first place because...?))

I can, however, get why people don't like the whole 24-hour verification system. I don't think that it's a counter-piracy measure, it's more like Microsoft wanting to make sure that their entire user base is connected before they start working with server offloading to maximize the consoles performance and letting developers use their "cloud" to enhance their games.

These futuristic solutions require broadband.

It feels like the Xbox One did a lot av very interesting things that could have greatly benefited the gaming industry, but people never gave it a chance.((Yes they did... then Microsoft did all that and pissed them off.))

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Voysa_Reezun

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I disagree with people that think physical media will ever go away. People like to own things, and unless there is a change in the laws about who owns physical media, eventually, that whole issue will hit the fan. But that's down the road. There are lots of people that don't live in cities in first-world countries and that will not have the broadband access needed to reliably download games or stay "always on" and that will not do so for a long time (if ever).

As for Microsoft, they burned up all their goodwill with me. I had an Xbox and a 360, both about a year after launch, and I was planning on an XBOne until I heard what they want to stick me with (useless Kinect technology being something that is still around and that Microsoft needs to scrap). At this point, I really don't trust Microsoft very much. I'll see what Sony can do next gen, and if they disappoint me, I'll just stick to a PC/Nintendo combo, as on PC at least I can get digital games for ten bucks or under if I wait for sales (and GOG gives 'em to me DRM-free), and Nintendo understands that there are some aspects of traditional console gaming worth keeping around.