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Valve Announces Steam Greenlight

The Valve bigwigs are crowd sourcing their own approvals process, letting players vote for new indie titles.

Ever the innovators, the brains at Valve have now found a way to crowd source the approvals process for Steam. The company today announced Steam Greenlight, a new hub that allows the Steam community to vote for which independent games launch on the platform, starting in August.

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"For many stores, there is a team that reviews entries and decides what gets past the gates," says Valve. "We're approaching this from a different angle: The community should be deciding what gets released. After all, it's the community that will ultimately be the ones deciding which release they spend their money on."

The new hub is targeted at indie developers looking to bring their titles to the platform. Developers can post both in-progress and final builds to let Steam users playtest them, and ultimately vote on whether or not those games will be launched via Steam. There won't be a specific vote threshold. Rather, success will be tallied based on "relative interest" compared with other Greenlight titles.

Games submitted must at least run on a Windows PC, but other platforms may be developed for simultaneously. Interested developers need a valid and non-limited Steam account. You'll need to fill out a submission form and include at least one video, four screenshots, and a written description that includes estimated system requirements.

"Making the call to publish or not publish a title isn't fun," said Valve's Anna Sweet. "Many times opinions vary and our internal jury is hung on a decision. But with the introduction of the Steam Workshop we realized an opportunity to enlist the community's help as we review certain titles and, hopefully, increase the volume and quality of creative submissions."

It's a really cool idea that has been tried before in some venues to varying degrees of success, but given how involved the Steam community generally seems to be, I imagine developers will get ample feedback on their projects with this system. In return, it'll hopefully bring more awesome games to Steam, which I doubt anyone will want to complain about.

Alex Navarro on Google+

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crithon

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Edited By crithon

I highly doubt we will see anything as polished as Half Life, and Left 4 Dead took them about 4 years to finish from a counter strike mod. All of their games take just so much polish it's ridiculous. I'd imagine the end result is a bit of a charming little indie game

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mathkor89

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Edited By mathkor89

Hopefully we can also help keep games region lock

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Corvak

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Edited By Corvak

@TPoppaPuff: I agree. Of all the digital storefronts, Valve's cut is probably the smallest - and worth it to developers/publishers that don't have the crazy internet following that Mojang enjoys.

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Summoboomo

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Edited By Summoboomo

@MrSpoon said:

While a tool like this is probably useful for any company even if only to gauge interest, with Valve having the final say, I can't help feeling that that if too much emphasis or reliance is placed on plebians to decide on releases it would be detrimental to the industry, especially for more controversial or niche titles. Look at how much of a Steam success Binding of Isaac was, and imagine if those with objections hijacked this process.

Maybe interactive mediums where the player isn't just passive and can better infer or conclude for themselves could handle rape/paedophile stories better than a book or a Jodie Foster or Kevin Bacon film, but would you (and your online ID) express a prior interest? Last time I caught Weekend confirmed, I believe Garnett Lee suggested the recent Lara Croft thing was a U-Turn due to public outcry rather than correcting a mistaken quote and I'm inclined to agree, Jeff also said something about the cliched face-licking creep seen in films but the only game I can think of with a rapist, two if you count Pyramid Head, is Silent Hill 2 (not that you could or should compare it to the above films.)

I wouldn't count Pyramid Head as a creepy raper guy. The act in SH2 was more about showing ruthlessness of this monster. It was presented as a screwed up situation that happened regardless of the genders of the monsters involved (ie, rape less about ~punishing a woman~ or showing it as ~just something that happens to girls~ and more about instilling fear/terror into the player and oh my god is that monster raping that leg monster whaddafudge is going ooooon) (which would later factor into a bunch of undertones/meanings but you don't find that out until later). More "This monster is raping another monster what is going on oh god what do I do" than "I have to protect my main character uguu~"

But I am not 100% sure what any of this has to do this indie thing. A game featuring rape/pedophilia is probably not going to be able to be voted into Steam any more than a game featuring homophobia/racism is, no matter how much the community likes it. And I don't think the majority of the white male gamer community will appreciate them anyway, because absolutely none of those topics are comfortable to play when they are handled well.

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HulkHogan55

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Edited By HulkHogan55

Awesome idea. Hopefully it wont get spammed by crappy projects...

Forced and Dream looks awesome though.