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Worth Reading: 02/07/2014

A word about one's gaming comfort zone before diving into the nuance of Madden and, yes, Flappy Bird.

29. Not exactly the age where people expect you to write a blog about how much you've learned.

No Caption Provided

But if I had to share a piece of knowledge that would be applicable here, a lesson thematically consistent with the work I've published this week, it's being able to admit you're wrong. It's not as simple as being able to admit the wrongness, either, it's doing the hard work to find out how your assumptions hold up. Perhaps it's part of my reporter DNA spilling into other parts of my personality, but it's what lead to writing my pseudo-apology to Dark Souls earlier this week.

The apologetic tone was both sarcastic and serious. See, it's so easy to slip into what's comfortable, and that's absolutely true with games. It makes sense, too, right? Why spend time with games you're not sure you'll enjoy? That's true of any hobby, and I won't begrudge anyone who wants to spend their personal time with pursuits that are guaranteed to make them happy.

This is an idea I've mentioned before in Worth Reading, but it's important enough to repeat. Push yourself, test your boundaries, and embrace the uncomfortable. It's rewarding to challenge your own ideas, even if the conclusions might surprise or upset you. I thought I didn't like strategy games...until I played XCOM. Then, I fell in love with Fire Emblem: Awakening. I thought animation priority didn't make any sense...until I played Monster Hunter 3: Ultimate. Now, Dark Souls is an all-time favorite.

This reminds me of an article I read a few months back. I can't find the specific piece anymore, but generally speaking, it explained why life seems to move faster and faster as we get older. The concept was mentioned in this New Yorker profile of neuroscientist David Eagleman:

"One of the seats of emotion and memory in the brain is the amygdala, he explained. When something threatens your life, this area seems to kick into overdrive, recording every last detail of the experience. The more detailed the memory, the longer the moment seems to last. 'This explains why we think that time speeds up when we grow older,' Eagleman said--why childhood summers seem to go on forever, while old age slips by while we’re dozing. The more familiar the world becomes, the less information your brain writes down, and the more quickly time seems to pass."

There's no reason to think this wouldn't apply to games, too. If all one does is play the same types of games over and over again, they can become less memorable. I'll never forget my recent firsts, and they've opened whole new genres that were once closed off. There are new memories to be made.

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And You Should Read These, Too

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Outside of preparation for one of my earliest Quick Looks, I haven't touched the Madden series. Despite getting more and more interested in the nuances of football every year, I haven't had much interest in playing Madden. But in the years ahead, you can guar-an-tee I'll be reading Breaking Madden every week. Jon Bois has found ways to mangle and manipulate Madden in ways its developers never could have expected, and what Bois pulls off when pitting a gigantic team of Seahawks players against a woefully underpowered set of Broncos is...something else. There is a reason for the article is titled the way it is. The game finally just gave up.

"These Broncos were stone-cold stupid. Madden's Awareness rating, as demonstrated by previous installments of this series, is one of the very most potent skill categories. Without it, normally competent players are reduced to total knuckleheads who often don't know what they're doing, what they're supposed to be doing, where the ball is, or whether they're playing a sport at all. The Broncos' kick returner, Big Walrus, was so completely checked out that I was able to kick the ball and hit him in the ass. That was not an isolated incident. There were lots and lots of kickoffs in this game, naturally, since I was scoring all the time. When I kicked them the ball, they kinda just stood there. AND THE BALL KEPT HITTING THEM IN THEIR ASSES."

***

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I haven't played, nor do I intend to play, Flappy Bird. This comes from the person who, paragraphs ago, was encouraging people to experiment outside their wheelhouse, but Flappy Bird seems skippable. What I can't get enough of, however, are people talking about Flappy Bird. Ian Bogost seems to nail the existential crisis many people are having while playing the game and trying to understand its came-out-of-nowhere popularity. Bogost explores how Flappy Bird frustrates us in our attempts to define what it is and what its creator wanted it to be. You'll read no better analysis of a seemingly terrible game.

"But Flappy Bird is not difficult because it wants to oppose any regime in particular; a fact made flesh by its deployment on the mobile platforms that have only accelerated casual play. Flappy Bird is not difficult to challenge you, nor even to teach the institution of videogames a thing or two. Rather, Flappy Bird is difficult because that’s how it is. It is a game that is indifferent, like an iron gate rusted shut, like the ice that shuts down a city. It’s not hard for the sake of your experience; it’s just hard because that’s the way it is. Where masocore games want nothing more than to please their players with pain and humiliation (thus their appropriation of the term “masochism”), Flappy Bird just exists. It wants nothing and expects even less."

If You Click It, It Will Play

Like it or Not, Crowdfunding Isn't Going Away

Tweets That Make You Go "Hmmmmmm"

Oh, And This Other Stuff

  • Cameron Kunzelman discovers a game that prompts him to consider the idea of "completion."
  • John Walker considers the idea of games entering the public domain eventually.
  • Steve Gaynor offers a response (and criticism) of Walker on the public domain and games.
  • Ashton Raze proposes the humorous Octodad is actually an analogy for invisible illnesses.
  • Matt Leone has compiled an exhaustive oral history of Street Fighter II that you must read.
  • User 2xtreme does the math and comes up with Spelunky stats for myself and Chris Remo.
  • Peter Malamud Smith explores how fan-made games helped keep Mega Man relevant.
  • Flushed is an e-zine that explores the intersection of video games and, well, toilets.
  • Ryan Smith profiles a transgender player challenging expectations in competitive StarCraft II.
  • This petition for the White House wants to change our national anthem to Guile's theme.
  • Adrian Chmielarz explains what pisses him off about the people who criticize Gone Home.
  • Gus Mustrapa has the best recommendations for Nintendo's future that I've seen yet.
  • Stephanie Carmichael shows how a blind, disabled, and gay journalist deals with prejudice.
Patrick Klepek on Google+

119 Comments

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pocketroid

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Ninja Trap

Flappy Bird:

  • Mario underwater
  • Paper Plane for WarioWare / DSiWare
  • Balloon Fight

Heat Signature is becoming really cool.

The IM sounds in Goat Sim really tricked me.

100%:

I have never been drawn into the phenomenon of finishing games. I just like playing them. If I play enough and it finishes, I'll usually start a new file and keep playing.

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emjaylawthertin

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Not sure if anyone already commented on this, but the Guile Theme Song petition got pulled from The White House website.

Bummer.

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brownsfantb

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I don't think I could disagree with a person about something as much as I disagree with Tevis Thompson's taste in games. He doesn't seem to be trolling which is even sadder to me. That someone could genuinely dislike Bioshock Infinite, Stanley Parable and Zelda that much just seems crazy. Whatever makes him happy I guess.

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michael_katarn

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Edited By michael_katarn

@atwa: it is weird isn't it. Seemingly the majority of mobile games are either helicopter game clones or bejeweled clones.

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russman588

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Edited By russman588

I guess I should try Device 6, considering I greatly enjoyed The Stanley Parable and Bioshock Infinite. Thanks for the recommendation, Tevis!

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justatippler

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Edited By justatippler

@joshwent: He's basically the Armand White of video games journalism, then.

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Astrospin

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Edited By Astrospin

The Gone Home article was brilliant, thanks. And as far as Flappy Birds, it just looks like a hastily thrown together game with no creative effort put into it at all. I would guess the creator is as baffled as everyone else as to why it became popular.

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Lovecraft_Bro

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So, is "animation priority" an actual legit game-design term? I mean do game designers use it or did Patrick just come up with it? It's just that on it's own "animation priority" sounds like something everygame has where some animations take priority over other. In context of MonHun though it's supposed to mean "animation over input priority", right?

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yeah_write

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I've made it a new years resolution every year for the past several years:

-Watch a show you wouldn't have normally watched
-Play a game you wouldn't have normally played
-Read a book you wouldn't have normally read

It almost always works out well for me. It's how I ended up spending over 20 (super enjoyable) hours with XCOM: EU. It's also how I'm currently getting sucked into Hearthstone, my first ever CCG--it's really fun!

Anyway, I couldn't agree more with Patrick. Try at least one type of game/show/book you normally wouldn't have. You never know what you might stumble across and enjoy.

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AngriGhandi

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Edited By AngriGhandi

The thing I hate the most about Twitter is that it encourages everyone to phrase all their opinions in the form of short, snippy quips. Thus turning everyone who uses it to voice opinions into an asshole, even if they aren't.

So, if you're already the kind of asshole who calls things that aren't the worst "the worst" just to indiscriminately make people angry and draw attention to yourself, then you become some kind of double impacted asshole singularity, and your entire online persona collapses into a black hole of sadness and garbage.

And then you start getting featured in an article called "Worth Reading" for some reason, even though you're not! And then I get confused.

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Smorlock

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Edited By Smorlock

That Madden piece was one of the funniest things I have ever read. Sustained hysterical laughter the whole way through.

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Luck702

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Edited By Luck702

@joshylee: Because there's literally nothing to it. It's one concept that's been done in other games with no new levels or mechanics. Once you've seen 10 seconds of flappy bird, you've seen all of flappy bird.

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deactivated-57c906e81d423

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@atwa:

That's the mobile market for you.

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bunnymud

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Flappy Bird is just a game where everyone fakes how great it is to be apart of the crowd. It's a game that does nothing new.

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DonPixel

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Edited By DonPixel

Don't know who that Tevis Thompson is, but he is spot on. Specially about the Stanley Parable what a circle jerk of a videogame joke is that.

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Gold_Skulltulla

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I disagree that Flappy Bird is (was?) "a terrible game." It's actually well made for what it is. It doesn't set the bar particularly high, but I don't think you can argue that it doesn't clear it.

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Videogamer07

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Edited By Videogamer07

@washingmachine said:

@strife777 said:

I have no idea who Tevis Thompson is, but I doubt he's the kind of person I'd like. All those games have flaws, I could name them myself, but "worst" of 2013? Come on, you're just looking for attention by being hyperbolic.

I think the worst is that "obviously." So fucking smug.

Yeah, I've gotten tired of people who love appearing so heavily contrarian in this way. Of course I'm interested in other people's opinion regardless of their position, but his attitude strikes me as being overly cool and antithetical from even our enthusiast crowd. Saying "Obviously." about BioShock for example - as if that game released to widespread hatred and negative reviews. And then on his site, "BioShock Infinite is the worst game of the year." F off with that hipster nonsense.

Dude needs to pop his head out a bit.

I think when he said "Obviously", he assumed everyone already read his essay about BI, where he actually explained why he hates it so much.

Granted, the tweet still sounds incredibly smug either way, but I think I get what he meant.

As for this whole contrarian/troll thing, I think it's half-and-half; I don't think Thompson's saying those games are his worst of 2013 just to go against popular opinion (he put The Last of Us on his best of 2013, for instance), but he also seems like the kind of person that relishes being different from everyone else in certain aspects.

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AMyggen

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@carlos707: What I think Patrick means is that he "gets" the game from hearing about it, which I think is fair. The game is exactly what you think it is from hearing about it, there's no nuance to it. And it deserves to be dismissed: It's a rip off of older flash games with the pipes from Mario. The most interesting thing to come out of the game is the creator apparently hating the money and "fame" that came with it, saying he'll pull the game from Google Play and iOS today.

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carlos707

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Edited By carlos707

@joshylee: I agree, Patrick's words actively dismiss the game in a way that's unnecessary and small. I agree with the quote, "Flappy Bird just exists. It wants nothing and expects even less." as I would imagine the games creator does as well. We don't need everyone to weigh in on whether this super simple one level game is worth their time.

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Dagbiker

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Edited By Dagbiker

We have come full circle now, I have grown so old that I remember thinking Uncharted was a Tomb Raider clone, and now people are calling Tomb Raider an Uncharted clone. This must be what it feelt like when i asked my grandpa who Pearl Harbor was?

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washingmachine

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Edited By washingmachine

@strife777 said:

I have no idea who Tevis Thompson is, but I doubt he's the kind of person I'd like. All those games have flaws, I could name them myself, but "worst" of 2013? Come on, you're just looking for attention by being hyperbolic.

I think the worst is that "obviously." So fucking smug.

Yeah, I've gotten tired of people who love appearing so heavily contrarian in this way. Of course I'm interested in other people's opinion regardless of their position, but his attitude strikes me as being overly cool and antithetical from even our enthusiast crowd. Saying "Obviously." about BioShock for example - as if that game released to widespread hatred and negative reviews. And then on his site, "BioShock Infinite is the worst game of the year." F off with that hipster nonsense.

Dude needs to pop his head out a bit.

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WacWam

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Tevis is an odd fellow, if only he used is writing for good rather than evil.

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Videogamer07

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As someone who generally likes the games that Tevis Thompson hates, I think we need more voices like his in games, not less.

If you mean people that aren't afraid to give controversial opinions that are genuine (that is, they aren’t doing it just for shock value), then sure. I don’t have a problem with people not liking popular games and liking games that are generally derided, so long as they’re well-reasoned and don’t come with an attitude of “my opinion is the correct one”. And despite my issues with Tevis’ BI essay, I don’t doubt that he’s being sincere.

But if that comes at the price of having said people behave like Thompson (needlessly aggressive and condescending), then I ‘d rather that not happen. I can't speak for everyone, but I know that one of my biggest pet peeves is someone talking down to me (even indirectly) just because of my tastes in [insert medium here]; there are ways of saying what Thompson says without acting like a smug prick.

No Caption Provided

I found a picture of Tevis Thompson for those of you who don't know who he is.

What are you talking about? This is Tevis:

No Caption Provided

Yes I got the joke!

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PatchMaster

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Man, I'd be pretty butthurt too if my parents named me Tevis :3

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triviaman09

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As someone who generally likes the games that Tevis Thompson hates, I think we need more voices like his in games, not less.

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LegalBagel

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Edited By LegalBagel

Dear lord if I never read anything written by Tevis Thompson again, it will be too soon. It's not that he doesn't (sometimes) have a point. It's that he's an asshole and a troll. Not only does he have a complete counter-culture point of view, but he's absolutely convinced that his minority view is the right one and we're all idiots. He's the guy a decade ago who sneered about not owning a TV, you plebe.

Not only are Link Between Worlds, The Stanley Parable and Bioshock terrible games, but people who liked them are simple-minded, have low expectations, are amused by trifles, and have a terrible sense of humor. That Patrick continues to link to anything by him is just weird since he's one of the people actively making the Internet a worse place to communicate through non-constructive dialogue that insults people on the other side and leads to no positive discussion.

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Videogamer07

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Now, if his essays look like that too, then, eh, whateryagonnado.

Here's where you can find them:

http://tevisthompson.com/videogame-essays/

And here's the one about BioShock Infinite and video game reviews:

http://tevisthompson.com/on-videogame-reviews/

I'd also like to point out that despite BI being the "worst game of the generation", it still gets a 2/10. I wonder what Thompson would consider a 1 or even a 0.

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Psychohead

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I've not read Thompson's essays, so I can't speak to his actual chops as a Video Game Person of Interest on the Internet, but these tweets did remind me of something very important. Twitter is basically the worst fucking platform for human beings to interact with one another that the world has ever seen. "Here's 140 characters. Try to be nuanced and well-thought-out, I fucking dare you." There's only enough space to be glib and shitty about something. Further, it's hard enough to detect tone from plain text as it is, and yet Twitter somehow even made that worse.

So yeah, those tweets felt inflammatory, masturbatory, and mean-spirited. Because of course they would. What else could they be? I love Worth Reading, but the tweet section -- though well-meaning -- is often a poor way to have someone express something in a vacuum. If you want to have an adult conversation, tone and context are key.

Now, if his essays look like that too, then, eh, whateryagonnado.

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SpaceInsomniac

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Edited By SpaceInsomniac

@joshwent said:

I respond to a lot of what Patrick writes and hosts on this site, but if there's any point ever that I can get across to @patrickklepek (aside from approaching every person and situation with reason and love) it's to PLEASE PLEASE PLEASE stop giving Tevis Thompson an audience. His hate filled acrimonious nonsense is the prime example of the barriers being needlessly put up by games writers to their audience and vice versa.

He's a Troll. And a Troll of the worst kind, the kind that agrees with you. The kind that takes any point you may want to make, and pushes you back, screams over you, and starts a fight.

Every time you get people calling you a SJW, every time people accuse you of click-bait (claims which, yes, are all dumb), you have people like Thompson to thank. Because they approach the spark of those unreasonable, wrong attitudes, and throw some ignorance gasoline on it.

If you have any interest and hope for the important "conversations" happening in games currently, let Thompson yell alone where no one has to hear him. He justifies the hate, and stifles the reason. He has to go.

Well said. Reading those comments, and the smug "my opinion is obviously correct" attitude reminds me the opinions I used to have regarding music when I was 20 or so. If I could, I'd like to go back in time and slap myself in the face.

You might want to reconsider promoting such things, Patrick.

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OreoSpeedwagon

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Edited By OreoSpeedwagon

@immortal_guy said:

Tevis Thompson needs to realise that you can be critical of something while still being tactful. And also that stating subjective opinions as facts can be pretty annoying. Let me just translate tweet 2:

"I thought The Stanley Parable was too clever and self-satisfied for it's own good, like an inside joke with no outside. The chattiness bothered me, and - worst of all - I didn't even find it funny."

Now, isn't that so much nicer? You can have a controversial opinion without being an idiot about it.

Part of the problem is inherent in the concept of Twitter: The character limit forces people to limit their ability to convey nuance, because conditional phrases can hamper the amount of room you have to convey your idea.

I'm not saying this guy isn't an ass, I guess I am just saying twitter sucks and I can't wait until it dies.

@joshwent, I can't read those Tevis remarks about white middle-class privilege and not think he's being racist against white people. And as someone that neatly fits into that category, I don't appreciate being talked about like I'm part of some problem.

Oh God. Turn back now dude. You are opening up a war here. I agree with you, but this isn't worth the fight. You're about to summon the horde of Tumblr SJW who will berate you for implying whites can be the victims of racism, because racism directed at whites is not systemic. And these pedantic arguments are soul crushing.

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redcouch

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Thompson-- for someone advocating different opinions and voices, he seems REALLY against anyone voicing an opinion he disagrees with.

He also seems to think that any game with the gall to have a one-solution puzzle in it is a bad game. Besides video games, know what else I like? PUZZLES. The pieces only fit together one way. Crossword puzzles only have one set of correct words and logic puzzles only have one correct solution. I LIKE PUZZLES!

and I still don't understand his argument for why Portal 2's puzzles get a pass.

Thompson also doesn't like games that don't do anything new. Okay, that's his thing, but after I've had a really good piece of cake, know what I want? More cake! Or maybe I want a brownie, but eventually, I'm okay with going back for more cake.

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notdavid

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Never heard of Tevis Thompson, but those tweets are in-fucking-sufferable.

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coolarman

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Is Flappy Bird like that one game in that episode of Star Trek The Next Generation where they have to get the floating disc into the cone and after playing it enough times the entire crew of the enterprise becomes brainless zombies. Cause thats the vibe i'm getting here.

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TheSouthernDandy

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@milkman:

I choose to ignore him BECAUSE of his tone. I'm not saying he doesn't back up his arguments but I'm so goddamn tired of the shitty snarky tone that's so prevalent on the internet. That coupled with his 'everyone else is doing this wrong' stance. Ugh. He's welcome to his opinions but what I've read of his makes me immediately want to avoid anything he has to say.

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Videogamer07

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@joshwent, I can't read those Tevis remarks about white middle-class privilege and not think he's being racist against white people. And as someone that neatly fits into that category, I don't appreciate being talked about like I'm part of some problem.

Apparently my privilege makes anything I say about BioShock Infinite worthless because "I'm not up to the task" of giving a proper review. Well fuck you too, Thompson. I have by problems with Infinite, but I still enjoyed it overall. And he's perfectly fine in thinking it's the worst game of the 360/PS3/Wii generation of video game consoles (even though I could list a great deal of games that are worse, and that isn't including shovelware that barely anyone's heard or cared about), as much as that declaration continues to baffle me.

The guy also seems hypocritical. He says that we should stop using the number rating system but it seems he can’t think outside of it. Unless Thompson’s bit where he gave scores to other games is meant to use a system he doesn’t like but is easily recognizable so we unwashed masses can better understand what he’s talking about.

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butano

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Fuck....what flash games did I play back in grade school that I can remake with approachable art and make profit?

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deactivated-64b71541ba2cd

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Hmmm...I didn't actually realize Scarlett was trans.

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Edited By benu302000

Just read Thompsons's Bioshock Infinite review. It's not better than the tweet. I think alot of the people lauding it are confusing clever turn-of-phrase for actual argument. It's all assumption.

More than that, the piece is much more of a castigation of the audience, reviewers, and society, than it is of the game, and in that critique, he musters an army of straw-men.\

The main thrust of his argument seems to be that BI is a lot like a Disney movie, and does a bad job of really plumbing the depths of race/class issues it evokes. I'm really not sure what to make of this... Unless it means that you can never approach or include a sensitive subject without making your book/movie/game exclusively about that subject, and more than that, delivering a specific narrative on that subject. Which narrative is that? Tevis doesn't say, but I'm sure you'll hear from him, after the fact, that what you did wasn't up to snuff.

Worse than un-insightful, it's boring.

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theinnkeeper

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Just read Tevis Thompson's Bioshock article. Actually a pretty good read. I think he should maybe stay away from twitter. 140 characters just makes him sound like an asshole.

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spraynardtatum

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The Stanley Parable is fucking brilliant.

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Video_Game_King

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