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Giant Bomb News

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Worth Reading: 01/11/13

If you can't slam with the best, then jam with the rest.

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Some of my favorite times of the year are when games finally slow down. There used to be a time when games industry had a lengthy period of silence after the holiday rush, but video games eventually figured out what Hollywood has already been doing for a long time, and discovered ways to make money all year round. Games will soon pick up again, but for a few weeks, we have relative tranquility.

Such breaks serve a few different functions.

For one, it gives me a chance to properly reflect on the games I played in the year before, and evaluate whether it was time well spent. I often (yearly) wonder whether spending hours and hours making sure I've played everything "important" serves a purpose, and possibly just detracts from my ability to digest, enjoy, and truly understand what I play. In fact, that has to be a factor, but with our game of the year discussions, it always a necessary part of the job.

Secondly, there's an opportunity to play stuff I just wouldn't have time for otherwise. Barkley, Shut Up and Jam: Gaiden came out five years ago, and there is no serious reason to be playing it now, except to exercise my guilt over not having played the canonical sequel to Space Jam. I mean, I've sent a request to interview those guys because the sequel's actively in development, but still, it's mostly an indulgence. It feels like we're kindred spirits.

And finally, I enjoy taking a break from video games. Read books, watch movies, catch up on TV shows. Spending some time with other media is a good practice, and helps provide perspective on your medium of choice. For you, me, and anyone else on this website, that's video games, but the rest of entertainment has much to teach us.

Hey, You Should Play This

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I don't have a good reason for having written off Barkley, Shut Up and Jam: Gaiden years ago. I feel bad about it. I feel dirty about it. Having grown up in Chicago during the Michael Jordan era, knowing the biggest players in 90s-era basketball wasn't something you knew because you were interested in basketball, it was sheer cultural osmosis. You could not avoid Jordan, Scottie Pippen, Charles Barkley, Vince Carter, and others. Naturally, when Space Jam came out, it was a huge fucking deal, and I'm not ashamed to say I actually really love that movie. It's so stupid, and that Barkley, Shut Up and Jam: Gaiden treats its events as canon in our reality is too much and exactly enough.

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Just trust me on this one. Gorogoa is one of 2012's IndieCade winners, and for good reason.

And You Should Read This, Too

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More than anything, I've been continually impressed by how Polygon has managed its lengthy feature output. If I had access to a giant pile of money to throw at reporters who know how to find interesting stories, this is exactly what I would do with it. Discovering the not-that-interesting-but-totally-interesting history behind Total Carnage's final screen fills in a meaningful historical gap. Besides being a watchdog for consumers, this is what gaming reporters should be doing more of, and it's what I want to do more of, too. I tip my hat to you, Matt Leone, Russ Pitts, and Polygon.

"That's the real story that would piss people off," Turmell says. "Because a lot of people would collect those keys, and then still fail, and go back and play it again, and go back and play it again. The standard [Williams] response was that you were too good at the game, and that you were beating the levels that had keys too quickly, and you didn't give a chance to the computer to loot drop enough keys for you to collect. So then people were trying to milk different levels. It was a bit of a mess."
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It's been interesting to watch the rise of personalities from YouTube and other non-traditional sources. There's still a way to climb the ladder the traditional way, but going forward, if you aren't good on camera, you're going to have something really special to offer the world with your written words. As these personalities grow in importance and relevance, it's increasingly become possible to make money as one, too. Such roads are full of exploitation and danger, and if you're thinking about heading down it, this examination of Machinima's practices is worthwhile.

But a recent string of high-profile disputes is prompting comparisons between YouTube networks and the exploitative Hollywood studios of the 1930s and '40s: Both convinced young and naive talent with little leverage to sign contracts that leave them at a disadvantage. For networks, that means contracts that bind creators to them indefinitely, demand rights to their content in perpetuity and take large ownership stakes in any resulting businesses.

Internet and intellectual-property lawyers say that a rash of public disputes between networks and their talent suggests a serious problem in the emerging industry. Although two of the largest networks, Machinima and Maker Studios — both based in L.A., both darlings of venture capitalists — have been accused of some of the worst practices, investors remain undeterred.

If You Click It, It Will Play

Kickstarter Has Promise, And Hopefully Developers Don't Screw It Up

Yeah, Greenlight Still Has Issues, But Some Games Look Pretty Cool

  • Dunno if Chasm will be any good, but god damn does the animation in this game look great.
  • Constant C has a gravity-manipulating gimmick that might not be more than just a gimmick.
  • I Get This Call Every Day is certainly...unconventional.

Not Everyone's a Fan of VP Joe Biden Meeting With Industry Leaders

Patrick's Watching TED Talks As Part of a New Years Resolution, So Here You Go

Oh, And This Other Stuff

Patrick Klepek on Google+

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Lind_L_Taylor

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Edited By Lind_L_Taylor

That subtitle sounds like Zero Cool. lol  "Mess with the best, die like the rest."

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sulc84

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Edited By sulc84

lot of videos :))

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Dan_CiTi

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Edited By Dan_CiTi

Damn, Tim Rogers is such a weird guy. He really likes Spartan Total Warrior a lot huh. But then again there are also people who love Donkey Kong 64. Though Steambot Chronicles and Jak II are pretty fucking awesome, I'll give him that.

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dancinginfernal

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Edited By dancinginfernal

Oh my god, Geop's Lets Play got a cameo!

Fuck yeah!

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chilipeppersman

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Edited By chilipeppersman

@Shaanyboi: funny vid, and great read patrick! thx dude, loved the beard video, that was awesome :D

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Hashbrowns

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Edited By Hashbrowns

It's probably been mentioned, but seeing a zentraedi battlepod from Robotech in that Half-life demo was really weird.

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EdgeKasey

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Edited By EdgeKasey

Now i wanna play Dark Souls again :s that whip was doing more damage than i thought it'd do.....

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cotain

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Edited By cotain

Patrick Klepek, Mentioning Vince Carter with those other names is a stretch... his first season was, the lockout shortened one, in 1999. So, Carter was way more of a name in the 2000's.

Reggie Miller, Malone, Shaq, D. Robinson, Rodman, Drexler? Pretty much any name from The Dream Team could be inserted. Except that idiot John Stockton.

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mrtaste

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Edited By mrtaste

so many videos!

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Nonethewiser

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Edited By Nonethewiser

http://www.reddit.com/r/comeonandslam

An active subreddit entirely devoted to space jam remixes.

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TheMasterWhooves

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Edited By TheMasterWhooves

Pretty fantastic read, man. :D

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kerse

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Edited By kerse

I love watching weird character builds lps of Dark Souls.

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DeadSpace

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Edited By DeadSpace

"In fact, that has to be a factor, but with our game of the year discussions, it always a necessary part of the job."

There's a word missing in that last clause.

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Krathoon

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Edited By Krathoon

Anamanaguchi apparently live in another dimension.

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Obscurasoft

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Edited By Obscurasoft

Hi--I'm the creator of the gay dating sim, "Coming Out On Top". One of my Kickstarter backers alerted me to this post. Thanks for the interest, guys! I never expected a shout out from any of the big gaming sites, so getting a mention on giantbomb is a huge deal for me!

Just a note--to the person concerned about my grammar in my Kickstarter promo page, you're right--that sentence could have been worded differently. Thanks for pointing that out. I guess I was overly eager to get my Kickstarter page up and running after working on the demo for several bleary-eyed, sleepless months! I just want to say, people are pretty thrilled with the content in the actual demo though (it's fairly long, for a demo, btw)--and most of them are surprised at how much they adore the story, writing, and the characters. Thanks for your feedback!

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endoworks

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Edited By endoworks

Your description of Barkley shut up and jam was the highlight of this weeks bombcast.

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development

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Edited By development

Glad it's actually a sequel to "Torment" and not "Planescape." Planescape's still the best story-driven experience I've had to this day.

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Ben_H

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Edited By Ben_H
@MiniPato said:

Because the comments section here is now a collation of Slam remixes.

I've listened to that one so many times. It is easily among the best. I have no idea what it is from but it is still amazing.
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bowlcut

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Edited By bowlcut

Sometimes the Space Jam Soundtrack comes up, and I dont even change it... Just sayin

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mdnthrvst

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Edited By mdnthrvst

@Cross: So grammar considerations are unimportant in a fictional enterprise, presumably just because it's never been done before?

Interesting. I, for one, like my novels to be well-written, and I hope she hires an editor if this pans out.

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tamriilin

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Edited By tamriilin

Hey a good friend of mine did animation work for that Anamanaguchi video! :D His website: argylebox.com

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marblecmoney

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Edited By marblecmoney

Thanks, Patrick.

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butano

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Edited By butano

@FoolInjection: It is, actually. He's the creative director for the game and he talks about the tools in their Kickstarter video, as well as his previous expierence with Links

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huser

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Edited By huser

A good game is a good game, but I for one really LIKE the Planescape setting and haven't seen it used for more than a decade.

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FoolInjection

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Edited By FoolInjection

@Butano: I wonder if the Mike Jones working for them on that project is the same Mike Jones who used to make some really spectacular courses for the golf game Links 2003.

http://www.3dgolfdesign.com/creative.html

The style seems kinda similar.

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MormonWarrior

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Edited By MormonWarrior

@ahaisthisourchance: Wow...for some reason that song was giving me flashbacks to this song.

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butano

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MiniPato

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Edited By MiniPato

@Alex_Carrillo said:

That Anamanguchi shit. What a loathsome, unremarkable assault to my ears.

Chiptunes, man.

Yeah, the only songs I like from Anamanaguchi is Blackout City and this remixed version of Airbrushed that I heard from the LBP Karting quick look. I like the remixed version because they don't overdo on the chiptune stuff.

Chiptunes are a genre of music that can too easily turn into just bad static and noise. I rarely find songs that are listenable that don't give me a headache.

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redfoxbennaton

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Edited By redfoxbennaton

I don't know what this is but I like it.

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MormonWarrior

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Edited By MormonWarrior

What's with the Dark Souls video? Yeah okay they're playing through New Londo Ruins. Big whoop.

Also, Charles Barkley is like a sports anchor dude with TNT and that's seriously the only sports-related thing I actually enjoy watching because he and the other dudes just get up to random shenanigans all the time. Almost the TV Giant Bomb of sports.

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Edited By SlashDance

@rentfn said:

@SlashDance: How far did you get in the game?? Does it tell you when the demo is over?? Or am I just stuck??

Yeah, you get a "to be continued".

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granderojo

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Edited By granderojo

That's a really good let's play. Playing a game like Dark Souls with vent buddies is the best. It's like dorm gaming without the nasty logistics.

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trelution

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Edited By trelution

working beard door is now my life goal

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Edited By mnzy

@KaneRobot said:

@algertman said:

Polygon is everything that is wrong with the gaming press.

You spelled Kotaku wrong.

Well, Polygon definitely has some Kotaku-like stories, but atleast they also have the big quality pieces.

Sadly, Gorogoa didn't do much for me. Too much hunting for the click and unclear mechanics. Pretty much the opposite of what I like in games.

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DSale

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Edited By DSale

I loved the Anamanaguchi song! Thanks for including it, been listening to it all week!

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KaneRobot

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Edited By KaneRobot

@algertman said:

Polygon is everything that is wrong with the gaming press.

You spelled Kotaku wrong.

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darkcargio

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Edited By darkcargio

Patrick these TED videos are amazing, also good read.

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Robaota

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Edited By Robaota

@rubzo said:

@Robaota: it wasn't Kindred Saga was it? http://clanhot.org/forums/showthread.php?tid=184

It absolutely was. It was fantastic, and so are you!

It is an absolute shame that it wasn't completed as it in many ways it came across as a pretty professional product.

Thanks for this! You are great! Superb! Wonderful! Now just to play it...

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rentfn

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Edited By rentfn

@SlashDance: How far did you get in the game?? Does it tell you when the demo is over?? Or am I just stuck??

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Edited By PrimalHorse

I'll fund the planescape game on the caveat that they tell me nothing until its released, I'd love to go into a world like planescape torment again and be utterly enthralled, confused and amazined.

Good finds tricky!

Also Singing in the rain remix. All day today, thank you.

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Carousel

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Edited By Carousel
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Lurkero

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Edited By Lurkero

When I was a kid that Winnie the Pooh game would have soaked up hours. Now I'm out after the 4th round cause I know it will only get worse.

I was ignoring the Barkley Gaiden stuff because I thought there wasn't much too it, but now that it's been mentioned so many times I decided to check it out and the trailer leaves a decent impression. I'm still glad that small dev teams are able to put out endearing titles when there is a glut of big budget games that often seem to converge on the same themes and mechanics without having that extra bit of heart to them that can make them special.

You could not avoid Jordan, Scottie Pippen, Charles Barkley, Vince Carter, and everyone others.

C'mon, Patrick, that would have been an easy one to fix before publishing the article. I usually don't even care about that stuff but that one hit me in the face.

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zrais

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Edited By zrais

Great article. That IGF rant was awesome.

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Graham_Nix

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Edited By Graham_Nix

@Slab64said:

snip

@SirOptimusPrime said:

snap

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Nekroskop

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Edited By Nekroskop

As a fan of both games, I bet you'll appreciate this one, Patrick.

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Ravenlight

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Edited By Ravenlight

Wow, I really disliked that Anamanaguchi song. Here is a superior song featuring cats:

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Edited By RedCricketChase

Just backed the gay dating sim on Kickstarter. Thanks for the heads-up, Tricky! :D

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SirOptimusPrime

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Edited By SirOptimusPrime

@Graham_Nix said:

1. How do I approach Barkley, Shut Up and Jam: Gaiden?

I live and grew up in the Netherlands, and thus have not experienced the 'basketball era' this game seems to be referencing. I know Michael Jordan's name, but that's about it. So, would the game's humor be lost upon me if I would play it? Do I need to watch Space Jam first? Should I even bother with it?

I think the game relies more upon general internet humor - the NeoGAF poster as the save point, all of the JRPG jokes, the goofy status effects et cetera. The backbone of the game is Space Jam and American basketball, and as someone with decent knowledge of both it's fucking hysterical, but the humor in general isn't 100% "b-ball" all the time. That might not strike you in particular, but watching Space Jam isn't a huge endeavor in the Netherlands is it? It's two hours to understand the majority of the references in the game, and you get to watch a totally bizarre movie.

Also, the game actually pulls off some "emotional" parts better than it has any right to.

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algertman

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Edited By algertman

Polygon is everything that is wrong with the gaming press.

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Humanity

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Edited By Humanity

As shitty as the situation is for anyone else, Ray William Johnson deserves every last horrible thing as he always was a bottom of the barrel carrion feeding TMZ type that rose to fame on the shoulders of others.