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Vita's Resistance Spin-Off Nabs a Subtitle: Burning Skies

The carbine weapon is coming back, too.

The last Resistance spin-off on the PSP was a third-person shooter. Burning Skies is first-person.
The last Resistance spin-off on the PSP was a third-person shooter. Burning Skies is first-person.

Sony announced Vita would be getting a Resistance spin-off at E3 this year but was light on the details. At Gamescom today, Nihilistic Software came on stage to show off Resistance: Burning Skies, an all-new installment in the franchise, developed in conjunction with the folks at Insomniac Games.

Burning Skies takes place prior to the events of Resistance 2, following new character within the Resistance universe, Tom Riley, who carries one hell of an axe. Naturally, it's because the dude's a firefighter. Video games need more firefighters.

Unsurprisingly, the game's making liberal use of Vita's touch screen, mostly for alt-fire modes of the game's weapons. You can launch grenades by touching anywhere on the screen with one weapon, while another allows you to pick missile lock-on targets by dragging your fingera cross the enemies.

Nihilistic is also bringing back the fan-loved carbine weapon for Burning Skies.

The game will be playable at Gamescom--maybe we'll have a chance to go hands-on at PAX?

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patrickklepek

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Edited By patrickklepek
The last Resistance spin-off on the PSP was a third-person shooter. Burning Skies is first-person.
The last Resistance spin-off on the PSP was a third-person shooter. Burning Skies is first-person.

Sony announced Vita would be getting a Resistance spin-off at E3 this year but was light on the details. At Gamescom today, Nihilistic Software came on stage to show off Resistance: Burning Skies, an all-new installment in the franchise, developed in conjunction with the folks at Insomniac Games.

Burning Skies takes place prior to the events of Resistance 2, following new character within the Resistance universe, Tom Riley, who carries one hell of an axe. Naturally, it's because the dude's a firefighter. Video games need more firefighters.

Unsurprisingly, the game's making liberal use of Vita's touch screen, mostly for alt-fire modes of the game's weapons. You can launch grenades by touching anywhere on the screen with one weapon, while another allows you to pick missile lock-on targets by dragging your fingera cross the enemies.

Nihilistic is also bringing back the fan-loved carbine weapon for Burning Skies.

The game will be playable at Gamescom--maybe we'll have a chance to go hands-on at PAX?

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addix

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Edited By addix

That's pretty cool.

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buzz_killington

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Edited By buzz_killington

I hope the devs play to Vita's strengths instead of trying to cram a console-type game into the platform.

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CyleMoore

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Edited By CyleMoore

Hmm.... cool  I guess.

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AuthenticM

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Edited By AuthenticM

Was the carbine weapon absent in Retribution?

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MisterMouse

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Edited By MisterMouse

yay?

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jorbear

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Edited By jorbear

I just go to this for all of my firefighting needs.

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Rolyatkcinmai

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Edited By Rolyatkcinmai

Ummmmm ok I guess.

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Scrumdidlyumptious

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Why does Sony always insist on showcasing Resistance games at all their press conferences, when they are usually the least appealing games Sony has for their platforms?

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MeatSim

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Edited By MeatSim

Fighting aliens is just like fighting a fire.

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zombie2011

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Edited By zombie2011

Does anyone really care about Resistance?

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Enigma777

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Edited By Enigma777

The weapons sounded really, really weak. Like the PSP Resistance. Like they had no bite.

Pass.

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hagridore

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Edited By hagridore

Dunno about Resistance. First one was great then R2 was the worst FPS campaign I've played. Killed the series for me.

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ProfessorEss

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Edited By ProfessorEss

Burning Skies eh? 
 
Sounds like someone took the first thing to fall out of the generic sub-title generator.

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onlineatron

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Edited By onlineatron

You mean the car-bean, right?

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the_OFFICIAL_jAPanese_teaBAG

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oh i wanted to play the guy in Retribution...  i forgot what his name was. 

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Yummylee

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Edited By Yummylee
@zombie2011 said:
Does anyone really care about Resistance?
I do =(  
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MiniPato

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Edited By MiniPato

@buzz_killington said:

I hope the devs play to Vita's strengths instead of trying to cram a console-type game into the platform.

Isn't that the Vita's strength though? Being able to play console quality games on a portable? I mean, really that's the biggest thing going for it, or at least that's the major bullet point Sony's touting.

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BlatantNinja23

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Edited By BlatantNinja23

you know whats milking a franchise? having 5 resistance games in the span of 6 years. It doesnt help that they arent good games either. At least nintendo spaces out their games. 7 Mario Karts in 20 years vs 5 Resistances in 6 years.

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xpgamer7

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Edited By xpgamer7

I dunno about a lot of people, but for me the multiplayer of Resistance 2 and the campaign from 1 and resistance really made me enjoy the series. I'm down for this.