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Three Hours With The Elder Scrolls V: Skyrim Was Not Enough

180 minutes felt like nothing, but it was all we needed to realize how far Bethesda's come.

With the new
With the new "favorites" tab, switching between magic/sword/shield combos is very easy.

If I walked up the stairs, there was an screen-filling demon happy to stomp my face in. If I walked down the stairs, a stone creature with a banana-shaped hammer would do the same thing. For an hour, I would die, die some more, then ask Twitter for help, die a dozen times trying out their help, finally figure it out, sigh with relief, and reluctantly move on.

So goes Dark Souls. In pursuit of trying to understand From Software’s unique RPG tick, I’ve been playing the sequel to Demon's Souls. I just so happened to be doing that the night before playing three straight hours of a very different RPG, The Elder Scrolls V: Skyrim.

If you read my story about a conflicted relationship with fantasy, you either understand where I’m coming from (simply not finding fantasy very appealing) or were left wondering why those stories are on the front page (a bunch of you!). The reason I felt compelled to write that story was working through a paradox: if I don’t like fantasy, how come Skyrim is my most anticipated game this year? Because of Bethesda Game Studios. After 100 hours inside Fallout 3, I’ll play whatever that studio decides to put out.

Keep that in mind. My impressions rooted in spending days in Fallout 3 but less than an hour with The Elder Scrolls IV: Oblivion. I was in college at the time, so my aversion to fantasy, combined with a heavy interest in going to bars and acting like an idiot, got in the way. That said, if you are coming from Fallout 3 or Fallout: New Vegas, Skyrim feels lovingly familiar.

Skyrim feels like Fallout 3 in two respects, neither of which should scare Oblivion fans. On a superficial level, Skyrim has adopted the cinematic kills from Fallout 3, seemingly triggered by the last strike on an enemy. The camera moves from first to third person, followed by a satisfying finishing animation. More importantly, Skyrim combines the leveling structures of both Fallout 3 and Oblivion, rewarding players for investing in specific skills while also having diverse skill trees for perk points.

The two systems feed into one another. If you want to unlock a blocking perk, you’ll have to start blocking. You’re not allowed to access certain perks until each skill has been leveled to the point the perk has become unlocked. This both rewards players for performing certain actions, while also encouraging them to avoid dumping perk after perk into the same paths. You don’t have to spend a perk point when you level up, so if you’d like to save them for later, go right ahead.

It's not clear in this shot, but fighting through a blizzard in Skyrim is tense, your vision is completely skewered.
It's not clear in this shot, but fighting through a blizzard in Skyrim is tense, your vision is completely skewered.

But let’s back up. While I was allowed to play more or less the first three hours of Skyrim, my save skipped the intro. I was able to pick a character, class and customize my look, but as for how the game really opens up, I have no idea. Bethesda told me I was starting about 45 minutes into the game.

Everything started by leaving a cave, which felt quite a bit like exiting the Vault in Fallout 3. This meant quickly encountering a scary, sprawling world directly in front of me, and while there were markers pointing me in directions that would progress the story, if I wanted to head left, there was nothing stopping me. This proved to be both an absorbing and terrifying feeling at the same time. All around me, other writers were playing the same game, and it felt like a thousand eyes were judging at once. To keep calm, I decided to load up the inventory and figure out what life was like without a Pipboy to help me out.

One of the best parts of any Bethesda game is trying to break the world. Why not kill this dude?
One of the best parts of any Bethesda game is trying to break the world. Why not kill this dude?

The interface is much improved, but I can only speak for how it worked on an Xbox 360, as that’s what Bethesda had me playing on. By far, my favorite new addition is actually called favorites. When you pick up a weapon, item, scroll--basically anything that could be useful in the heat of battle--you have the option to assign it as a “favorite.” By tapping up or down on the d-pad, the favorites list comes up and combat pauses. You can then scroll through your preferred list of combat options and equip as the battle requires. Tap LT to equip on the left, tap LT for the right.

This proved especially useful in situations where I’d used up all my available magic points, and needed to quickly start blocking a small army of incoming skeletons with my shield.

One of the combat memes from both Fallout 3 and Oblivion seems to be walking backwards, waiting for meters to recharge. That appears true in Skyrim, but my combat abilities were so limited in the three hours that I’d hardly consider that a settled statement, especially since I had not been able to unlock my first dragon shout, which would allow me to push enemies back.

And boy, and do those skeletons (and everything else) look good this time around, too. This was punctuated early on by the impressive weather effects. While pursing an early side quest picked up in the game’s first town, I started up a nearby mountain. In the town itself, all was calm--it was a gorgeous day in Skyrim. As I began to scale the mountain, heading higher and higher up, the piles of snow began to build, and the wind started to pick up. Soon, I was tossing fireballs and swinging a sword through a full-on blizzard, and I actually found myself squinting to see more. It adds a noteworthy dynamic to even the simplest of battles, as you’re not only focused on employing proper tactics, you’re fighting through the (virtual) elements, too.

This immersion extends from the atmosphere that's literally swirling around you to the tiniest, seemingly insignificant, and easily avoidable details. While wandering around the game’s first major city, Whiterun, I encountered a table adorned with a map. Said map was littered with little markers that were examinable, but like so many things in a Bethesda open world game, I figured this was an object I could steal for no good reason. Instead, examining the markers actually added those details to my own map, filling out parts of the world that I probably wouldn’t come across hours from now.

If you can see it, you can probably walk there, even if you probably shouldn't.
If you can see it, you can probably walk there, even if you probably shouldn't.

That’s the biggest takeaway from three hours with Skyrim: the little details. Bethesda has spent decades building these games, and no one does it better. Even the annoying quirks on the lowest rungs are getting worked out, such as acquiring a quest item ahead of getting the quest itself and not having the game acknowledge how weird that is. Now, the quest givers will actually compliment you for being so proactive.

And then there’s how the NPCs chat with one another more realistically, how some of the perks sound incredibly useful (convincing police to forget about a crime you just committed), exploring dungeons with legitimately interesting environmental puzzles to suss out, missed spells leaving marks around the world, much improved local maps that make getting around much easier--the list goes on and on.

Have I really made it this far without talking about fighting a god damn dragon? Well, fighting and losing--three times. But that's only because I rushed to fight it as the clock wound down, and Bethesda was warning me my time was almost up. I didn't even care about fighting the dragon--I just wanted to keep exploring.

Patrick Klepek on Google+

246 Comments

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Rheinmetall

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Edited By Rheinmetall

I didn't like neither Oblivion, nor Fall Out 3, will I like this?

Basically I can't stand the idea of an rpg from a first person view perspective.

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stevethomp

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Edited By stevethomp

I have to pretend that this isn't releasing next month, or I will fail all my exams in december...

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Roger778

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Edited By Roger778

I'm actually kinda excited about this game, and that's because I really enjoyed Fallout 3, one of the best role-playing games I've played lately. I tried to enjoy Oblivion, but I got bored after a while, and I didn't find the combat that exciting. But it sounds like the combat and graphics are much improved, and that gives me hope.

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TehJedicake

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Edited By TehJedicake

Fucking needs to hurry, Nehrim mod is getting stale.

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Tupacalypse

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Edited By Tupacalypse

@senorfuzzeh said:

Playing 3 Hours in skyrim is like having intercourse for less than 3 seconds.

Your just gonna blue-ball in both situations.

well put!

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mandeep100

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Edited By mandeep100

looks much better than oblivion

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cavemantom

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Edited By cavemantom

Upon closer inspection of the Skyrim trailer: when that dragon breathes fire, it's totally saying something in dragontalk. Fuck yes.

This game needs to be out, now.

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senorfuzzeh

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Edited By senorfuzzeh

Playing 3 Hours in skyrim is like having intercourse for less than 3 seconds.

Your just gonna blue-ball in both situations.

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TorMasturba

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Edited By TorMasturba

Glad you enjoyed what you got to play Pattrick, I already had this pre-ordered a while ago and knew it would be good before I saw anything major on it. Maybe that's considered as fanboyism at it's highest but in this case we know what we're getting from Bethesda and for me personally I've found each new addition to the Bethesda open-world-RPG catalogue to be an improvement over the last every single time.

Can't wait for the release next month!

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mewarmo990

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Edited By mewarmo990

I really want to see the combat in real time. The sheer jank of the fighting was what tuned me off from Oblivion even though I love exploring (and breaking) the open world.

VATS is what made Fallout 3's combat tolerable for me, but that's so far removed from more traditional swords & sorcery that I don't think it would (or should) work in a fantasy RPG.

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Faross

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Edited By Faross

Nice article. However I feel like you havent really shed any light on the new elder scrolls. I do love the fact that you are rewarded for "proactiveness" as i found myself in those situations very often in oblivion.

Thank you for the info, and you're right three hours isnt nearly enough. That time could pass and you've done barely anthing at all if oblivion is anything to go by.

I've even decided I wont be getting any other games this year, because they wouldn't see my xbox untill this is complete.

Cant wait. Pre-order in the bag.

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HellknightLeon

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Edited By HellknightLeon

I don't even want to think about how much time I'm going to dump into this game. Man I can't wait.

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deactivated-57d3a53d23027

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Now you have a bar at your work!

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thsmith

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Edited By thsmith

This game looks so awesome! I absolutely loved Elder Scrolls IV and Fallout 3, but Fallout: New Vegas didn't do it for me. Looking forward to another game developed by Behtesda as opposed to Obsidian.

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deactivated-6204297b0c601

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@Lunar_Aura said:

@ghostNPC said:

I hate that the word 'perk' has become synonymous with 'ability' and similar words. Makes me roll my eyes every time.

there's an app for that! =/

To be fair, it's more justified in Skyrim, because of the link with Fallout 3. Fallout 1 and 2 had perks, and called them perks, way before everyone started using the term.

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OneFreeman

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Edited By OneFreeman

Cannot......wait.......

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Still_I_Cry

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Edited By Still_I_Cry

Well now I am even more excited for this game.

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Lunar_Aura

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Edited By Lunar_Aura

@ghostNPC said:

I hate that the word 'perk' has become synonymous with 'ability' and similar words. Makes me roll my eyes every time.

there's an app for that! =/

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PieGuy

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Edited By PieGuy

Great news, except from forcibly taking you out in to third person. Hopefully there will be a toggle option.

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nefrebornn1

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Edited By nefrebornn1

The game looks absolutely amazing also the upgraded combat systems and free class rolling so you not stuck one in type of char. Ohh i picked to play a rogue but after 10 minutes i hate sneaking around guess i reroll. Now u just start doing different things youve wasted very little time. Im actually very intersted in the construction set are they also going to release this with the game so mods can be created as i still spend a great deal of time modding oblivion.

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sins_of_mosin

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Edited By sins_of_mosin

I have a feeling that I will be doing a few hours of exploring before I actually start the story. I just love the ability to roam around, find stuff, kill stuff, and just do whatever I want.

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Hourai

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Edited By Hourai

@HerbieBug said:

I have to finish both Dark Souls and Batmans before this comes out. I don't think i'm going to make it.

Eh, whatever. I've got like five unfinished games right now and I'm going to push them all aside some more once Skyrim comes out. Nothing will stand in my way.

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TheKbob

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Edited By TheKbob

Just as long as Bethesda fixed the almost broken leveling system from Oblivion, we're good.

I have Demon's Souls on my plate, too. I am 14 hours in and took down another boss last night when I invited a friendly phantom in my game and he basically walked me through an area. Thanks friend! At the last moment, I was able to summon a second helper and thank God I did, because that second guy totally was like "SPELLS!!!!" and raped the boss.

It feels like cheating when allying for boss battles, but hey, as Vinny said "there is no cheating in Dark Souls, only ways to beat the game!" (or something to that effect)

Oh,... Skyrim. My PC pre-order is paid off. Hoping the degrees of broken day one game are low enough to enjoy it!

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megiddo

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Edited By megiddo

@HerbieBug said:

I have to finish both Dark Souls and Batmans before this comes out. I don't think i'm going to make it.

I sincerely doubt that either of these will happen, but the best of luck to you good sir.

That being said, Bethesda, take my money already...

I am looking forward to this more than any other fall release.

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Tennmuerti

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Edited By Tennmuerti

@InternetDetective said:

@Tennmuerti: You are officially the whiniest baby on this website and that is quite an accomplishment. Congratulations!

oh boohoo, that hurt my feelings.

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KarateKid

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Edited By KarateKid

This is acctually my first preorder of a game ever! And I can't wait! :D

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HerbieBug

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Edited By HerbieBug

I have to finish both Dark Souls and Batmans before this comes out. I don't think i'm going to make it.

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Chetyre

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Edited By Chetyre

This game is going to kill my productivity.

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PeasantAbuse

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Edited By PeasantAbuse

@blacklab said:

I hope they got rid of the lame zoomy into the face mechanic.

They did!

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EXCellR8

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Edited By EXCellR8

I'll give it a try... but I freakin' SUCKED at oblivion so I can't imagine getting too into it. Fallout is more my style but I did like Elder Scrolls to some extent, at least while i could actually kill stuff.

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P_Pigly_Hogswine

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Edited By P_Pigly_Hogswine

Ha, I'm playing through Dark Souls at the moment and I know exactly the part you're talking about. Strangely, I had an easier time with the screen-filling demon than the guy with the banana sword. I can't wait for Skyrim. It'll be a completely different game to Dark Souls. Dark Souls like a giant knot puzzle. You pick at it, mostly fail to make any progress, but occasionally make a dent in it. The satisfaction is in knowing if you keep at it, it gets easier, and eventually you'll solve it. Elder Scrolls (and obviously I can only base this on Oblivion) is a more immersive world, driven by characters and plot. Both games have the element of exploration, but Dark Souls has you looking over your shoulder all the time. I'm sure Skyrim won't be a total cake walk, but I'm anticipating it'll be a lot more relaxed than Dark Souls.

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gabeyb

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Edited By gabeyb

"I’ll play whatever that studio decides to put out."

Exactly.

Not a huge fantasy fan, but I wasn't a huge post-apocalyptic fan before Fallout 3 either. So... I'm prepared to become a fan of fantasy. Damn you Bethesda and your giant talent.

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tcfunk

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Edited By tcfunk

Of all the "we got to play 3 hours of skyrim herp derp" reviews I have read, yours was by and far the most informative. Thanks Giant Bomb for not telling us the exact same crap as everyone else.

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Y2Ken

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Edited By Y2Ken

Daaaamn I want this really badly.

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InternetDetective

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@Tennmuerti: You are officially the whiniest baby on this website and that is quite an accomplishment. Congratulations!

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Edited By Mavus

Soon. Frostmorne hungers.

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Roger_Klotz

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Edited By Roger_Klotz

I hope dark souls doesn't burn me out on fantasy games, because this game looks awesome.

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Edited By ghostNPC

I hate that the word 'perk' has become synonymous with 'ability' and similar words. Makes me roll my eyes every time.

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Edited By Viderian

@StingingVelvet said:

Morrowind is my favorite game of all time but I found Oblivion pretty disappointing. Not BAD really, just disappointing. I hope Skyrim captures what made Morrowind so brilliant for me.

Same here. I really hope I don't need to play for a bit and think how broken it is and then wait a few months for mods to fix the game. I really hope Skyrim is great from the start sans mods.

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Dovhakiin

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Edited By Dovhakiin

I NEED THIS GAME LIKE A FAT KID NEEDS CAKE. NOM NOM NOM NOM NOM

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blacklab

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Edited By blacklab

I hope they got rid of the lame zoomy into the face mechanic.

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Edited By Scratch

I need to clear my schedule of finishing all other games that are coming next month. Christmas holidays are gonna be awesome.

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EDfromRED

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Edited By EDfromRED

This is the game I've most looked forward to playing since Fallout 3

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TEHMAXXORZ

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Edited By TEHMAXXORZ

Cannot wait! Ordered my Skyrim on the 11th of August and it should come on the release date (according to Amazon). Best Friday ever (in terms of gaming...for me anyway).

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Tennmuerti

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Edited By Tennmuerti

@CosmicQueso said:

@Tennmuerti: Is that long form poetry you're trying to write there? Are you making a comment on the preview or a new "The Iliad"?

If that's what you consider poetry.

I weep.

Truly.

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Tennmuerti

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Edited By Tennmuerti

@Aishan said:

@Tennmuerti: Why is a positive preview "fawning?" If he enjoyed his experience why shouldn't he say so? It's not like he's regurgitating a press-release for a game he didn't play himself.

How does not having played any of the others make the article any-less meaningful? If anything, it's better to have a "blank-slate" approach, it lets the game speak on it's own merits.

To the first question: because of what I wrote below in my first post.

To the second and third questions: I never said he shouldn't. I said it decreases the value for me. As someone who has played the previous games.

@itsJoNada said:

@Tennmuerti said:

This kind of fawning over a game before it even comes out is kind of uncomfortable for me. The fact that the person writing this has not even played any of the previous games in the franchice properly decreases the value of this peace even further. I like Partick and hell I got Skyrim preordered a long time ago. But this reads like too much googly eyed adoration. It's a cycle that has repeated with Bethesda several times now. First the press is sucking Bethesda's collective privates before the game comes out. It comes out we play.Then when we start hearing about their new game and the press starts bitching and moaning and remembering how much was actually bad about that game. Start singing praises for the new game while berating all the faults of the previous one. Repeat.

You erroneously writing "peace" when you should say "piece" decreases the value of your comment. But seriously dude, chill out. It's him giving impressions of only three hours that he got to play. THREE hours. What else is he supposed to do if not speak the praises of the game? This is what we want to know: what's good about the game, what sort of improvements have they done to streamline it and make it play better, what we have to look forward to, etc. It's not a review. Three hours doesn't even begin to touch the surface of these sort of Bethesda games so of course he isn't going to be able to speak on every aspect of the game, good or bad. He thinks the weather effects and overall look of the game is amazing so he said so; he thinks the favorites is a super convenient addition so he speaks about that. Everything he said in here is exactly what he needed to talk about. You're acting like he said "THIS IS PROBABLY THE BEST LOOKING GAME I'VE PLAYED IN SO LONG AND IT'LL PROBABLY BE GOTY." And what does him not playing Oblivion have to do with this? Absolutely nothing seeing as how he said outright he's coming from the perspective of someone who doesn't have Oblivion knowledge to compare this to and you can see it in the write up.

I really couldn't give 2 fucks about spelling when I'm typing stuff up during work.

You said it yourself. 3 hours is not a significant amount of time for this type of game.

Yes this is exactly what this article comes off as to me. This is already a second preview article from Patrick on this game, in a hot release season, when gb frequently can't even get a review for some good games during slow season.

It has everything to do with him not playing previous games, at least as far as the articles value to me is concerned.

I can't be arsed to quote specific bits of text to which these are replies to, i'm sure you can figure it out.

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CosmicQueso

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Edited By CosmicQueso

@Tennmuerti: Is that long form poetry you're trying to write there? Are you making a comment on the preview or a new "The Iliad"?

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itsJoNada

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Edited By itsJoNada

@Tennmuerti said:

This kind of fawning over a game before it even comes out is kind of uncomfortable for me. The fact that the person writing this has not even played any of the previous games in the franchice properly decreases the value of this peace even further. I like Partick and hell I got Skyrim preordered a long time ago. But this reads like too much googly eyed adoration. It's a cycle that has repeated with Bethesda several times now. First the press is sucking Bethesda's collective privates before the game comes out. It comes out we play.Then when we start hearing about their new game and the press starts bitching and moaning and remembering how much was actually bad about that game. Start singing praises for the new game while berating all the faults of the previous one. Repeat.

You erroneously writing "peace" when you should say "piece" decreases the value of your comment. But seriously dude, chill out. It's him giving impressions of only three hours that he got to play. THREE hours. What else is he supposed to do if not speak the praises of the game? This is what we want to know: what's good about the game, what sort of improvements have they done to streamline it and make it play better, what we have to look forward to, etc. It's not a review. Three hours doesn't even begin to touch the surface of these sort of Bethesda games so of course he isn't going to be able to speak on every aspect of the game, good or bad. He thinks the weather effects and overall look of the game is amazing so he said so; he thinks the favorites is a super convenient addition so he speaks about that. Everything he said in here is exactly what he needed to talk about. You're acting like he said "THIS IS PROBABLY THE BEST LOOKING GAME I'VE PLAYED IN SO LONG AND IT'LL PROBABLY BE GOTY." And what does him not playing Oblivion have to do with this? Absolutely nothing seeing as how he said outright he's coming from the perspective of someone who doesn't have Oblivion knowledge to compare this to and you can see it in the write up.

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Tordah

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Edited By Tordah

Do want. NOW.

Though I admit I kinda want to play Oblivion first to see what that game is like. I fear going back to Oblivion after playing Skyrim might make Oblivion seem like a lot worse than it really is (or was, perhaps).