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The Guns of Navarro: Wii Would Prefer Not To

The Year of Luigi has become something more than just a marketing push for Nintendo, as it struggles to find its place in the modern gaming landscape.

Earlier this year, Nintendo decreed to the gaming world that this would be the Year of Luigi. As the perpetually put-upon and endlessly anxious brother of company mascot Mario, Luigi has always been the second-banana character of Nintendo's most recognizable universe. Where Mario dared to be brave--or, at least, lacked any discernible emotional response outside a kind of vacantly cheery determination--Luigi has primarily been portrayed as the scaredy-pants of the equation. He has always been beset by a mixture of fear and occasional disappointment at his own place in Mario's shadow, though still heroic enough to get his own princess girlfriend and occasionally save the day in his own occasional adventures.

I couldn't possibly be the only one weirded out by Nintendo's sudden resemblance to Luigi's more passive and tentative personality, could I?
I couldn't possibly be the only one weirded out by Nintendo's sudden resemblance to Luigi's more passive and tentative personality, could I?

Nintendo's announcement of the title really just had to do with a sudden preponderance of Luigi-related content on the schedule for the year, including a Luigi's Mansion sequel, a Mario & Luigi RPG sequel that takes place inside Luigi's mind, and the addition of Luigi DLC levels to New Super Mario Bros. U. It was a simple marketing gimmick, but in a weird way, it's become emblematic of the year Nintendo's having thus far. As the weeks of 2013 have rolled along, Nintendo has begun to resemble its timidly anxious secondary mascot, both in behavior and fortune. Where once it operated more like Mario--confident, and perhaps blithely oblivious to the threats around them--the company now seems more intensely aware of the danger it currently sits in, and deeply unsure of itself in the face of it.

Of course, I doubt I'm the first person to make this fairly obvious comparison. But it's something I've thought more and more about as the Wii U has continued down its troubled path. Since it launched in November, the system has regularly suffered from dismal sales, coming in the last few months well under the numbers of consoles that have already been out for years, including the Wii U's under-powered predecessor. In its financial statement made this past week, Nintendo noted that the Wii U had only sold 3.45 million units worldwide, which was well short of the 5 million it had targeted. Worse still, only approximately 400,000 units sold in the first quarter of this year.

There simply isn't a nice way to spin those numbers. They're dreadful, even removing them from the absurd comparison of the Wii's highly successful opening six months on store shelves. The Wii was its own strange beast, a console that became an instant fad, thanks in no small part to the immediately fresh appeal of the system's motion-controlled mechanics. I say this not to diminish that console, which had more than its share of terrifically fun games. But it would be dishonest to say that the quality of the Wii's games was what turned it into the industry-disrupting behemoth it became. In truth, Nintendo sold accessibility to an audience that otherwise wouldn't have even bothered with a video game console. It bridged a gap between a mainstream audience and the hardcore gaming segment. Those people didn't flock to the system because they were hot to play Super Mario Galaxy, or The Legend of Zelda: Twilight Princess. They flocked to it because the novelty of Wii Sports and its ilk captured their attention, if only for a time.

The Wii U has not done this. In fact, it's barely managed to hold its own in a marketplace that seems, at best, indifferent to Nintendo's promise of a simultaneously family friendly and "core gamer" focused machine. Of course, part of that may be Nintendo's own fault. No shortage of people piped up when the Wii U was announced to note that the name seemed problematic, since it sounded like either just a new variation on the existing Wii, or like some kind of accessory for it. Those of us who live and breathe games obviously know that isn't the case, but the people who bought into the Wii purely on the merits of its status as a fad of the time either haven't gotten the message, or haven't been bothered to listen in the first place. Even Satoru Iwata has acknowledged the brand confusion issue, though he hasn't necessarily explained how Nintendo plans to combat it from here.

One way it won't be combating the issue is by holding a major E3 press conference this year. The console maker announced this past week that it would be foregoing its traditional Tuesday morning press conference in favor of more targeted events, which include more Nintendo Direct live streams between now and E3, a press-focused hands-on session the morning when the conference would have been held, and a retailer-focused event that would allow them to talk directly to their sales partners.

The pomp and circumstance of a big E3 conference may have been a worthwhile expense for Nintendo to excise, but only if it actually plans to use that money to market the hell out of its upcoming game lineup.
The pomp and circumstance of a big E3 conference may have been a worthwhile expense for Nintendo to excise, but only if it actually plans to use that money to market the hell out of its upcoming game lineup.

Opinions on this have been as varied as they have been strong. Those of us in the older guard have seemingly focused on displeasure toward the move, with famous Videogamesman Adam Sessler getting up on his trademark soapbox to deride Nintendo for abandoning an important opportunity to make its voice heard amid the din of Microsoft and Sony trying to shout each other down with their respective console announcements. Game Informer's Mike Futter echoed those sentiments, noting that Nintendo's communication problems to the mainstream audience aren't likely to be solved by messaging through fan-focused events like Nintendo Direct.

Others, however, have taken Nintendo's bowing out as a sign of something more positive. E3 press conferences are obviously of no small expense, and with 2K Games opting out of even having a booth at all this year, it seems like austerity might be the order of the day at this year's show. More to the point, as this writer at Jump Kick Punch! explains, Nintendo can easily target the media it wants with the kind of focused event it's talking about. His example pertains to his own experiences working for Adult Swim, where instead of an expensive "upfront" (the TV industry term for a big, stupid event where all the fall's big shows are announced to sponsors), his team traveled from sponsor office to sponsor office, explaining the lineup in a personalized meeting. According to him, at least, it was a big time success.

As with all things, the true impact of Nintendo's decision is probably somewhere in the middle. The odds of Nintendo having an announcement that would make significant noise in the presence of the deafening echo chamber that is NEW CONSOLE YEAR E3 were probably slim to none. Nintendo has games to show, but they're the expected games, the franchises you already know, with maybe some strong third-party additions to go along with them--emphasis on maybe. Holding an expensive press conference, which often serves as little more than an excuse for the press to tear them to shreds via social media and the modern art form that is the animated gif, would probably have been futile. This way, the enthusiast press gets to play the games, Nintendo can still try to rope in the mainstream press for interviews and exclusives (provided they have any of note to offer), and the retailers will get their little show too.

At the same time, there's playing things smart, and there's conceding the conversation. While it might be reasonable for Nintendo to bow out of the press conference dog-and-pony show, it also is at least a tacit admission of defeat. Nintendo isn't saying this directly, but to not have a big press conference is to essentially say up front that nothing we're showing will sound more exciting than what Sony and Microsoft are showing. Nintendo may have awesome games to show, but they know they're showing them for a system that looks exceptionally weak right now in the face of its more immediately exciting competition.

It's not that Nintendo is devoid of any strength, of course. The 3DS is, at the very least, still rolling pretty strong sales wise, and there's a solid slate of games headed to the handheld throughout the rest of this year. But even with relatively strong sales, the 3DS is missing targeted projections. And while the Wii U could very easily turn things around with a strong lineup of games at this E3, it would still be suffering from a dearth of interesting games for the foreseeable future, as little of Nintendo's announced lineup appears prior to the fall, and I highly doubt much of anything the company announces before or at E3 will arrive prior to then either.

For my part, I'm sad about the lack of a Nintendo conference, about the sales of the Wii U, and just about Nintendo in general these days. Say what you will about the company's hubris at various stages of its existence, but Nintendo is the reason quite a lot of us are even playing video games. For whatever mistakes Nintendo has endured, for whatever ill-conceived moves it has made in the name of its own strange, sometimes misplaced sense of corporate pride, there has always been a hope--at least in myself, but I think in a lot of other people too--that Nintendo would some day just figure it all out. That maybe one day, they'd suddenly snap to attention, get their bearings, and start addressing the many facets of modern console gaming that it either seemed unwilling, or unable to adapt to previously.

Stronger games for the Wii U are ahead, but they won't be coming with any regularity until at least August, and by then, we'll be nearing the launches of the new console systems.
Stronger games for the Wii U are ahead, but they won't be coming with any regularity until at least August, and by then, we'll be nearing the launches of the new console systems.

In some ways, the Wii U almost looked like that moment. For all the morbid talk surrounding the console's sales, it's really kind of a neat piece of hardware, at least from the experiences I've had with it. When you consider what an insane stir the Wii caused with its relatively modest innovation, the Wii U is practically the reverse, a system full of buzzy terms like "second screen experiences," "social media hubs," and "HD visuals" all kind of thrown together into an anarchic technological slurry that, sadly, nobody seems all that interested in. Of course, that slurry is far from perfect, with no small number of technical shortcomings and awkward implementations of its various ideas. But even for its faults, there is a glimmer of something unfamiliarly hopeful in its awkward lurches toward a better understanding the modern gaming landscape. Or, as Ian Bogost put it in his staggeringly thought-out critique of the system for Gamasutra:

"It's almost impossible to understand the Wii U in the abstract, without playing it. And even then you won't be sure of it, because the Wii U isn't sure of itself, and that's its greatest virtue. In an age when showy CEOs shout hubristic, trite predictions about the inevitable future of games, The Wii U offers an understated bravado that's far more courageous. With it, Nintendo admits, "we don't know either." We don't know what video games are anymore, or what they will become. It's a huge risk, and it's probably the most daring move Nintendo has made in its 125-year history. Domestication through polite ferocity. Feral design."

It's more than just the Wii U that isn't sure of itself. Nintendo has never looked more vulnerable, more uncomfortable with its place in the scope of modern video games than it does now. Last year's press conference showed a parade of Nintendo executives who seemed, at best, to be putting a brave face on an unsure thing. In the year since then, the company's tone has appeared to retreat more and more to a place of depressed bewilderment as sales targets were continually missed. Through seemingly no intention of its own, Nintendo has managed to mirror the personality of the very character it has chosen to celebrate on this, one of its most challenging years.

While I love the character of Luigi to death, specifically because of his role as an underdog who often has to overcome his own abject fear to succeed, it's not a role Nintendo seems well suited to. Its many years of unfettered, sometimes unearned confidence, even in the face of sub par sales of other consoles like the Nintendo 64 and the GameCube, always lent the feeling that no matter what, there would be a Nintendo console somewhere in the marketplace. For the first time in a long while, that confidence seems genuinely shaken. Here's hoping Nintendo can push forward, and make good on that underdog storyline. Because if it doesn't, the Year of Luigi could be its last as a relevant name in video game hardware.

Alex Navarro on Google+

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Eribuster

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The formula is simple, so simple that Nintendo cannot figure it out. Create a console that is the hardware equivalent of your competitors, gain parity with third party software and maintain your fan base with first party software as always. Sadly, such simple and obvious advice has perhaps been ignored for the last time.

20/20 hindsight. Also, I disagree on the existence that a formula so simple and obvious exists. When I look at the tech-monstrosity of the PlayStation 3 and the brute force of cash that supported the Xbox and Xbox 360, I don't see a business plan that Nintendo could ever sustain. Extending that, I don't see a business plan that was sensible (Xbox less so because it's obvious that a mountain of money was going to be used to enter the video game console market from a cold start).

Could Nintendo have done better over these past few years? Would I have loved to get a Wii HD 2-3 years ago? Yes. But if there's anything that can be learned from observing video games over the years, from the PlayStation, Nintendo DS, Nintendo Wii, and to the iOS app store, it is that there is no obvious path of success or failure.

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Tireyo

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Edited By Tireyo

I've always liked Nintendo, but there isn't much promise in the direction they are heading with Wii U. =-/

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winsord

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I'm actually kind of excited for a few Wii U games, which is weird for me since I basically never played my Wii. Already out is Monster Hunter, surely there will be an Animal Crossing U at some point, as well as the next Xenoblade/Monolith game and Shin Megami Tensei X Fire Emblem. For me, it's kind of just a question of how far off those games are and how much the hardware will cost at that point. I'd get one now but the console and Monster Hunter together would run me $470 after tax, which is too much right now, especially with the PS4 presumably coming out later this year. It's a pretty tough sell to me for immediate purchase though, as it could be 3+ years before either Xenoblade on SMTxFE make their ways to North America, if ever.

I don't think the tablet controller was as antithetical to the Wii's motion controls as people make it out to be. iPads and tablets in general have become so prevalent in modern culture that the idea of a big ol' tablet controller shouldn't be too foreign. To be fair however, the main reason I'm interested in the Wii U and never was in the Wii is because of physical controls vs. motion controls; I have absolutely no interest in using the WiiMotes. I do have to wonder though, if they shot themselves in the foot a bit by not differentiating the name more. On two separate occasions have I heard people being confused that it wasn't just an expansion of sorts for the original Wii, and when I said I wanted a Wii U I was asked why, as I never played the Wii; there's an absence of differentiation in most peoples' eyes it seems.

Guess at this point I'm kind of just hoping the Wii U does well for Nintendo, or maybe not. It's kind of a double edged sword. I want them to do well enough that the system grows into its own and has some really neat and unique titles (like the DS and now 3DS), but if it falls flat maybe they'll finally make some new first party IPs and do something more interesting on their own than just churning out another Mario or Zelda. Not to say that the Galaxy games were bad (Twilight Princess and Skyward Sword were however), but fresh concepts and characters would be great; what Pikmin and Luigi's Mansion were to the Gamecube, but for the Wii U.

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myke_tuna

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It's interesting, this whole Nintendo dilemma. I hope they get their shit together. I'm not too worried about sales or all that. But in terms of games, their home system is pretty shitty right now.

If I had bought a Wii U, I would be done right now in terms of stuff to play. New SMB U would have been finished first couple of days after release, ZombiU might have entertained me for a spell, and then I'd be done. It would be sitting on my shelf right now, waiting for another game I'm interested in to come out so I can start it up again. Same thing that happened with the Wii.

Because of that fact, I'm not going to buy a Wii U until much later into the cycle when it will (probably) be cheaper and the library of stuff to choose from is much greater and doesn't include stuff I already played on other platforms. Same reasoning that has led me to thinking of getting a 3DS. That systems finally has more than a couple of games I'm interested in getting. Hopefully the Wii U is in a similar position within one or two years.

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The formula is simple, so simple that Nintendo cannot figure it out. Create a console that is the hardware equivalent of your competitors, gain parity with third party software and maintain your fan base with first party software as always. Sadly, such simple and obvious advice has perhaps been ignored for the last time.

Except the Wii was a huge success and basically printed them money for several years. And the 3DS is continuing to do that.

This is always a surreal conversation. They currently have the best selling console. Yeah, it's not the Wii U, but so what? How long was it until the PS3 started to actually sell?

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MezZa

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I wouldn't mind owning a Wii U. Especially with some of the games that have been getting announced for it recently. Unfortunately I can't justify buying one for just a couple of games when there are other consoles on the horizon that might have more to offer. Maybe I'll pick one up in a couple years.

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I was a big Nintendo fan back in the late 80s to mid 90s having owned a NES and SNES like every other kid. I remember being at the department store trying to decide between the N64 and PlayStation. All my friends were on the N64 and it seemed like no one wanted to touch Sony's console early on in its life cycle. Clearly, the Playstation had the superior library of games, though. With the exception of Goldeneye, a few Mario games and Zelda, there wasn't anything else I had interest in playing on Nintendo's console. At that moment it hit me. I realized I was no longer a Nintendo guy and was ready to take the plunge on a new brand and experience. I have never looked back. I have owned all 4 of Sony's consoles since, including the PSP, for the simple reason being that Sony acknowledges and understands its wider demographic and publishes the majority of its games to those of my age bracket. Nintendo for some unfounded reason has relentlessly avoided to grow up and shift its business to be more appealing to its original fans (with more mature titles etc.) which are in their late 20s to mid 30s now. Yes, many people my age still enjoy some of the classic Nintendo franchises (myself included on occasion) but that is no longer enough to sustain a platform. For the vast majority, it is simply not worth the expense of buying a Nintendo console (in this case a WiiU) for a dozen or so games when all is said and done. They need new IPs and a fresh vision that will appeal to all. Not just the die hard fans, casual market, or nostalgic gamers of the past. It's no surprise that they don't seem to have a firm grasp on their market and their business is suffering for it. After the Wii launched I kept wondering how much longer Nintendo could sustain their current business model before it came crashing down. It looks like this gen could be the tipping point for them. That being said, it is still early and they could turn it around if they realize their mistakes and make some serious adjustments to their business plan (take a bold new direction with some new IPs and generate stronger 3rd party support). However, If they do crash, they more than likely have enough money in reserves to give it another go with their successor to the WiiU. As many others have attested to, I also believe that Nintendo would fare much better as a software-only developer. Seriously now, would Mario games on Xbox, Sony and Steam platforms be such a bad thing?

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o0o0Jack_Burton0o0o

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@o0o0jack_burton0o0o said:

The formula is simple, so simple that Nintendo cannot figure it out. Create a console that is the hardware equivalent of your competitors, gain parity with third party software and maintain your fan base with first party software as always. Sadly, such simple and obvious advice has perhaps been ignored for the last time.

20/20 hindsight. Also, I disagree on the existence that a formula so simple and obvious exists. When I look at the tech-monstrosity of the PlayStation 3 and the brute force of cash that supported the Xbox and Xbox 360, I don't see a business plan that Nintendo could ever sustain. Extending that, I don't see a business plan that was sensible (Xbox less so because it's obvious that a mountain of money was going to be used to enter the video game console market from a cold start).

Could Nintendo have done better over these past few years? Would I have loved to get a Wii HD 2-3 years ago? Yes. But if there's anything that can be learned from observing video games over the years, from the PlayStation, Nintendo DS, Nintendo Wii, and to the iOS app store, it is that there is no obvious path of success or failure.

Hindsight that would have worked for three generations and an upcoming fourth? I also said equivalent, not ridiculously over engineered difficult to program for PS3 like hardware. Though, because they got the formula right the PS3 was ultimately a success. Perhaps it should be called foresight when it was predicted and predictable.

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Edited By DS23

@exzippo said:

All the Nintendo wank always seemed weird as a non-american/non-japanese.

Here the 80s and 90s were filled with C64s, Amigas and Sega consoles.

I'm from the states and the C64 was wonderful. I regularly shout about the need for a Racing Destruction Set revival whenever EA is brought up! More Mail Order Monsters would also be welcome.

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PurpleSpandex

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Alex nails this, unless Nintendo cuts their losses and goes 500% on the 3DS this could be the last hardware we see from them. Lets just hope they handle the transition to other consoles better than Sega did.

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divergence

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it's looking pretty bleak. I think the WiiU is a nice console, but its not going to sell without games. And I have a feeling by the time some games start hitting people aren't coming back. I can't really find any previous Nintendo console to compare the WiiU to. Even the N64 got off to a much better start and had an actual must-have game from the start (Super Mario 64) The WiiU didn't have that game and still doesn't. It really hammers home to me what the Wii was and that Nintendo is not likely to reproduce the success of that system again.

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o0o0Jack_Burton0o0o

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@prestonhedges: What was the Wii's attach rate? The true measure of a huge success. Then it dropped like a stone in water, a failed model, an under powered Nintendo box that didn't sell anywhere near the software or receive the third party success they had hoped. Also, the 3DS is under performing and facing stiff casual competition.

It is a surreal conversation. The answer must be 7 year old hardware with a limited use tablet controller. So confident has Nintendo become in the great games and all that the Wii U has to offer that they will for the first time give their competitors free reign to dominate E3.

Surreal indeed.

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deactivated-6050ef4074a17

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@pxabstraction said:

tl;dr, there's a reason the phrase "never bet against Nintendo" exists. If people can wait a little bit, they'll make it work. But we always need something to hate on. It used to be Sony and Nintendo's it right now.

I came here to post basically this very same thing. This article was exceptionally well written, and the responses have been pretty fantastic to read on either side, so I'm not complaining about this article existing, but it does frustrate me to no end that the headline is never "Nintendo's History Proves They Deserve Benefit of the Doubt" but "Nintendo: Is This the End?!"

I bailed on the Wii pretty fast into this/the last generation, and I was never much of a Nintendo kid growing up, so this isn't coming from a place of nostalgia, but rather intense frustration at how the narrative about Nintendo never ever seems to change. The story behind the 3DS is exactly why everyone should be willing to take a deep breath and back off, and see what things look like this time next year.

Everyone should remember the 3DS and the dominant narrative of that time, because it was barely two years ago. Most gaming sites, including this one, were railing against it for being too expensive, for having no games, and for very unimpressive sales. A hilariously bungled launch that became even more of a sad spectacle when they introduced the circle pad pro, that almost looked like a mea culpa on the second analog stick debate. Patrick wrote three or so articles beating the Apple drum, wailing on Nintendo for "maybe not being able to compete in this landscape anymore" and "look at all those mobile devices and tablets, what if no one wants to buy dedicated handheld game systems anymore?"

But then Nintendo pulled it off. They cut the price, they profusely apologized, they started marketing the shit out of it and announcing games like nobodies business, they announced a new hardware model and have come up with a new bundle practically every month since the 2012 holiday season. Sales kicked off and suddenly it was selling faster than the 3DS, and now there's nearly 30 million of those things worldwide. What does the games media say now about the 3DS? "Maybe Nintendo will end up pulling out of the home console business and instead focus on kicking ass with that super successful device we also thought was doomed!" and people like Patrick keep beating the Apple drum despite the most clear and recent test case for the "has Apples ruined video games?" question to be proved wrong, at least, for now.

I'm not saying these questions aren't important or that there isn't a great conversation to be had here. There is, and I think everyone here is having it; but history, even extremely recent history, has taught us that Nintendo doesn't seem to give up, and the mainstream press have a way of greatly exaggerating reports of Nintendo's (supposedly impending) death. The Wii U is never going to be Wii successful, but there's a damn good chance Nintendo will put some weight behind it just like they did with the 3DS and build steady momentum for it, and there's honestly no reason to doubt that at this point.

The Wii U's launch has been horrific, no doubt, and they made a lot of mistakes that people like us following these sites knew were awful ideas; shortsighted console account functionality, calling it the Wii U and causing mass market confusion, not releasing models with dedicated hard drives. And since, there's been multiple game delays, the games that have come out have bizarrely long loading times, the Wii U system functionality, with internet hiccups (to put it politely), random console lockups, started as horrific and has steadily moved up to mediocre, but Nintendo is legitimately working their asses off to fix that stuff. (The recent system patch has greatly sped up system menu load times and swapping between apps, for instance). I'm in no way trying to ignore all that was wrong with the Wii U, but history has taught us that it will be successful if Nintendo wants it to be successful.

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AceBlack19

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A Bartleby the Scrivener joke in the headline. That's somewhere high up on the "reasons to love giantbomb" list.

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@o0o0jack_burton0o0o said:

The formula is simple, so simple that Nintendo cannot figure it out. Create a console that is the hardware equivalent of your competitors, gain parity with third party software and maintain your fan base with first party software as always. Sadly, such simple and obvious advice has perhaps been ignored for the last time.

Except the Wii was a huge success and basically printed them money for several years. And the 3DS is continuing to do that.

This is always a surreal conversation. They currently have the best selling console. Yeah, it's not the Wii U, but so what? How long was it until the PS3 started to actually sell?

the 3DS is only doing that in Japan. Not so much in Europe and America. As for the PS3 how much was the PS3 in the beginning? You already can get the Wii U for 199 Euro in Europe and it still does not sell. Also do not forget that the PS3 got tons of ports. Yeah maybe bad ports but at least they got games. Hell even the Vita has more games. EA is going to dreamcast Nintendo and besides Ubisoft no one really gives a fuck. Look how Metro last light for example was not worth porting to the Wii U but now they already announced a next gen console as well. Nintendo has totally lost sight of the console market and this could really become their last console. They need to change quickly and to change they need to get rid of Iwata.

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EXTomar

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I believe the general problem is that Nintendo keeps promising but not delivering. Saying "This is the year of Luigi" but then only delivering Luigi Mansion 2 is yet another promise but really delivering. It is not that we hate Luigi but this is not enough. Not even close.

I don't see the family games. I don't see the "core games" either. What exactly am I supposed to be getting the Wii U for?

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deactivated-6050ef4074a17

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@hailinel said:

It doesn't surprise me that the old guard critics would deride the move to not hold a press conference, but people like Adam "Look at me! I used to be on TV" Sessler aren't the sort that I take seriously. People like Sessler feed off of media attention, so of course they hate that sort of attention won't be available from Nintendo this year.

I admit I had a similar thought. I'm of two minds on the E3 stuff.

On the one hand, the optics of withdrawing from traditional E3 press conferences, considering the state of the Wii U right now, is exceptionally uninspiring, and of course all the Old Media folks are whining about how this is stupid. Right now the entire video game industry is practically quietly at war with any outlet that isn't Game Informer or IGN. There's a reason that the Ps4 and (according to rumors) the Durango will have video capture and streaming tech built in to the consoles; the companies are trying to bypass sites like this and the Old Guard as much as possible and get evangelists for their platform directly from the grassroots. Going around sites like these and the traditional games media means there's less jobs in the traditional games media, and the enthusiast press, in all it's incestuous glory, comes out to defend itself from a perceived threat to their existence.

On the other, though, the Directs have had tons of views, and companies these days are trending more in the direction of controlling their own message at pre-planned events of their own making, rather than trying to impress people at trade shows. Apple does it. Sony had no problem capturing attention and buzz with the Playstation Meeting back in February. And every time Nintendo has a good Direct worth talking about, you see the headlines everywhere, including here. The information gets out there, and best of all, it gets out there at a controlled drip all throughout the year.

Still though; I don't know if it would've hurt them to put in the extra effort and just do a proper press conference. They need all the help they can get and really shouldn't be taking anything for granted.

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Eribuster

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@eribuster said:

20/20 hindsight. Also, I disagree on the existence that a formula so simple and obvious exists. When I look at the tech-monstrosity of the PlayStation 3 and the brute force of cash that supported the Xbox and Xbox 360, I don't see a business plan that Nintendo could ever sustain. Extending that, I don't see a business plan that was sensible (Xbox less so because it's obvious that a mountain of money was going to be used to enter the video game console market from a cold start).

Could Nintendo have done better over these past few years? Would I have loved to get a Wii HD 2-3 years ago? Yes. But if there's anything that can be learned from observing video games over the years, from the PlayStation, Nintendo DS, Nintendo Wii, and to the iOS app store, it is that there is no obvious path of success or failure.

Hindsight that would have worked for three generations and an upcoming fourth? I also said equivalent, not ridiculously over engineered difficult to program for PS3 like hardware. Though, because they got the formula right the PS3 was ultimately a success. Perhaps it should be called foresight when it was predicted and predictable.

Hindsight as in it's easy to identify mistakes and failures after they have happened. Regarding the formula and the past three generations of hardware, I argue as to how equivalent they were. Between the PS1, Saturn, and N64, the consoles were widely different from each other and the one that was most successful was the one that captured a new audience with marketing, easier to license software, and obtained a variety of games. The PS2, a console that was of the lower half in technical prowess in its generation (alongside the Dreamcast), dominated by having DVD playback as a value add and by releasing a year before the GCN and Xbox. And with the PS3, the audience was promised a grand monolith that will significantly surpass its competitors - if no one thought that the PS3 would be several steps above the 360, then they never watched that Killzone 2 demo several E3s ago. What arrived was a tech monstrosity that was expensive and sold at a loss to the company. The difficulty to program for it caused a number of problematic ports. The true power of the PS3 that we were promised was only seen on some games (granted, that's true for all systems). It (from what little I gathered) wiped all the cash Sony earned from their successes with the PS1 and PS2.

Now, I don't want to further confound what is good for gamers and what is good companies. It took a while, but the PS3 is a nice video game system to own. That goes for the 360, Wii, DS, and PSP. Soon, it looks that the 3DS will be too and hopefully the Vita and Wii U will follow. I think Navarro's article heavily implicates Nintendo as a business company much more than as a producer of our entertainment so I carry the discussion as such. Now, I haven't looked closely at the financials of Sony Computer Entertainment. If the PS3 has now turned a profit after all the red ink it has spilled, then Nintendo should have and should bleed as hard to be a competitor in the video game market. If the PS3 hasn't, then at least we got a great system.

I know it is weird to care about a video game company's health as a business alongside the video games it provides directly and indirectly. I can't help but see how things are connected in this wonderful and horrible industry. Because of that, I want video games I want to play and for video game companies to be profitable. I won't begin to guess how that can be achieved reliably. If the formula was so simple, obvious, and (I assume) surefire, then I think we would have seen more attempts at it. (Okay, that's an unfair thing [false premise?] to end on.)

Anyway, Nintendo is at its most vulnerable state in its history so it is easy and right to be critical of them. The only thing we can do is wait, predict, hypothesize, and wait some more. Given Nintendo's history, I hope we can keep an open mind and have the capacity to be pleasantly surprised to what Nintendo have to offer as we wait for what they say their future will be.

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Nadril

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Excellent article.

I completely agree that the Wii U just seems to have this really awkward place right now. It doesn't really target the casual crowd (many don't even know what it is) and it doesn't really target the hardcore crowd either, nor has the specs to really keep up.

While the Wii could get away with being a low-spec system I'm not so sure the Wii U can. Are people really going to want a Wii U when they can get a PS4 or whatever the next Xbox is at the end of the year? Is having a screen on your controller worth that?

I just feel like all of the decisions surrounding the Wii U are just odd. It's around the same power as a PS3/360 but has come out 7 years after the fact. It's not like the Dreamcast (which also ended up dying quickly) where it was at least a good leap forward from the PS1 and N64.

It seems like Nintendo just realized that the Wii wasn't selling at all anymore and they needed a successor, but they couldn't wait for this year to really release anything. I feel like if Nintendo had waited and really upped the specs of the Wii U and targeted the end of this year... it would have a better chance.

As it is I can't see the Wii U being bought for anything that isn't a Nintendo specific game. Are they really going to get a lot of third party support considering the difference in specs between it and next gen?

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insouciant

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I don't think Nintendo would lose its relevance in the video game industry in just one year.

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tl;dr, there's a reason the phrase "never bet against Nintendo" exists. If people can wait a little bit, they'll make it work. But we always need something to hate on. It used to be Sony and Nintendo's it right now.

The people who bet against Nintendo during the N64 and Gamecube eras are currently driving Lamborghinis on the moon.

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Edited By Seppli

I am kinda excited for the Wii U. I think its dualscreen/touchscreen concept could translate in fresh and amazing games, and could add a worthwhile layer of control to all core games.

That said, I'm simply not on board with Nintendo's insistence on peddling inferior outdated hardware processing power-wise. There's just so much time for gaming, and I will not be spending my time on Nintendo's games, built in a fidelity and scale I've been accustomed to for far too long now.

I'm sorry to say, but I need an increase in fidelity and scale, and Nintendo's failure to be competitive in that regard has all but sealed their fate. The Wii U is obsolete, because I expect bigger and better things from the next generation.

I do not doubt that Nintendo will deliver quality first party titles, all of which I'd want to play, if I could - but I don't have unlimited time on this earth, and I'd rather play higher fidelity larger scale experiences, the likes of which Nintendo's Wii U system will fail to deliver.

The worst thing about this story is, Nintendo actually had the money this time around, to bring to market a true next gen system and directly compete with Microsoft and Sony. If Nintendo would have prepared to launch alongside Sony and Microsoft, with competitive hardware, and a modern online environment...

Oh well, Captain Hindsight to the rescue...

P.S. Great read as always Alex.

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dropabombonit

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Fantastic article as always Alex. I agree that having a E3 conference will mean only existing Nintendo fans will see the new games for the consoles (most of which may already own a WiiU) whereas everyone else (mainstream press included) will be focusing on the PS4 and next Xbox

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sp1der1976

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Edited By sp1der1976

Nintendo, do. Yourself a favour and do a "Sega". You would make pots more money, for far less risk. Imagine, selling Zelda and Mario games on 3rd party platforms. Let Microsoft and Sony do the hard work of putting out big expensive machines, and you could take as much time as you wanted, crafting your games to perfection.

Seriously, it would be a licence to print money.

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PXAbstraction

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@tebbit said:

@pxabstraction said:

tl;dr, there's a reason the phrase "never bet against Nintendo" exists. If people can wait a little bit, they'll make it work. But we always need something to hate on. It used to be Sony and Nintendo's it right now.

The people who bet against Nintendo during the N64 and Gamecube eras are currently driving Lamborghinis on the moon.

They are? Both of those systems were profitable. Lest we forget, until last year, Nintendo had never lost money in their 100+ year history. Sure, they weren't top dog of their respective generations to be sure but you don't have to be in first place to be a success.

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Edited By lord_python
@sp1der1976 said:

Nintendo, do. Yourself a favour and do a "Sega". You would make pots more money, for far less risk. Imagine, selling Zelda and Mario games on 3rd party platforms. Let Microsoft and Sony do the hard work of putting out big expensive machines, and you could take as much time as you wanted, crafting your games to perfection.

Seriously, it would be a licence to print money.

Nintendo are a unique brand in that they create entertainment and not just consoles or games. It's been said that the reason the Wii exists is because they wanted to bring new mechanics and interactivity to their established franchises, look at SMG and WiiSports and you can tell that they're consoles were designed for their games. If they were to go to 3rd party platforms, it takes away a lot of creative control over the history and direction of their franchises. They are also very stubborn in releasing real games from their franchises (excluding fun distractions like Luigi's mansion) like a new Zelda or Mario, which has to bring something new to the table (like new graphics, a new dimension (3D) or motion controls), otherwise I think they worry about losing what's so fresh (ironic I know) and interesting about a release. This would effectively keep them from turning out sequels on platforms that have less interest in creating interesting gaming experiences and more interested in being an online entertainment service with prettier graphics.

I agree that it would be the most economic and safe bet to do, but in a way I feel that NIntendo will probably keep pushing strange and left-of-field experimental peripherals to keep this creative control. They might just keep doing it until they are broke. This is something to be admired and valued in todays market. I just hope their next thing will involve Oculus Rift technology somehow.

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Edited By Thoseposers

@seppli: definition of a graphics whore?

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@tebbit said:

@pxabstraction said:

tl;dr, there's a reason the phrase "never bet against Nintendo" exists. If people can wait a little bit, they'll make it work. But we always need something to hate on. It used to be Sony and Nintendo's it right now.

The people who bet against Nintendo during the N64 and Gamecube eras are currently driving Lamborghinis on the moon.

It should also be pointed out that those who always bet with Nintendo get hurt too. Nintendo doesn't have a crystal ball or keen insight and make guesses and gambles where I'm never sure why people believe they can't fail when they often do.

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TooSweet

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It's a shame. I hope the Wii-U starts coming out with more games. I am enjoying the 3DS a lot though. I've actually played it much more than my consoles in the last few months. Fire Emblem Awakening and Monster Hunter have kept me busy. Tons of RPG's coming out will have me playing on my commute too. I've been thinking about the other upcoming consoles and I don't see anything really new other than better graphics being bought to the table. I'm probably going to buy one of the consoles coming in but lately I've felt kind of bored of the idea. My PC and 3DS on the other hand feel just right. Wish Earthbound were coming to the 3DS.

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Ganthet2814

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Edited By Ganthet2814

Good read. Maybe it might be good for Nintendo to just make games for the 3DS. It seems to be working for them.

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ShinjiEx

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Enough is enough Nintendo it's okay...

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GS_Dan

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@levio said:

@alex Nintendo may end up in a much better position to launch a 4K capable console than Sony or MS. The WU will be a year older than the PS4 and Xbox and will have cost much less than the other consoles, and the WU gamepad will almost certainly be usable with the next Nintendo console, so upgrading from the WU to a Nintendo 4K system will be much more palatable than replacing a PS4 or Xbox in a few years.

But then they're in exactly the same scenario as this 12-18 months later.

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@extomar said:

@tebbit said:

@pxabstraction said:

tl;dr, there's a reason the phrase "never bet against Nintendo" exists. If people can wait a little bit, they'll make it work. But we always need something to hate on. It used to be Sony and Nintendo's it right now.

The people who bet against Nintendo during the N64 and Gamecube eras are currently driving Lamborghinis on the moon.

It should also be pointed out that those who always bet with Nintendo get hurt too. Nintendo doesn't have a crystal ball or keen insight and make guesses and gambles where I'm never sure why people believe they can't fail when they often do.

I would guess that a lot of people got rich during the Wii/DS era and in past Nitnendo high periods. Also, I don't think anyone is saying they're a perfect company that doesn't have failures. At least, I'm not saying that. Every company has failures, that's part of business. Even everyone's much beloved Apple has a checkered past. They were almost bankrupt before the iPod was introduced. However, few companies in the world can claim over 100 years of constant profitability. Once again, not being at the top doesn't mean you're automatically a loser.

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Edited By porjos

Nintendo, do. Yourself a favour and do a "Sega". You would make pots more money, for far less risk. Imagine, selling Zelda and Mario games on 3rd party platforms. Let Microsoft and Sony do the hard work of putting out big expensive machines, and you could take as much time as you wanted, crafting your games to perfection.

Seriously, it would be a licence to print money.

Amen

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bam13950

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This makes me really want to go and purchase a Wii U

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aaronchance

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The idea of the Wii U is amazing, but the result fell short. The system is too weak for the hardcore, and the buttons and sticks slathered over their tablet controller intimidates the casual. The current games range from half-assed ports and inscrutable releases. Nintendoland simply isn't a good product, and New Super Mario Wii U is a twin brother for a game many Nintendo fans already own. They needed a better name, and a game that would have the impact of Wii Sports, but in rushing to beat the competition to the punch, they ended up swinging at air.

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Homeslice

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Hopefully Nintendo sold enough Wiis and DS Lites to deal with several more years of obsolescence. It will get worse before it gets better.

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gimpysoup

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I want a year of Link.

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Tesla

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It's a bit telling when the talk about a video game company is focused more on their business model than it is on the video games. Where are the games?

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Edited By Seppli

@thoseposers said:

@seppli: definition of a graphics whore?

Fidelity and scale aren't really just about graphics. Fidelity includes such things as AI and physics simulation and how densely interactive a gameworld is. To be quite frank, less processing power is more limiting - and that's what's pissing me off about Nintendo's direction.

In my opinion, a hardware company's job is to unburden developers of limitations - expand their possibilities, free their imagination, cater to their ambitions - as much as it can given the economic circumstances. In many ways, Nintendo's strategy is obstructive to that end. Luckily, the Wii fad has run its course, and Wii U's failure proves to a certain degree, that the core market cares about innovation enabled by technology, and that the mass market is a fickle customer at best, on which one cannot hedge one's bets on reliably. There's a reason why the Wii was called a phenomenon. Capturing lightning in a bottle is not a sound business plan.

I only have a limited amount of time. For example, if my choice is to play Nintendo's next Zelda game, or Rockstar's next open world epic, I'll always opt with Rockstar's games and the platforms that support those kinds of experiences. Not only do they deliver a lot of great gamedesign, like Nintendo does, but their games also push the boundries of what can be done. I'm just not going to get envelope pushing experiences on Wii U, because from a technical standpoint, the Wii U is engineered complacency.

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I was far too young to be thinking this way at the time, but did the N64 have lower than expected sales? My impression was that it was massively popular. Although it's admittedly a biased sample, the vast majority of my friends had an N64 over a playstation (I would say close to 90%).

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Great article Alex. I'm 30 now, but growing up with the NES, SNES & Gameboy has given me a soft spot for the company that keeps me coming back to check out their games. I am worried about the Wii U but if it bounces back like the 3DS did, well, I will be a very happy Wii U owner.

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Still holding on for a gritty, open-world Luigi cyberpunk game.

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Wii U is going to look incredibly obsolete after E3. Just pumping out Mario and Zelda isn't going to cut it anymore, nor should it. I honestly wouldn't feel that bad if they eventually gave up on hardware. I grew up with the NES, but the Nintendo of today is nothing like back then. I have zero emotional attachment to today's Nintendo.

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Edited By Lucifunk

I've had my Wii U since launch day, and there are fun games for it. Unfortunately, this far into it it's release and almost every game out for it came out those first few weeks. The games schedule has been horribly delayed, misscheduled, and just plain shallow. ZombiU and Lego Undercover are fun games, but 4 games doesn't make a library.

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It really saddens to see Nintendo struggling. I've always had a lot of love for them, and seeing their constant mis-steps is hugely depressing for me. I bought a Wii U (in spite of myself) recently, and I'm really enjoying using it. It has huge untapped potential, at the very least.

That said, they're screwed up pretty much every step of the way, and as much as I'd feel bad for them if the console does inevitably fail, I wouldn't be able to say I'm surprised. Honestly, it would be deserved.

Having an earnest (and very likable) CEO, that's totally upfront about their problems isn't enough. They need to make significant changes to how they do business with the Wii U fast - it begins and ends with increased software libraries and reducing prices - if they want any hope of seeing this thing hang around for any length of time.

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Edited By Carlos1408

Nintendo has always had a special place in my heart as it too started my videogame journey. Although I have been disappointed in them since the Wii, I do hope they can come back strong. For that to happen, however, they really need to change the way they're approaching their consoles. Handheld wise though they're still doing great. I do intend to one day purchase a 3DS. With the new Pokemon coming out it's bound to happen but I would like to give Monster Hunter and Fire Emblem a shot. :D

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Looking back on it, why didn't they just wait another year when there could be plenty of games available to play? They could have also improved the tech slightly in that time. I still have a little nintendo fan in me waiting to be reborn, but I need to see games to buy a system!

Developing a Platform takes a lot of money and time, so when you are done with that and decide to just sit on it you basically decided to bleed money. In addition to that the extra time can't even be used to "improve the tech", because at that point you already have set specs in stone for devkits and developers and made deals with part suppliers. So changing specs is not an option at all, as that would mean rolling back years of work and tons of money invested.

Also keep in mind that pushing back the release date would have put the Wii U release even closer to the PS4/Next Box release and that's some serious strong competition for a device with last-gen innards.

So Nintendo basically had to decide: Get a headstart and try to grab a few customers before the big competition shows up, or delay the launch to a point where they would compete even more directly with a real next-gen competition.

As you can see Nintendo put itself between a rock and a hard place with the Wii U. The only other alternative would have been to push the release so far back that they could actually put in next-gen hardware in there. But that's a route Nintendo never liked, they always take "innovation" (gimmicks) over actual horse-power progress.

Imho at this point there is still the chance that high launch prices for the PS4/Next-Box might drive more people to buy the Wii U instead, but that's something only time can show.

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Edited By TheElliotBee

Alex is a great at writing these articles; and I'm particularly picky about my authors. These are my favorite features on the site, great job alex!