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The Steam Controller Is Valve's Third Announcement

Trackpads? Haptic feedback? Euro Truck Simulator support? This is all so weird.

The Steam Controller, which we're almost kind of possibly sure isn't Half-Life 3.
The Steam Controller, which we're almost kind of possibly sure isn't Half-Life 3.

After Valve announced both SteamOS and the Steam Machine gaming PCs earlier this week, most people logically believed that the company's final announcement for the week would end up being a controller. They were right. It's totally a controller.

That said, I don't imagine most people were expecting the controller design we've been given. Titled the Steam Controller, this new device features a form and function that would be considered "nontraditional" by most modern gaming standards. Most notably, there are no analog sticks anywhere on the device. In their place are a pair of clickable trackpads, which Valve believes will offer a high fidelity input akin to a desktop mouse. For those who might lament the lack of physical interaction one would have in absence of actual sticks, Valve explains that it has included a new type of "haptic feedback" that...well, here, let's just read their explanation.

The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movement.

This haptic capability provides a vital channel of information to the player - delivering in-game information about speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware. It is a higher-bandwidth haptic information channel than exists in any other consumer product that we know of. As a parlour trick they can even play audio waveforms and function as speakers.

In addition to all of that, the controller features a clickable touch screen in the center, and is designed to be entirely "hackable," in that Valve plans to "make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering." Most importantly, the announcement goes out of its way to tout support for Euro Truck Simulator 2.

The controller will go out alongside the 300 Steam Machine beta units that Valve plans to release to selected testers this year. However, the version in this beta won't include the touch-screen (it'll have additional face buttons instead), and won't be wireless.

This has been an interesting week, hasn't it?

Alex Navarro on Google+

432 Comments

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amafi

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Edited By amafi

@oldschool2112 said:

@amafi: well you have stated my point - the world is waiting for a controller that rivals the mouse. Valve has stated that their catalog will run with this thing. Given thumb-sticks are ridiculously inaccurate I want to believe Valve that this solves the FPS issue when compared to using mouse/kb . If so this controler will be revolutionary do you not agree?

A thumb will never be as accurate as moving your entire hand. That's nothing to do with games, that's just how we are built. And I don't doubt this thing will play FPS games at least as well as the ps3 and 360 controllers, because both those controllers are awful at shooters. Actually, I hope it really catches on for shooters on the PC, because I'm bad at shooters and could use the kd ratio boost from the free kills.

And it can be as good as it wants to be, if there aren't enough units for it to make financial sense to do the work no one will take advantage.

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crithon

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haptic feedback , that sounds facinating but in previous examples it might be implimented into Portal 2 then forgotten by almost everything valve makes. Like the HL2 gravity gun application with the Novit Falcon controller which was also Haptic feedback.

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gike987

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Edited By gike987

@zevvion said:

I'm skeptical about the face buttons. They seem illogically placed. They seem too far from the thumbs, but that may be optical illusion. But they sure as hell seem spread too far from each other. Most melee combat games (I play a bunch of those) require you to push two buttons at once mid-combo. I don't see myself pulling those off easily with this placement. Also, it seems weird to me how it has two on each side. So, if I use the left track pad for movement, I will only have two more buttons as an option, because asking me to stop moving for another action seems inefficient and I highly doubt that'll work nicely.

I guess the actions could be mapped to the triggers instead. Perhaps that could work, although I'm skeptical if that's the best place for the stuff I have in mind.

But I won't know until I play it. Lack of D-Pad isn't good though. Touchscreen will not make up for that properly. I suspect this controller will see an update rather quickly with a proper layout. It doesn't seem designed to optimally play the games of today. Perhaps they were so focused on making it work for strategy games that they forgot to look into other genre's.

There are two buttons on the back of the controller. X and Y are not meant to be used the same way as on the 360 controller. Look at the Portal 2 bindings, Crouch and Toggle Zoom are bound to the back buttons while Push to Talk and Partner View are on X and Y. X and Y will be used for less important functions on any decent configuration.

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leebmx

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@amafi said:

@leebmx: He answered a question after he posted that about not having played any 3d action game where he needs movement, camera movement and face buttons, and possibly looking into going back and trying something like that. I want to see someone playing Fifa 14 on the thing also, for that matter.

I didn't see that. I just think it is quite good that all the feedback from developers has been positive. I don't see why people are so hung up on face buttons. It has six on the back, all of which you can use while still having two thumbs on the controllers, something not possible with the current set-up. If you look at the Portal set-up on the site (an uncomplicated game admittedly) all the in-game controlls are handled by the back buttons, the face being for interface and communication functions.

It is definitely a different way of setting up a controller and as he says if he had to choose between the Steam and an Xbox, at the moment he would chose Xbox, but that is only because he has put 1000s of hours into that controller.

It is hard to imagine what the touch pads are like but one comment I read said the haptic stuff made it feel like using two large tracker balls which I think could work very well.

It is impossible to know what the controller feels like until using it but from just the layout I don't see that there is anything you can't do on the Steam that you can do on another controller. It all depends on how the track pads work. I haven't used anything like this before, don't know if you have, and the potential for programming it certainly sounds interesting and full of potential.

Valve are a bunch of clever people and I find it impossible to believe that they would have released something without thinking of all the potential ways for it to be used. It all depends on the actual functionality of the buttons and pads, I don't see any drawbacks to the layout, it is just something different than we are used to.

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mithhunter55

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I love how all these closed minded people can't see past the fact that just because some buttons are labeled A,B,X,Y that they might not be the primary buttons.

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amafi

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Edited By amafi

@mithhunter55: Sure. What are the primary buttons if shoulders are already used? Click the pads, which does not sound like fun to me, the two back buttons, and what else?

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tebbit

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It looks really weird! But Sony and Microsoft already have the 4 trigger, 11 face button, two stick ting down. I'm glad Valve is trying something different, and I'll be extremely interested to see if it actually works out.

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JohnTunoku

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Edited By JohnTunoku

Yeah the quality of the stick replacement will determine whether this thing is of any value or not. I cannot even wrap my head around how it would be good though, laptop trackpads are easily broken and generally terrible even when working properly.

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mindgarden418

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I went from being skeptical to desperately wanting to try one. I hope the haptic feedback is as good as it sounds.

The amount of input options seems really great. Will be awesome to see custom mapping created by the community for specific games and finding something that works for yourself. It could still be a bad controller but it is a prototype and I'm willing to give Valve the benefit of the doubt. A standard pad like we have now would be pointless and boring anyway. So I'm really excited to give it a try.

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oldschool2112

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Yeah the quality of the stick replacement will determine whether this thing is of any value or not. I cannot even wrap my head around how it would be good though, laptop trackpads are easily broken and generally terrible even when working properly.

Yep this is key. Controllers are way more comfortable to use in a long gaming session though so hope they get the track pad right. Valve definately has the resources to put the engineering/testing this needs to be done right.

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Brackynews

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Edited By Brackynews

@oldschool2112: No, it was absolutely too long to quote. Dial it back. Shift-arrows-delete.

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Cogzwell

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It's crazy but I appreciate that. Going for that sort of accuracy they could manage to simulate mouse movement for a controller.

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Andorski

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Edited By Andorski

I love how all these closed minded people can't see past the fact that just because some buttons are labeled A,B,X,Y that they might not be the primary buttons.

If it was EA releasing this controller, people would be shitting down their throats. The only reason why this controller is going to be given a chance is because Valve is producing it.

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johnbakosh

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Edited By johnbakosh
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oldschool2112

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@oldschool2112: No, it was absolutely too long to quote. Dial it back. Shift-arrows-delete.

I was arguing with an idiot. Won't make that mistake twice. Oops.

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jouhn

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@presidentofjellybeans: This probably isn't your shit trackpads on laptops. If anything, if Valve is confident that these could be better than traditional sticks, then they at least won't go cheap on them. These are probably the best trackpads you will ever see.

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ShaunassNZ

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Just love how quick people here are to conclude that it will be bad. It's Valve, if they're saying it's good then I think I will trust them until I use it myself. This is seriously a huge part of their plan to take over the living room, if it wasn't better than the 360 controller then they would have just ripped off the 360 controller.

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amafi

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@oldschool2112: can't construct a decent argument, can't be bothered to read, calling other people idiots. That's rich.

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Brackynews

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Edited By Brackynews

Also I would like to blame the Vita for the fact that I thought the photos were the back of the controller, for like... the first 10 minutes. :P Yeah... the Vita...

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The only thing on PC I would play on a controller is sports and fighting games and lol, I don't see myself playing Mortal Kombat, Street Fighter or any sports game on that thing.

"Finish him!" Give me a second, I must find the buttons "x" which seems to be on the left side of the controller.

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RELgames

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Forget the thumb sticks-where's the D-pad?

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strangeling

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"It's better than actual sticks, honest!"

edit: it might totally be by the way, we shouldn't judge this thing before trying it.

I believe it. I'd have to look it up for specifics, but back in the day of the NES I had a controller with a track pad instead of a d-pad, and it was awesome (and that was OLD tech.)

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oasisbeyond

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I designed something like this maybe 6 years ago. I knew that one day something needed to replace lousy analog sticks. For me it was oval touchscreens where you drag your thumbs, and it would be so much more accurate then analog sticks.

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Nethlem

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@fminus said:

The only thing on PC I would play on a controller is sports and fighting games and lol, I don't see myself playing Mortal Kombat, Street Fighter or any sports game on that thing.

"Finish him!" Give me a second, I must find the buttons "x" which seems to be on the left side of the controller.

The reason for that being: There are already controllers for playing sports and fighting games, the Steam controller is not meant as an replacement for those. It's meant as an replacement for mouse+keyboard, so you can play games, that usually would never work with a controller, from your couch with a controller.

This is way smarter then releasing "just another controller" that competes with dozens of others that are already out and all do the same thing and people already have in their living room. This thing simulates your mouse+keyboard, in essence you could play any game on this, regardless of it having controller support or not.

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Buble

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I love how all these closed minded people can't see past the fact that just because some buttons are labeled A,B,X,Y that they might not be the primary buttons.

Yeah people are closed minded because they are defaulting conventions that have been drilled into their heads since they were children. You know something other people might not know, no reason to be elitist about it.

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mithhunter55

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Edited By mithhunter55

@buble said:
@mithhunter55 said:

I love how all these closed minded people can't see past the fact that just because some buttons are labeled A,B,X,Y that they might not be the primary buttons.

Yeah people are closed minded because they are defaulting conventions that have been drilled into their heads since they were children. You know something other people might not know, no reason to be elitist about it.

Sorry, been reading to much /r/PCmasterrace and then showing up here. haha Seeing the same complaint over and over again was starting to annoy me. Logitech controllers used to be labeled with numbers. In fact valve might be doing them selves a disservice by not using letters later int he alphabet.

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SchrodngrsFalco

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They're going out on a limb for gaming. If it works out it'll be big, if it doesn't it won't. It's better than staying the course over many generations. Props to them for trying something new.

Keep an open mind until you try it guys.