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The Guns of Navarro: THQ's Dark Night of the Soul

After 23 years and dozens upon dozens of games, Alex says goodbye to one of the industry's most intriguing publishers, and takes a long, hard look at how its former properties may prosper down the road.

I was very wrong about THQ. Terribly wrong. No matter how many warning signs were there, no matter how much financial turmoil and public humiliation the company went through, I still believed that someone, somehow, would save them before they went under. I never believed that about Midway, Acclaim, or any of the other publishers that have found themselves suddenly, tragically defunct over the last decade or two, and I don't necessarily have the clearest understanding of why I felt differently about THQ. The closest I can figure is that my appreciation for THQ often stemmed from the company's willingness to take weird, sometimes baffling, often interesting risks. Yes, it was one of those risks, the ill-fated uDraw tablet, that ultimately proved to be THQ's fatal, self-inflicted bullet. But over the 23 years of THQ's existence, the publisher amassed a catalog of games and franchises that rivals--at least in quality, if not financial success--those of the biggest publishers in the industry. I honestly believed it deserved better than the unceremonious divvying of its assets that ultimately came to fruition this past week. Alas, better was not destined to be.

THQ's earliest logo, as found in The Ren & Stimpy Show: Veediots!
THQ's earliest logo, as found in The Ren & Stimpy Show: Veediots!

Instead, THQ is going through a slow, painful dissolution process. After amassing a bit more than $70 million in cash from the sale of its currently active franchises, all that's left of THQ is a series of empty desks, unplugged telephones, and a few leftover workers necessary to help scatter the company's ashes into the wind. Jason Rubin, whose air of confidence when taking over as company president during the peak of the company's uncertain days helped proliferate the notion that the publisher could and would be saved, has found himself in the unenviable position of trying to explain to everyone what happened, and why it didn't work.

To hear him tell it in this brief but informative interview on Game Informer, it sounds like THQ had truly believed they'd saved themselves when Clearlake, a venture capital firm with designs on the company, had agreed to purchase it in whole for a seemingly unremarkable sum of $60 million. Even as that news broke last December, I remember thinking the number seemed low, even for a company drowning in debt. Turns out, THQ's creditors felt similarly, blocking the deal via a court order and effectively setting in motion the events of this past week, where franchises and developers were sold off to the highest bidder, and THQ, as a publishing entity, became another headstone in the game industry's overstuffed graveyard.

In some respects, maybe it should simply be viewed as impressive that THQ survived this long at all. This is a company that began inauspiciously, arriving in the early '90s as Toy Headquarters, a company created by former LJN co-founder Jack Friedman. The earliest games in THQ's catalog were of the sort that led one to believe this was just another company trying to cash in on the licensed video games craze of the 16-bit era, with scattered titles based on Home Alone, the Power Rangers, and The Ren & Stimpy Show, among others. But then, in the late '90s, professional wrestling came to THQ, and along with it came a prolificacy that, up until its most recent turmoil, never receded.

Licensed games were, for many years, THQ's apparent bread-and-butter. The WCW and eventual WWE licenses proved to be THQ's most enduring legacy there, but THQ also produced tons of movie and TV series licensed games, including several major Disney and Nickelodeon properties. Based on the sheer volume of licensed games THQ produced during this time, you'd be forgiven for thinking all they were out for was a quick, easy buck. But in-between the margins, THQ was quietly putting out numerous interesting, original games, some of which, like Red Faction, Company of Heroes, Destroy All Humans, and Saints Row, went on to become enduring brands for the publisher. Others, like Alter Echo, Sphinx and the Cursed Mummy, and 50 Cent: Blood on the Sand (I refuse to call this a "licensed" game) at least proved interesting one-offs.

You'd be forgiven for forgetting that THQ actually did release real toys at one point, including this delightful Vanilla Ice figure that I will never, ever take out of the packaging.
You'd be forgiven for forgetting that THQ actually did release real toys at one point, including this delightful Vanilla Ice figure that I will never, ever take out of the packaging.

We, of course, all know exactly where THQ went wrong. The company was already suffering badly from diminished sales back in 2009, as the recession took hold and video games on the whole saw a major dip in revenue. Tragically, it seems THQ was poorly positioned to weather that storm. Its kid-friendly games suddenly found themselves ignored as children looked to free games on the web, leaving the publisher with a lot of licenses it couldn't leverage properly. Things just kept getting worse from there. The Red Faction franchise was shelved after poor sales and critical reception for the last entry, Armageddon; the release of Homefront, despite its strong sales, still resulted in stock price dips, due presumably to the lackluster critical response; and then there was uDraw, the inexpensive, but utterly unnecessary tablet device that, despite some reasonable interest on the Wii, never justified the publisher's apparently ludicrous effort to push it out onto all console platforms. If you want to point to a single symbol of THQ's demise, one need only point to the warehouses full of unsold uDraw tablets, which might as well have been buried in the desert alongside barrels of illegal toxic waste and copies of E.T.: The Extra-Terrestrial.

Yet, despite these missteps, one couldn't help but feel for the company in its darkest hour. It helped that in the last couple of years, THQ had doubled down on original IPs, bringing to bear such intriguing names as Darksiders, Metro, and de Blob, while whittling its licenses down to the mostly just the essentials. The last two WWE games, despite still being problematic in their own way, have nonetheless been the best of this console generation, while Obsidian's South Park: The Stick of Truth looked to be the first truly promising game based on the TV series since, well, ever. And then there were the smaller games, like Double Fine's Stacking and Costume Quest, which were certainly among my favorite downloadable games of the last few years. Suddenly, THQ's catalog looked largely admirable, the occasional Kung-Fu Panda game notwithstanding.

Unfortunately, admirable does not always translate into profitable. Some of those original properties--like Tomonobu Itagaki's Devil's Third, and the Guillermo del Toro project inSANE--were suddenly jettisoned to save cash. Even after Rubin took over and began talking his good game about how THQ would turn it all around, it seems likely that there never really was much of a chance to save THQ. Rubin perhaps believes otherwise, but when you look at things like the sheer volume of debt the company had amassed, and the perception that THQ was a company mired in mismanagement, it shouldn't be that surprising that time simply ran out for THQ's salvation. As a result, we are here, now, looking at THQ in the past-tense, instead of the present.

Which brings me to the future for THQ's franchises. For all the games the publisher had in development, it seems that nearly all of them went off to a high bidder. Publishers like Ubisoft, Take-Two Interactive, and Deep Silver swooped in and plucked away whatever appeared most potentially profitable. Let's look at the pieces that were bought, before considering the ones that weren't.

Ubisoft: South Park: The Stick of Truth, and THQ Montreal.

Obsidian's South Park game seemed like the most obvious gimme of the auction. The buzz around it has been mostly stellar, despite THQ offering few opportunities for anyone to actually sit down and play the thing. It helped that show creators Trey Parker and Matt Stone were so openly endorsing the project, offering up their own script for the game, and enthusiastically promoting it at last year's VGAs. Even after the news broke that South Park studios was suing to prevent sale of the game to another publisher, there was little doubt that publishers would still be interested. Now that Ubisoft has the rights, it'll be interesting to see how that legal filing shakes out. Maybe it'll be quietly dropped and the game will come out as expected, or maybe we're in for a fight. Regardless, little evidence would suggest that The Stick of Truth would ever be canceled. The game's too far along to just drop. It's basically just sitting there, waiting to make money.

That people have expressed genuine concern over the fate of a South Park game speaks volumes about just how much better The Stick of Truth looks than every other South Park game.
That people have expressed genuine concern over the fate of a South Park game speaks volumes about just how much better The Stick of Truth looks than every other South Park game.

More intriguing is the status of THQ Montreal, the studio headed up by former Ubisoft employee Patrice Desilets. Desilets famously left his post as Creative Director on the Assassin's Creed series to forge his own creative path at THQ. This, of course, resulted in Ubisoft's quickly-dismissed legal injunction crying "non-compete!" Once that was out of the way, Desilets quietly went to work on his new game, which has the current title of 1666. Another game, Underdog (presumably of no relation to the cartoon series), was also apparently underway at the studio prior to the sale.

Now Ubisoft controls THQ Montreal, and once again, at least for the time being, Desilets. As has been said elsewhere, it's too early to say whether Desilets will remain on with the company now that he's back under his former employer's thumb. One can surmise that Desilets would be reluctant to abandon work on a project he's already spent this much time developing. It'll just come down to how much Desilets thinks of Ubisoft, given the awkward way they parted previously. As someone who has been there, I'll just offer this nugget of advice to our friend Patrice: If Jeff Gerstmann can find a way to function under the banner of CNET (or CBS Interactive, whatever) again, then really, anything's possible.

Koch Media/Deep Silver: Saints Row, Volition Inc., and Metro

Here is the weirdest player in this whole show. Koch Media, whose publishing arm Deep Silver is best regarded for having released Dead Island a couple of years back, suddenly does a $20 million cannonball into the pool, and ends up with some of the most interesting properties that were up for sale. No one would have expected it, but maybe that's for the best.

I don't know what the expected publishers (Activision, EA, and yes, Ubisoft) would have managed to do with Saints Row. EA's image of corporate sterility never seemed like a great fit for Volition's particularly unhinged brand of game design. Even the most "gritty" or "mature" games at EA all have a feeling of cold calculation that appears born out of endless test marketing. Saints Row has never felt like a franchise interested, let alone invested in worrying about what the consumer will think. To that end, perhaps Activision would have been a better fit, though that publisher's apathy toward the open-world action genre--as evidenced by the lackluster push given to Prototype 2, and the strange cancellation of True Crime: Hong Kong (which, as we all know, went on to be one of last year's surprise hits in Sleeping Dogs)--says to me that Activision isn't much interested in this kind of game right now. And Ubisoft? I've no doubt they'd have allowed Volition the kind of freedom their success has been predicated upon thus far, but they obviously had their eyes (and wallets) targeted elsewhere.

I really don't think we need to worry about Volition and Deep Silver seeing eye-to-eye on Saints Row's direction.
I really don't think we need to worry about Volition and Deep Silver seeing eye-to-eye on Saints Row's direction.

So now it's Deep Silver, by way of Koch, calling the shots. Champaign, Illinois' contribution to the game industry is now owned by a German media conglomerate. Should we be worried? Right now, I don't think so. If there's one thing that Deep Silver and its sometimes absurd marketing has taught me, it's that Deep Silver isn't afraid to get weird. In some cases, that's been more a detriment than a boon, but in the case of Saints Row, I don't foresee a company like this paying as much as it did just to go ahead and meddle with what made it successful in the first place. Koch bought Saints Row because it's good at being Saints Row. Turning it into something else would be foolhardy and pointless.

As for Metro, I expect that Koch will release Last Light and decide what to do from there. That game is, similarly to South Park, not that far off from completion. There's no reason to believe it won't release at least close to on-schedule. Where that franchise goes from there is anyone's guess, but if Last Light proves successful, don't be surprised if Deep Silver tries to make a deal with 4A to turn it into one of its tentpole franchises.

Crytek: Homefront

I joked in my official news write-up of the auction that Crytek had bid on Homefront for reasons that were beyond me. Truthfully, I can actually understand why. Crytek already had a studio working on The Next Great Sequel in the Homefront Franchise, and by ponying up the pittance required to purchase the brand, the developer not only doesn't have to drop the work it's already put in on the game, but can negotiate with another publisher for distribution rights pretty much squarely on their own terms. $500,000 is barely the cost of a house nowadays, so of course they'd pick it up. Whether or not anyone will care about Homefront beyond that sequel is anyone's guess, but the immediate risk was so low that this just seemed like a no-brainer.

Sega: Relic, Company of Heroes

There's not much to say here about this purchase other than, "well, it kinda makes sense." Sega has recently acquired the Warhammer license, which it then handed off to Creative Assembly. Now it has Relic, makers of the popular Warhammer 40,000: Dawn of War strategy games. Theoreitcally, all Sega would need to do is snag the 40,000 license and they'd control both Warhammers. That's just smart business, picking up a developer that already has experience with a popular license. You can say whatever you want about Sega's own occasional financial weirdness, but right now they're not in a bad position, nor are they likely to somehow step in and ruin the Company of Heroes franchise. It might not be the publisher's priority, but Company of Heroes 2 will almost assuredly come out as expected. This is probably the least strange of all the purchases, really.

Take-Two: Evolve, WWE License (?)

This is, to me, the most intriguing of all the sales. Granted, a big part of that is that we really don't know very much about Turtle Rock Studios' Evolve, a game that has only been announced in the most vague of terms as a shooter based on CryEngine 3. Interestingly, Turtle Rock put in its own bid of $250,000 to attempt to buy back the IP, but they were outbid by more than $10 million by Take-Two, who obviously sees something in the property. Take-Two is a publisher that reminds me a great deal of THQ, albeit a much more successful version of it. Outside of its sports and Rockstar-brand properties, its catalog of original games often seemed of a similar ilk to that of THQ's. In the case of Evolve, I don't know much about how this will pan out for Turtle Rock, though I imagine that if 2K is willing to go to bat for millions of dollars, then that game's development is probably safe.

THQ has been the only consistent player in wrestling games for the last 16 years. It's tough to imagine anyone else handling the WWE brand.
THQ has been the only consistent player in wrestling games for the last 16 years. It's tough to imagine anyone else handling the WWE brand.

Which leads me to the current x-factor in the WWE license. This license, so long THQ's bread-and-butter, was not part of the auction. Any number of reasons could have contributed to this, though undoubtedly at least some of them pertained to WWE's own role as a creditor for THQ. The publisher reportedly owed the pro-wrestling juggernaut tens of millions in unpaid licensing fees, which would of course complicate any attempts to simply sell off the license. IGN reported earlier this week that 2K had emerged as a potential buyer in a separate deal, though nobody will confirm that thus far. Speculatively speaking, the idea of 2K taking over WWE games doesn't necessarily fill me with dread. This is a company that, for many years, delivered some of the best sports games out there, and at least in the case of its NBA franchise, it still is. Now, wrestling games and actual sports games are different beasts, but if 2K were to take over the license, I have to believe they'd look to those now unemployed shepherds of the franchise at THQ for guidance on how to proceed. And they should. Guys like Cory Ledesma, who have spent more years living and breathing wrestling games than is perhaps healthy, are now free agents, and if there's any justice in this world, they'll be picked up by whoever picks up this license.

Which isn't to say I'd necessarily love for them to just continue on as they have been. While I honestly thought WWE '13 was pretty great, I think the grand Yuke's experiment ought to end. There are great ideas in every Yuke's game that are often awkwardly executed, either because the talent, or the understanding required to make them happen simply wasn't there. Yuke's has never been my favorite wrestling game developer, and I think it's time for a new perspective to rear its head. If 2K were willing to take their time and find the right developer for this franchise, then the sky's practically the limit. If they just buy the license and drag Yuke's back into the fray for the sake of getting a game out this year, well, we'll at least see if they're able to make good on the promise of WWE '13 in the next generation. I, frankly, remain unconvinced.

One Last Thing (Long Way Down)

And then there are the leftovers. Vigil Games, the developers behind the brilliant Darksiders series, are currently without an owner, and as of now, nonexistent. As someone (whose name I unfortunately can't recall right now) mentioned on Twitter, the thing that may have left Vigil out in the cold is the simple fact that they had most recently released a game. Whatever Vigil was up to next was still so early in production that publishers weren't willing to bite. That's one of those cold, hard facts of the video game industry that unquestionably sucks, but nonetheless holds consistently true: you're only as strong as your next project.

Rubin, for his part, seems determined to try to find a buyer for Vigil outside of the auction process. I hope he is successful, because what I've seen of this studio tells me they're capable of doing special things. They deserve a chance to succeed or fail on their own terms, and not as a result of a parent company's mismanagement. Whether they'll get that chance or not remains unclear, but I continue to hope.

If there is an ounce of justice in this world, someone will take control of Vigil Games.
If there is an ounce of justice in this world, someone will take control of Vigil Games.

Lastly, there are the many legacy brands held by THQ but unused in recent years. These, according to Rubin, will be sold at a later date as part of a separate initiative. This means that in the future, we could be seeing new entries in the Red Faction, Destroy All Humans, or, god willing, 50 Cent franchises. Were that to happen, it would please me, if only for the sake of seeing the last vestiges of THQ find success divorced from the strange, sometimes destructive decisions of their former parent company. And if not, if nobody picks up these brands, or does with the sole notion in mind of sitting on them until such time as they seem useful again, then I suppose I'd be okay with that too. After all, it's not as if we really need another Big Mutha Truckers game right now...or ever.

Whatever the fate of THQ's unsold properties, the end result for the company will be the same. THQ is gone, and it's never coming back. As someone who has loved his share of THQ games over the years, that's a bitter pill to swallow, but one that perhaps, deep down, I knew I'd have to swallow eventually. Comeback stories in the games industry are a rarity, and there were few indications that THQ would ever buck the trend. And yet, I still held out hope, if only for not wanting to see the producers of some of my favorite games of all time drift glumly into that good night.

To everyone who found themselves affected by THQ's closure, I wish you the best, and my gratitude for the many hours of entertainment you have provided me. You deserved better, and I'm sorry you didn't get it.

--A

Alex Navarro on Google+

261 Comments

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Seppli

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Edited By Seppli

Great read. Tragic story.

Thanks for the great write-up Alex.

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KittyVonDoom

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Edited By KittyVonDoom

You're overlooking one thing regarding the WWE games, Alex.

Wrestling fans will buy them regardless of the quality. They will sell the exact same regardless of who makes them, or how long they're under development for. The online is totally busted and the actual gameplay still mind-numbingly tedious? Who cares, pre-order the next one, I heard a rumour they're fixing it. What's this? Wrestling fans... naive?!

WWE should just hire the wrestlers to make the games and makes them FMV quick-time events. Throwing that one out there.

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Voysa_Reezun

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Edited By Voysa_Reezun

@ProfessorEss said:

@Voysa_Reezun said:

I hope that Deep Silver does leave Volition alone to make The Next Great Game in the Saints Row Franchise, but let's all hope they leave the boob statues out of the pre-order gifts for the special edition.

I can't imagine Deep Silver is gonna mess with Volition, though the idea of Dead Island's limb breaking/severing tech in a Saints Row game could be... interesting. Also, I wouldn't be surprised if the next Saints Row came with a boob statue just to be, well, Saints Row :P

If it did, it would be interpreted to be intentionally so over the top (as the game is) that no one would care, which is good.

Hell, they can force me to display a boob statue in my house as long as it means that I get another Saints Row game.

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Renahzor

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Edited By Renahzor

Excellent article, looking forward to more Alex content as usual.

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Mezmero

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Edited By Mezmero

How many times am I going to have to link videos of "Faith of the Heart" this year? Not gonna do it this time but watch yourself. I try not to think of the negative stuff happening in the industry but man do the Bomb crew sure love to bring me down with every chance they get. At least now I have more of a full picture idea of this process written down. Appreciate the write-up Alex. Go get yourself a bagel, you've earned it.

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alex

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@KittyVonDoom: That may have been true at one point, but WWE games don't sell like they used to. They've made good money over the years, but they're nowhere near the sales juggernaut they once were.

Which isn't to say there isn't a segment of people who just buy them every year. But that number has been progressively dwindling, which means that whoever does pick it up will have to try to woo back some wayward fans at some point, if they ever hope to be profitable in the long-term.

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Lurkero

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Edited By Lurkero

Vigil may very well be a talented development studio, but I think that Darksiders 2 was underwhelming and that set them on a bad trajectory. If Darksiders 2 would have been as successful as something like Arkham City was to Arkham Asylum then perhaps Vigil would have been in a great position to be bought.

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NekuSakuraba

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Edited By NekuSakuraba

Great article, I already shared my thoughts on all the sales in the original article so I won't clog up the forum with my crappy opinions. :P

Still, all the best to everyone who is left without a job after the whole thing. And THQ, you will be missed, it's so sad to see such a major publisher in the industry go down like this.

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chocolaterhinovampire

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LOL the screen caption for Volition and Deep Silver was hilarious

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IndeedBeni

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Edited By IndeedBeni

I'll be honest; I visit this site primarily for the video content. Usually I just quickly skim the headlines and leads of the news stories on the front page. This is the first one I've read from beginning to end, and it looks like I'll be paying more attention to the stories on Giant Bomb from now on.

I own a few THQ games, but I was never really a big fan. Still it's sad to see one of the big ones go like this. The more players on the market, the better. Unfortunately the video game industry seems to be heading in a completely different direction...

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Spiritof

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Edited By Spiritof

Navarro owns a Vanilla Ice doll...

This changes everything.

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Gimm3nicotinE

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Edited By Gimm3nicotinE

@HaltIamReptar: It would be a waste of 50 cents if you didn't have the money to then operate the company.

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Senate4242

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Edited By Senate4242

RIP THQ I loved a great deal of your games.

Hopefully Vigil finds a good home as well as anyone left looking for employment.

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wrighteous86

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Edited By wrighteous86

I'm going to keep commenting on this feature because I'm so happy to see this kind of long-form editorial return to Giant Bomb. Thanks Alex!

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kerse

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Edited By kerse

Its pretty sad, I feel like THQ was so close to being one of the best.

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fisk0

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Edited By fisk0  Moderator

Is there really a point to not taking a figure out of the packaging if the packaging is that busted up? It may still be sealed, but isn't the collector's value in sealed boxes that are in or near the shape they were shipped to retailers in?

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alex

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@fisk0: The only point to not taking out of the packaging is so I don't lose that stupid tiny plastic microphone it came with. Because if I do, I will.

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thefncrow

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Edited By thefncrow

@jakob187 said:

$500,000 for Vigil? THAT'S A STEAL! Darksiders 1 and 2 BOTH sold harder than that. While Darksiders 2 wasn't ZOMFG BEST GAME EVAR, the game was competent and the team most likely learned from any mistakes made on it. To honestly believe that someone would buy HOMEFRONT for $500k and not AN ENTIRE FUCKING STUDIO WITH AN IP ATTACHED...that's just insanity to me.

When you make a bid on a studio, you have to factor in the cost of running the studio which you become responsible for. Vigil was an 80 person studio, last I heard, so before you make a bid, you have to factor in paying 80 people for however long it takes them to develop a title. Given that Vigil just released a title early this year and was early in the process on a new IP, that might be a solid 2 years of paying 80 salaries before it starts to return any money.

Now, you can cut positions at the studio once you own it, but if you cut too much, you might as well have not bought the studio in the first place since you pushed the talent out the door.

Homefront, as noted, was sold because Crytek was deep in development of Homefront 2. If complications arise with the Homefront IP as a result of THQ's bankruptcy, Crytek could be left with a mostly complete video game that either has to be substantially reworked into something new or just scrapped entirely. $500k to secure the rights and make sure that you have a package that you can now shop to a new publisher is a good deal for Crytek. Homefront doesn't come with a bunch of development studio salaries you have to pay. The only cost assumed in buying the Homefront IP was that Crytek was apparently still due a $1m payment for development costs (which gets written off because now Crytek owes Crytek).

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Xbox420

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Edited By Xbox420

Great article Alex! You should be the only editorial writer on the site.

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fisk0

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Edited By fisk0  Moderator

@Alex: Oh, that makes sense.

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Edited By Rasmoss

THQ was never that good. They made a handfull of decent games but never any big smash hits, and they often made silly decisions like changing the Red Faction franchise just when it was coming good and then dropping it like a hot potato, or throwing all their weight behind behind middling Homefront. They never really had a clear identity either.

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paulwade1984

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Edited By paulwade1984

Wow. Alex just sent Patrick to school.

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Baal_Sagoth

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Edited By Baal_Sagoth

@jakob187 said:

[...]

Beyond that, I just want to know what happens to Red Faction and Titan Quest. Honestly, I can't believe that Red Faction didn't go with Volition!!! As for Titan Quest, it's a game that still has a ton of support from the community.

Oh right, Titan Quest. I consider that one of the very best Diablo-style ARPGs. Had a huge amount of fun with that one and continued playing it for a long, long time. The original developer went under a good while ago though if I remember that correctly. In that sense it's hard to tell what the 'Diablo 2 with a very unique skill system and Ancient mythology' idea might be worth. My favorite aspect of that game is the exceptionally well done gameplay more than the IP (which is still good nonetheless).

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Vexxan

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Edited By Vexxan

I really hope someone picks up Vigil or their people, need my Darksiders 3...and 4!

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sumjugei

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Edited By sumjugei

@HaltIamReptar: There was a min bid, but these are also subject to court approval. You would need the minimum bid and someway showing what you could do with the assets. The other bidders have all published big console games and have other games already in their production pipeline.

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agentboolen

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Edited By agentboolen

THQ might have needed more focus in a certain direction. They really were making games in every direction. I enjoyed the Saints Rows and WWE games at times but for me everything else didn't have my interest. DIdn't they have Juice also?! I would have like some cool Burnout style racing games to come out of that IP. Its sad to see THQ go. If there is one good thing they did it was make respectable wrestling games, if anyone remembers there was a time when we got really bad wrestling games from Acclaim.

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cyrax

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Edited By cyrax

Great article, Alex. Thanks for your words.

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fisk0

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@Alex: Do you have any idea what'll happen to the Darksiders franchise if nobody buys the IP or Vigil on the cheap? As there are neither a publisher or a developer associated with the game, I assume it'll be pulled off Steam, PSN and Xbox Live - but would they go the full on Too Human route with delisting the game entirely from the services (got the impression that happened with Too Human from the Unprofessional Friday livestream)? What does happen to the IP if nobody bids for it, would it get in the hands of an insurance company or something like that, like what happened with System Shock, and would somebody be able to make a bid for the IP long after the auctions if it remains unsold, or would it end up in some legal limbo?

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dr_mantas

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Edited By dr_mantas

Is that a Geralt of Rivia costume in that screenshot?

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ArtisanBreads

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Long view, the Relic to SEGA thing is so funny, saying it makes sense.

It totally does just crazy what SEGA has become. Couldn't be happier. They now own the two best strategy devs.

@fisk0 said:

@Alex: Do you have any idea what'll happen to the Darksiders franchise if nobody buys the IP or Vigil on the cheap? As there are neither a publisher or a developer associated with the game, I assume it'll be pulled off Steam, PSN and Xbox Live - but would they go the full on Too Human route with delisting the game entirely from the services (got the impression that happened with Too Human from the Unprofessional Friday livestream)? What does happen to the IP if nobody bids for it, would it get in the hands of an insurance company or something like that, like what happened with System Shock, and would somebody be able to make a bid for the IP long after the auctions if it remains unsold, or would it end up in some legal limbo?

Someone will buy it. Just for the reasons you say, to make money off it on Steam if nothing else.

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fisk0

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Edited By fisk0  Moderator

@ArtisanBreads said:

Long view, the Relic to SEGA thing is so funny, saying it makes sense.

It totally does just crazy what SEGA has become. Couldn't be happier. They now own the two best strategy devs.

@fisk0 said:

@Alex: Do you have any idea what'll happen to the Darksiders franchise if nobody buys the IP or Vigil on the cheap? As there are neither a publisher or a developer associated with the game, I assume it'll be pulled off Steam, PSN and Xbox Live - but would they go the full on Too Human route with delisting the game entirely from the services (got the impression that happened with Too Human from the Unprofessional Friday livestream)? What does happen to the IP if nobody bids for it, would it get in the hands of an insurance company or something like that, like what happened with System Shock, and would somebody be able to make a bid for the IP long after the auctions if it remains unsold, or would it end up in some legal limbo?

Someone will buy it. Just for the reasons you say, to make money off it on Steam if nothing else.

If Vigil are disbanded, would the new owners automatically get the rights to keep publishing the original games, or just to keep doing new games under the IP? Seems like when Sir-Tech closed down and an Japanese publisher got the Wizardry rights, they still didn't get the rights to republish Wizardry 1-8, only to make their own Wizardry games?

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ArtisanBreads

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Edited By ArtisanBreads

@fisk0 said:

@ArtisanBreads said:

Long view, the Relic to SEGA thing is so funny, saying it makes sense.

It totally does just crazy what SEGA has become. Couldn't be happier. They now own the two best strategy devs.

@fisk0 said:

@Alex: Do you have any idea what'll happen to the Darksiders franchise if nobody buys the IP or Vigil on the cheap? As there are neither a publisher or a developer associated with the game, I assume it'll be pulled off Steam, PSN and Xbox Live - but would they go the full on Too Human route with delisting the game entirely from the services (got the impression that happened with Too Human from the Unprofessional Friday livestream)? What does happen to the IP if nobody bids for it, would it get in the hands of an insurance company or something like that, like what happened with System Shock, and would somebody be able to make a bid for the IP long after the auctions if it remains unsold, or would it end up in some legal limbo?

Someone will buy it. Just for the reasons you say, to make money off it on Steam if nothing else.

If Vigil are disbanded, would the new owners automatically get the rights to keep publishing the original games, or just to keep doing new games under the IP? Seems like when Sir-Tech closed down and an Japanese publisher got the Wizardry rights, they still didn't get the rights to republish Wizardry 1-8, only to make their own Wizardry games?

Now that I don't know about, good point.

I feel pretty certain someone will buy the rights to make money off the old games though, it's a no brainer.

We'll see though I guess.

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jsmoke

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Edited By jsmoke

vigil not selling is a head scratcher for me

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ArbitraryWater

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Edited By ArbitraryWater

While I'm glad that Relic seems to have found the best home possible and Volition will at least still be trucking along for a few years, the loss of Vigil is somewhat tragic. Now I haven't played a ton of Darksiders, but it seems clear that they were a talented studio and people losing their jobs is never a good thing.

Great article Alex.

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Miketakon

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Edited By Miketakon

More of these and less of that other guys articles.

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planetary

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Edited By planetary

@paulwade1984 said:

Wow. Alex just sent Patrick to school.

Yep. Alex knows how to write, and this is a well-thought, well-written piece.

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hollitz

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Edited By hollitz

Nintendo should acquire Vigil. While I don't think that the puzzly elements in Darksiders are quite on par with Zelda, Vigil is really amazing at making a Zelda style game. I think Nintendo would get a lot of good will if they let Vigil make a proper Zelda ala Retro Studios with Metroid.

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Spam101

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Edited By Spam101

goodnight sweet prince

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King9999

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Edited By King9999

Platinum Games expressed interest in Darksiders. Hopefully they can get that franchise. But then what about the team at Vigil...?

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Carousel

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Edited By Carousel

@dr_mantas said:

Is that a Geralt of Rivia costume in that screenshot?

I believe it is.

Also, great article, Alex.

Informative, interesting, and fun to read.

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KlUMZeE

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Edited By KlUMZeE

Great article Alex, sad to see THQ go, but with all the missteps it was only a matter of time. Good luck to everyone involved.

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wsowen02

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Edited By wsowen02
suddenly does a $20 million cannonball into the pool

I loved this line. It's funny but also somehow very accurate.

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SuperZamrod

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Edited By SuperZamrod

Man Alex is a great writer. A true games "journalist".

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Amaru25

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Edited By Amaru25

Never played any Darksiders games. Should fix that.

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development

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Edited By development

@planetary said:

@paulwade1984 said:

Wow. Alex just sent Patrick to school.

Yep. Alex knows how to write, and this is a well-thought, well-written piece.

he does. it's too bad he tries to pull the same jokes and tricks in spoken-word, and they always fail.

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sirdesmond

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Edited By sirdesmond

This is a really great piece. Heartfelt, genuine and interesting. Would read again. A++++++

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pw2566ch

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@LordAndrew said:

@pw2566ch said:

I'm curious as to if Double Fine were to purchase their own games from this auction.

Double Fine already owns the rights to their games.

They don't own the rights to Costume Quest or Stacking. It was mentioned in one of the Giant Bombcasts.

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WarlordPayne

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Edited By WarlordPayne

I hope Deep Silver gets Red Faction, too. I want Volition whole and free to make their crazy their way.

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Jonny_Anonymous

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Edited By Jonny_Anonymous

I really hope Vigil gets snapped up

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mrfluke

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@planetary said:

@paulwade1984 said:

Wow. Alex just sent Patrick to school.

Yep. Alex knows how to write, and this is a well-thought, well-written piece.

alex was part of the gamespot team of the old era, for my money that games journalist team was the best around, if that team was still together, or all that team was part of giantbomb, no one would be able to touch them