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The Rabbit Hole That Is Life After Fez

Phil Fish isn't giving interviews, but at a recent conference, the designer talks about Fez's bumpy release, the troubles of stardom, his public disagreements with business partners, and more.

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Since Fez was released via Xbox Live Arcade on April 13, designer and source of fiery headlines Phil Fish has gone underground. Fish has not given an interview to the press since Fez debuted to mostly stellar reviews, a community obsessed with cracking its secrets, and a series of unfortunate technical snafus.

Fish really is turning down interviews. Believe me, I’ve asked.

He did, however, recently speak at the Gamelab conference in Barcelona, Spain in late June. To my surprise, almost nobody noticed. At least, not beyond reports Fish is working on two new games. In his seemingly off-the-cuff talk, Fish finally talked about his reaction to Fez’s release, and the multiples moments of fallout that have ensued.

Fish has remained quiet about the reaction to Fez and its controversies since the game's release.
Fish has remained quiet about the reaction to Fez and its controversies since the game's release.

Fez’s five years of development are now a blur Fish described as “one solid block of fuck,” a half decade of frustrated sweat, blood, tears and scrutiny that he’s seemingly happy to leave behind. Thousands of man hours later, Fez has been released.

“When you see those videos of triathletes that are finishing a race, but they’re a meter away from the finish line, and their body just shuts down and they shit their pants and vomit and they need that space blanket that they use on the shuttle to warm their bodies because their bodies are just shutting down?” he said. “That’s how it felt like.”

Despite warning the crowd he wouldn’t talk about the development of Fez very much, Fish couldn’t help himself. His musings largely centered around his interactions with fans, Indie Game: The Movie, Microsoft, and figuring out how to market a game that’s mostly been in his head.

Fish said the last year of development was a never ending carrot on a stick for all parties involved. Polytron signed its original agreement with Microsoft (which does not own the Fez intellectual property, Polytron does) four years ago, but in 2011, the end finally seemed in sight. Fish and his programming partner Renaud Bédard kept telling Microsoft the game was just a month away, but that month kept repeating over and over again.

“That was pretty frustrating, and obviously there was a lot of anticipation and people were getting really impatient and we were getting nervous about taking too long and maybe people weren’t going to be interested in Fez anymore,” he said. “But, eventually, we pulled it off and that was weird because one moment you wake up and you have nothing to do anymore. You go from doing the same stuff all day, every day, for five years, and one day, you’re not allowed to touch it anymore.”

The immediate reaction to Fez was curiosity, and, perhaps, a tinge of disappointment. Had we really waited five years for yet another clever 3D platformer, one without particularly great platforming? The true genius of Fez laid in wait, beyond the first playthrough. It was fascinating to watch Jeff, the first of us to play the game, go from scratching his head at the game’s surprising simplicity to rabidly obsessed with the cryptological endgame on the other side.

Fish knew part of Fez wasn’t being conveyed as it was being shown to players and press.

“Everybody knew that it did the rotating thing and you jumped around and all that, but I felt we weren’t really communicating the feel of the game,” he said. “We wanted to showcase the ambiance and music and how it feels to spend time in that world.”

The result was Fez’s fantastic “long screen shots,” which doubled as trailers. In hindsight, even those never truly outlined the game’s true depths and doublespeak, a secret that Fish kept under his, er, fez. In his talk, Fish didn’t discuss the mysteries within Fez and what they might mean. Just recently, a group released an iOS app to quickly translate Fez’s in-game language, a joyous, if maddening, hurdle for early players.

By sheer coincidence, Fez’s release lined up with acclaimed documentary (and potential HBO series) Indie Game: The Movie moving through the festival circuit. The movie would later become a lightning rod of its own in relationship with Fez. Before that, it was promotion that money just can’t buy.

“The movie was supposed to come out like a year ago, it took way longer, and the game took way longer, we just really didn’t think they were going to align like that,” he said. “But then they did.”

Same with his Microsoft deal, agreeing to be part of Indie Game: The Movie happened years ago, back when Fish figured it would be a documentary about the independent gaming scene, a feature full of talking heads. The finished product ended up closely following the stressful development of Fez and Super Meat Boy, with Jonathan Blow’s Braid acting as a guiding post for a successful indie. Even my fiancee was tearing up by the end.

I wonder how many people have watched Indie Game: The Movie, never realizing Fez is out.
I wonder how many people have watched Indie Game: The Movie, never realizing Fez is out.

The moment everyone remembers is Fish’s emotional blowup at PAX East, in which Fish is hoping to resolve a dispute with former business partner and Fez developer Jason DeGroot (who was not originally mentioned in the movie, but more on that later). The movie portrays Fish’s multiple meltdowns, a combination of stress over his obviously strained relationship with DeGroot and showing Fez to the public for the first time. Everything culminated in this trip to Boston.

“It was like a five-day panic attack, and I was freaking out the whole time,” he said. “I was mic’d and I had a camera pointed at me the entire time, and every time that they saw that I was about to fucking lose it, they were like “Okay, Phil, we need to talk to you now, you know why it’s important that we capture these moments.” No, leave me alone, I’m really not in a good mood. Then we kind of had to do it. I’m not going to screw up their movie. I said I’m going to be part of it.”

Fish admitted the movie has done more good than bad for both him and independent games, even if Indie Game: The Movie has, in his mind, given people a skewed perspective of him.

“I met a whole bunch of people last night,” he said, “and we went out and we partied and they were all like ‘Hey, it’s really nice to see that you’re not always super depressed!’ That was just one really dark period in my life that is now immortalized for everyone to see.”

Fish described Fez as a financial success, though not one that will make him rich, ala Minecraft. He’s currently working on two projects, one of which he’d previously been hacking away at during the creation of Fez (this is probably Super HyperCube, though he didn't say) and another based on an idea he’s had in his head for years.

It doesn’t sound like he’ll immediately work with Microsoft again, though. Fish doesn’t regret signing with it originally, back when Microsoft was leading the digital charge with XBLA. These days, Fish seems more excited about the possibilities afforded by Steam. Several issues seem to have compounded Fish’s disillusionment with Microsoft.

Super Hypercube was (is?) a puzzle game designed for the Wii remote, moved to Kinect, then put on hold.
Super Hypercube was (is?) a puzzle game designed for the Wii remote, moved to Kinect, then put on hold.

Like everyone else, Polytron had no control over the release date and price of Fez. It could “influence” the decision, not make it. While it mostly got what it wanted (April 13, lower price point), there was always the chance that Microsoft could have done whatever it wanted. This has been a common criticism of Microsoft’s XBLA program, including the decision to have slots that are, essentially, privately bought and sold between publishers.

Two, a number of issues post-release prompted Polytron to work on a patch. Releasing a patch on XBLA costs $40,000, according to Fish (Double Fine’s Tim Schafer has separately mentioned this figure). Microsoft gave Polytron a pass on the first patch, but when the patch was approved by Microsoft certification, released to the masses and caused a small number of users to lose their saved progress, Microsoft pulled the patch.

A follow-up patch will now cost Polytron $40,000. That patch is not yet released.

“It’s this whole certification process that Microsoft has, which is in place to ensure there’s a certain level of quality in the games,” he said. “They don’t want games to be constantly patched all the time, and I understand the reasoning for that, but god damnit, it takes forever, it costs a fortune--you have to pay them for it--and it doesn’t work.”

Nonetheless, Fish was ultimately happy with Microsoft’s treatment of what mattered most, the game.

“They understood that it was a personal project,” he said. “They were completely hands-off all through development, they never tried to change anything or steer the game in one direction or the other. They let us make the game that we wanted to make, and for that I’m super grateful.”

He’s less grateful for some of the headlines just before and following the game’s release. Controversy follows Fish like a loyal dog, an ingrained perception Fish blames on the media and himself.

“It’s been pretty hard dealing with all of the million bullshit controversies I always find myself involved with because I have a big, dumb mouth, and I don’t have a filter,” he said.

At the Game Developers Conference, Fish criticized the current state of Japanese game development, which sent some of the audience, and then the Internet, into a tizzy. I still haven't been able to obtain a full transcript, though at one point I was in discussions to interview the developer who asked the fabled question to Fish. It didn't happen.

Former Fez producer Jason DeGroot on an episode of The 1UP Show from February 2008.
Former Fez producer Jason DeGroot on an episode of The 1UP Show from February 2008.

Separately, some viewers of Indie Game: The Movie wondered why Fish’s business partner, whom Fish verbally rants about several times, was never named or given a chance to tell his side. He's a narrative ghost. That partner is Jason DeGroot, sometimes referred to as Game Boy Jason. He’s a producer behind Sound Shapes, and worked alongside Fish on Fez for a long stretch. In fact, he helped found Polytron, and his separation from the company and Fez was Fish’s emotional arc in Indie Game: The Movie.

For the recent home release of Indie Game: The Movie, the filmmakers added a note to the end credits:

“Phil Fish's ex-business partner asked not to participate in this film."

My own sources close to DeGroot said that was an inaccurate characterization: he was never asked. The filmmakers eventually admitted the wording was incorrect, and issued an updated version of the film with this phrasing:

"Phil Fish's ex-business partner was not asked to participate in this film."

Fish alluded to his issues with DeGroot when asked about his biggest lesson from the last few years.

“Never, ever, ever, ever start a company, a corporation, a project, any kind of thing where there’s ownership involved, don’t start it 50/50,” he said. “Because if you disagree, that’s it. [...] We didn’t know what we were doing, so we didn’t have a shotgun clause in our contract--basically, that says ‘oh, if you don’t do this agreement, one of us has authority over certain areas.’ We didn’t have anything like that, and we came to a pretty big disagreement, and then that was it. A disagreement that stayed a disagreement for a long time, and it was stalling the game.”

"We" most likely means DeGroot.

Of course, he couldn’t resist a parting shot about how you pick a partner, either.

“Make sure they’re not assholes,” he said.

During the Q&A, someone inevitably asked if Fez would escape Xbox 360 exclusivity, and while Fish would not explicitly say yes, he didn’t try very hard to say no, either.

“Maybe?” he said. “We are looking at porting the game to other platforms, but there’s nothing concrete about it, so we won’t say which ones, just to be a tease. But, of course, I want the game to be on everything, I don’t want to be stuck on Xbox Live Arcade. I spent five years of my life working on this, I want everybody to play it.”

In other words, look for Fez on Steam in the near future.

You can watch the entirety of Fish's talk from Gamelab for yourself on YouTube.

Patrick Klepek on Google+

170 Comments

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majorchin

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Edited By majorchin

@End_Boss: The movie wasn't created to uncover the truth about this dilemma during the development of Fez. The movie follows the development of multiple indie games in order to capture the developers' personal struggles and give possible insight as to what it might be like to create an indie game.

Jason DeGroot might have or might not have attempted to stop Phil from showing Fez at PAX; whether he did or didn't isn't the point of the movie. Whatever happened really fucked with Phil Fish, and the movie was portraying his thoughts and feelings during the incident. The filmmakers were not attempting to display the truth of what happened, because that wasn't the reason they decided to film their movie; they wanted an intense personal story.

The filmmakers don't paint Jason DeGroot as an antagonist, Phil Fish does. It's unfair to blame the documentary and its creators because they put Phil Fish's personal feelings into their movie.

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Curufinwe

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Edited By Curufinwe
@heavymetalwaffle

@End_Boss: The movie wasn't created to uncover the truth about this dilemma during the development of Fez. The movie follows the development of multiple indie games in order to capture the developers' personal struggles and give possible insight as to what it might be like to create an indie game.

Jason DeGroot might have or might not have attempted to stop Phil from showing Fez at PAX; whether he did or didn't isn't the point of the movie. Whatever happened really fucked with Phil Fish, and the movie was portraying his thoughts and feelings during the incident. The filmmakers were not attempting to display the truth of what happened, because that wasn't the reason they decided to film their movie; they wanted an intense personal story.

The filmmakers don't paint Jason DeGroot as an antagonist, Phil Fish does. It's unfair to blame the documentary and its creators because they put Phil Fish's personal feelings into their movie.

It is not unfair. They plain fucked up by not asking him to give his side of the story and just letting that asshole Fish rant about him.
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zombie2011

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Edited By zombie2011

I like the idea of MS charging for patches, maybe devs won't release broken games if they have to pay to fix them.

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Hailinel

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Edited By Hailinel

So Indie Game: The Movie is an emotionally manipulative, heavily edited film that is incredibly one-sided in favor of its subjects?

Who'd of thunk it?

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probablytuna

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Edited By probablytuna

I want to play this on my PC so bad. Please port it over.

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on3moresoul

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Edited By on3moresoul

Going to join the others and say nice write up Patrick! Sometimes a but iffy on the worth a read but youre changing my mind slow but sure :)

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oldskooldeano

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Edited By oldskooldeano

Fez has been the best gaming experience of this year for me, and a gaming highlight from over 30 years of playing games. Truly amazing.

Now I don't know Phil Fish so I can't say if he is a dick or not, so I won't. What I can say is that making a game of the complexity of Fez with just a couple of guys must have been a tremendous physical, emotional and mental drain. Anything that you put 5 years of life into does that. Could you do it? How would you behave if you were there? Do you have cameras document your darkest days and ask you comment on them? Maybe you'd look like a dick too if that was the case.

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8bitMunch

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Edited By 8bitMunch

Fascinating read. I would love to see this game on steam.

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P_Pigly_Hogswine

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Edited By P_Pigly_Hogswine

"Outspoken" is generally code for rude and inconsiderate. It's pretty clear from the interviews, the outbursts, and the film that Phil Fish is a highly-strung jerk. Fez is a cool game but Fish just seems socially inept, self-centred, and barely in control of his emotions. You can play the "I'm a misunderstood geek and I'm a bit quirky" card, but a jerk is still a jerk.

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TheHumanDove

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Edited By TheHumanDove

This story needs more nerd rage against Phil Fish

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majorchin

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Edited By majorchin

@Curufinwe: They made a documentary which outlined personal struggle and emotions. I don't think it was necessary to show DeGroot's side of the story because the movie wasn't out to find the truth behind Fez, it wanted to display indie developers and their emotional turmoils during/after development. Fish's PAX turmoil might be true or it might be false, but either way he experienced something traumatic so they put it in the movie to flesh out Phil Fish; not to attack Jason DeGroot.

I agree with Kosikutioner in the belief that it is not difficult to see that Phil Fish is super biased towards DeGroot in the movie. I didn't come away from the movie thinking Jason DeGroot was an asshole because Phil Fish said he was.

I would love to hear DeGroot's side of the story, but Indie Game: The Movie was not the correct place to portray it.

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Bloodgraiv3

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Edited By Bloodgraiv3

Well done write up, I really enjoyed fez a lot.

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AngriGhandi

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Edited By AngriGhandi

@Hailinel: Good thing they didn't go with their original title, Indie Game: The Comprehensive Investigation

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NeoAthanasius

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Edited By NeoAthanasius

I get tired of people acting as if being outspoken is a virtue. It usually results in people disliking you, or getting you fired.

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Phished0ne

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Edited By Phished0ne

@heavymetalwaffle said:

@Curufinwe: They made a documentary which outlined personal struggle and emotions. I don't think it was necessary to show DeGroot's side of the story because the movie wasn't out to find the truth behind Fez, it wanted to display indie developers and their emotional turmoils during/after development. Fish's PAX turmoil might be true or it might be false, but either way he experienced something traumatic so they put it in the movie to flesh out Phil Fish; not to attack Jason DeGroot.

I agree with Kosikutioner in the belief that it is not difficult to see that Phil Fish is super biased towards DeGroot in the movie. I didn't come away from the movie thinking Jason DeGroot was an asshole because Phil Fish said he was.

I would love to hear DeGroot's side of the story, but Indie Game: The Movie was not the correct place to portray it.

Why not? as long as you could keep them from mouthing off at each other about it(something im not sure Fish could do), it could've added an interesting story. They skipped an important part about indie game development IMO, what happens if there is a huge disagreement between partners. For as much as fans of the film tout that it outlines the personal struggle of making an indie game, i feel that it missed out on a huge chance to go even deeper into indie game development. Its pretty shitty considering how they DID handle it in the movie. Mentioning it but not going into the backstory makes it seem like DeGroot is huge villian of the movie. Especially when he's just alluded to as 'that other guy'.

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vhold

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Edited By vhold

I wonder if the main reason Microsoft is so paranoid and has such expensive "Verification" is because they are worried about a game having a buffer overflow exploit or such, which would allow somebody to hack the xbox, install their own OS, etc.

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Hailinel

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Edited By Hailinel

@vhold said:

I wonder if the main reason Microsoft is so paranoid and has such expensive "Verification" is because they are worried about a game having a buffer overflow exploit or such, which would allow somebody to hack the xbox, install their own OS, etc.

I think it's more or less because they don't want developers spamming their certification team with failed build after failed build. They want developers to take the time to get their shit right and use the fee as a means to dissuade companies from abusing certification and treating it as another form of QA.

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Gildermershina

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Edited By Gildermershina

I like Phil Fish. Yes, he's kind of a dick sometimes. But aren't we all? We just don't have cameras documenting it.

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SatelliteOfLove

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Edited By SatelliteOfLove

Can he make it two public appereances in a row without resorting to cheap heat promotion tactics? Stay tuned, gentle readers...

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Kosikutioner

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Edited By Kosikutioner

@Phished0ne said:

Why not? as long as you could keep them from mouthing off at each other about it(something im not sure Fish could do), it could've added an interesting story. They skipped an important part about indie game development IMO, what happens if there is a huge disagreement between partners. For as much as fans of the film tout that it outlines the personal struggle of making an indie game, i feel that it missed out on a huge chance to go even deeper into indie game development. Its pretty shitty considering how they DID handle it in the movie. Mentioning it but not going into the backstory makes it seem like DeGroot is huge villian of the movie. Especially when he's just alluded to as 'that other guy'.

I think that's exactly what I wouldn't care about. I don't think a major business disagreement should be a part of indie game development, and it hurt Fez' development. I don't think that going deeper into that argument would constitute a deeper dive into indie game development.

I would also disagree he was made out the villain. Maybe Fish's nemesis? But Fish is also portrayed as pretty unstable. So maybe DeGroot is totally the good guy.

I didn't leave the movie thinking the mysterious business partner was a horrible partner. I left thinking these developers put their all into their projects and it shows. It shows in their personal health and mental state. It shows when one of the guys threatens both suicide and murder in fits of emotion.

The documentary doesn't provide a voice to itself, or to DeGroot. Because it isn't about either. It's about indie game development through the eyes of the "master" (Jonathan Blow), Team Meat who achieve that same mastery/success themselves in the film, and Fish who is still struggling. We aren't interested in Microsoft's approval process which Tommy hates. Team Meat will never work with MS again they say because of issues with ad placement. Where's Microsoft's side of the story presented?

Edit: Last question is rhetorical! Comparing that drama in the film with Fish/DeGroot.

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Elwoodan

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Edited By Elwoodan

Game devs are in an odd spot right now, there is no reason guys like Fish and 'Notch' should be famous, but as the minds behind games they get dragged into the limelight. Everyone is jumping all over Fish about his attitude and comments, but I be if we suddenly all started to follow every word some random accountant or engineer said we'd come across people that seem douchy as well.

It would bee a different story if he was some sorta interview hound that made it a point to be an ass, but it seems to me hes just a reclusive guy who's not used to maintaining a censored public image.

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hanktherapper

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Edited By hanktherapper

Dammit, I just realized something I should have noticed long ago.

Detective Phil Fish from Barney Miller
Detective Phil Fish from Barney Miller
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smiddy

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Edited By smiddy

I thought Fish had said in the past that he didn't want it on other platforms. Now he says he wants it on anything he can get it on. He should have put it on Steam a long time ago.

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Slag

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Edited By Slag

@patrickklepek said:

For the recent home release of Indie Game: The Movie, the filmmakers added a note to the end credits:

“Phil Fish's ex-business partner asked not to participate in this film."

My own sources close to DeGroot said that was an inaccurate characterization: he was never asked. The filmmakers eventually admitted the wording was incorrect, and issued an updated version of the film with this phrasing:

"Phil Fish's ex-business partner was not asked to participate in this film."

That's a pretty generous interpretation Patrick, there is no way something like that is a mere "wording" mistake. They claimed something they later admitted to be completely untrue and almost certainly had to have absolutely known was untrue when they put it in there.

In other words they lied.

Anyway great article! That patch business is nonsense, I can s see why devs like Polytron are increasingly less enamored with XBLA

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Wuddel

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Edited By Wuddel

I AM PURPOSEFULLY NOT READING ANYTHING ABOUT FEZ! ALSO I HAVE BOTH HANDS ON MY EARS WHILE TYPING THIS! I DO NOT HEAR YOU I DO NOT SEE YOU FEZ SPOILERS! WHERE IS THE ARTILE THAT SAYS "ITS AVAILABLE ON PC NOW!"?

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el_stork

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Edited By el_stork

@Wuddel: If you didn't read the article here's a spoiler-free quote that may brighten your day.

During the Q&A, someone inevitably asked if Fez would escape Xbox 360 exclusivity, and while Fish would not explicitly say yes, he didn’t try very hard to say no, either.

“Maybe?” he said. “We are looking at porting the game to other platforms, but there’s nothing concrete about it, so we won’t say which ones, just to be a tease. But, of course, I want the game to be on everything, I don’t want to be stuck on Xbox Live Arcade. I spent five years of my life working on this, I want everybody to play it.”

In other words, look for Fez on Steam in the near future.

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beepmachine

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Edited By beepmachine

Weird, I just saw the movie tonight. I thought Fish seemed a bit unhinged, but not a dick. A lot of the things he says make sense to me. Yeah he can come off as being a jerk, but I think he's just passionate and opinionated, and most importantly worn thin from making this game. Above all I hope he gets Fez onto PC. I think it would really boost sales and hopefully give him a new avenue to publish his future games.

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jasondesante

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Edited By jasondesante

My NES still works. I'm on my 3rd Xbox 360 (only system I had to replace), and I have many friends who have had more than 3 xbox 360s. Don't put your games on the system most likely to break in the next week, month, year, 10 years, 25 years. This is definitely not Phil's plan. The only thing an indie can gain launching on 360 first is some advertising and getting your word out there and a reputation before the PC release, so you have a bigger PC release.

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felakuti4life

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Edited By felakuti4life

Phil Fish is the high-strung, egotistical, panicked artistic genius of video games. He's like our little Kanye West. I love it, I hope we get to see a whole lot more of his work.

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Yalbit

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Edited By Yalbit

Great article Patrick, really enjoyed it. And for what it's worth I don't mind Phil Fish.

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PillClinton

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Edited By PillClinton

Well, I initially planned on only skimming over this article, only to thoroughly read the whole thing, which, admittedly, I rarely do with gaming-related stories. So nice article here, Patrick.

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mrburger

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Edited By mrburger

I think what most people on here are trying to say in a round-about way is: Phil Fish made Fez. He did a tip-top job. I have nothing to say about him as a person because all I know of him is through a documentary and the internet.

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EuanDewar

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Edited By EuanDewar

I love this guy, he seems like a perfect dick and I admire that.

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SAC

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Edited By SAC
@Binarynova

@Oni said:

Don't get the hate for Fish. Yeah that comment about Japanese game devs was phrased poorly. But it seems to me like any dev (or artist in general) who is even remotely outspoken catches a ton of shit, despite reporters and other people asking for their opinions all the fucking time. If they say anything about their own game, they're conceited, arrogant or pretentious. If they say anything about someone else's game they're loudmouthed dicks.

It's just in the nature of the masses to want to pull a 'great person' off their pedestal, so to speak. To point out 'hey, this guy isn't much better than most people.'

This is precisely why I harbor no hate for the man. *shrug*

Gotta say that I agree with you both.
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Little_Socrates

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Edited By Little_Socrates

Just watched IGTM again today with my brother. Phil Fish, I know you probably pay too much attention to this kind of stuff, so I'll say it here in case you're reading; I adore your work and, based on your interviews in the movie, you seem like an incredibly sweet and raw guy. Take the time you need away from us, and do whatever it takes to be happy.

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Hailinel

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Edited By Hailinel

@jasondesante said:

My NES still works. I'm on my 3rd Xbox 360 (only system I had to replace), and I have many friends who have had more than 3 xbox 360s. Don't put your games on the system most likely to break in the next week, month, year, 10 years, 25 years. This is definitely not Phil's plan. The only thing an indie can gain launching on 360 first is some advertising and getting your word out there and a reputation before the PC release, so you have a bigger PC release.

It's a shame he spent so much time shitting on a potential PC release by saying ridiculous things like it's a "couch game."

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dezm0nd

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Edited By dezm0nd

This sounds really bad on my personality but that's the first article i've read entirely and "properly" in ages.

Fantastic stuff, Patrick. It also helps it was to do with FEZ. An amazing game.

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J12088

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Edited By J12088

Hes such a drama queen.

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Giantstalker

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Edited By Giantstalker

Ugh. Indie games.

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Phished0ne

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Edited By Phished0ne

@Kosikutioner said:

I think that's exactly what I wouldn't care about. I don't think a major business disagreement should be a part of indie game development, and it hurt Fez' development. I don't think that going deeper into that argument would constitute a deeper dive into indie game development.

I would also disagree he was made out the villain. Maybe Fish's nemesis? But Fish is also portrayed as pretty unstable. So maybe DeGroot is totally the good guy.

I didn't leave the movie thinking the mysterious business partner was a horrible partner. I left thinking these developers put their all into their projects and it shows. It shows in their personal health and mental state. It shows when one of the guys threatens both suicide and murder in fits of emotion.

The documentary doesn't provide a voice to itself, or to DeGroot. Because it isn't about either. It's about indie game development through the eyes of the "master" (Jonathan Blow), Team Meat who achieve that same mastery/success themselves in the film, and Fish who is still struggling. We aren't interested in Microsoft's approval process which Tommy hates. Team Meat will never work with MS again they say because of issues with ad placement. Where's Microsoft's side of the story presented?

Edit: Last question is rhetorical! Comparing that drama in the film with Fish/DeGroot.

I just think the scope of the movie was WAY too broad. But that is just an issue i have with it, it was a great movie, and i really enjoyed it. But i think you could've made a WAY better movie if you focused a more intense beam on one developer than following 3. Although i do understand the idea behind getting people in different stages of their career. But Ultimately i think Fez has the best story, I really think that it should have been "Fez:The Movie". I mean, why not? its not like they had to have some crazy broad appeal to the masses. The only people that want to watch the movie already know about it and knew at least a bit about the games involved.

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GaspoweR

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Edited By GaspoweR

I dont get why hes constantly shitting on his former business partner and even until now DeGroot hasn't come out to do the same. He's just being a shitty person and constantly taking shots in every oppurtunity.

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zaldar

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Edited By zaldar

@LiquidPenguins said:

Phil Fish is a giant fucking baby. I work my ass off every day programming and I don't have fucking meltdowns about it.

But are you putting your heart and soul into something artistic or is it just a check to you? He is an artist and they are often troubled. Not a bad or a good thing just is. Nothing wrong with caring so much about what you make that showing it to the world causes great stress. I wish more people cared about what they made to that level.

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zaldar

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Edited By zaldar

@NeoAthanasius said:

I get tired of people acting as if being outspoken is a virtue. It usually results in people disliking you, or getting you fired.

or you changing things that need to be changed and improving the world...

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NipCrip66

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Edited By NipCrip66

Pick a partner that's not an arsehole? Good advice Phil. We'll all make sure we don't partner with you then.

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dropabombonit

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Edited By dropabombonit

Hope Fez comes to PSN because it sounds like he isn't too happy with Microsoft's policies

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deadward

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Edited By deadward

It's kind of weird to shit on Microsoft's patching fees and policies after they gave you a free pass and the patch you released proceeded to destroy people's games. Whatever... it takes all kinds. I think games as a whole need more up front personalities, whether I find them personally likeable or not.

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MeierTheRed

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Edited By MeierTheRed

Great read, thanks Partick.

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fishbonejenkins

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Edited By fishbonejenkins

No opinion on Mr. Fish, but the game is awesome. Worth the hard work.

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FakeKisser

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Edited By FakeKisser

Great article! Thank you! I'm holding out for the game on Steam where it will get all the patching it needs and deserves...

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WilliamRLBaker

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Edited By WilliamRLBaker

@jasondesante said:

My NES still works. I'm on my 3rd Xbox 360 (only system I had to replace), and I have many friends who have had more than 3 xbox 360s. Don't put your games on the system most likely to break in the next week, month, year, 10 years, 25 years. This is definitely not Phil's plan. The only thing an indie can gain launching on 360 first is some advertising and getting your word out there and a reputation before the PC release, so you have a bigger PC release.

remember folks according to this no nes has ever broke down ever before, the experience of this user is universal. *pro launch system still purrs, original elite system e74'd fixed in a week and a half, Halo reach slim still works*