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THQ Shutters Homefront Developer Kaos Studios

Homefront 2 now in the hands of THQ Montreal.

Despite fairly strong sales of its most recent title, Frontlines: Fuel of War and Homefront developer Kaos Studios evidently had not done enough to justify its continued existence to parent company THQ. Today, the publisher announced that the New York City-based developer had been closed, alongside THQ's UK studio, THQ Digital Warrington.

No Caption Provided

Despite generally middling reviews, Homefront had, at last tally, sold well over a million units, and THQ had shipped more than 2.6 million to stores. Still, lackluster word-of-mouth did the title few favors past its initial release, and development of the upcoming Homefront sequel has evidently been shifted to THQ's Montreal studio.

THQ had no comment on the reason behind the closure, except to call the move a "a strategic realignment within its internal studio structure." THQ also noted in its press statement that the publisher is currently hiring at its Montreal, Austin, and Vancouver studios, and that anyone affected by the Kaos and Digital Warrington layoffs would have the opportunity to interview elsewhere in THQ.

Kaos' last development efforts on Homefront were on the now unfortunately titled "Fire Sale" map pack, which releases tomorrow.

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99 Comments

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iamjohn

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Edited By iamjohn

@MurderByDeath said:

@iAmJohn said:

@Nonentity said:

@MurderByDeath said:

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

All the development houses in Orange County (Blizzard and Atlus US) say hi.

Seriously, how can Atlus of all companies afford to have an office in Irvine?

Erm... by having a small staff?

Dude, Irvine's redonk expense. :(

Kaos wasn't that big either, though. Weren't they only, like, forty or fifty people?

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MEATBALL

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Edited By MEATBALL

Hope nobody has any trouble finding any work elsewhere, never good to hear about a studio being shut down.

On another note...

(Shame the video is titled so terribly.)

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KowalskiManDown

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Edited By KowalskiManDown

Never nice to see people lose their jobs, but they were hardly pumping out quality games. So I guess the close comes as no real surprise.

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DrPockets000

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Edited By DrPockets000

Fire Sale? Wow, name fail considering the situation.

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ApertureSilence

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Edited By ApertureSilence

@iAmJohn said:

@Nonentity said:

@MurderByDeath said:

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

All the development houses in Orange County (Blizzard and Atlus US) say hi.

Seriously, how can Atlus of all companies afford to have an office in Irvine?

Erm... by having a small staff?

Blizzard's not a good example. They are a definite exception to the rule.

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Sambambo

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Edited By Sambambo

@hurrikenux said:

@SuperSambo said:

Homefront is dire, CoD games are good.

Big difference.

Fanboyism is dire, to each their own but you should be asking yourself if you would buy it no matter the content simply because it says "Call of Duty" on the box. Just like with Guitar Hero, they do not have to do anything ground-breaking feature or content-wise. In addition, PC games get shafted with limited support due to Console gamers that don't seem to know their history (not meant to include quoted poster) buying up anything with a name.

I know what I am going to get with CoD, a decent 6 - 8 hour sp game that is worth playing and a game that my friends will play online. I am not a fan boy, I just enjoy the games.

I won't buy anything with "Call of Duty" on the box, but if people I know are all playing and enjoying a game online then I will buy it regardless of groundbreaking features or content. If I was having a ball playing a game with 1 map and 4 weapons, then it is still worth the money. Games should be judged and entertainment, not features. Sure, they usually go hand in hand, but there are exceptions.

I strayed a little there... But my point still stands. Call Of Duty games are well honed, exciting games that I can easily play 20 hours online without getting bored. It is popular to hate on Call of Duty now, and I can see why some are angry, but as it stands they are great FPS games.

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Dio82

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Edited By Dio82
@demonbear said:
Montreal wins again!! Quebec video game development for the win!
I think it speaks volumes about the quality of the dev teams in Montreal (well that and obviously the cheaper costs, money makes the world go round)
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rmanthorp

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Edited By rmanthorp  Moderator
@HadesTimes said:

Business, I'm done trying to make sense of it.

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iamjohn

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Edited By iamjohn

@Nonentity said:

@MurderByDeath said:

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

All the development houses in Orange County (Blizzard and Atlus US) say hi.

Seriously, how can Atlus of all companies afford to have an office in Irvine?

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hurrikenux

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Edited By hurrikenux
@MariachiMacabre said:

@hurrikenux said:

Was a sequel confirmed anywhere or simply hinted at? I find it doubtful that this would happen with the closing of Kaos. The game had potential but it seemed to fail trying to satisfy too many users at the same time (which is 100% impossible). MNC, Breach, HOMEFRONT, Crysis 2, Section 8:Prejudice and BRINK, 2011 is the year of the FPS failure it seems (DNF coming soon?). PC gamers expect customization options in the form of dedicated server files and mod tools, not one of these games seemed to remember that.

Monday Night Combat came out in 2010 on XBLA and it was pretty well received, actually.

I agree with you and I really enjoy the game myself, but the community is all but gone.  I had to shutter the two servers I had up for the PC as the community was limited to playing in only a handful of servers (no more than three full at a time).  This was with servers that were full during the first month of release, and again during the PC free weekend on Steam.
 
Also, December is part of the 2011 fiscal year which is why I included it.
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Mumrik

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Edited By Mumrik

Sad for them, but Homefront (at least the PC singleplayer) was a stealing pile of manure. They were very lucky to get that kind of sales considering the quality of the product.

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demonbear

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Edited By demonbear

Montreal wins again!! Quebec video game development for the win!

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HadesTimes

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Edited By HadesTimes

Business, I'm done trying to make sense of it.

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WickedCobra03

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Edited By WickedCobra03

I think THQ put way too much effort in trying to make this game keep up with the "Jones' ". I would have had no problem with them releasing this game as a budget game without any of the stupid marketing (releasing all those balloons in San Francisco) and releasing it for $30 or something.

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Nomin

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Edited By Nomin

It sold a million copies, but the amount of unit moved is probably weighed against the overhead involved in marketing, which THQ obliged in splurging on TV spots, magazine spreads. The PR also took in the criticisms that the game received and lost faith in the ability of the studio with the mediocre track record to expand and improve upon their intellectual property.

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MariachiMacabre

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Edited By MariachiMacabre

@hurrikenux said:

Was a sequel confirmed anywhere or simply hinted at? I find it doubtful that this would happen with the closing of Kaos. The game had potential but it seemed to fail trying to satisfy too many users at the same time (which is 100% impossible). MNC, Breach, HOMEFRONT, Crysis 2, Section 8:Prejudice and BRINK, 2011 is the year of the FPS failure it seems (DNF coming soon?). PC gamers expect customization options in the form of dedicated server files and mod tools, not one of these games seemed to remember that.

Monday Night Combat came out in 2010 on XBLA and it was pretty well received, actually.

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ArcLyte

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Edited By ArcLyte

lol no surprise there. hope those guys find work soon.

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hurrikenux

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Edited By hurrikenux
@Jmangino said:

I guess we have Activision to thank for saturating the market. Now every single FPS that comes out that is not a COD or Halo will fall on it's ass and that studio will get canned. It's a shame to see peoples work get spat on just because a monopolizing video game series holds the grip on FPS's. I hope MW3 fails, but it wont.

The funny thing is, as soon as CoD doesn't meet Activision's lofty expectations, they'll can it just like they did Guitar Hero.  Activision has always had a "quantity over quality" mindset, it has shown itself time and time again.  Their goal is to run every game the way that "World of Warcraft" is run, there are quotes from the CEO himself stating as such.
 
@SuperSambo said:

Homefront is dire, CoD games are good.

Big difference.

Fanboyism is dire, to each their own but you should be asking yourself if you would buy it no matter the content simply because it says "Call of Duty" on the box.  Just like with Guitar Hero, they do not have to do anything ground-breaking feature or content-wise.  In addition, PC games get shafted with limited support due to Console gamers that don't seem to know their history (not meant to include quoted poster) buying up anything with a name.
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AhmadMetallic

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Edited By AhmadMetallic
@alex: 
 you lifted the article title right from this one  
 
Uncool, Alex !
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Sambambo

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Edited By Sambambo

@Jmangino said:

I guess we have Activision to thank for saturating the market. Now every single FPS that comes out that is not a COD or Halo will fall on it's ass and that studio will get canned. It's a shame to see peoples work get spat on just because a monopolizing video game series holds the grip on FPS's. I hope MW3 fails, but it wont.

Homefront is dire, CoD games are good.

Big difference.

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Gabriel

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Edited By Gabriel

@Meatsim said:

I guess even of your game sells well your job is still not safe.

Game Development bizarrely mirrors Nazi Concentration camp logic.

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@bonorbitz said:

*sigh* Another day, another development house shutting down. I wonder what the sales expectations were?

well, looking at the marketing, they were " call of duty killer "

Also, imo the negative reviews focusing on it's pathetic campaign killed this one. I think the multiplayer is on par with the average cod experience. In fact i'm going to be picking up the map pack.

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Nonentity

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Edited By Nonentity

@MurderByDeath said:

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

All the development houses in Orange County (Blizzard and Atlus US) say hi.

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EgoCheck616

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Edited By EgoCheck616

@iAmJohn said:

@www1221

Hey guys homefront didnt do that good, What do?

Uhh you think we should make a sequel?

Maybe

I got it lets can the devs and not give them a second chance and move the sequel to a new dev!

Perfect that makes TON of sense!

Everything I've heard about Homefront's development points to Kaos not being able to deliver and THQ having to outsource the game to other teams really late in the dev cycle. I get where you're coming from, but if that's all true and it wasn't a matter of THQ being incompetent, doesn't it make more sense to give it to the new team they're making headed by the Assassin's Creed guy?

You speak the truth, sir.

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MeatSim

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Edited By MeatSim

I guess even if your game sells well your job is still not safe.

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buft

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Edited By buft

this sucks, how long until studios make a game and get canned instantly only to be rehired if the game is successful. 

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deactivated-5d8bd173e1e3b

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I guess we have Activision to thank for saturating the market. Now every single FPS that comes out that is not a COD or Halo will fall on it's ass and that studio will get canned. It's a shame to see peoples work get spat on just because a monopolizing video game series holds the grip on FPS's. I hope MW3 fails, but it wont.

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BonOrbitz

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Edited By BonOrbitz

*sigh* Another day, another development house shutting down. I wonder what the sales expectations were?

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Edited By Origina1Penguin

@SeriouslyNow: I never bought the full game. The demo was alright though. I enjoyed Conan (which is a really poor man's God of War) as well as many other "clone" games. I don't need a game to be as good as another to enjoy both.

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droop

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Edited By droop

It never good to read about studios closing. Best of luck to all those people affected by it.

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ShadowVirus

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Edited By ShadowVirus

I actually thought the multiplayer for Homefront was pretty neat. But, it's always a shame when a studio gets closed.

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Zamir

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Edited By Zamir

so Alex moves to NY were one of the developers Homefront a game he reviewed and a gave a mediocre review to, coincidence i think not

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iamjohn

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@www1221

Hey guys homefront didnt do that good, What do?

Uhh you think we should make a sequel?

Maybe

I got it lets can the devs and not give them a second chance and move the sequel to a new dev!

Perfect that makes TON of sense!

Everything I've heard about Homefront's development points to Kaos not being able to deliver and THQ having to outsource the game to other teams really late in the dev cycle. I get where you're coming from, but if that's all true and it wasn't a matter of THQ being incompetent, doesn't it make more sense to give it to the new team they're making headed by the Assassin's Creed guy?
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SeriouslyNow

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Edited By SeriouslyNow

@Origina1Penguin said:

That's too bad. I thought Frontlines had some interesting aspects. Never played Homefront though.

Frontlines was always just a poor man's Battlefield running on Unreal Engine.

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Origina1Penguin

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Edited By Origina1Penguin

That's too bad. I thought Frontlines had some interesting aspects. Never played Homefront though.

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ApertureSilence

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Edited By ApertureSilence

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

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MariachiMacabre

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Edited By MariachiMacabre

@www1221 said:

Hey guys homefront didnt do that good, What do?

Uhh you think we should make a sequel?

Maybe

I got it lets can the devs and not give them a second chance and move the sequel to a new dev!

Perfect that makes TON of sense!

Yeah, at this point I'm heavily doubting a sequel.

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Winternet

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Edited By Winternet

Hmm, wonder why?

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Darkstar_Pug

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Edited By Darkstar_Pug

It fucking sucks that one game can destroy a studio. Every fucking time a game bombs now people have to worry about their job. What a fucked up buisness.

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hurrikenux

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Edited By hurrikenux

Was a sequel confirmed anywhere or simply hinted at?  I find it doubtful that this would happen with the closing of Kaos.  The game had potential but it seemed to fail trying to satisfy too many users at the same time (which is 100% impossible).  MNC, Breach, HOMEFRONT, Crysis 2, Section 8:Prejudice and BRINK, 2011 is the year of the FPS failure it seems (DNF coming soon?).  PC gamers expect customization options in the form of dedicated server files and mod tools, not one of these games seemed to remember that.

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Edited By sammo21

I hate Homefront and thought it was trash but as Jackel2072 its sad to see people lose their job. However I wonder how much of this had to do with the amount of money poured into Homefront ON TOP of the fact they were located in New York City?

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Jackel2072

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Edited By Jackel2072

as much as i didnt care for Homefront, i never like to see people out of work. God Speed.

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benjaebe

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Edited By benjaebe

So...who didn't see this one coming?

Jokes aside, never a good day when people are losing their jobs.

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GleasonRyan

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Edited By GleasonRyan

Hey guys homefront didnt do that good, What do?

Uhh you think we should make a sequel?

Maybe

I got it lets can the devs and not give them a second chance and move the sequel to a new dev!

Perfect that makes TON of sense!

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pkhilson

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Edited By pkhilson

KAOS!!

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Nardak

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Edited By Nardak

Homefront wasnt a bad shooter just an average one. Though I must admit that the shooting felt a little bit off. I actually didnt even finish the game.

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Rolyatkcinmai

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Edited By Rolyatkcinmai

It's sad that Kaos has closed.

It's happy that I finished this quest. Fair trade? Yes.

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alex

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Edited By alex

Despite fairly strong sales of its most recent title, Frontlines: Fuel of War and Homefront developer Kaos Studios evidently had not done enough to justify its continued existence to parent company THQ. Today, the publisher announced that the New York City-based developer had been closed, alongside THQ's UK studio, THQ Digital Warrington.

No Caption Provided

Despite generally middling reviews, Homefront had, at last tally, sold well over a million units, and THQ had shipped more than 2.6 million to stores. Still, lackluster word-of-mouth did the title few favors past its initial release, and development of the upcoming Homefront sequel has evidently been shifted to THQ's Montreal studio.

THQ had no comment on the reason behind the closure, except to call the move a "a strategic realignment within its internal studio structure." THQ also noted in its press statement that the publisher is currently hiring at its Montreal, Austin, and Vancouver studios, and that anyone affected by the Kaos and Digital Warrington layoffs would have the opportunity to interview elsewhere in THQ.

Kaos' last development efforts on Homefront were on the now unfortunately titled "Fire Sale" map pack, which releases tomorrow.