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The Guns of Navarro: THQ's Dark Night of the Soul

After 23 years and dozens upon dozens of games, Alex says goodbye to one of the industry's most intriguing publishers, and takes a long, hard look at how its former properties may prosper down the road.

I was very wrong about THQ. Terribly wrong. No matter how many warning signs were there, no matter how much financial turmoil and public humiliation the company went through, I still believed that someone, somehow, would save them before they went under. I never believed that about Midway, Acclaim, or any of the other publishers that have found themselves suddenly, tragically defunct over the last decade or two, and I don't necessarily have the clearest understanding of why I felt differently about THQ. The closest I can figure is that my appreciation for THQ often stemmed from the company's willingness to take weird, sometimes baffling, often interesting risks. Yes, it was one of those risks, the ill-fated uDraw tablet, that ultimately proved to be THQ's fatal, self-inflicted bullet. But over the 23 years of THQ's existence, the publisher amassed a catalog of games and franchises that rivals--at least in quality, if not financial success--those of the biggest publishers in the industry. I honestly believed it deserved better than the unceremonious divvying of its assets that ultimately came to fruition this past week. Alas, better was not destined to be.

THQ's earliest logo, as found in The Ren & Stimpy Show: Veediots!
THQ's earliest logo, as found in The Ren & Stimpy Show: Veediots!

Instead, THQ is going through a slow, painful dissolution process. After amassing a bit more than $70 million in cash from the sale of its currently active franchises, all that's left of THQ is a series of empty desks, unplugged telephones, and a few leftover workers necessary to help scatter the company's ashes into the wind. Jason Rubin, whose air of confidence when taking over as company president during the peak of the company's uncertain days helped proliferate the notion that the publisher could and would be saved, has found himself in the unenviable position of trying to explain to everyone what happened, and why it didn't work.

To hear him tell it in this brief but informative interview on Game Informer, it sounds like THQ had truly believed they'd saved themselves when Clearlake, a venture capital firm with designs on the company, had agreed to purchase it in whole for a seemingly unremarkable sum of $60 million. Even as that news broke last December, I remember thinking the number seemed low, even for a company drowning in debt. Turns out, THQ's creditors felt similarly, blocking the deal via a court order and effectively setting in motion the events of this past week, where franchises and developers were sold off to the highest bidder, and THQ, as a publishing entity, became another headstone in the game industry's overstuffed graveyard.

In some respects, maybe it should simply be viewed as impressive that THQ survived this long at all. This is a company that began inauspiciously, arriving in the early '90s as Toy Headquarters, a company created by former LJN co-founder Jack Friedman. The earliest games in THQ's catalog were of the sort that led one to believe this was just another company trying to cash in on the licensed video games craze of the 16-bit era, with scattered titles based on Home Alone, the Power Rangers, and The Ren & Stimpy Show, among others. But then, in the late '90s, professional wrestling came to THQ, and along with it came a prolificacy that, up until its most recent turmoil, never receded.

Licensed games were, for many years, THQ's apparent bread-and-butter. The WCW and eventual WWE licenses proved to be THQ's most enduring legacy there, but THQ also produced tons of movie and TV series licensed games, including several major Disney and Nickelodeon properties. Based on the sheer volume of licensed games THQ produced during this time, you'd be forgiven for thinking all they were out for was a quick, easy buck. But in-between the margins, THQ was quietly putting out numerous interesting, original games, some of which, like Red Faction, Company of Heroes, Destroy All Humans, and Saints Row, went on to become enduring brands for the publisher. Others, like Alter Echo, Sphinx and the Cursed Mummy, and 50 Cent: Blood on the Sand (I refuse to call this a "licensed" game) at least proved interesting one-offs.

You'd be forgiven for forgetting that THQ actually did release real toys at one point, including this delightful Vanilla Ice figure that I will never, ever take out of the packaging.
You'd be forgiven for forgetting that THQ actually did release real toys at one point, including this delightful Vanilla Ice figure that I will never, ever take out of the packaging.

We, of course, all know exactly where THQ went wrong. The company was already suffering badly from diminished sales back in 2009, as the recession took hold and video games on the whole saw a major dip in revenue. Tragically, it seems THQ was poorly positioned to weather that storm. Its kid-friendly games suddenly found themselves ignored as children looked to free games on the web, leaving the publisher with a lot of licenses it couldn't leverage properly. Things just kept getting worse from there. The Red Faction franchise was shelved after poor sales and critical reception for the last entry, Armageddon; the release of Homefront, despite its strong sales, still resulted in stock price dips, due presumably to the lackluster critical response; and then there was uDraw, the inexpensive, but utterly unnecessary tablet device that, despite some reasonable interest on the Wii, never justified the publisher's apparently ludicrous effort to push it out onto all console platforms. If you want to point to a single symbol of THQ's demise, one need only point to the warehouses full of unsold uDraw tablets, which might as well have been buried in the desert alongside barrels of illegal toxic waste and copies of E.T.: The Extra-Terrestrial.

Yet, despite these missteps, one couldn't help but feel for the company in its darkest hour. It helped that in the last couple of years, THQ had doubled down on original IPs, bringing to bear such intriguing names as Darksiders, Metro, and de Blob, while whittling its licenses down to the mostly just the essentials. The last two WWE games, despite still being problematic in their own way, have nonetheless been the best of this console generation, while Obsidian's South Park: The Stick of Truth looked to be the first truly promising game based on the TV series since, well, ever. And then there were the smaller games, like Double Fine's Stacking and Costume Quest, which were certainly among my favorite downloadable games of the last few years. Suddenly, THQ's catalog looked largely admirable, the occasional Kung-Fu Panda game notwithstanding.

Unfortunately, admirable does not always translate into profitable. Some of those original properties--like Tomonobu Itagaki's Devil's Third, and the Guillermo del Toro project inSANE--were suddenly jettisoned to save cash. Even after Rubin took over and began talking his good game about how THQ would turn it all around, it seems likely that there never really was much of a chance to save THQ. Rubin perhaps believes otherwise, but when you look at things like the sheer volume of debt the company had amassed, and the perception that THQ was a company mired in mismanagement, it shouldn't be that surprising that time simply ran out for THQ's salvation. As a result, we are here, now, looking at THQ in the past-tense, instead of the present.

Which brings me to the future for THQ's franchises. For all the games the publisher had in development, it seems that nearly all of them went off to a high bidder. Publishers like Ubisoft, Take-Two Interactive, and Deep Silver swooped in and plucked away whatever appeared most potentially profitable. Let's look at the pieces that were bought, before considering the ones that weren't.

Ubisoft: South Park: The Stick of Truth, and THQ Montreal.

Obsidian's South Park game seemed like the most obvious gimme of the auction. The buzz around it has been mostly stellar, despite THQ offering few opportunities for anyone to actually sit down and play the thing. It helped that show creators Trey Parker and Matt Stone were so openly endorsing the project, offering up their own script for the game, and enthusiastically promoting it at last year's VGAs. Even after the news broke that South Park studios was suing to prevent sale of the game to another publisher, there was little doubt that publishers would still be interested. Now that Ubisoft has the rights, it'll be interesting to see how that legal filing shakes out. Maybe it'll be quietly dropped and the game will come out as expected, or maybe we're in for a fight. Regardless, little evidence would suggest that The Stick of Truth would ever be canceled. The game's too far along to just drop. It's basically just sitting there, waiting to make money.

That people have expressed genuine concern over the fate of a South Park game speaks volumes about just how much better The Stick of Truth looks than every other South Park game.
That people have expressed genuine concern over the fate of a South Park game speaks volumes about just how much better The Stick of Truth looks than every other South Park game.

More intriguing is the status of THQ Montreal, the studio headed up by former Ubisoft employee Patrice Desilets. Desilets famously left his post as Creative Director on the Assassin's Creed series to forge his own creative path at THQ. This, of course, resulted in Ubisoft's quickly-dismissed legal injunction crying "non-compete!" Once that was out of the way, Desilets quietly went to work on his new game, which has the current title of 1666. Another game, Underdog (presumably of no relation to the cartoon series), was also apparently underway at the studio prior to the sale.

Now Ubisoft controls THQ Montreal, and once again, at least for the time being, Desilets. As has been said elsewhere, it's too early to say whether Desilets will remain on with the company now that he's back under his former employer's thumb. One can surmise that Desilets would be reluctant to abandon work on a project he's already spent this much time developing. It'll just come down to how much Desilets thinks of Ubisoft, given the awkward way they parted previously. As someone who has been there, I'll just offer this nugget of advice to our friend Patrice: If Jeff Gerstmann can find a way to function under the banner of CNET (or CBS Interactive, whatever) again, then really, anything's possible.

Koch Media/Deep Silver: Saints Row, Volition Inc., and Metro

Here is the weirdest player in this whole show. Koch Media, whose publishing arm Deep Silver is best regarded for having released Dead Island a couple of years back, suddenly does a $20 million cannonball into the pool, and ends up with some of the most interesting properties that were up for sale. No one would have expected it, but maybe that's for the best.

I don't know what the expected publishers (Activision, EA, and yes, Ubisoft) would have managed to do with Saints Row. EA's image of corporate sterility never seemed like a great fit for Volition's particularly unhinged brand of game design. Even the most "gritty" or "mature" games at EA all have a feeling of cold calculation that appears born out of endless test marketing. Saints Row has never felt like a franchise interested, let alone invested in worrying about what the consumer will think. To that end, perhaps Activision would have been a better fit, though that publisher's apathy toward the open-world action genre--as evidenced by the lackluster push given to Prototype 2, and the strange cancellation of True Crime: Hong Kong (which, as we all know, went on to be one of last year's surprise hits in Sleeping Dogs)--says to me that Activision isn't much interested in this kind of game right now. And Ubisoft? I've no doubt they'd have allowed Volition the kind of freedom their success has been predicated upon thus far, but they obviously had their eyes (and wallets) targeted elsewhere.

I really don't think we need to worry about Volition and Deep Silver seeing eye-to-eye on Saints Row's direction.
I really don't think we need to worry about Volition and Deep Silver seeing eye-to-eye on Saints Row's direction.

So now it's Deep Silver, by way of Koch, calling the shots. Champaign, Illinois' contribution to the game industry is now owned by a German media conglomerate. Should we be worried? Right now, I don't think so. If there's one thing that Deep Silver and its sometimes absurd marketing has taught me, it's that Deep Silver isn't afraid to get weird. In some cases, that's been more a detriment than a boon, but in the case of Saints Row, I don't foresee a company like this paying as much as it did just to go ahead and meddle with what made it successful in the first place. Koch bought Saints Row because it's good at being Saints Row. Turning it into something else would be foolhardy and pointless.

As for Metro, I expect that Koch will release Last Light and decide what to do from there. That game is, similarly to South Park, not that far off from completion. There's no reason to believe it won't release at least close to on-schedule. Where that franchise goes from there is anyone's guess, but if Last Light proves successful, don't be surprised if Deep Silver tries to make a deal with 4A to turn it into one of its tentpole franchises.

Crytek: Homefront

I joked in my official news write-up of the auction that Crytek had bid on Homefront for reasons that were beyond me. Truthfully, I can actually understand why. Crytek already had a studio working on The Next Great Sequel in the Homefront Franchise, and by ponying up the pittance required to purchase the brand, the developer not only doesn't have to drop the work it's already put in on the game, but can negotiate with another publisher for distribution rights pretty much squarely on their own terms. $500,000 is barely the cost of a house nowadays, so of course they'd pick it up. Whether or not anyone will care about Homefront beyond that sequel is anyone's guess, but the immediate risk was so low that this just seemed like a no-brainer.

Sega: Relic, Company of Heroes

There's not much to say here about this purchase other than, "well, it kinda makes sense." Sega has recently acquired the Warhammer license, which it then handed off to Creative Assembly. Now it has Relic, makers of the popular Warhammer 40,000: Dawn of War strategy games. Theoreitcally, all Sega would need to do is snag the 40,000 license and they'd control both Warhammers. That's just smart business, picking up a developer that already has experience with a popular license. You can say whatever you want about Sega's own occasional financial weirdness, but right now they're not in a bad position, nor are they likely to somehow step in and ruin the Company of Heroes franchise. It might not be the publisher's priority, but Company of Heroes 2 will almost assuredly come out as expected. This is probably the least strange of all the purchases, really.

Take-Two: Evolve, WWE License (?)

This is, to me, the most intriguing of all the sales. Granted, a big part of that is that we really don't know very much about Turtle Rock Studios' Evolve, a game that has only been announced in the most vague of terms as a shooter based on CryEngine 3. Interestingly, Turtle Rock put in its own bid of $250,000 to attempt to buy back the IP, but they were outbid by more than $10 million by Take-Two, who obviously sees something in the property. Take-Two is a publisher that reminds me a great deal of THQ, albeit a much more successful version of it. Outside of its sports and Rockstar-brand properties, its catalog of original games often seemed of a similar ilk to that of THQ's. In the case of Evolve, I don't know much about how this will pan out for Turtle Rock, though I imagine that if 2K is willing to go to bat for millions of dollars, then that game's development is probably safe.

THQ has been the only consistent player in wrestling games for the last 16 years. It's tough to imagine anyone else handling the WWE brand.
THQ has been the only consistent player in wrestling games for the last 16 years. It's tough to imagine anyone else handling the WWE brand.

Which leads me to the current x-factor in the WWE license. This license, so long THQ's bread-and-butter, was not part of the auction. Any number of reasons could have contributed to this, though undoubtedly at least some of them pertained to WWE's own role as a creditor for THQ. The publisher reportedly owed the pro-wrestling juggernaut tens of millions in unpaid licensing fees, which would of course complicate any attempts to simply sell off the license. IGN reported earlier this week that 2K had emerged as a potential buyer in a separate deal, though nobody will confirm that thus far. Speculatively speaking, the idea of 2K taking over WWE games doesn't necessarily fill me with dread. This is a company that, for many years, delivered some of the best sports games out there, and at least in the case of its NBA franchise, it still is. Now, wrestling games and actual sports games are different beasts, but if 2K were to take over the license, I have to believe they'd look to those now unemployed shepherds of the franchise at THQ for guidance on how to proceed. And they should. Guys like Cory Ledesma, who have spent more years living and breathing wrestling games than is perhaps healthy, are now free agents, and if there's any justice in this world, they'll be picked up by whoever picks up this license.

Which isn't to say I'd necessarily love for them to just continue on as they have been. While I honestly thought WWE '13 was pretty great, I think the grand Yuke's experiment ought to end. There are great ideas in every Yuke's game that are often awkwardly executed, either because the talent, or the understanding required to make them happen simply wasn't there. Yuke's has never been my favorite wrestling game developer, and I think it's time for a new perspective to rear its head. If 2K were willing to take their time and find the right developer for this franchise, then the sky's practically the limit. If they just buy the license and drag Yuke's back into the fray for the sake of getting a game out this year, well, we'll at least see if they're able to make good on the promise of WWE '13 in the next generation. I, frankly, remain unconvinced.

One Last Thing (Long Way Down)

And then there are the leftovers. Vigil Games, the developers behind the brilliant Darksiders series, are currently without an owner, and as of now, nonexistent. As someone (whose name I unfortunately can't recall right now) mentioned on Twitter, the thing that may have left Vigil out in the cold is the simple fact that they had most recently released a game. Whatever Vigil was up to next was still so early in production that publishers weren't willing to bite. That's one of those cold, hard facts of the video game industry that unquestionably sucks, but nonetheless holds consistently true: you're only as strong as your next project.

Rubin, for his part, seems determined to try to find a buyer for Vigil outside of the auction process. I hope he is successful, because what I've seen of this studio tells me they're capable of doing special things. They deserve a chance to succeed or fail on their own terms, and not as a result of a parent company's mismanagement. Whether they'll get that chance or not remains unclear, but I continue to hope.

If there is an ounce of justice in this world, someone will take control of Vigil Games.
If there is an ounce of justice in this world, someone will take control of Vigil Games.

Lastly, there are the many legacy brands held by THQ but unused in recent years. These, according to Rubin, will be sold at a later date as part of a separate initiative. This means that in the future, we could be seeing new entries in the Red Faction, Destroy All Humans, or, god willing, 50 Cent franchises. Were that to happen, it would please me, if only for the sake of seeing the last vestiges of THQ find success divorced from the strange, sometimes destructive decisions of their former parent company. And if not, if nobody picks up these brands, or does with the sole notion in mind of sitting on them until such time as they seem useful again, then I suppose I'd be okay with that too. After all, it's not as if we really need another Big Mutha Truckers game right now...or ever.

Whatever the fate of THQ's unsold properties, the end result for the company will be the same. THQ is gone, and it's never coming back. As someone who has loved his share of THQ games over the years, that's a bitter pill to swallow, but one that perhaps, deep down, I knew I'd have to swallow eventually. Comeback stories in the games industry are a rarity, and there were few indications that THQ would ever buck the trend. And yet, I still held out hope, if only for not wanting to see the producers of some of my favorite games of all time drift glumly into that good night.

To everyone who found themselves affected by THQ's closure, I wish you the best, and my gratitude for the many hours of entertainment you have provided me. You deserved better, and I'm sorry you didn't get it.

--A

Alex Navarro on Google+

261 Comments

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TorMasturba

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Edited By TorMasturba

To the guys that only have sneepy comments to drop about either Patrick or Alex, all you end up doing is make yourself look like an asshole to th rest of the community.

Please, if you don't like a certain person, stop telling us as much.

It's super boring to have to skip all of your comments to get to comments that actually have any barring on what the article/feature is all about and makes some interesting points.

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ThatPrimeGuy

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Edited By ThatPrimeGuy
@WarlordPayne said:

I hope Deep Silver gets Red Faction, too. I want Volition whole and free to make their crazy their way.

I just want Volition to stay Volition, I don't want them to turn out like Pandemic did after EA bought them.....(IE: A hollow shell of its former self that was canned after releasing a meh game ((Mercs 2 YOU COULD HAVE BEEN SO MUCH BETTER)) that EA forced their hand on too god damn much)
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WMWA

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Edited By WMWA

*pours out 40*

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CaptRocketblaze

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Edited By CaptRocketblaze

Excellent breakdown.

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WMWA

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Edited By WMWA
@TorMasturba

To the guys that only have sneepy comments to drop about either Patrick or Alex, all you end up doing is make yourself look like an asshole to th rest of the community.

Please, if you don't like a certain person, stop telling us as much.

It's super boring to have to skip all of your comments to get to comments that actually have any barring on what the article/feature is all about and makes some interesting points.

This too!
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reichaos

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Edited By reichaos

This was a great read Alex, well done. I'm hopeful for the future of these franchises and for these studios. Hopefully everyone can stay together and keep developing such intriguing franchises.

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iceman228433

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Edited By iceman228433

I love these articles Alex I look forward to them every Sunday, great job.

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WMWA

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Edited By WMWA

One question. If Viacom/SP Studios dispute Ubi's acquisition and win, leaving them to search for a new pub, does Ubi end up just eating the money they paid for it? Or is it reimbursed?

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darkdragonmage99

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Edited By darkdragonmage99

It's been a long while sense i was willing to set here and read one of these well done Alex

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AzlamOrlandu

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Edited By AzlamOrlandu

Great read, Alex. I had just started to appreciate Darksiders and Saints Row this year. And it's sad to see their fates in jeopardy.

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cthomer5000

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Edited By cthomer5000

fantastic piece. The most comprehensive thing I've seen on this whole situation.

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AssInAss

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deactivated-6510b42705eab

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Great article.

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Edited By BD_Mr_Bubbles

@TestamentUK said:

This weekly column is fast becoming one of my favourite features on the site.

Good work, !

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Carousel

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Edited By Carousel

@TorMasturba: How is it any different to the piles of comments saying "Don't let the haters get you down, SCOOPZ!" on any given Patrick article?

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thefncrow

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Edited By thefncrow

@pw2566ch said:

@LordAndrew said:

@pw2566ch said:

I'm curious as to if Double Fine were to purchase their own games from this auction.

Double Fine already owns the rights to their games.

They don't own the rights to Costume Quest or Stacking. It was mentioned in one of the Giant Bombcasts.

From my understanding, Double Fine owns the IP to both Costume Quest and Stacking. What they were supposedly interested in from the THQ sale was to buy back the distribution rights that THQ had as the publisher for Costume Quest and Stacking on 360/PS3.

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SupberUber

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Edited By SupberUber

Thanks for a good read, Alex. I'll be looking forward to this every Sunday.

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coakroach

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Edited By coakroach

Really good write up, thanks Alex

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NTM

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Edited By NTM

Oh, whew! I thought this was going to be about Alex leaving gaming journalism as I was reading the title, and I was starting to think "Oh man, this sucks..." Never mind!

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ThePiePieper

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Edited By ThePiePieper

This kind of stuff breaks my heart. Great write-up to a tragic story.

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michaelfossbakk

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Edited By michaelfossbakk

@SupberUber: Oh, this is weekly?

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tourgen

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Edited By tourgen

great article!

I can't wait to play some metro and saints row. deep silver is good news - as said in the article, it's better news than the most probable alternatives. deep silver shouldn't try to cram them into too small of a creative box.

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Edited By bigstrat2003

Wait, $500,000 barely covers the cost of a house in some parts of the country!? Do I even want to know what an expensive house is?

I'm blown away because where I live, a cheap house is like $60-80k, and a really nice house (not a mansion or anything, but a decent-sized house on a wooded lot in town) costs $200k. Crazy to imagine paying $500k for a house.

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Edited By crusader8463

Great write up Alex. It's the first one on the site I actually read and didn't just skip/skim over. While I'm interested in seeing what happens with Relic and Sega, the most interesting thing on that list is seeing what a new wrestling game will look like now that it's going to end up in the hands of new people. Even though I don't like watching wrestling anymore, I grew up with it and it's always going to be a part of my life. I also find myself breaking down every 5-6 years and buying a game and getting super addicted to it and making CAW's for months on end. Last time was SVR 2009. So if they can do something really neat now that it's under new management, then 2014 may be the next year I buy.

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Shaanyboi

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Edited By Shaanyboi

@bigstrat2003 said:

Wait, $500,000 barely covers the cost of a house in some parts of the country!? Do I even want to know what an expensive house is?

I'm blown away because where I live, a cheap house is like $60-80k, and a really nice house (not a mansion or anything, but a decent-sized house on a wooded lot in town) costs $200k. Crazy to imagine paying $500k for a house.

You don't want to live in Vancouver then...

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Voysa_Reezun

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Edited By Voysa_Reezun

@bigstrat2003 said:

Wait, $500,000 barely covers the cost of a house in some parts of the country!? Do I even want to know what an expensive house is?

I'm blown away because where I live, a cheap house is like $60-80k, and a really nice house (not a mansion or anything, but a decent-sized house on a wooded lot in town) costs $200k. Crazy to imagine paying $500k for a house.

This is going to sound dickish, but do you live in the American South, perhaps, possibly in a smaller town?

In major population centers on the West Coast (L.A., the Bay Area, Seattle), 500K is a starting point for a house. Well, not so much Seattle - 500K - 1M will get you a good house in a really nice neighborhood, but in California, if you want a house in a big city, you'll be shelling out 1M+. Condos in NYC are the same way.

Not as many people want to live in the South (or Midwest, depending on the area), so you'll get lower prices. Demand drives prices.

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Grixxel

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Edited By Grixxel

Great article, sad story. Bye THQ.

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MormonWarrior

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Edited By MormonWarrior

@Voysa_Reezun said:

@bigstrat2003 said:

Wait, $500,000 barely covers the cost of a house in some parts of the country!? Do I even want to know what an expensive house is?

I'm blown away because where I live, a cheap house is like $60-80k, and a really nice house (not a mansion or anything, but a decent-sized house on a wooded lot in town) costs $200k. Crazy to imagine paying $500k for a house.

This is going to sound dickish, but do you live in the American South, perhaps, possibly in a smaller town?

In major population centers on the West Coast (L.A., the Bay Area, Seattle), 500K is a starting point for a house. Well, not so much Seattle - 500K - 1M will get you a good house in a really nice neighborhood, but in California, if you want a house in a big city, you'll be shelling out 1M+. Condos in NYC are the same way.

Not as many people want to live in the South (or Midwest, depending on the area), so you'll get lower prices. Demand drives prices.

California is absurdly expensive. Even the most expensive places here in Utah (SLC, St. George) aren't even approaching the general property costs in CA or NY, among others.

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yukoasho

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Edited By yukoasho

THQ is, for want of a better term, a tragic tale of making a turnaround far, far too late. I didn't really pay attention to them until the PS2 era, with Red Faction being one of a dreadfully few games I bought from the company at the time, owing mainly due to how rare these games were. Until 2007, it seemed the company was content to release maybe a gem or two, but not giving them nearly the same love as their licensed properties. Ah, but from 2007 onward, the company was amazing as they tried to shed its "license dumping ground" legacy, putting out some of the best titles of the generation. It really seemed like they were on their way to greatness.

Then came the uDraw tablet fiasco.

In one bout of unquestioned stupidity, THQ tried again to reach for the insanely profitable but equally fickle kids and casual market, taking a moderate success on the Wii and trying to put it on the other platforms. The result, as Alex noted with the nod to E.T., is comparable to the massive failings of Atari in the months leading up to the crash. It was a blow that THQ would never recover from, even as Jason Rubin tried to keep the ship afloat.

The whole thing reeks of the sort of gross mismanagement that ate Acclaim, Midway and Atari, but unfortunately, there will be foolish publishers (EA), who see this and decide to be even more conservative in their business decisions. Hopefully there are enough 2Ks out there to make the crazy games keep on coming. Lord knows we need them now more than ever.

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yukoasho

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Edited By yukoasho

@Voysa_Reezun said:

@bigstrat2003 said:

Wait, $500,000 barely covers the cost of a house in some parts of the country!? Do I even want to know what an expensive house is?

I'm blown away because where I live, a cheap house is like $60-80k, and a really nice house (not a mansion or anything, but a decent-sized house on a wooded lot in town) costs $200k. Crazy to imagine paying $500k for a house.

This is going to sound dickish, but do you live in the American South, perhaps, possibly in a smaller town?

In major population centers on the West Coast (L.A., the Bay Area, Seattle), 500K is a starting point for a house. Well, not so much Seattle - 500K - 1M will get you a good house in a really nice neighborhood, but in California, if you want a house in a big city, you'll be shelling out 1M+. Condos in NYC are the same way.

Not as many people want to live in the South (or Midwest, depending on the area), so you'll get lower prices. Demand drives prices.

Not sure about bigstrat2003, but I live in the suburbs surrounding Miami, FL, and you can get a pretty decent house for $200K as well. You are right about the South, however, being not as desirable. South Florida is the only part of the South I'd want to live in, really, though being Cuban-American might color my perception a bit.

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Edited By statiknights

@Voysa_Reezun: Just a point of knowledge, Houston, one of the fastest growing cities in America has a strong and very cheap housing market.

The home I live in right now we bought for 80k and is a 4 bed 2 bath. Many homes can still be purchased for <150k in good areas of town.

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Edited By Voysa_Reezun

@statiknights said:

@Voysa_Reezun: Just a point of knowledge, Houston, one of the fastest growing cities in America has a strong and very cheap housing market.

The home I live in right now we bought for 80k and is a 4 bed 2 bath. Many homes can still be purchased for <150k in good areas of town.

Yes, I didn't want to oversimplify precisely because there are some fast-growing places in the South where the housing market prices haven't yet caught up to demand (Houston, Charlotte, Atlanta).

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Jackel2072

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Edited By Jackel2072

Great read Alex keep it up sir!

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Edited By bigstrat2003

@Voysa_Reezun said:

@bigstrat2003 said:

Wait, $500,000 barely covers the cost of a house in some parts of the country!? Do I even want to know what an expensive house is?

I'm blown away because where I live, a cheap house is like $60-80k, and a really nice house (not a mansion or anything, but a decent-sized house on a wooded lot in town) costs $200k. Crazy to imagine paying $500k for a house.

This is going to sound dickish, but do you live in the American South, perhaps, possibly in a smaller town?

In major population centers on the West Coast (L.A., the Bay Area, Seattle), 500K is a starting point for a house. Well, not so much Seattle - 500K - 1M will get you a good house in a really nice neighborhood, but in California, if you want a house in a big city, you'll be shelling out 1M+. Condos in NYC are the same way.

Not as many people want to live in the South (or Midwest, depending on the area), so you'll get lower prices. Demand drives prices.

I live in the upper Midwest, and as a result I realize that housing prices here are going to be lower than what I'd see elsewhere. The surprise to me is how much more it is. I never would have expected that it would be on the order of 10x more expensive to buy a house elsewhere.

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ElvishPresley

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Edited By ElvishPresley

Knocked it out of the park,

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deactivated-637e4e7b6471a

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What a great fucking headline. LOL

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Fantastic write-up Alex, the best I've seen on the THQ situation yet. Like you, I've seen several publishers go away and whiel that always sucks, I've felt myself feeling much more profoundly sad at the loss of THQ. They were a badly run company (Brian Farrell should win some award for worst CEO) in many ways but like you said, they took a lot of creative risks and release some really unique, kooky stuff that the likes of EA or Activision would never have let come to pass. An important philosophy in the AAA space became a lot quieter this week. Maybe it had to be since the AAA industry as a whole can't seem to find a way to make sustainable profits any more but that makes me damn sad. THQ was important for a lot of what they did and a lot of great potential was lost with them. I hope everyone from there lands on their feet and continues to be able to make amazing things.

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Edited By amafi

@statiknights said:

@Voysa_Reezun: Just a point of knowledge, Houston, one of the fastest growing cities in America has a strong and very cheap housing market.

The home I live in right now we bought for 80k and is a 4 bed 2 bath. Many homes can still be purchased for <150k in good areas of town.

My tiny apartment 30 minutes by bus from the second largest city in norway was ~220k. And that's CHEAP. I can't even fathom a house going for $80k. Sounds like heaven.

And I really hope Vigil (and the darksiders IP) finds a new home. I love both those games so much.

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Edited By jred250

Great article Alex. Absolutely one of the best written pieces I've seen on the site. You should be extremely proud of this, as it blended the right amount of personal insight and gobs of useful information. I have similar feelings about the sale and this piece really struck a chord with me.

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Edited By CarlosTheDwarf

@planetary said:

@paulwade1984 said:

Wow. Alex just sent Patrick to school.

Yep. Alex knows how to write, and this is a well-thought, well-written piece.

Word.THIS is what I want to see at GB.

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Edited By Twisted

Excellent article. For someone like myself who hasn't been paying a whole lot of attention to the finer details of what's been happening and what companies have bought which studios and everything else surrounding THQ's demise, this was a great read. I feel like it told me everything I needed to know and I now feel like I'm up-to-date.

Thanks a lot Alex.

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Edited By LaszloKovacs

Great piece, Alex.

And some sad news to start the year off with - pour one out for THQ and all the people who are out of a job, everybody.

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Edited By triumvir

Best article I've seen on here is months. I hope you can write more of these.

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Edited By pw2566ch

@thefncrow said:

@pw2566ch said:

@LordAndrew said:

@pw2566ch said:

I'm curious as to if Double Fine were to purchase their own games from this auction.

Double Fine already owns the rights to their games.

They don't own the rights to Costume Quest or Stacking. It was mentioned in one of the Giant Bombcasts.

From my understanding, Double Fine owns the IP to both Costume Quest and Stacking. What they were supposedly interested in from the THQ sale was to buy back the distribution rights that THQ had as the publisher for Costume Quest and Stacking on 360/PS3.

That actually sounds about right. Because if they lose the distribution rights, wouldn't that mean that the game can't be sold on PS3 and 360?

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Edited By mordukai

@Triumvir said:

Best article I've seen on here is months. I hope you can write more of these.

Fully agree with you on that.

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Edited By DoctorWelch

Thank you Alex. Finally a quality piece of writing on this site (not counting reviews). Great to see a creative, original, interesting written feature.

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Edited By Missacre

This is good news indeed. I'm glad Sega got Company of Heroes. It's a perfect fit for them. I'm also REALLY happy that Activision, EA or Ubisoft didn't get Saints Row or Metro. Who knows how much they would've butchered them. I especially have my eye on you, EA.

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Edited By ripelivejam

ok tell me again why you guys keep bringing up patrick in an article that has nothing to do with him? are you so hungry to take him down in your endless crusade? just sit silent be good and keep your rotten thoughts to yourselves. it does nothing but taint the work both alex and patrick contribute to this site. im sure alex would wholeheartedly agree. that said, fine article alex, nicely concise breakdown of the aftermath and appreciated your interjections. you are a valuable asset to this site, as are all the members of the bombcrew.