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Thursday Night Throwdown 08/26: Quake!

Well, technically it's QuakeWorld, but no matter how you slice it, we've got two solid hours of old-school FPS multiplayer action!

Again proving that Giant Bomb is forever on the bleeding edge of video-game technology, for this week's Thursday Night Throwdown we'll be playing Quake. Yeah, you heard me, Quake! The original! We'll be giving out the server IP details once the show starts, but if you wanna get ready to get gibbed, just get prepped with your QuakeWorld-compliant client of choice-- ezQuake and nQuake are both good options if vanilla QuakeWorld doesn't suit you, though nQuake is maybe a little too crazy for Mac users. Of course you'll also need Quake, which, if you don't have, is available on Steam.
 
It all starts at 4PM Pacific Daylight Time. It's gonna be nuts.
 
UPDATE: IT WAS TOTALLY NUTS. Go to the Official Giant Bomb Justin.tv Channel to watch the replay.
 


     

  
Also, this week Dave asked our community to provide some shine to our usually comical front door promo spot. The winning entry was made by cap123 but some very fine submissions were made by all.  Take a gander. 


160 Comments

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deactivated-5bfc7e53edc72

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Not enough bunny hopping in this video.

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Malc

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Edited By Malc

Have GB kept the server up and running like they did with TF2?

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Shabs

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Edited By Shabs
@Kaiven said:
" Had alot of fun last night. Won a couple of rounds. Looking foward to Quake 2 next week... one can dream. :) "
Oh man, I really hope so. 
 
That's the second PC game I ever bought.  I played it in software mode.  Multiplayer through the GameSpy client.  Good times.
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bellmont42

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Edited By bellmont42
@Cribba: It's not as easy to do in quake 1 as say like quake 2 or 3 where there was room to move around haha
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eloj

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Edited By eloj

Anyone know if a mod exists where it's the usual DM, except randomly it prints out "AXE TIME!" over the whole screen and everyone is forced to use the axe for 20s.

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MEBs

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Edited By MEBs

........BASS!

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whitesox

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Edited By whitesox
@atomic_dumpling said:
" @DOUBLESHOCK said:
" That was AWESOME!  Especially the end when they upped the server count to 256 or whatever.  "
… which is missing in the archived version, it cuts out right before it. Dang, I really wanted to see that. "
There is another 8 minute long archived video that shows the end.
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deactivated-5bfc7e53edc72

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@bellmont42 said:
" @Cribba: It's not as easy to do in quake 1 as say like quake 2 or 3 where there was room to move around haha "
It's super easy, even easier than Q2/3 because you can turn in the air.
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1p

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Edited By 1p

Disappointed that Jeff didn't play the "Hey Piper" bass solo in the very end.

Maybe he did after the stream ended?

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shazb0t--defunct

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Edited By shazb0t--defunct

Hey, I have a question (or several) for everybody - please PM me if you have an answer. 
 
I thought that Quake still used Doom-esque movement, where up/down with the mouse made your character move up and down. How is it that the person whose screen(s) we're watching could move up and down that easily? 
 
And are there any other essential mods/maps/whatever I should pick up when I get this game? And if so, where are the best Quake mod sites/etc? 
 
Thank you so much!