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The Man Pulling PlayStation Home's Strings

A lengthy conversation with the guy inside Sony, overseeing Home's future.

Even the guy piloting Home knows why much of PlayStation's audience hasn't come back.
Even the guy piloting Home knows why much of PlayStation's audience hasn't come back.

As the director of Home, it's not a surprise that Jack Buser is also its most enthusiastic cheerleader. I've seen Buser talk about Home before--he genuinely loves it.

The general message I've heard from Sony employees is "hey, you don't use Home, but it makes money," and as my story from yesterday pointed out, it's not only an easy money maker for the company; there are legions of users deeply passionate about Home.

We touched on a wide spectrum of Home topics, including the bumpy early days that alienated a bunch of people, questions over the realistic art style, whether Home will ever appear on a portable, and if the whole point is to make money, how much money is Sony making? (Spoiler: he gets really gun-shy about that part.)

The first thing you realize about Buser is that he loves numbers. He starts our conversation by rattling off a bunch of data about user engagement. That he used the term "user engagement" already tells you something. There are over 20 million registered accounts participating in Home, compared to PlayStation Network's total of 77 million users. Buser won't say how many daily active users, but the average session time for someone is 70 minutes.

Home, which remains in perpetual beta (we'll get to that later), largely works because it's free, he argued.

"[Being free] allows users to have very few barriers to themselves and actually coming into Home," said Buser. "You have different kinds of users. You have users who are spending a tremendous amount of time on the platform, literally spending their lives inside of PlayStation Home. You have other users that are using PlayStation Home as something that they do between games. They'll have a big game they bought, they beat the game or otherwise get tired of the game, so what do they do with their console between that and the next time they buy a game? They use PlayStation Home."

When I started researching this second set of articles, I wanted to gain a sense of Home's demographics. That's been incredibly hard to nail down, as Home fan sites are all over the place. I did have a theory, though, that Home users were not the primary gamers in a household. Instead, it was the brother, sister or mother not really into games.

Sodium 2's a better game than what's been available in Home, but superior to WipEout? Not really.
Sodium 2's a better game than what's been available in Home, but superior to WipEout? Not really.

While Buser admitted Home has all kinds of users, he told me my theory isn't really true.

"If you look at the average Home user, they are the most hardcore gamer on the PS3," he said. "They buy more games than the average PS3 user, they play more games than the average PS3 user. They also watch more movies than the average PS3 user, who is already a highly self-selective consumer. We're talking about rabid consumers of media and hardcore gamers. That's who these people are."

Point taken.

This is not Jack Tretton. This is Jack Buser.
This is not Jack Tretton. This is Jack Buser.

Yesterday's piece was meant to provide a window into the people who are already engaged with Home. There are likely millions who turned Home on the day it launched back in December 2008, realized there was nothing to do but purchase t-shirts and sit on the floor...then tuned out. Heck, I was one of them. Before writing a few stories on Home for G4, the last time I'd turned Home on was the same day it started.

"We would be remiss to ignore the people on PlayStation who may have come in 2008 and walked into Home and said 'yeah, there's nothing here and left' and formed their opinion," said Buser. "We would love to see those people come back in. But I get it. If you come into a platform and there's nothing there for you, you're going to be hesitant to come back. That's why we're very focused on this idea of games, because if it's a great game, why not come back in and play it?"

To that end, while the Home team has spent much of its time building up fan-focused features like the Community Theater, there's been a highly concentrated effort to produce more content in the form of serious games.

"We made one fatal mistake in those early days," said Buser. "You put a bunch of gamers together in a room and you tell them to talk to one another and they don't do it. This is the 20/20 hindsight part. It seems obvious in retrospect, but it wasn't obvious back in 2008. We thought 'here, we'll build these rooms and we'll fill them with gamers and we'll theme these rooms after games and then people will self-select and talk to each other.' What we discovered very early on, even in closed beta...we realized that gamers talk to each other and they meet each other in the context of playing games."

There are about 200 games within Home right now, but many aren't worth your time. Did you know The Misadventures of P.B. Winterbottom developers The Odd Gentlemen produced a game exclusively for Home? Me either! Sodium 2, however, is the high-profile recent addition to Home, billed as something closer to a racer you'd find on PlayStation Network or on a disc. It's certainly better, but you won't be ditching your traditional games.

Perhaps more than anything else, the most blunt criticism against Home is simply the way it looks. The realistic style is...well, have you seen those Street Fighter avatars? There's just something off-putting about them. Buser mostly dodged that critique, pointing towards the 9,000 virtual items available, some of them complete replacements of the default avatar. He tried to position the style as an advantage.

...yeah.
...yeah.

"Let's just say for a moment we wanted to launch an FPS [in Home]," he said. "We could do that in a way where you could maintain your identity and still have some sort of believability in that kind of experience, as opposed to being a super cartoony looking character. I think the realism of the avatars is one of our huge advantages, especially now that we're focused on providing a robust game platform with the service."

Even though Home fans I talked to rarely brought up games, it's what Buser returns to over and over again, essentially his catch-all defense against questions about users not interested in Home. If he builds enough proper games into Home, Buser believes people will stop by and check Home out. The theory is not without merit, but the problem remains building a game compelling enough to rope people in.

Perhaps more important than anything else, though, is that Home makes money for Sony. Unfortunately, Buser would not budge on disclosing any specifics. Even when asked in especially vague terms, such as whether Home's profits had managed to offset the years of research and development that went into the project, he side-stepped.

"We don't comment on exact revenue for PlayStation Home," he said. "PlayStation Home is heavily reliant on the microtransactions business model. Microtransactions tend to be profitable due to the low cost of virtual item development and the high traffic on the platform."

Room, as announced, wasn't supposed to be a complete copy of the PS3 experience.
Room, as announced, wasn't supposed to be a complete copy of the PS3 experience.

There was a point when Home was going to be on PSP, too, called "Room." Revealed at Tokyo Game Show, it was never released, and quietly shelved without much fanfare. Buser would not comment on whether the Room concept would return for Vita.

He was also coy about the beta tag attached to Home. Buser made the argument that having "beta" attached to Home helps underscore its design philosophy. He refused to provide any specifics on if "beta" would ever be lifted. Maybe closer to Home 2.0? The service hit the 1.5 milestone this past spring.

"We're in open beta," he said. "We don't talk much about it. The reason why the tag is there is because we really want to drive home this message that Home is always evolving, it's always changing, that we're always working on it. [...] We don't have anything to announce at this time, but we do like the idea that that tag reinforces this always evolving message. But I can't say more than that."

The point of these stories wasn't really about convincing anyone they should suddenly care about Home. Yours truly doesn't even really care! This was all to provide a look into why some people do care, and Sony's approach to appeasing the already happy audience, while trying to pull in the other people who've outright dismissed it.

Maybe games are the key, maybe it's too late.

Now, the question is when I'll decide to boot up Home again. Any bets?

Patrick Klepek on Google+

72 Comments

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peter70

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Edited By peter70

Quite amusing the number of people who say I have better things to do with my time than play home , but you obviously have time to go on the internet read a news article about it and write bad comments about it. Why is that?   

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deactivated-57beb9d651361

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I thought Home was a really long, tired joke. 
 
Huh. 
 
Nice seeing Ken repped up there, though. Such a bad mofo.

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MachoFantastico

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Edited By MachoFantastico

The one lasting memory of Home was the load times, which were absolutely awful. That said I know people still use t.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

It has a unique look.  It really reminds me of Second Life, without the money
opportunities.  Although I felt Second Life was a major waste of time & didn't
feel like learning how to use the tools or to buy shit in game.  
 
Nevertheless, I'm actually pretty amazed with it & if I had a PS3, I'd probably
check it out.  Maybe it'll come to my Xbox or PC?  Just kidding.

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overlordkai

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Edited By overlordkai

O think the feature is great but maybe add more rpg elements?

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confideration

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Edited By confideration

Thanks, PK

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selbie

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Edited By selbie

GB should make their next ILM segment with Home

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EchoEcho

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Edited By EchoEcho

Patrick, you are the single most important thing to happen to this website in a long time. Thank you very much for the effort you're putting in. Articles like these are why I kept up with your stuff on G4. I have zero interest in Home, but your feature was incredibly interesting in spite of that fact -- and that's good journalism.

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Doobie_Wop

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Edited By Doobie_Wop

Home is more successful than 75% of the games released on the PS3/360 that are struggling to sell 700,000 units a piece, it's online community has lasted longer than nearly every online game that isn't Call of Duty or Halo, it's probably generated more money than most MMO's (It also didn't crash and burn within it's first year) or just games in general, it only took three years to release and it's pretty much the first of it's kind on consoles and yet people are still ass-holes about the service.  
 
How is Home any different from League of Legends? They both offer a free entertainment package that can be enhanced by purchasing additional add ons and yet one of them is lambasted to hell and back, while the others service is praised to no end. This is just the whole Farmville and I-Phone thing again, something new that doesn't click with 'hardcore' gamers (this is Giant Bomb, so I'll limit it to COD, Rockstar and Halo fans) is immediately trodden and dismissed as some sort of failure despite being successful and actually being enjoyed by a lot of people.  
 
Also, like many other people in his position, Jack probably doesn't have the power or the permission to give out specific details about the service, he works for a damn mega corporation, why would he give out details on his service that isn't related to actually promoting it. Telling you that Final Fantasy 13 sold 10 million copies in Japan isn't going to make you want to play the game more and it's only releasing info that Sony would rather keep to themselves. The perfect example would be Nintendo on their Wii U reveal, a whole lot of 'hmms', 'aaahs' and stepping around corners because they either don't have permission to release any new information or they'd rather keep it to themselves. Another example would be game budgets or publisher dealings (Microsoft and Namco is a recent news piece), publishers are so tight on that kind information and they probably believe that  you, the every day consumer, only have to be on a need to know basis. 
 
I used Home for about 30 minutes back in 2009, turned it off and deleted it, it wasn't for me, but I also don't hate it with every fibre of my being and I'm not willing to throw false information and ridicule at a service that I know isn't for me. I also don't go out of my way to insult people using a social service network on a games forum, the hypocrisy is mind boggling and I really do hate the majority of the community on this  site a little more every day. If it wasn't for Patrick, Vinny, Ryan and their high quality videos and slick user interface, I'd be out of here. 
 
P.S. Your doing a great job Patrick, I'm usually kind of down on modern game journalism (hit lists and Kotaku), but your articles are frequent, interesting, in depth and very well written, I hope to read more in the future and like with this article, I hope you can stray from the norm and provide more random articles on  interesting things. An article on niche Japanese developers could be interesting, don't know much about them, but I'd love to learn more and I think it'd be a great read.

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vinsanityv22

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Edited By vinsanityv22

HOME blows my mind. It is so very weird. These articles though, i find them fascinating for sure. 
 
Anyway, i think i might actually hop back into HOME just to try some of the free games available. Sodium 2 looks a lot faster than Wipeout HD. I think Wipeout is incredibly sluggish, actually -- but then again, back when Wipeout first came out, I was an N64 kid. And all the futuristic racers on Nintendo platforms, like Star Wars Episode I Racer, F-Zero and Extreme-G were always much, much faster.
 
But it's still crazy that people go to HOME to communicate. I mean, sh** -- it uses a software keyboard for that. No wonder the average user playtime is 70 minutes. They need that much time just to type out, what, 2 paragraphs worth of sentences to each other? 
 
It's always neat to read about HOME. Actually going there and being around the people that populate it? Not so much.

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iam3green

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Edited By iam3green

i haven't been in home for a long time. the last time i played it was when the godfather 2 came out. i remember playing black jack for a while. there was a video thing saying i'm the godfather what would you do, or something like that. 
 
i don't use home because it was kind of boring. there wasn't really anything to do in there. the places take to long to load.

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damnboyadvance

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Edited By damnboyadvance
@pepsimaxofborg said:

A home Quick Look or even TNT would be so freakin' awesome.

I suppose awesome is one way to put it.
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FesteringNeon

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Edited By FesteringNeon

I just find it amazing that you can't jump on your own in Home, and there's no collision. Reminds me of Skate. (not being able to get off the board) I'll admit though, if you're bored and you jump into home, beware the more you run around and sink lost time into it.. the more apt you are to paying actual money for virtual items and come back. (I'm kinda ashamed really)

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EverydayOdyssey

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Edited By EverydayOdyssey

Both this article and the last were very well written. I jumped into home last night, was accosted by an AXE angel, applied some body spray and then signed-off. I'll give it a shot another time but the people in Home looked like they were enjoying it -even though there was still a good amount of virtual dudes cluttered around lone virtual chicks.

www.everydayodyssey.com

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cornbredx

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Edited By cornbredx

I just wanted to say, Patrick. I really like these editorials about gamer culture, niche stuff, and what not that you do. They're really cool and seem to be well researched and thought out. I also like that you're not "picking on" the topic but rather discussing it more as an observer.

Anyway, just couldn't help but say I like these and find them enjoyable to read. I never read your stuff before, I know you were with G4 for awhile but I don't read much or see much from G4, so I'm new to your work. It's really good though and I really enjoy reading this stuff.

Positive feedback, I guess =)

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the_OFFICIAL_jAPanese_teaBAG

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ill check it out when i feel really bored and i have nothing else to do.  other than that, what the guy said failed to impress me

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Questionable

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Edited By Questionable

I felt my stomach churning through the entire article at how defensive and well.. PR like everything that man spouted was 
 
Then 2 minutes later i hop on destructoid and see Jim excessivlevly emphasing a single quote from this article as some rabid tabloid agent. Times like these i really lose faith.

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deactivated-629eab11cc270

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I played Home for about a week straight once...low point in video game releases for that week

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CapnMikeM

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Edited By CapnMikeM

are the load times still horrific? seemed like the 5-6 times I've been in before I spent most of my time waiting for something to load...then again, that is an ongoing trend on the platform.

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Keeng

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Edited By Keeng

Patrick: bringing the real journalism to video games. Making us feel all professional and shit.

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Rongaryen

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Edited By Rongaryen

I think of Playstation Home users the same as I think of MMO players: The service is just a means in which you talk to people like in a chatroom except that they(home and MMO's) provide a little more context instead of just a list of names.

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xpgamer7

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Edited By xpgamer7

I like how it's dressed up, but at base it's mostly personalization.

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matti00

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Edited By matti00

@mnzy said:

Still sounds like IRC with hats to me...

...Okay, I'm back in.

Anyway, like I said in the last story, I find this stuff genuinely fascinating. Good write up Patrick

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PieGuy

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Edited By PieGuy

Playstation Home
 
The Home of sexual predators.

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LeetBalla

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Edited By LeetBalla

That Street Fighter picture is terrifying.

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dagas

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Edited By dagas

Interviewing the head of Home is fine, but it would be more interesting to read interviews with some Home user's. Let them say themselves why it is they like Home.

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P_Pigly_Hogswine

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Edited By P_Pigly_Hogswine

I haven't used Home in a long time, but my memory of it was this: my avatar had to stand in line to use a virtual arcade machine. Yes, that's right. Hey kids? Play the newest, greatest game around: Waiting In Line! All the fun of standing in line in 1080p! I'm assuming they fixed that, but yeah, that's my memory of Home. Oh, and $4 Diesel shirts. 

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McGhee

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Edited By McGhee

I've never gone onto Home. I imagine the kind of people that would spend time on Home are some of the last people I would want to hang out with.

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Nunchuckles

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Edited By Nunchuckles

Really liking the new revamped news section. Every site posts the same news that you can find anywhere else. But in-depth articles like this is really making me love this site even more.

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tsang

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Edited By tsang

@patrickklepek said:

@chickdigger802 said:

Would love a new QL for today's Home Patrick! With July being pretty dull on games, it would be a great time to get that rolling!

maybe even a Home TNT ;P

No comment.

I don't want a Home QL or TNT...... Vinny and Patrick team up together for ... ENDURANCE RUN 2012. A whole year of continuity before the world ends.

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Milkman

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Edited By Milkman

I love these kind of articles. Patrick may be the best thing to happen to Giant Bomb in a long, long time.

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geirr

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Edited By geirr

A home Quick Look or even TNT would be so freakin' awesome.

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Jayross

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Edited By Jayross

Cool article, but like you said, not interested.

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Nate

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Edited By Nate
@chickdigger802 said:

Would love a new QL for today's Home Patrick! With July being pretty dull on games, it would be a great time to get that rolling!

maybe even a Home TNT ;P

Yes!  This!  LOL 
 
But yeah, great article Patrick. I'm really loving that GB has original reporting for real now. 
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Edited By kearakauai

I saw the two article/interviews by Patrick Klepek re Playstation Home mentioned in the HomeForum and in HomeStation Magazine.  After reading both interviews (Jason Sorensen of HSM on June 29 and Jack Buser today), I wrote a lengthy reply which I submitted this afternoon.  Hopefully, GiantBomb will print it.   
 
The bottom line, however, is that you need a lot more than a cursory glance at Central Plaza to get to the root of what keeps so many people in Home.  This is an open invitation:  sign into Home and send me a friend request:  keara22hi    Tell me when you would like a real in-depth tour of the public places, personal spaces, clubs, parties games, people, mini games, and other fun stuff in Home.  I will delighted to show you the real Home experience.    Come as a group or alone.  I'll leave the porch light on for you.

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tplarkin7

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Edited By tplarkin7

If a product is open to the public, it's not a beta. It's a finished product and it will be judged as such.

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Stahlbrand

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Edited By Stahlbrand

Interesting stuff, but it is too bad Buser was not more forthcoming with information. I'm curious about the topic, and I don't even have a ps3, let alone a desire to play Home, just interested in how the money is made, what the ROI has been, that kind of thing.

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Devil240Z

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Edited By Devil240Z

I really liked home during the closed beta days. But once it opened up I realized that it was never going to become anything much more than what it was already. And that killed my interest in it for good.

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Ragdrazi

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Edited By Ragdrazi
@yoshimitz707 said:

@patrickklepek said:

@chickdigger802 said:

Would love a new QL for today's Home Patrick! With July being pretty dull on games, it would be a great time to get that rolling!

maybe even a Home TNT ;P

No comment.

Thanks for confirming it.

...
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yukoasho

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Edited By yukoasho

The problem with Home is that, while it's incredibly pretty, there's nothing organic about the community.  You go, play a game if you can find one, and leave.  Everything's measured and there's no real room for self-expression.  As a Second Life user, there's no real reason for me to trade it for the pathetic closed environment that is PS Home.

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delta_ass

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Edited By delta_ass

The saying's true: You can't go Home again.

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Lurkero

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Edited By Lurkero

If they would have actually released ROOM I think I would have tried it out. HOME as a virtual world does not interest me, but a virtual room is more personal and relatable to the user. I don't want to browse a world, but give me a really tight looking room as a hub and I'd bite. I could watch the advertisements and play the advergames from my ROOM.

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Deusx

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Edited By Deusx

I hate home but this was interesting. You know what? Barely do I find myself reading a news article completly calm and not skipping paragraphs. Only Patrick has done that for me, I say good job.

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Nasar7

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Edited By Nasar7

I boot up home about once a year just to troll its users.

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deactivated-594be97fd5af7

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I'm sure when I went back to Home a while back they'd quietly dropped the Beta tag; I remember specifically noticing it was gone and thinking 'good for them I guess.'

But now maybe it was all a dream?

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eccentrix

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Edited By eccentrix

So the official name is Playstation Home Beta.

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yoshimitz707

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Edited By yoshimitz707

@patrickklepek said:

@chickdigger802 said:

Would love a new QL for today's Home Patrick! With July being pretty dull on games, it would be a great time to get that rolling!

maybe even a Home TNT ;P

No comment.

Thanks for confirming it.

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laserbolts

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Edited By laserbolts

Home is a piece of shit but if some people find enjoyment out of it then all the power to them.

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patrickklepek

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Edited By patrickklepek

@chickdigger802 said:

Would love a new QL for today's Home Patrick! With July being pretty dull on games, it would be a great time to get that rolling!

maybe even a Home TNT ;P

No comment.

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saddlebrown

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Edited By saddlebrown

@chickdigger802 said:

maybe even a Home TNT ;P

Okay, now that's an awesome idea actually.