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Will Smith's Top Games of 2012

Get jiggy with Will's favorite games of 2012!

No Caption Provided

Will Smith is a tech writer and one of the founders of Tested.com His interests include corgis, coffee, and being almost frighteningly pale.

He lives with his auntie and uncle in Bel-Air.

8. Super Hexagon

If you want a game that will give you a satisfying play experience for somewhere between five seconds and a minute? Get Super Hexagon for iOS. It’s the best arcade-style game I’ve played this year.

The game is incredibly difficult though, breaking 60 seconds on the easiest mode is one of my great accomplishments in video games. If Super Hexagon had been in my local arcade when I was a kid, I would have blown my college fund, $0.25 at a time.

That said, never, ever play Super Hexagon for more than 20 minutes at a time. It will break you.

7. Far Cry 3

It’s a testament to the mechanical awesomeness of this game that I put Far Cry 3 my game of the year list despite its shitty story. Taken a bit farther, it could have been an amazing parody of modern videogame tropes; they’re all in here. The story is offensively dumb and inanely referential. The AI is charmingly incompetent. There are sharks and tigers and monkeys. The villain is a megalomaniac. Your everyman character unlocks mystical assassination powers when confronted with a threat, etc. When the villain sent me running off into the woods and screamed “Run Forrest, run!” I thought I had to be in for another Saints Row the Third-style ride. Unfortunately, I don’t think parody was the developer’s intent.

The thing Far Cry 3 does nail is mechanics. It takes the open world of the first Far Cry and combines it with the crazy combat and wildlife mechanics from the second game, ditches the malaria, and adds a few conveniences, like fast travel. Everything about the game--from hunting and crafting to taking new territory to assassination side missions--is paced perfectly and great fun. Were it not for the awful story, Far Cry 3 could have been my favorite game this year.

6. Mark of the Ninja

Mark of the Ninja is my new high-water mark for stealth in games. The game succeeds by removing the ambiguity that has become a hallmark of the genre. If you are spotted or trigger a trap, it isn’t because the game obscured information, it’s because you ignored the warning or were moving too fast. This turns what is ostensibly a stealth game into a fantastic action puzzle, complete with multiple outcomes that can be tailored to your unique playstyle.

5. Eminent Domain

At PAX Prime this September, I was introduced to Eminent Domain. It’s a board game, a deck-builder (like Dominion or Ascension), but it lifts some of the ideas of a 4X game. Each game has several distinct phases--exploration, expansion, exploitation--and each player’s strategy must change based on the cards that come up. Despite some minor random elements, the game is eminently fair and your success or failure will depend entirely on how effective you are at shifting between the different stages of the game. Games usually take between 30 and 45 minutes, and it’s great for 2-4 players. I really can’t recommend this highly enough.

4. FTL: Faster Than Light

I don’t like roguelikes. Most of the ones I’ve played are frustrating in a way that isn’t fun for me. I do love FTL though, a roguelike about a spaceship on a desperate mission to save something from someone else. And maybe you have to carry some hidden plans or something?

Like XCOM, the point of FTL is that it is a story-generation engine. The game puts you in difficult or impossible situations, and your job is to micromanage your spaceship’s systems and crew so that you live to fight another day. If you mess up and your ship gets blown up, or your whole crew is killed, you start over and go back to the beginning. It’s pretty unforgiving.

FTL is difficult, but it’s mechanically very tight, and it never really seems unfair. What keeps me playing though, is the stories. In each playthrough I generated enough stories to fill an entire season of Battlestar Galactica or Star Trek. Whether it’s fighting pirates, rescuing colonists, or just making a run across a hostile sector while my last two crew members clung to life in a crippled ship, FTL scratched an itch that I didn’t know I have.

3. XCOM: Enemy Unknown

X-Com was one of the first modern PC games I played, in my dorm as a freshman in college. I was awful at it. Really, really bad. Then Doom came out and I stopped trying to learn X-Com in favor of late-night deathmatches in the school’s computer labs.

There was one guy on my floor who was amazing at X-Com, and watching him play was a treat. He’d taken the time to figure out the mechanics of a brutally difficult game filled with sharp edges, and played cautiously and carefully through entire campaigns. When he finally finished the last mission, it was an event. A bunch of us reveled in the glow of his 13-inch CRT as he beat the game.

Even though I’m still terrible at the original X-Com, it was something special. Firaxis successfully distilled the core mechanics--turn-based combat, base building, research, and outfitting--into an accessible, fun, modern game, without losing what made the first X-Com special. It captured that “I can’t believe that just happened!” feel of the first game without softening too many of those sharp edges. If you take risks, XCOM punishes you.

But, the triumph of XCOM isn’t in recapturing old mechanics or taking a hardcore PC classic and making it accessible to the console-wielding masses. No, the wonderful thing about XCOM is that it is a story-generation machine. The game just sets a stage--you create the characters and tell your own stories. If other studios take one lesson from XCOM, I hope that is it.

2. Fez

Fez is a multi-layered experience--in the beginning, it seems like a simple platformer, but over the 20 or 30 hours I played, I peeled back layer after layer of the game. From the first literal twist--you’re a 2D character living in a 3D world--the game reluctantly let go of secret after secret.

I found meaning hidden in every part of the world--in corners, in secret rooms, in the background music, even in my completion percentage. As I realized that Fez is an exploration game, a puzzle game, and even a kind of ARG what became most clear is that Fez is a loving tribute to video games, as seen through the eyes of the game’s creator.

It’s an intensely personal experience. When it was over I was wrung out and I wanted more. If you love video games, you should probably play Fez.

PS Fez also sports my favorite game soundtrack of the year. Chiptunes never sounded so good.

1. The Walking Dead

This is the year that I started really paying attention to dialog in games, and most of it is pretty bad. Even in games like Mass Effect 3, which successfully build complex, interesting worlds, the things that come out of characters’ mouths are frequently laughable. Just as I was ready to flip on subtitles once and for all, along came The Walking Dead.

That’s not to say that The Walking Dead is perfect. There isn’t a ton of actual game there, if you’re looking for novel mechanics. The occasional groaner--that line that just doesn’t play, no matter how hard you try--stands out more because everything else is just so good. But both the clever writing and the strong dialog combine with the other things the game does really well, and the effect of them all is cumulative. The characters stay true to form without seeming one-dimensional. The game gives the player the illusion of agency through every part of the game. In most of the game’s climactic moments, I had to consult the Internet to see if they could have gone differently.

Most importantly, the Walking Dead replaced the cartoonish good-or-evil choice structure common to most RPGs with a bevy of... well... really shitty options. I didn’t choose between a good path or an evil path, all you could do was choose the flavor of shit sandwich you wanted on that particular day.

By the end of the game, I’d developed real empathy for my ragtag group of zombie apocalypse survivors and shifted from making decisions based on my character’s survival to making decisions that would benefit the group as a whole. I’ve never really empathized with a character in a game--hell, I rarely care enough about them to remember their names. Not only did I learn their names, but by the end of the fifth episode, I actually cared what happened to the other characters, and that’s makes The Walking Dead my game of the year.

Honorable Mentions: Borderlands 2, Legend of Grimrock, Rock Band Blitz, Journey

87 Comments

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halfdane1975

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Edited By halfdane1975

Wohoo! Will Smith! Good to see that the Tested people still visit this place !

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starerik

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Edited By starerik

Watched the MIB trilogy last night - great job, Will!

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KaneRobot

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Edited By KaneRobot

Please post Jazzy Jeff's top 10 now.

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Christoffer

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Edited By Christoffer

@PokySharpy said:

@Christoffer said:

Nice list. Sadly, this will be the last GOTY-list from Will for, at least, another 18 years. We will have virtual reality before he'll have the time to even hover over the Steam icon.

Another soldier lost.

Edit: But another soldier born, I guess.

I know you were probably engaging in some hyperbole, but as a happy father of a 4-year-old boy and a 16-month-old girl, I am living proof that having kids doesn't mean your gaming time is over. I still get in a good 8-10 hours a week.

He'll definitely be out of the ranks for the first 3 months or so. Yikes.

I know. Like you said, I was hyperbole for some comedic effect.

That said, some of my friends have abandoned games completely since they became parents. I can only guess the interest wasn't strong to begin with.

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BD_Mr_Bubbles

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Edited By BD_Mr_Bubbles

@DG991 said:

Nice list will.

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zyn

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Edited By zyn

Great list, Will!

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superjoe

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Edited By superjoe

Will forgot to mention the ridiculous amount of money he spent on Mass Effect 3's multiplayer. Yeah, I listen to the Tested podcast.

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scottygrayskull

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Edited By scottygrayskull

Man, I'm going to have to get into XCOM and Dishonoured... just... let me get through a bit more of my backlog... ;_;

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LegendaryChopChop

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@HalfDane1975 said:

Wohoo! Will Smith! Good to see that the Tested people still visit this place !

Jamie and Adam's Tested.

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PokySharpy

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Edited By PokySharpy

@Christoffer said:

That said, some of my friends have abandoned games completely since they became parents. I can only guess the interest wasn't strong to begin with.

There's definitely a re-prioritizing of free-time activities that you undertake when becoming a parent. They probably cut out games whereas I cut out TV and movies.

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guppy507

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Edited By guppy507

@Deathpooky said:

Far Cry can't catch a break. They finally put the gameplay together just right, and in a year without several games that raised the stakes on video game stories, it probably wins GOTY going away on everyone's lists. The story isn't good, and squanders what potential it had, but the characters are some of the best and the combat / open world is top notch.

It will be interesting to see if the fun, stupid romp can no longer get way with being stupid, and if studios start telling better stories in response.

Its all been downhill since the first Far Cry, gameplay-wise.

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pyromagnestir

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Edited By pyromagnestir

Heh. Just noticed the image for this. Fantastic.

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digital_sin

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Kevin_Cogneto

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Edited By Kevin_Cogneto

No statement of disclosure about being friends and podcast-mates with one of the writers of your declared Game of the Year? WHERE IS YOUR YOUR JOURNALISTIC INTEGRITY WILL SMITH?!

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Brackynews

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Edited By Brackynews

@Kevin_Cogneto: Easy, Will didn't play Episode 4. ;)

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MormonWarrior

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Edited By MormonWarrior

Still wondering how FTL got cut in the GB top ten since it's on EVERYONE'S top ten except like Vinny.

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20183242

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Edited By 20183242

Eminent Domain only #5? I just witnessed a robbery.

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BBQBram

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Edited By BBQBram
@mrfluke said:

Who does he think he is, sporting the Will Smith name like it's nothing. You have to earn it!
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Christoffer

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Edited By Christoffer

I thought he would place X-COM in the top spot just to give this motivation:

No Caption Provided

Naw, just kidding Will, you know we love ya.

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UitDeToekomst

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Edited By UitDeToekomst

I love Will, but, jeeeez... I have never seen anyone attempt to justify a number one choice so awkwardly after explicitly stating its many shortcomings in the very areas of the game that are mentioned as its strengths.

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TheHBK

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Dude, the Walking Dead just gets too much love.

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Grillbar

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Edited By Grillbar

Boom shake shake shake the room

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1p

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Edited By 1p

Man i LOVED you in Rush Hour!

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MeatSim

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Edited By MeatSim

I am surprised Tekken Tag Tournament 2 isn't on your list for use of your hit song Switch.

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Stubee

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Edited By Stubee

@bananas said:

Will's favorite game is the one his friend worked on?

I DON'T KNOW SOUNDS FISHY TO ME

MARTIN LAWRENCE WORKED ON THE WALKING DEAD?!?!

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dropabombonit

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Edited By dropabombonit

This list was fresh

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kadayi

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@VeRKK said:

"Most importantly, the Walking Dead replaced the cartoonish good-or-evil choice structure common to most RPGs with a bevy of... well... really shitty options. I didn’t choose between a good path or an evil path, all you could do was choose the flavor of shit sandwich you wanted on that particular day."

I totally agree, Ive been saying it for years now, and the Mass Effect series was the worst of its kind in that regard. If anyone, and I mean anyone think reviewers would\should slide and ignore that aspect in the next generation, especially for Bioware, they are crazy.

Especially with how Bioware handled that whole series and since most of the implications that they tried to give a true meaning and failed from me 1 and 2, a lot of developers will have to make their games much less abrupt and more focused on certain paths in regards to story\relationships development in the future.

Seconded. I dislike the often binary moralizing aspect of Biowares products. It was noticeable in ME3 that they dropped the neutral options completely, likely because their metrics showed no one used them, but that was because they'd gamified paragon/renegade to the extent that you felt that if you didn't choose one or the other then you were going to miss out on later abilities. With The Witcher I thought CDProjekt did a good job in blurring the lines with their choices and often delaying the payoffs to those choices, however with TWD Telltale have really taken things to another level.

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Potter9156

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Edited By Potter9156

Wow, I can't believe GB got such a huge celebrity for this.

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greyfoxv1

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Edited By greyfoxv1

Hi Will,

How would you compare playing XCOM to your experience fighting aliens in Independence Day? Would Brad make a good stand in for Jeff Goodblum?

Thanks.

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Always want more Will on GB!

I'm jiggy with excitement.

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PillClinton

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"He lives with his auntie and uncle in Bel-Air."

Goddamnit.

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Katkillad

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Only 1 apple game? You can do better than that.

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DukesT3

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Edited By DukesT3

Welcome to Hotline Miami.

Sorry.

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swoxx

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Edited By swoxx

Good list Will!

Also, I love all the Will smith puns, meme's and actor jokes flying in these comments.

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sandmanarenas

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Edited By sandmanarenas

nice top 8, although I think it's all a matter of appreciation

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Edited By sirdesmond

As a big tabletop gamer myself, I tried out Eminent Domain after hearing Will talk about it on the Tested podcast. I really enjoyed it, maybe not as much as other deckbuilders like Ascension but it added some nice new mechanics.

Last week, I played Puerto Rico for the first time, a board game, and came away realizing that Eminent Domain is basically just a card-based version of the same game (and Puerto Rico is easier to visualize and better overall, despite the motif not being nearly as cool). I guess what I'm saying is just go play Puerto Rico.