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The Guns of Navarro: THQ's Dark Night of the Soul

After 23 years and dozens upon dozens of games, Alex says goodbye to one of the industry's most intriguing publishers, and takes a long, hard look at how its former properties may prosper down the road.

I was very wrong about THQ. Terribly wrong. No matter how many warning signs were there, no matter how much financial turmoil and public humiliation the company went through, I still believed that someone, somehow, would save them before they went under. I never believed that about Midway, Acclaim, or any of the other publishers that have found themselves suddenly, tragically defunct over the last decade or two, and I don't necessarily have the clearest understanding of why I felt differently about THQ. The closest I can figure is that my appreciation for THQ often stemmed from the company's willingness to take weird, sometimes baffling, often interesting risks. Yes, it was one of those risks, the ill-fated uDraw tablet, that ultimately proved to be THQ's fatal, self-inflicted bullet. But over the 23 years of THQ's existence, the publisher amassed a catalog of games and franchises that rivals--at least in quality, if not financial success--those of the biggest publishers in the industry. I honestly believed it deserved better than the unceremonious divvying of its assets that ultimately came to fruition this past week. Alas, better was not destined to be.

THQ's earliest logo, as found in The Ren & Stimpy Show: Veediots!
THQ's earliest logo, as found in The Ren & Stimpy Show: Veediots!

Instead, THQ is going through a slow, painful dissolution process. After amassing a bit more than $70 million in cash from the sale of its currently active franchises, all that's left of THQ is a series of empty desks, unplugged telephones, and a few leftover workers necessary to help scatter the company's ashes into the wind. Jason Rubin, whose air of confidence when taking over as company president during the peak of the company's uncertain days helped proliferate the notion that the publisher could and would be saved, has found himself in the unenviable position of trying to explain to everyone what happened, and why it didn't work.

To hear him tell it in this brief but informative interview on Game Informer, it sounds like THQ had truly believed they'd saved themselves when Clearlake, a venture capital firm with designs on the company, had agreed to purchase it in whole for a seemingly unremarkable sum of $60 million. Even as that news broke last December, I remember thinking the number seemed low, even for a company drowning in debt. Turns out, THQ's creditors felt similarly, blocking the deal via a court order and effectively setting in motion the events of this past week, where franchises and developers were sold off to the highest bidder, and THQ, as a publishing entity, became another headstone in the game industry's overstuffed graveyard.

In some respects, maybe it should simply be viewed as impressive that THQ survived this long at all. This is a company that began inauspiciously, arriving in the early '90s as Toy Headquarters, a company created by former LJN co-founder Jack Friedman. The earliest games in THQ's catalog were of the sort that led one to believe this was just another company trying to cash in on the licensed video games craze of the 16-bit era, with scattered titles based on Home Alone, the Power Rangers, and The Ren & Stimpy Show, among others. But then, in the late '90s, professional wrestling came to THQ, and along with it came a prolificacy that, up until its most recent turmoil, never receded.

Licensed games were, for many years, THQ's apparent bread-and-butter. The WCW and eventual WWE licenses proved to be THQ's most enduring legacy there, but THQ also produced tons of movie and TV series licensed games, including several major Disney and Nickelodeon properties. Based on the sheer volume of licensed games THQ produced during this time, you'd be forgiven for thinking all they were out for was a quick, easy buck. But in-between the margins, THQ was quietly putting out numerous interesting, original games, some of which, like Red Faction, Company of Heroes, Destroy All Humans, and Saints Row, went on to become enduring brands for the publisher. Others, like Alter Echo, Sphinx and the Cursed Mummy, and 50 Cent: Blood on the Sand (I refuse to call this a "licensed" game) at least proved interesting one-offs.

You'd be forgiven for forgetting that THQ actually did release real toys at one point, including this delightful Vanilla Ice figure that I will never, ever take out of the packaging.
You'd be forgiven for forgetting that THQ actually did release real toys at one point, including this delightful Vanilla Ice figure that I will never, ever take out of the packaging.

We, of course, all know exactly where THQ went wrong. The company was already suffering badly from diminished sales back in 2009, as the recession took hold and video games on the whole saw a major dip in revenue. Tragically, it seems THQ was poorly positioned to weather that storm. Its kid-friendly games suddenly found themselves ignored as children looked to free games on the web, leaving the publisher with a lot of licenses it couldn't leverage properly. Things just kept getting worse from there. The Red Faction franchise was shelved after poor sales and critical reception for the last entry, Armageddon; the release of Homefront, despite its strong sales, still resulted in stock price dips, due presumably to the lackluster critical response; and then there was uDraw, the inexpensive, but utterly unnecessary tablet device that, despite some reasonable interest on the Wii, never justified the publisher's apparently ludicrous effort to push it out onto all console platforms. If you want to point to a single symbol of THQ's demise, one need only point to the warehouses full of unsold uDraw tablets, which might as well have been buried in the desert alongside barrels of illegal toxic waste and copies of E.T.: The Extra-Terrestrial.

Yet, despite these missteps, one couldn't help but feel for the company in its darkest hour. It helped that in the last couple of years, THQ had doubled down on original IPs, bringing to bear such intriguing names as Darksiders, Metro, and de Blob, while whittling its licenses down to the mostly just the essentials. The last two WWE games, despite still being problematic in their own way, have nonetheless been the best of this console generation, while Obsidian's South Park: The Stick of Truth looked to be the first truly promising game based on the TV series since, well, ever. And then there were the smaller games, like Double Fine's Stacking and Costume Quest, which were certainly among my favorite downloadable games of the last few years. Suddenly, THQ's catalog looked largely admirable, the occasional Kung-Fu Panda game notwithstanding.

Unfortunately, admirable does not always translate into profitable. Some of those original properties--like Tomonobu Itagaki's Devil's Third, and the Guillermo del Toro project inSANE--were suddenly jettisoned to save cash. Even after Rubin took over and began talking his good game about how THQ would turn it all around, it seems likely that there never really was much of a chance to save THQ. Rubin perhaps believes otherwise, but when you look at things like the sheer volume of debt the company had amassed, and the perception that THQ was a company mired in mismanagement, it shouldn't be that surprising that time simply ran out for THQ's salvation. As a result, we are here, now, looking at THQ in the past-tense, instead of the present.

Which brings me to the future for THQ's franchises. For all the games the publisher had in development, it seems that nearly all of them went off to a high bidder. Publishers like Ubisoft, Take-Two Interactive, and Deep Silver swooped in and plucked away whatever appeared most potentially profitable. Let's look at the pieces that were bought, before considering the ones that weren't.

Ubisoft: South Park: The Stick of Truth, and THQ Montreal.

Obsidian's South Park game seemed like the most obvious gimme of the auction. The buzz around it has been mostly stellar, despite THQ offering few opportunities for anyone to actually sit down and play the thing. It helped that show creators Trey Parker and Matt Stone were so openly endorsing the project, offering up their own script for the game, and enthusiastically promoting it at last year's VGAs. Even after the news broke that South Park studios was suing to prevent sale of the game to another publisher, there was little doubt that publishers would still be interested. Now that Ubisoft has the rights, it'll be interesting to see how that legal filing shakes out. Maybe it'll be quietly dropped and the game will come out as expected, or maybe we're in for a fight. Regardless, little evidence would suggest that The Stick of Truth would ever be canceled. The game's too far along to just drop. It's basically just sitting there, waiting to make money.

That people have expressed genuine concern over the fate of a South Park game speaks volumes about just how much better The Stick of Truth looks than every other South Park game.
That people have expressed genuine concern over the fate of a South Park game speaks volumes about just how much better The Stick of Truth looks than every other South Park game.

More intriguing is the status of THQ Montreal, the studio headed up by former Ubisoft employee Patrice Desilets. Desilets famously left his post as Creative Director on the Assassin's Creed series to forge his own creative path at THQ. This, of course, resulted in Ubisoft's quickly-dismissed legal injunction crying "non-compete!" Once that was out of the way, Desilets quietly went to work on his new game, which has the current title of 1666. Another game, Underdog (presumably of no relation to the cartoon series), was also apparently underway at the studio prior to the sale.

Now Ubisoft controls THQ Montreal, and once again, at least for the time being, Desilets. As has been said elsewhere, it's too early to say whether Desilets will remain on with the company now that he's back under his former employer's thumb. One can surmise that Desilets would be reluctant to abandon work on a project he's already spent this much time developing. It'll just come down to how much Desilets thinks of Ubisoft, given the awkward way they parted previously. As someone who has been there, I'll just offer this nugget of advice to our friend Patrice: If Jeff Gerstmann can find a way to function under the banner of CNET (or CBS Interactive, whatever) again, then really, anything's possible.

Koch Media/Deep Silver: Saints Row, Volition Inc., and Metro

Here is the weirdest player in this whole show. Koch Media, whose publishing arm Deep Silver is best regarded for having released Dead Island a couple of years back, suddenly does a $20 million cannonball into the pool, and ends up with some of the most interesting properties that were up for sale. No one would have expected it, but maybe that's for the best.

I don't know what the expected publishers (Activision, EA, and yes, Ubisoft) would have managed to do with Saints Row. EA's image of corporate sterility never seemed like a great fit for Volition's particularly unhinged brand of game design. Even the most "gritty" or "mature" games at EA all have a feeling of cold calculation that appears born out of endless test marketing. Saints Row has never felt like a franchise interested, let alone invested in worrying about what the consumer will think. To that end, perhaps Activision would have been a better fit, though that publisher's apathy toward the open-world action genre--as evidenced by the lackluster push given to Prototype 2, and the strange cancellation of True Crime: Hong Kong (which, as we all know, went on to be one of last year's surprise hits in Sleeping Dogs)--says to me that Activision isn't much interested in this kind of game right now. And Ubisoft? I've no doubt they'd have allowed Volition the kind of freedom their success has been predicated upon thus far, but they obviously had their eyes (and wallets) targeted elsewhere.

I really don't think we need to worry about Volition and Deep Silver seeing eye-to-eye on Saints Row's direction.
I really don't think we need to worry about Volition and Deep Silver seeing eye-to-eye on Saints Row's direction.

So now it's Deep Silver, by way of Koch, calling the shots. Champaign, Illinois' contribution to the game industry is now owned by a German media conglomerate. Should we be worried? Right now, I don't think so. If there's one thing that Deep Silver and its sometimes absurd marketing has taught me, it's that Deep Silver isn't afraid to get weird. In some cases, that's been more a detriment than a boon, but in the case of Saints Row, I don't foresee a company like this paying as much as it did just to go ahead and meddle with what made it successful in the first place. Koch bought Saints Row because it's good at being Saints Row. Turning it into something else would be foolhardy and pointless.

As for Metro, I expect that Koch will release Last Light and decide what to do from there. That game is, similarly to South Park, not that far off from completion. There's no reason to believe it won't release at least close to on-schedule. Where that franchise goes from there is anyone's guess, but if Last Light proves successful, don't be surprised if Deep Silver tries to make a deal with 4A to turn it into one of its tentpole franchises.

Crytek: Homefront

I joked in my official news write-up of the auction that Crytek had bid on Homefront for reasons that were beyond me. Truthfully, I can actually understand why. Crytek already had a studio working on The Next Great Sequel in the Homefront Franchise, and by ponying up the pittance required to purchase the brand, the developer not only doesn't have to drop the work it's already put in on the game, but can negotiate with another publisher for distribution rights pretty much squarely on their own terms. $500,000 is barely the cost of a house nowadays, so of course they'd pick it up. Whether or not anyone will care about Homefront beyond that sequel is anyone's guess, but the immediate risk was so low that this just seemed like a no-brainer.

Sega: Relic, Company of Heroes

There's not much to say here about this purchase other than, "well, it kinda makes sense." Sega has recently acquired the Warhammer license, which it then handed off to Creative Assembly. Now it has Relic, makers of the popular Warhammer 40,000: Dawn of War strategy games. Theoreitcally, all Sega would need to do is snag the 40,000 license and they'd control both Warhammers. That's just smart business, picking up a developer that already has experience with a popular license. You can say whatever you want about Sega's own occasional financial weirdness, but right now they're not in a bad position, nor are they likely to somehow step in and ruin the Company of Heroes franchise. It might not be the publisher's priority, but Company of Heroes 2 will almost assuredly come out as expected. This is probably the least strange of all the purchases, really.

Take-Two: Evolve, WWE License (?)

This is, to me, the most intriguing of all the sales. Granted, a big part of that is that we really don't know very much about Turtle Rock Studios' Evolve, a game that has only been announced in the most vague of terms as a shooter based on CryEngine 3. Interestingly, Turtle Rock put in its own bid of $250,000 to attempt to buy back the IP, but they were outbid by more than $10 million by Take-Two, who obviously sees something in the property. Take-Two is a publisher that reminds me a great deal of THQ, albeit a much more successful version of it. Outside of its sports and Rockstar-brand properties, its catalog of original games often seemed of a similar ilk to that of THQ's. In the case of Evolve, I don't know much about how this will pan out for Turtle Rock, though I imagine that if 2K is willing to go to bat for millions of dollars, then that game's development is probably safe.

THQ has been the only consistent player in wrestling games for the last 16 years. It's tough to imagine anyone else handling the WWE brand.
THQ has been the only consistent player in wrestling games for the last 16 years. It's tough to imagine anyone else handling the WWE brand.

Which leads me to the current x-factor in the WWE license. This license, so long THQ's bread-and-butter, was not part of the auction. Any number of reasons could have contributed to this, though undoubtedly at least some of them pertained to WWE's own role as a creditor for THQ. The publisher reportedly owed the pro-wrestling juggernaut tens of millions in unpaid licensing fees, which would of course complicate any attempts to simply sell off the license. IGN reported earlier this week that 2K had emerged as a potential buyer in a separate deal, though nobody will confirm that thus far. Speculatively speaking, the idea of 2K taking over WWE games doesn't necessarily fill me with dread. This is a company that, for many years, delivered some of the best sports games out there, and at least in the case of its NBA franchise, it still is. Now, wrestling games and actual sports games are different beasts, but if 2K were to take over the license, I have to believe they'd look to those now unemployed shepherds of the franchise at THQ for guidance on how to proceed. And they should. Guys like Cory Ledesma, who have spent more years living and breathing wrestling games than is perhaps healthy, are now free agents, and if there's any justice in this world, they'll be picked up by whoever picks up this license.

Which isn't to say I'd necessarily love for them to just continue on as they have been. While I honestly thought WWE '13 was pretty great, I think the grand Yuke's experiment ought to end. There are great ideas in every Yuke's game that are often awkwardly executed, either because the talent, or the understanding required to make them happen simply wasn't there. Yuke's has never been my favorite wrestling game developer, and I think it's time for a new perspective to rear its head. If 2K were willing to take their time and find the right developer for this franchise, then the sky's practically the limit. If they just buy the license and drag Yuke's back into the fray for the sake of getting a game out this year, well, we'll at least see if they're able to make good on the promise of WWE '13 in the next generation. I, frankly, remain unconvinced.

One Last Thing (Long Way Down)

And then there are the leftovers. Vigil Games, the developers behind the brilliant Darksiders series, are currently without an owner, and as of now, nonexistent. As someone (whose name I unfortunately can't recall right now) mentioned on Twitter, the thing that may have left Vigil out in the cold is the simple fact that they had most recently released a game. Whatever Vigil was up to next was still so early in production that publishers weren't willing to bite. That's one of those cold, hard facts of the video game industry that unquestionably sucks, but nonetheless holds consistently true: you're only as strong as your next project.

Rubin, for his part, seems determined to try to find a buyer for Vigil outside of the auction process. I hope he is successful, because what I've seen of this studio tells me they're capable of doing special things. They deserve a chance to succeed or fail on their own terms, and not as a result of a parent company's mismanagement. Whether they'll get that chance or not remains unclear, but I continue to hope.

If there is an ounce of justice in this world, someone will take control of Vigil Games.
If there is an ounce of justice in this world, someone will take control of Vigil Games.

Lastly, there are the many legacy brands held by THQ but unused in recent years. These, according to Rubin, will be sold at a later date as part of a separate initiative. This means that in the future, we could be seeing new entries in the Red Faction, Destroy All Humans, or, god willing, 50 Cent franchises. Were that to happen, it would please me, if only for the sake of seeing the last vestiges of THQ find success divorced from the strange, sometimes destructive decisions of their former parent company. And if not, if nobody picks up these brands, or does with the sole notion in mind of sitting on them until such time as they seem useful again, then I suppose I'd be okay with that too. After all, it's not as if we really need another Big Mutha Truckers game right now...or ever.

Whatever the fate of THQ's unsold properties, the end result for the company will be the same. THQ is gone, and it's never coming back. As someone who has loved his share of THQ games over the years, that's a bitter pill to swallow, but one that perhaps, deep down, I knew I'd have to swallow eventually. Comeback stories in the games industry are a rarity, and there were few indications that THQ would ever buck the trend. And yet, I still held out hope, if only for not wanting to see the producers of some of my favorite games of all time drift glumly into that good night.

To everyone who found themselves affected by THQ's closure, I wish you the best, and my gratitude for the many hours of entertainment you have provided me. You deserved better, and I'm sorry you didn't get it.

--A

Alex Navarro on Google+

261 Comments

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splodge

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@drakesfortune said:

It's funny hearing people say that they didn't think this would happen to THQ. America as an entity is in worse shape htan THQ. Our debt situation is dire. We borrow half of what we spend. Our government just passed a MASSIVE new entitlement that will compound both our short and long term financial problems. And we re-elected the guy that got us to this point. We re-elected the guy who is doing exactly nothing to fix the problem. America is headed for a financial collapse MUCH worse than the Great Depression. President obama's plans to fix the crisis are worse than THQs UDraw solution. The reason tax revenue is so low is because employment is so low. The reason government expenditures are so high right now is because unemployment benefits are being paid out in record numbers. Obama's solution to these problems? Raise taxes on the very people you need to create jobs. As someone who owns a business, this is EXACTLY the wrong thing to do. High taxes make it not just difficult to hire more employees, they make it IMPOSSIBLE. For me, my inventory is counted as an asset. That means that if I invest more money in inventory, I still pay roughly 50 percent on the money I've invested in inventory growth. The net effect is that taxing my efforts to grow my business at 50 percent slows my growth to a trickle. In the eyes of the government I'm an evil one percenter. In reality, I pay myself about 40 grand per year. That 40 grand is taxed at the high rate too, so what I bring home to my family in real dollars is much less than that. Our tax code is the dumbest it could be, and Obama and his business ignorant politicians are the reason you can't find a job, your wages are stagnant, your work benefits are being cut. It's VERY simple math. So was THQs math. It was obvious to me they were DOOMED several years ago. Their only hope was a MASSIVE call of duty style blockbuster. Ie insert gambling metaphor.

Dont even get me started on THQ's bloated defence budget.

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EnduranceFun

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Edited By EnduranceFun

Excellent article.

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SatelliteOfLove

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Edited By SatelliteOfLove

A good recap.

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deactivated-63c9a5152a56a

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@drakesfortune said:

It's funny hearing people say that they didn't think this would happen to THQ. America as an entity is in worse shape htan THQ. Our debt situation is dire. We borrow half of what we spend. Our government just passed a MASSIVE new entitlement that will compound both our short and long term financial problems. And we re-elected the guy that got us to this point. We re-elected the guy who is doing exactly nothing to fix the problem. America is headed for a financial collapse MUCH worse than the Great Depression. President obama's plans to fix the crisis are worse than THQs UDraw solution. The reason tax revenue is so low is because employment is so low. The reason government expenditures are so high right now is because unemployment benefits are being paid out in record numbers. Obama's solution to these problems? Raise taxes on the very people you need to create jobs. As someone who owns a business, this is EXACTLY the wrong thing to do. High taxes make it not just difficult to hire more employees, they make it IMPOSSIBLE. For me, my inventory is counted as an asset. That means that if I invest more money in inventory, I still pay roughly 50 percent on the money I've invested in inventory growth. The net effect is that taxing my efforts to grow my business at 50 percent slows my growth to a trickle. In the eyes of the government I'm an evil one percenter. In reality, I pay myself about 40 grand per year. That 40 grand is taxed at the high rate too, so what I bring home to my family in real dollars is much less than that. Our tax code is the dumbest it could be, and Obama and his business ignorant politicians are the reason you can't find a job, your wages are stagnant, your work benefits are being cut. It's VERY simple math. So was THQs math. It was obvious to me they were DOOMED several years ago. Their only hope was a MASSIVE call of duty style blockbuster. Ie insert gambling metaphor.

You need a new tax lawyer. You also need to learn math if you think that $40,000 = 1%

Also, way to derail a conversation, teabag.

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pw2566ch

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Edited By pw2566ch

I'm curious as to if Double Fine were to purchase their own games from this auction.

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Edited By C2C

Great write up Alex.

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Xeirus

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@Splodge said:

@drakesfortune said:

It's funny hearing people say that they didn't think this would happen to THQ. America as an entity is in worse shape htan THQ. Our debt situation is dire. We borrow half of what we spend. Our government just passed a MASSIVE new entitlement that will compound both our short and long term financial problems. And we re-elected the guy that got us to this point. We re-elected the guy who is doing exactly nothing to fix the problem. America is headed for a financial collapse MUCH worse than the Great Depression. President obama's plans to fix the crisis are worse than THQs UDraw solution. The reason tax revenue is so low is because employment is so low. The reason government expenditures are so high right now is because unemployment benefits are being paid out in record numbers. Obama's solution to these problems? Raise taxes on the very people you need to create jobs. As someone who owns a business, this is EXACTLY the wrong thing to do. High taxes make it not just difficult to hire more employees, they make it IMPOSSIBLE. For me, my inventory is counted as an asset. That means that if I invest more money in inventory, I still pay roughly 50 percent on the money I've invested in inventory growth. The net effect is that taxing my efforts to grow my business at 50 percent slows my growth to a trickle. In the eyes of the government I'm an evil one percenter. In reality, I pay myself about 40 grand per year. That 40 grand is taxed at the high rate too, so what I bring home to my family in real dollars is much less than that. Our tax code is the dumbest it could be, and Obama and his business ignorant politicians are the reason you can't find a job, your wages are stagnant, your work benefits are being cut. It's VERY simple math. So was THQs math. It was obvious to me they were DOOMED several years ago. Their only hope was a MASSIVE call of duty style blockbuster. Ie insert gambling metaphor.

Dont even get me started on THQ's bloated defence budget.

THANKS SIM-BOMA

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mrfluke

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Edited By mrfluke

i really love these articles, thanks alex!

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@pw2566ch said:

I'm curious as to if Double Fine were to purchase their own games from this auction.

Double Fine already owns the rights to their games.

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Bourbon_Warrior

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Edited By Bourbon_Warrior

Could see Activision picking up South Park, would really be able to market it to the COD crowd.

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DSale

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Edited By DSale

So is Alex the "News" guy now? Klepek is just writing opinion pieces on indy games?

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DSale

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Edited By DSale

Not that Alex writing news is a bad thing. I like his particular brand of snarkiness... in moderation.

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Edited By Fishdingo5

RIP THQ, I really hoped they would pull through this somehow. I really loved some of those IPs, I hope whoever gets them doesn't shelve them, or worse, shit all over them and release money-grabs?

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Edited By squidraid

Great article. Keep up the good work, Alex.

Oh, Vigil. Someone HAS to save you.

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Fantastic article Alex. I don't really care for your goofy stuff, but when you write in a more serious way, it just shows that there's a great writer in there, and certainly the best on Giant Bomb. Keep it up.

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Why does everyone assume the next Saints Row will be good?

The DLC was bad and nothing like what made the game great, and the first two were average open-world games with terrible controls (BTW if they don't fix the still bad shooting in the next game, I'm not buying shit.).

There is no indication that they actually know what made it special and that SR3 was anything other than a fluke. I'm not getting my hopes up.

Oh and great article

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Edited By Generiko

This was a great ass article

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Holy fucking shit, GIANTBOMB IS STILL DOING NEWS ABOUT VIDEO GAMES!?!?!? WHERE IS ALL THE BOOB DEBATING?

Oh wait... this isn't Patricks.

Great article, Alex.

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I just want to push the 'great article buton'

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Edited By TheSouthernDandy

Nice work Alex! Great seeing regular stuff from you on here now.

I kinda feel alright about how everything ended up (obviously I would have preferred THQ to still be around but yeah) there's nothing really that screams 'uh oh' most of the acquisitions range from 'yeah that makes sense' to 'hmm..ok that might work' (rating system copywritten by me) so I'm hopeful for the future for now I guess?

The exception of course being Vigil, that's a real bummer of a situation I hope those guys get a home somewhere, they're a talented studio. Someone needs to keep them together.

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Edited By kirkdouglas

I GET IT, GUNS OF NAVARRO IS LIKE GUNS OF NAVARONE.

DOES GREGORY PECK?

Great feature, I'm still looking forward to Company of Heroes 2. Hopefully that game lives up to its predecessor. Maybe we'll see a WWII Total War game now.

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Phished0ne

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Edited By Phished0ne

After reading that Game Informer article, i kinda wanted to give Jason Rubin a big hug.

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Damolition

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Edited By Damolition

Great article Alex.

You're a shoe in for best Jeff Gerstmann analogy 2013.

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Bobtoad1

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Edited By Bobtoad1

Sega should hand their Warhammer Fantasy license to relic, who can then use it on a stylish RTS game with a focus on "heroic commander units" and call it "Warhammer: The Craft of War, Go Forth!"

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Wampa1

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Edited By Wampa1

I Got bored with Darksiders 6 hours in yet loved 2. Action platforming combined with some simple ARPG mechanics were a real draw. Sad to see most didn't feel the same, was excited for a sequel with similar mechanics on a more varied scale.

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SirOptimusPrime

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Edited By SirOptimusPrime

@Phished0ne said:

After reading that Game Informer article, i kinda wanted to give Jason Rubin a big hug.

Yeah I just finished reading it and everything came across relatively genuine, and sincere. I'd love for my cynicism to be wrong here, 'cause some of that shit was pretty tough to read.

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Phatmac

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Edited By Phatmac

:(

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Edited By Kidavenger

Good luck to Vigil, hopefully a buyer can be found.

Microsoft + Jason Rubin + Vigil Games could make for a powerhouse 1st party developer for next gen.

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RuthLoose

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@csl316 said:

I feel like I contributed to Vigil not being bought because I didn't finish Darksiders 2. Got halfway... but my achievements didn't show a completion.

I would love it if publishers used achievement API to make sequel decisions... but they don't. It's all about demographics and predictability models for profit.

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Soviet666

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Edited By Soviet666

@Cramsy said:

AND I ALREADY HAVE THE QUEST HAHAHAHA.

You monster.

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Hurricrane

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Edited By Hurricrane

And to think, if some shitty judge didn't strike down their earlier plan, we'd still be in a less cynical world.

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bakoomerang

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Edited By bakoomerang

Nice job Alex, that's some quality writing right there :)

I feel like I'm missing something though. If THQ is no more, doesn't that mean that Rubin is out of a job also? All the talk seems to have been about the fates of the various studios and IPs, but I haven't seen mention of what position this whole thing leaves Rubin in?

Oh and for what it's worth you can add me to the list of people who are crying out for someone to give Vigil a new home. I love the Darksiders games (I bought the second one twice - first on 360 then again on PC, albeit during the Steam sales) and really can't understand why they didn't sell better.

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jakob187

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Edited By jakob187

@RecSpec said:

@HaltIamReptar said:

It's obviously got to be more complicated than this, but since nobody bid on Vigil games, could I have just shown up and bid 50¢?

Minimum bid was $500,000 if I remember right.

$500,000 for Vigil? THAT'S A STEAL! Darksiders 1 and 2 BOTH sold harder than that. While Darksiders 2 wasn't ZOMFG BEST GAME EVAR, the game was competent and the team most likely learned from any mistakes made on it. To honestly believe that someone would buy HOMEFRONT for $500k and not AN ENTIRE FUCKING STUDIO WITH AN IP ATTACHED...that's just insanity to me.

Beyond that, I just want to know what happens to Red Faction and Titan Quest. Honestly, I can't believe that Red Faction didn't go with Volition!!! As for Titan Quest, it's a game that still has a ton of support from the community.

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alex

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Edited By alex

@bakoomerang: I think Rubin is one of the employees tasked with remaining on until all the bankruptcy proceedings are finished and all the legacy pieces of the company are either sold off or shuttered. Poor guy.

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XenoNick

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Edited By XenoNick

Great write up Alex.

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tyler1285

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Edited By tyler1285

After listening to 8-4 I thought this article would start about THQ and segue into Dark Souls discussion or something. I still want that to happen though.

Alex should try Dark Souls

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ghost_cat

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Edited By ghost_cat

Here is to hoping a great outcome for Virgil Games. A sad outcome indeed for THQ.

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PulledaBrad

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Edited By PulledaBrad

I wonder how the creditors fdeel now after sqeezing out only 10 more million after blocking the buyout for 60$ At least with them still in business there was an opporunity to make more off the still functioning company than just to block it wholesale and be completely wrong about how much more could be gotten through breaking the assests up. Boo to them I say.

Also where is the sanctimonious asshole pushing some agenda in this article? Im used to that by now.

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RandomInternetUser

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Great article, Alex.

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ProfessorEss

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Edited By ProfessorEss
@Alex: Do you think Joe Mad leaving Vigil had an effect on potential buyers' confidence in the developer?
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Gildermershina

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Edited By Gildermershina

So wait, if nobody picked up the Darksiders name, what happens to it? Does it sit around until someone buys it, or does it revert to the developers - who themselves no longer seem to exist?

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Voysa_Reezun

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Edited By Voysa_Reezun

I wonder if AKI/synSophia is at all an option for 2K as a developer for the WWE games. I think the last wrestling game that AKI developed was Ultimate Muscle, but I am really interested to see if they can recreate the magic of the late '90s and early '00s if given a chance.

I hope that Deep Silver does leave Volition alone to make The Next Great Game in the Saints Row Franchise, but let's all hope they leave the boob statues out of the pre-order gifts for the special edition.

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PresidentOfJellybeans

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Alex pumping out fantastic articles and Patrick ploppin crap on the table. What kinda topsy turby world are we livin in? At any rate, a great, informative read. Dislike of Alex quickly fading!

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Sunjammer

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Edited By Sunjammer

I reckon Alex is the single best writer on Giant Bomb's staff right now. This kind of content almost seems out of place, considering how much better it is than most of the editorial content that gets published here. Bravo, seriously. This article was up there with the best of Rock Paper Shotgun quality

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Edited By MURDERSMASH

I feel the same way you do about THQ, Alex. I was rooting for them the whole time, which is something I never thought I would do for a big, faceless publisher.

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sarahsdad

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Edited By sarahsdad

: Really nice write-up. Thanks for pulling all this together, and making it an interesting read.

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Edited By ProfessorEss
@Voysa_Reezun said:

I hope that Deep Silver does leave Volition alone to make The Next Great Game in the Saints Row Franchise, but let's all hope they leave the boob statues out of the pre-order gifts for the special edition.

I can't imagine Deep Silver is gonna mess with Volition, though the idea of Dead Island's limb breaking/severing tech in a Saints Row game could be... interesting.
 
Also, I wouldn't be surprised if the next Saints Row came with a boob statue just to be, well, Saints Row :P
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Edited By GERALTITUDE

Fantastic write-up Alex. Thanks for thorough look back. I for one think a Take Two wrestling game could be phenomenal. That's a publisher who knows polish and polish has certainly been missing from wrestling games for a long time.

As far as the legacy brands go, I for one would be truly sad if Red Faction were to go the way of the dodo bird. No sequel in that franchise lived up to the promise of the first game, but I still believe that can be a series that really matters.

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jesterroyal

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Edited By jesterroyal

Damn good article. Super well written. Thanks Alex!

I just started playing the Darksider's games. its really a shame that Vigil has no home but when put that way it makes too much sense. Saints Row was also my absolute favorite game in the year it came out just because of how video gamey and stupid it was. THQ's games were never super polished but they were pretty often fun. I hope these guys that are without a job find something.

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Edited By superfriend

I really really hope that someone at Volition is working on a GeoMod enabled "Mars Terrorist Simulator" game right now!

Preferably with the Total Recall license. I don´t think the Red Faction IP is needed here.