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What Happens When a Developer Catches You Pirating Its Game

In the case of Skullgirls, it's a humanizing conversation about game development that we could all probably take a lesson from.

While playing Skullgirls, fighting game fan "Dan Hibiki" found this message on his screen:

No Caption Provided

Er, what?

The Internet can be a lonely place sometimes. It often feels like no one is listening, as if you're simply shouting into the void alongside millions of other voices. But sometimes, someone responds.

When Hibiki posted the photo above, he also tweeted at the official Skullgirls account. A huge reason Skullgirls raised nearly $1 million to create more Skullgirls characters was because the game's developer, Lab Zero Games, is constantly talking with its community.

So it wasn't a surprise when the Skullgirls account responded. Hibiki probably didn't expect this, though.

Oops.

Skullgirls isn't the first game to include a message aimed at players who haven't paid for the game they're playing. Mirror's Edge, for example, would slow players down before crucial jumps. EarthBound was probably the most cruel, though. (As cruel as a game punishing pirates can be, anyway.) If players somehow made it past the game's anti-piracy screen, EarthBound would spawn way more random encounters, often with enemies far more difficult than would be present at that point in the story. Furthermore, if players made it to the final boss, the game would freeze. When players reset the game, they'd discover their saves were gone.

But Skullgirls doesn't do that, and the developers were content with teasing Hibiki, who immediately realized he'd been caught red handed.

One of the reasons I answer virtually every private message or email that comes my way is because I've experienced the benefits of open communication. For Lab Zero Games, that's people playing Skullgirls. For me, it's people who read, view, and comment on what I write and record. Even when people passionately, vehemently disagree with me (which happens all the time, as it turns out!), I've been able to have worthwhile dialogues in which we come away with a better understanding of each side. When people realize others are watching, behavior changes. Often, but not always, behavior changes for the better. More listening happens.

It would have been completely understandable for Lab Zero Games to be upset at Hibiki. A sale was lost. Instead, the two sides began to have a conversation about the game, and what features might be coming.

The last time I wrote about Skullgirls, it was during the game's Indiegogo campaign. Lab Zero Games had asked for $150,000 to build several new characters for Skullgirls, and people couldn't understand why it needed so much money. The rise of crowdfunding has been interesting for many reasons. Games that wouldn't exist any other way, like Broken Age, are now on Steam. It's also opened our eyes to the realities of development. Making games costs more than people realize, especially given our sky-high expectations today.

A conversation that started about piracy now becomes a teachable moment about development.

I wish more conversations on the Internet were like that.

Patrick Klepek on Google+

170 Comments

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guanophobic

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@sessh said:

I just wonder if that guy eventually bought the game. Somehow I doubt it.

Don't worry, it's still just in the planning phase. He'll get to it I'm sure...

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FMinus

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Edited By FMinus

Ah that stuff gets removed with proper cracks. The Batman thing where the game blocked your progress or crashed (can't remember) was "fixed" by a crack one day after it was found to be in the game, same with the Serious Sam scorpion thingy.

I admit, I pirated like a monster in the mid 90s, there was no online downloads ala Steam back then, and the closest store was 20km away and I had no driving license or money what so ever as a teenager, to afford games at the prices, it's not an excuse it's a fact and the truth. Never had any problems with any piracy protection, unrar, load the iso, install, copy the crack - boom, game ran perfectly.

Now, I click "buy" on Steam and I'm done, tho truth be told, I don't have much time for gaming anymore, so they don't get much from me.

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gbrading

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Piracy is and always remains theft. The developer in this instance, all credit to them, had the right to flip out at that guy, and their restraint is commendable. But piracy of games (and of films) not only damages video game developers but the players themselves. It makes publishers like Ubisoft create draconian-DRM systems; it makes their CEO say "93-5% of PC players are probably pirates" and it allows those who want to make closed, controlled systems such as the Xbox One and the PS4 all the more enticing. The "I'm poor" excuse doesn't wash, with the massive amount of free-to-play titles, and regular as clockwork sales where games are routinely sold for the cost of a sandwich.

I might even go so far as to say if you're a pirate, only logical to assume you hate video games, because you are doing absolutely nothing to support them and everything to harm them.

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towolie

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@gbrading:

what about "pirate's" who also spend around 60-100 euro a month on game's while also pirating games?

and trust me when i say that 60-100 is allot of money to spend in my current situation.

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FMinus

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Edited By FMinus

@gbrading said:

Piracy is and always remains theft. The developer in this instance, all credit to them, had the right to flip out at that guy, and their restraint is commendable. But piracy of games (and of films) not only damages video game developers but the players themselves. It makes publishers like Ubisoft create draconian-DRM systems; it makes their CEO say "93-5% of PC players are probably pirates" and it allows those who want to make closed, controlled systems such as the Xbox One and the PS4 all the more enticing. The "I'm poor" excuse doesn't wash, with the massive amount of free-to-play titles, and regular as clockwork sales where games are routinely sold for the cost of a sandwich.

I might even go so far as to say if you're a pirate, only logical to assume you hate video games, because you are doing absolutely nothing to support them and everything to harm them.

No system is safe from piracy, so that argument holds for maybe half a year until the hardware is hacked, and then it's the same as on the PC. Also Free to Play is a relatively new thing, back in the day there was no such thing, you had demos/shareware, nowdays you don't even get demos but you get 20 offers to pre-order and get special content based on weather you pre-order on Amazon, or Gamestop or Steam, no wonder people pirate the shit, because they want the full experience not miss out on shit just because they bought the game on the wrong retailer.

Also Free to Play hasn't lost anything in this debate, it's like saying Coke is water, no, Coke is Coke and water is water. Dota isn't Sonic Racing, and Sonic Racing isn't Quake Live.

Piracy is here to stay for those who want to take advantage of it. Whilst I agree that the Free to Play games are getting better and better and Dota 2 probably raked in a lot more profit as some other AAA games, simply with microtransaction, so I guess it's something to consider for all developers, especially if the demographic to whom they want to sell primarily isn't really able to support their hobby themselves and that's no excuse it's reality, most are at volition of their parents to give them money.

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NTM

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Edited By NTM

Pirating a game isn't a demo, and shouldn't be seen as 'try before you buy'. Ridiculous, even if you are planning on buying it, when some aren't really going to; they'll pirate and play it so they don't have to spend money, or so they can see if they like it, and if they don't, they just stole without giving. You can say it's nice that the developer didn't freak out, but Dan shouldn't have done it in the first place, making it so this never needed to even occur.

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wholemeal

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@towolie: On principle, since you didn't pay for the game (or don't have enough for the game) doesn't mean you can pirate the game. Having no money is not an excuse to steal. Or rather, it shouldn't be. Especially for luxury items like games.

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towolie

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@wholemeal: thats fair enough, i was mainly talking about him saying that i apparently hate the game industry.

and about pirating itself, its a lossless crime especially if it makes people like me buy the good games afterwards.

so i agree its not a great thing to do, but i also don't really care about that because i feel like i'm supporting who i wanna support.

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fetchfox

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Hah, that's pretty great.

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prencher

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@towolie: You don't get to pick and choose when to break the law.

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TheManiacsGnome

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@gunslingerpanda: I agree it should be discounted, but certainly not free. Getting the PC/360/PS3 versions running isn't just a copy paste job as I'm sure you know. It costs money! I'm also just going to throw this out there, you're also dealing with licensing and other kinds of jazz that prohibit this kind of stuff.

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Edited By TheHT
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Igottadeuce

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@white said:

I call bullshit on this guy.

I'm sorry. I kinda did a trybeforeyoubuy thing. I already bought it on PS3 and I'm planning on buying it for Steam, soon.

Why do you need to "trybeforeyoubuy" when you already bought it on PS3? You already know what the game looks like. You already know what it plays like.

@microshock said:

@garbagewrappedinskin said:
@xdaknightx69 said:

This is the right way to deal with piracy, pirates(online) are not EVIL, most people who pirate things either don't have the money at the moment to buy it or are not sure if they would like the game.

If games still had demo's, people would pirate games a lot less.

PS: nice story patrick

This is in no way a valid reason to pirate anything.

Why is it not a valid reason to pirate?

"I didn't have enough money to enjoy this non-essential item, which, unlike food, water or electricity, is in no way necessary for me to continue living. So I'm just gonna take it without paying for it."

Doesn't sound crazy enough for you?

"I didn't have enough money for the new consoles. So I shoplifted from Walmart. I mean, I wouldn't have done it had they given me a demo or something!"

Yeah, fuck poor people! Let those assholes play with grass.

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alwaysbebombing

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teehee

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SethPhotopoulos

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If you're gonna pirate something just do it. There's no sense in you trying to legitimise or rationalize it. You're experiencing something that people worked hard to create without paying for that experience to try and support them. It's also not fair to the people who do pay. If you want to play something save up for it. If you don't want to pay for it fine. Just don't make up excuses for your behavior.

@white said:

I call bullshit on this guy.

I'm sorry. I kinda did a trybeforeyoubuy thing. I already bought it on PS3 and I'm planning on buying it for Steam, soon.

Why do you need to "trybeforeyoubuy" when you already bought it on PS3? You already know what the game looks like. You already know what it plays like.

@microshock said:

@garbagewrappedinskin said:
@xdaknightx69 said:

This is the right way to deal with piracy, pirates(online) are not EVIL, most people who pirate things either don't have the money at the moment to buy it or are not sure if they would like the game.

If games still had demo's, people would pirate games a lot less.

PS: nice story patrick

This is in no way a valid reason to pirate anything.

Why is it not a valid reason to pirate?

"I didn't have enough money to enjoy this non-essential item, which, unlike food, water or electricity, is in no way necessary for me to continue living. So I'm just gonna take it without paying for it."

Doesn't sound crazy enough for you?

"I didn't have enough money for the new consoles. So I shoplifted from Walmart. I mean, I wouldn't have done it had they given me a demo or something!"

Yeah, fuck poor people! Let those assholes play with grass.

Yeah! Why pay for anything? Just take what you want. Don't give money to anybody for the things they did.

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Shnippie

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@patrickklepek I still remember when you replied to a totally inane email I sent, and texting my friend immediately to say "OH MY GOD Patrick replied to me". I guess taking the time to even reply something as simple as I've read this, it didn't go straight in the trash, or like the guys from Skullgirls did, and have a conversation, can make a massive difference to the individuals involved.

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Pirating is the commercial sale of intellectual property that you do not own. Selling fake prada bags on eBay or organized crime bulk duplicating ten thousand DVDs and selling them on the streets. A kid downloading a copy of a game without paying or copying an album from his friend is not piracy, even if the riaa, mpaa, and BSA have fought incredibly hard to change the meaning and usage of the word in the public mind.

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Enigma_2099

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Everything "Dan Hibiki" said in this exchange is meaningless if he still hasn't bought the game.

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fattony12000

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ebyrwa

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People tend to be less willing to pay for software because the perception is that you are paying for the replication (which is very cheap) of a product. If it costs as much to create a copy of a game as it does to create a new car people would behave differently. Obviously the cost of software development comes during it's development, not replication.