Something went wrong. Try again later

Giant Bomb News

98 Comments

Tidbits From Today’s Stabby Ubisoft Earnings Call

Turns out Rayman: Origins was profitable, which is the greatest news ever.

When the next Assassin's Creed game appears, we'll apparently be introduced to a new assassin.
When the next Assassin's Creed game appears, we'll apparently be introduced to a new assassin.

We knew another Assassin’s Creed game was coming, but until today’s earnings call from Ubisoft, we didn’t know it would be called Assassin’s Creed III. Cue countdown to Game Informer cover?

Probably the most personally pleasing news from the call was Ubisoft remarking that Rayman: Origins has become a “profitable” game for the company. I half expected CEO Yves Guillemot to tease Beyond Good & Evil after that statement, but I know better by now.

Anyway, I ended up listening to the whole call this afternoon and took notes on what was interesting but not worth breaking out into its own story. Here’s what I noticed:

  • Just Dance shipped 13 million units in 2011, and actually saw growth on the Wii.
  • Users made nearly 20 million videos with a Just Dance app across iPhone, Android, Facebook.
  • Assassin’s Creed: Revelations showed “very solid performance in a very competitive market,” with seven million sold to retailers, and that ultimately proved “slightly above expectations.”
  • Assassin’s Creed is now regularly generating $200 million in sales on a yearly basis for Ubisoft.
  • Rocksmith generated $40 million in North America, and Ubisoft is pleased. There will be more Rocksmith.
  • Just Dance, Rocksmith, and Assassin’s Creed were able to compensate for less-than-stellar sales of Rayman: Origins, The Adventures of Tintin and “non-dance” Kinect games.
  • Ubisoft says Rayman: Origins “is already profitable, and has the capacity to be a longtime seller.”
  • As Wii sales continue to slump, Ubisoft is transitioning even more to high-definition consoles.
  • Assassin’s Creed III will be the “biggest launch in Ubisoft history,” and has been in development for over 3 years. The game will have the “biggest marketing commitment [Ubisoft has] ever made,” with more details “very soon.”
  • For the statisticians among us, Ubisoft notes that shooters make up 30% of the industry, while driving games make up 8%. This explains, the company noted, why Ubisoft will be more shooter focused in coming years.
  • Ubisoft would like to see more of its core brands have free-to-play extensions.
  • Ubisoft does not believe it will be significantly impacted by next-generation transition, having invested in the transition with its teams already, and a strong lineup with huge sales potential this year will prepare them.
  • The company will have “more than six titles” for the Wii U around launch, and believes “the machine will bring some fresh air to the industry.”
  • Ubisoft was quiet on its Wii U lineup, but said it would be a mix of core and casual games.
Patrick Klepek on Google+

98 Comments

Avatar image for m0nty
m0nty

173

Forum Posts

92

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

Edited By m0nty

@ZombiePie said:

The company will have “more than six titles” for the Wii U around launch, and believes “the machine will bring some fresh air to the industry.”

So Ubisoft's technique of putting all of their eggs in the launch title basket continues. How can you disagree with them when they make a lot of money?

I agree. When you corner the market at launch and make ALL the money you're doing things right. Why would they change this? I actually believe the new Rainbow Six will end up being a launch title for next generation consoles if Ghost Recon delays are anything to go by. I would prefer this too. I don't like seeing consoles languishing behind the PC.

Avatar image for popmasterruler
popmasterruler

689

Forum Posts

111

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By popmasterruler

Please Ubisoft,Please get away from the linear and action-oriented missions from AC2,ACB and ACR and get back to the open and stealth-oriented missions from AC1.

Avatar image for shun_akiyama
Shun_Akiyama

519

Forum Posts

34

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Shun_Akiyama

So they are doing good then, awesome.

Avatar image for justinaquarius
JustinAquarius

319

Forum Posts

2

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By JustinAquarius

"For the statisticians among us, Ubisoft notes that shooters make up 30% of the industry, while driving games make up 8%. This explains, the company noted, why Ubisoft will be more shooter focused in coming years."

So, wouldn't you want to make a racing game and market the shit out of it and be slightly unique and make more money, rather than dump an indistinguishable shitty FPS product into a sea of indistinguishable shitty FPSs in an oversaturated market?

BUSINESS

Avatar image for ravenlight
Ravenlight

8057

Forum Posts

12306

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Ravenlight

You missed a bullet point:

  • Ubisoft still doesn't understand DRM and is content with being actively hostile to the PC community.
Avatar image for cybexx
Cybexx

1697

Forum Posts

1458

Wiki Points

0

Followers

Reviews: 1

User Lists: 9

Edited By Cybexx

The news about Rayman: Origins is great, I'm debating purchasing it again for Vita, the trial version of the game looks bloody amazing. I did hear that the dev team was really small though so I suspect the budget was pretty small, still good news though. We need more games animated by Gobelins students.

Avatar image for mikeyzerog
MikeyZeroG

53

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By MikeyZeroG

I'm happy to hear that about Rocksmith. I wouldn't hesitate to buy a sequel. The game may be lacking in presentation when compared to Rockband or Guitar Hero, but it does a hell of a job at teaching guitar in a fun way. I play it daily more than any other game, and it actually contributes to useful skill.

Avatar image for mudman
MudMan

1423

Forum Posts

300

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By MudMan

@hermes said:

The problem is that the market is ultimately the same pool. The audience that like CoD might be different than the audience that "might" like Rayman, but I am sure they do intersect at certain point. Even when most of the time they don't, in holiday season the intersection is much stronger. Many of the games sales are from parents trying to get birthday presents for their children, which means a) they will go to the familiar brand that they know their kids will like and b) They are planning on getting one and only one game. If Rayman, Skyrim, Assassins Creed and Call of Duty share a shelf in a best buy side by side, its likely Rayman won't be picked up. Even when they are not part of the same genre, when they are both newly released, they are competing for the shelf space and for the attention of the public.

However, I agree that games can do well if they keep a steady pace and sell well way after their first weeks. The fallacy you mention is inherited from the movie's business where movies are considered successful based only in their opening weeks (even when examples like The King's Speech proved otherwise) and I am happy that Rayman turned out to be profitable. But, to make it that way is pretty hard in its own.

A game has to be really good to be profitable long after release, when the marketing machinery is just not there (another examples include Deadly Premonition, Valkyria Chronicles, Limbo on PS3 and Bastion). Quality and word of mouth are very important there and the industry doesn't control it. In fact, I am sure the #10 position in Gianbomb's game of the year and the overwhelmingly positive review by Yahtzee had as much impact on the sales as the small marketing budget Ubisoft dedicated to it.

It is not, though. Much less in gaming than in other media. The pool you can reach with Modern Warfare and the pool you reach with, I don't know, Heavy Rain, probably overlap less than you'd think. We have mobile gaming, MMOs, shooters, arthouse games, kid-friendly games, sports games... each of those contain a significant portion of gamers that are not interested in the other genres. If you only tap into one of those, you both ignore available money and make it harder to be profitable in the highly contested segment everybody's targeting.

I hate to be so topical, but that's the lesson in Schaffer's kickstarter story: there may not be a market for 20 million dollar adventure games, but there's enough of one to spend a million making a game and turn in twice as much. It's small potatoes for Ubisoft, maybe, but it's profitable. If you're talking Bastion, you can maybe multiply that figure by two. If you're Skyrim, your figures are just as high as Modern Warfare's, and certainly larger than, say, Rainbow Six's.

I agree otherwise. It IS a prejudice inherited from movies, it IS a situation generated by the hype cycle and the marketing push being the main driver of sales. Not so sure that you need to be extraordinary to make money after the first month. Especially not if you're digitally distributed. Steam is great at bringing old games back to the top seller's list by using selective, aggressive pricing, and other digital retailers, including XBLA and PSN, are learning from them.

Avatar image for fuga
Fuga

207

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Fuga

so why is there no hate for this yearly rehash like there is for cod

Avatar image for leebmx
leebmx

2346

Forum Posts

61

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By leebmx

Still have no idea why they released Rayman when they did. Jan or Feb would have given much higher profile.

Avatar image for little_socrates
Little_Socrates

5847

Forum Posts

1570

Wiki Points

0

Followers

Reviews: 16

User Lists: 23

Edited By Little_Socrates

@Ares42 said:

Anyways, if they have actually had their main team making AC3 for the last 3 years while some B team just pushed out the AC2 titles that would explain a lot :P Also would hopefully mean that AC3 actually will bring some desepartely needed changes to the franchise.

Essentially, this. I enjoyed Brotherhood a lot, but I could not bring myself to play more than a few hours of Revelations.

Rayman is profitable. The best news I could've heard about that game!

Avatar image for grimluck343
Grimluck343

1384

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Grimluck343

@knightlyknave said:

Stupid DRMisoft.

Avatar image for knightlyknave
knightlyknave

121

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By knightlyknave

Stupid DRMisoft.

Avatar image for stingermk2
StingerMK2

398

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By StingerMK2

glad to hear both Rayman and Rocksmith did well, i really hope they decide to release Rocksmith in Europe because of its success, looks like a very cool piece of software

Avatar image for yevinorion
yevinorion

750

Forum Posts

4179

Wiki Points

0

Followers

Reviews: 1

User Lists: 22

Edited By yevinorion

@Cozmicaztaway said:

Many of the franchises that are currently huge started this gen (Uncharted, Gears of War, Mass Effect). So.. well, I guess make new IP early in a console's lifespan and then churn for ages?

That seems to be the way to make it work. Early in a console's lifespan there tends to be not as many competing options so you have less risk on a new IP (generally speaking of course).

Avatar image for starvinggamer
StarvingGamer

11533

Forum Posts

36428

Wiki Points

0

Followers

Reviews: 0

User Lists: 25

Edited By StarvingGamer

I really should get around to play Revelations.

Avatar image for cozmicaztaway
cozmicaztaway

401

Forum Posts

1694

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By cozmicaztaway

@Xeiphyer said:


The problem is that games cost many millions of dollars and year(s) of people's time to make, and brand new IPs can flop very easily. We have seen this a lot during this console cycle sadly, someone releases a cool new idea for a game, but it doesn't sell well or isn't all that great. Unfortunately we live in a world where making new game ideas is discouraged, and making the same franchises over and over again still sells millions of units. The problem is that its hard to sell people on a new franchise. People buy Call of Duty because they recognize the name and know what its going to be, and every game builds upon that name. A new IP doesn't have any previous games to build off of, so its going out into the world completely cold. A lot of people don't want to take risks with their money in case the new thing is bad, and especially for the casual mass market, they probably never even hear about the game unless it has a huge marketing budget. Generally the hope with releasing a completely new game is that it will at least turn a small profit, and then the future games can be much more profitable by building off the existing fanbase and adding in even more people. That's how all the games we are sick of playing got so popular. So yeah, it really sucks. But when you need to commit $20 million to a game project, do you make a completely new game which you have no idea how it will do, it might be great or it might be bad. Or, do you go the safe bet and make another Call of Duty, or whatever? Sadly most people pick option B, because, fuck, that's a lot of money to risk on a failed investment. Its a lot worse these days because of the rising game making costs, and if your game really bombs, your company might go bankrupt. A good example is THQ, they have tons of strong franchises that sell well, but they took risks and tried making some new franchises, and its almost ruined the company. We have seen a lot of companies close in these last few years, and taking risks on new games has been a large part of that. It really blows, but companies can still take safer risks with games like Rayman: Origins, whose budget hasn't been disclosed, but is definitely smaller than an average game budget. Though, people already know who Rayman is, so its not quite the same. If this was some unknown franchise of exact same quality, it would have definitely underperformed. =/

While I cannot fault your logic, at the same time, those insane mass-risks of a new IP occasionally pay off. Assassin's Creed was one of those, and look at that thing now! I mean, sure, insane budget and all that, and it probably needed a sequel to work, but now it's huge. Many of the franchises that are currently huge started this gen (Uncharted, Gears of War, Mass Effect). So.. well, I guess make new IP early in a console's lifespan and then churn for ages?

Avatar image for vexxan
Vexxan

4642

Forum Posts

943

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Vexxan

I'm happy Rayman turned out well for them, I hope we get more of those games.

Avatar image for time allen
time allen

2329

Forum Posts

29

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By time allen

fuck yeah rayman. i always believed in you. ;_;

Avatar image for hermes
hermes

3000

Forum Posts

81

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By hermes

@WilliamHenry said:

@HatKing said:

"For the statisticians among us, Ubisoft notes that shooters make up 30% of the industry, while driving games make up 8%. This explains, the company noted, why Ubisoft will be more shooter focused in coming years."

Huh? This seems counter-intuitive. They want to make games that will disappear in the crowds behind giants like Call of Duty and Halo? Ubisoft is one of the few big companies that's actually doing a lot of stuff other than multiplayer focused shooters, I'd hate to see that change.

The reason shooters take up 30% is because thats what the public wants. Shooters wouldn't keep getting made as often as they do if there wasn't a demand for them. Ignoring the largest genre just so they don't risk getting lost in the shuffle would be bad business.

No, its what companies think public wants. Based on sales numbers and other data, they see that the shooters cake and they see that the cake is delicious and want a piece of that... But they don't see that the cake is owned, that there can be only one Call of Duty and its not likely to let it go. If they are going to compete for that cake, they better be ready by a hard battle...

Shooters are like MMOs, people tend to invest large amounts of time into them. Because of that, many of the people who play Call of Duty only play Call of Duty. Companies trying to make the next Call of Duty are going to have a hard time getting people out of the Call of Duty audience, the same as companies trying to make the next World of Warcraft... Even examples of franchises with some history (like Resistance and Killzone) failed to make it big this year, which seems to indicate that the supply is already crowded as it is.

Avatar image for isomeri
isomeri

3528

Forum Posts

300

Wiki Points

0

Followers

Reviews: 0

User Lists: 26

Edited By isomeri

I'm already dreading the release of Ass Ass 3. I'm still not done with Brotherhood, and starting up Revelations seems like such a chore. I was a really big fan of the franchise for many years, but for me at least they over-saturated my desire to stab and climb.

Avatar image for m_shini
M_Shini

571

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By M_Shini

I thought Rocksmith might have been a complete flop im really pleased it was well received by peeps.

Avatar image for hermes
hermes

3000

Forum Posts

81

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By hermes

@NoelVeiga said:

The Rayman thing just goes against the common belief that only games that consistently hit the top 10 for weeks and sell five million units ever turn a profit. The truth is that budgets in gaming are all over the place, and it's not particularly surprising to see Rayman break even after selling a million units.

Ubisoft completely misunderstanding the industry and thinking that just because there are more dollars going to shooters than to other genres shooters are automatically a more profitable area of business is a bit sad, though. Not only does it prompt them to make more redundant, boring games... but it may also cost them money. Shooters as a genre may move more cash, but that doesn't mean it's any easier to make money out of them. It is, however, a more competitive market with higher stakes that also happens to include some of the largest, most strongly funded and supported titles in the industry. It seems to me like a recipe to lose money while also losing the foothold in other genres where being profitable is perhaps less hard.

But that's the sad fallacy at the bottom of public companies at times, I guess. It's not even about profit sometimes, it's about growth.

The problem is that the market is ultimately the same pool. The audience that like CoD might be different than the audience that "might" like Rayman, but I am sure they do intersect at certain point. Even when most of the time they don't, in holiday season the intersection is much stronger. Many of the games sales are from parents trying to get birthday presents for their children, which means a) they will go to the familiar brand that they know their kids will like and b) They are planning on getting one and only one game. If Rayman, Skyrim, Assassins Creed and Call of Duty share a shelf in a best buy side by side, its likely Rayman won't be picked up. Even when they are not part of the same genre, when they are both newly released, they are competing for the shelf space and for the attention of the public.

However, I agree that games can do well if they keep a steady pace and sell well way after their first weeks. The fallacy you mention is inherited from the movie's business where movies are considered successful based only in their opening weeks (even when examples like The King's Speech proved otherwise) and I am happy that Rayman turned out to be profitable. But, to make it that way is pretty hard in its own.

A game has to be really good to be profitable long after release, when the marketing machinery is just not there (another examples include Deadly Premonition, Valkyria Chronicles, Limbo on PS3 and Bastion). Quality and word of mouth are very important there and the industry doesn't control it. In fact, I am sure the #10 position in Gianbomb's game of the year and the overwhelmingly positive review by Yahtzee had as much impact on the sales as the small marketing budget Ubisoft dedicated to it.

Avatar image for wickedsc3
wickedsc3

1044

Forum Posts

51

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By wickedsc3

Can't wait for AC3, now I just got to finish up ACR.

Avatar image for mudman
MudMan

1423

Forum Posts

300

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By MudMan

@Xeiphyer said:

The problem is that games cost many millions of dollars and year(s) of people's time to make, and brand new IPs can flop very easily. We have seen this a lot during this console cycle sadly, someone releases a cool new idea for a game, but it doesn't sell well or isn't all that great. Unfortunately we live in a world where making new game ideas is discouraged, and making the same franchises over and over again still sells millions of units. The problem is that its hard to sell people on a new franchise. People buy Call of Duty because they recognize the name and know what its going to be, and every game builds upon that name. A new IP doesn't have any previous games to build off of, so its going out into the world completely cold. A lot of people don't want to take risks with their money in case the new thing is bad, and especially for the casual mass market, they probably never even hear about the game unless it has a huge marketing budget. Generally the hope with releasing a completely new game is that it will at least turn a small profit, and then the future games can be much more profitable by building off the existing fanbase and adding in even more people. That's how all the games we are sick of playing got so popular. So yeah, it really sucks. But when you need to commit $20 million to a game project, do you make a completely new game which you have no idea how it will do, it might be great or it might be bad. Or, do you go the safe bet and make another Call of Duty, or whatever? Sadly most people pick option B, because, fuck, that's a lot of money to risk on a failed investment. Its a lot worse these days because of the rising game making costs, and if your game really bombs, your company might go bankrupt. A good example is THQ, they have tons of strong franchises that sell well, but they took risks and tried making some new franchises, and its almost ruined the company. We have seen a lot of companies close in these last few years, and taking risks on new games has been a large part of that. It really blows, but companies can still take safer risks with games like Rayman: Origins, whose budget hasn't been disclosed, but is definitely smaller than an average game budget. Though, people already know who Rayman is, so its not quite the same. If this was some unknown franchise of exact same quality, it would have definitely underperformed. =/

You miss my point a bit.

Making shooters is a high risk venture. Making Rayman Origins, not so much.

It's not safe to compete with Modern Warfare in the same way it's not safe to wrestle a gorilla. It takes ton of preparation, the gorilla always has the upper hand and it is likely you'll be missing important chunks even if you win.

In other words, it takes a lot of money to compete in the shooter market, it takes a ton of effort and the deck is stacked towards the guys that have been doing a great job of it for years. If you're going to go for a piece of that cake, you need to go for a big piece. With a big knife.

But look at Skyrim or, I don't know, Mario Kart. Those guys OWN their genres. They are not as massive genres as shooters, maybe, but they are big enough for those games to be some of the biggest sellers of the year. I'm not saying you can't make a lot of money or be successful making shooters. Absolutely not. What I'm saying is that not every attempt to go for the biggest portion of the market is going to be profitable. In fact, it is as high risk to debut a FPS franchise as it is to debut any other franchise, and it gets even worse if you're a middle-of-the-pack shooter franchise that a lot of people have learned to safely ignore over the years.

Oh, and Rayman may have some name recognition, but putting that game on a disk was ballsy. Stuff like Limbo, Braid, Super Meat Boy and other side scrollers probably did pretty well by being smaller games without having to be part of a decade-long franchise.

Avatar image for drpockets000
DrPockets000

2878

Forum Posts

660

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By DrPockets000

I do remember Ancel saying that Rayman Origins is a slow burner, and though the initial numbers were only about 500k units, it has continued to sell steadily as word of mouth catches on, and as of now has officially turned a profit.

Avatar image for oasisbeyond
oasisbeyond

272

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By oasisbeyond

But Rayman Didn't sell, so I don't know where they get these numbers. Maybe wii helped it, or overall it was a cheap game to make. I bought it for 19.99...

Avatar image for deactivated-58f9a027d9bbc
deactivated-58f9a027d9bbc

379

Forum Posts

121

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

dude, where's the new rainbow six?

Avatar image for cincaid
Cincaid

3053

Forum Posts

23409

Wiki Points

0

Followers

Reviews: 6

User Lists: 5

Edited By Cincaid

@RYNO9881 said:

WHERE IS THE NEW PRINCE OF PERSIA. THAT GAME WAS SO COOL.

JUST REALIZED I HAD CAPS ON BUT WE'LL JUST ROLL WITH IT.

lol

Avatar image for xeiphyer
Xeiphyer

5962

Forum Posts

1193

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Edited By Xeiphyer
@pekoe212 said:

@NoelVeiga said:

The Rayman thing just goes against the common belief that only games that consistently hit the top 10 for weeks and sell five million units ever turn a profit. The truth is that budgets in gaming are all over the place, and it's not particularly surprising to see Rayman break even after selling a million units.

Ubisoft completely misunderstanding the industry and thinking that just because there are more dollars going to shooters than to other genres shooters are automatically a more profitable area of business is a bit sad, though. Not only does it prompt them to make more redundant, boring games... but it may also cost them money. Shooters as a genre may move more cash, but that doesn't mean it's any easier to make money out of them. It is, however, a more competitive market with higher stakes that also happens to include some of the largest, most strongly funded and supported titles in the industry. It seems to me like a recipe to lose money while also losing the foothold in other genres where being profitable is perhaps less hard.

But that's the sad fallacy at the bottom of public companies at times, I guess. It's not even about profit sometimes, it's about growth.

I agree with you. Rather than dumping all their money into an over-saturated and highly competitive area of the market, why aren't they tapping into brand new audiences? If you keep making the same games you will only see sales from the same section of the population, overall. There could be just as large a demographic that remains invisible because it doesn't want that kind of game, but would happily give their money for something else, if only someone would make it. Gee, what does this remind me of...

The problem is that games cost many millions of dollars and year(s) of people's time to make, and brand new IPs can flop very easily. We have seen this a lot during this console cycle sadly, someone releases a cool new idea for a game, but it doesn't sell well or isn't all that great.  Unfortunately we live in a world where making new game ideas is discouraged, and making the same franchises over and over again still sells millions of units. 
 
The problem is that its hard to sell people on a new franchise. People buy Call of Duty because they recognize the name and know what its going to be, and every game builds upon that name. A new IP doesn't have any previous games to build off of, so its going out into the world completely cold. A lot of people don't want to take risks with their money in case the new thing is bad, and especially for the casual mass market, they probably never even hear about the game unless it has a huge marketing budget.
 
Generally the hope with releasing a completely new game is that it will at least turn a small profit, and then the future games can be much more profitable by building off the existing fanbase and adding in even more people. That's how all the games we are sick of playing got so popular.
 
So yeah, it really sucks. But when you need to commit $20 million to a game project, do you make a completely new game which you have no idea how it will do, it might be great or it might be bad. Or, do you go the safe bet and make another Call of Duty, or whatever? Sadly most people pick option B, because, fuck, that's a lot of money to risk on a failed investment. Its a lot worse these days because of the rising game making costs, and if your game really bombs, your company might go bankrupt.
 
A good example is THQ, they have tons of strong franchises that sell well, but they took risks and tried making some new franchises, and its almost ruined the company. We have seen a lot of companies close in these last few years, and taking risks on new games has been a large part of that.
 
It really blows, but companies can still take safer risks with games like Rayman: Origins, whose budget hasn't been disclosed, but is definitely smaller than an average game budget. Though, people already know who Rayman is, so its not quite the same. If this was some unknown franchise of exact same quality, it would have definitely underperformed. =/
Avatar image for pekoe212
pekoe212

536

Forum Posts

9

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By pekoe212

@NoelVeiga said:

The Rayman thing just goes against the common belief that only games that consistently hit the top 10 for weeks and sell five million units ever turn a profit. The truth is that budgets in gaming are all over the place, and it's not particularly surprising to see Rayman break even after selling a million units.

Ubisoft completely misunderstanding the industry and thinking that just because there are more dollars going to shooters than to other genres shooters are automatically a more profitable area of business is a bit sad, though. Not only does it prompt them to make more redundant, boring games... but it may also cost them money. Shooters as a genre may move more cash, but that doesn't mean it's any easier to make money out of them. It is, however, a more competitive market with higher stakes that also happens to include some of the largest, most strongly funded and supported titles in the industry. It seems to me like a recipe to lose money while also losing the foothold in other genres where being profitable is perhaps less hard.

But that's the sad fallacy at the bottom of public companies at times, I guess. It's not even about profit sometimes, it's about growth.

I agree with you. Rather than dumping all their money into an over-saturated and highly competitive area of the market, why aren't they tapping into brand new audiences? If you keep making the same games you will only see sales from the same section of the population, overall. There could be just as large a demographic that remains invisible because it doesn't want that kind of game, but would happily give their money for something else, if only someone would make it. Gee, what does this remind me of...

Avatar image for tobbrobb
TobbRobb

6616

Forum Posts

49

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

Edited By TobbRobb

Fucking shooters! NO UBI NO!

Avatar image for dreamfall31
Dreamfall31

2036

Forum Posts

391

Wiki Points

0

Followers

Reviews: 2

User Lists: 8

Edited By Dreamfall31

Glad to hear Rayman did well. I intend on picking it up sometime in the future where I am done playing Skyrim and Mass Effect 3. So probably not till later this summer.

Avatar image for mudman
MudMan

1423

Forum Posts

300

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By MudMan

The Rayman thing just goes against the common belief that only games that consistently hit the top 10 for weeks and sell five million units ever turn a profit. The truth is that budgets in gaming are all over the place, and it's not particularly surprising to see Rayman break even after selling a million units.

Ubisoft completely misunderstanding the industry and thinking that just because there are more dollars going to shooters than to other genres shooters are automatically a more profitable area of business is a bit sad, though. Not only does it prompt them to make more redundant, boring games... but it may also cost them money. Shooters as a genre may move more cash, but that doesn't mean it's any easier to make money out of them. It is, however, a more competitive market with higher stakes that also happens to include some of the largest, most strongly funded and supported titles in the industry. It seems to me like a recipe to lose money while also losing the foothold in other genres where being profitable is perhaps less hard.

But that's the sad fallacy at the bottom of public companies at times, I guess. It's not even about profit sometimes, it's about growth.

Avatar image for ryno9881
ryno9881

652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By ryno9881

WHERE IS THE NEW PRINCE OF PERSIA. THAT GAME WAS SO COOL.

JUST REALIZED I HAD CAPS ON BUT WE'LL JUST ROLL WITH IT.

Avatar image for slaker117
Slaker117

4873

Forum Posts

3305

Wiki Points

0

Followers

Reviews: 1

User Lists: 11

Edited By Slaker117

For the statisticians among us, Ubisoft notes that shooters make up 30% of the industry, while driving games make up 8%. This explains, the company noted, why Ubisoft will be more shooter focused in coming years.

I say this as someone who loves shooters. We don't need anymore goddamn shooters.
Avatar image for suigyoken
Suigyoken

197

Forum Posts

477

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By Suigyoken

Sounds awesome, means that Rayman went over budget and is making that sweet sweet green. Now if only they could make their PC port programmers not fuck up and I'd be happy.

Avatar image for scottygrayskull
scottygrayskull

606

Forum Posts

26

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By scottygrayskull
Ubisoft says Rayman: Origins “is already profitable, and has the capacity to be a longtime seller.”

This makes me super happy that they aren't dismissing it as a flop already.

Avatar image for mechakirby
mechakirby

448

Forum Posts

49

Wiki Points

0

Followers

Reviews: -2

User Lists: 0

Edited By mechakirby

" shooters make up 30% of the industry, while driving games make up 8%. This explains, the company noted, why Ubisoft will be more shooter focused in coming years."

Shootmania on the fast-track confirmed!

Avatar image for williamhenry
williamhenry

1324

Forum Posts

555

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

Edited By williamhenry

@HatKing said:

"For the statisticians among us, Ubisoft notes that shooters make up 30% of the industry, while driving games make up 8%. This explains, the company noted, why Ubisoft will be more shooter focused in coming years."

Huh? This seems counter-intuitive. They want to make games that will disappear in the crowds behind giants like Call of Duty and Halo? Ubisoft is one of the few big companies that's actually doing a lot of stuff other than multiplayer focused shooters, I'd hate to see that change.

The reason shooters take up 30% is because thats what the public wants. Shooters wouldn't keep getting made as often as they do if there wasn't a demand for them. Ignoring the largest genre just so they don't risk getting lost in the shuffle would be bad business.

Avatar image for wumbo3000
wumbo3000

1324

Forum Posts

401

Wiki Points

0

Followers

Reviews: 7

User Lists: 38

Edited By wumbo3000

@The_Nubster said:

@wumbo3000 said:

My giddiness for Assassin's Creed III is indescribable.

I can describe it. Wumbo.

Touche.

Avatar image for hatking
hatking

7673

Forum Posts

82

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By hatking

"For the statisticians among us, Ubisoft notes that shooters make up 30% of the industry, while driving games make up 8%. This explains, the company noted, why Ubisoft will be more shooter focused in coming years."

Huh? This seems counter-intuitive. They want to make games that will disappear in the crowds behind giants like Call of Duty and Halo? Ubisoft is one of the few big companies that's actually doing a lot of stuff other than multiplayer focused shooters, I'd hate to see that change.

Avatar image for archteckguru8
ArchTeckGuru8

247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ArchTeckGuru8

Anyone else hoping that AC 2.75 failed so they would check themselves before they wrecked themselves?

..... That's not English, but yeah.

Avatar image for fripplebubby
fripplebubby

1058

Forum Posts

5

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By fripplebubby

Most of this is good or at least not bad news. I think pouring too much dough into the Wii U might end poorly from what I've seen of that thing, but who can say at this point really.

Avatar image for jillsandwich
jillsandwich

807

Forum Posts

1054

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By jillsandwich

@Sooty said:

@jillsandwich said:

Those French-Canadians know how to make some damn games.

and how to totally fuck them up for PC

Fair enough, but I'm a console plebeian. Bad PC ports suck, but ultimately, they don't really matter to me.

Avatar image for chriscalla
chriscalla

79

Forum Posts

50

Wiki Points

0

Followers

Reviews: 0

User Lists: 15

Edited By chriscalla

@wumbo3000: Hear, hear!

Avatar image for superfluousmoniker
SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

0

Followers

Reviews: 4

User Lists: 4

Great news that Rayman turned a profit. We need more games like that.

Avatar image for jacksukeru
jacksukeru

6864

Forum Posts

131

Wiki Points

0

Followers

Reviews: 0

User Lists: 22

Edited By jacksukeru

This just in: 30% of Assassin's Creed 3 will consist of shooting dudes, 8% of it will consist of you driving a car.

Avatar image for sethphotopoulos
SethPhotopoulos

5777

Forum Posts

3465

Wiki Points

0

Followers

Reviews: 2

User Lists: 8

Edited By SethPhotopoulos

I kind of saw Assassin's Creed 3 coming. i mean after they said Revelations was the last of the Ezio stories and the story being heavily focused on 2012 it seemed like 2012 would've been the year for AC3.

Avatar image for tim_the_corsair
tim_the_corsair

3053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By tim_the_corsair
@Brendan

@Tim_the_Corsair said:

@rimmonhouse

Prediction: Assassin's Creed 3 will be a first person shooter!

If this was an Activision game, it'd turn out that Desmond's next ancestor is Captain Price.

That's actually fucking badass.

I know, right?

I admit at first I was being a smartarse, but then I started imagining Captain Price in third person shanking a Russian and jumping off a skyscraper into a strangely located hay bale, and I came a little.