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Worth Reading: 02/07/2014

A word about one's gaming comfort zone before diving into the nuance of Madden and, yes, Flappy Bird.

29. Not exactly the age where people expect you to write a blog about how much you've learned.

No Caption Provided

But if I had to share a piece of knowledge that would be applicable here, a lesson thematically consistent with the work I've published this week, it's being able to admit you're wrong. It's not as simple as being able to admit the wrongness, either, it's doing the hard work to find out how your assumptions hold up. Perhaps it's part of my reporter DNA spilling into other parts of my personality, but it's what lead to writing my pseudo-apology to Dark Souls earlier this week.

The apologetic tone was both sarcastic and serious. See, it's so easy to slip into what's comfortable, and that's absolutely true with games. It makes sense, too, right? Why spend time with games you're not sure you'll enjoy? That's true of any hobby, and I won't begrudge anyone who wants to spend their personal time with pursuits that are guaranteed to make them happy.

This is an idea I've mentioned before in Worth Reading, but it's important enough to repeat. Push yourself, test your boundaries, and embrace the uncomfortable. It's rewarding to challenge your own ideas, even if the conclusions might surprise or upset you. I thought I didn't like strategy games...until I played XCOM. Then, I fell in love with Fire Emblem: Awakening. I thought animation priority didn't make any sense...until I played Monster Hunter 3: Ultimate. Now, Dark Souls is an all-time favorite.

This reminds me of an article I read a few months back. I can't find the specific piece anymore, but generally speaking, it explained why life seems to move faster and faster as we get older. The concept was mentioned in this New Yorker profile of neuroscientist David Eagleman:

"One of the seats of emotion and memory in the brain is the amygdala, he explained. When something threatens your life, this area seems to kick into overdrive, recording every last detail of the experience. The more detailed the memory, the longer the moment seems to last. 'This explains why we think that time speeds up when we grow older,' Eagleman said--why childhood summers seem to go on forever, while old age slips by while we’re dozing. The more familiar the world becomes, the less information your brain writes down, and the more quickly time seems to pass."

There's no reason to think this wouldn't apply to games, too. If all one does is play the same types of games over and over again, they can become less memorable. I'll never forget my recent firsts, and they've opened whole new genres that were once closed off. There are new memories to be made.

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And You Should Read These, Too

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Outside of preparation for one of my earliest Quick Looks, I haven't touched the Madden series. Despite getting more and more interested in the nuances of football every year, I haven't had much interest in playing Madden. But in the years ahead, you can guar-an-tee I'll be reading Breaking Madden every week. Jon Bois has found ways to mangle and manipulate Madden in ways its developers never could have expected, and what Bois pulls off when pitting a gigantic team of Seahawks players against a woefully underpowered set of Broncos is...something else. There is a reason for the article is titled the way it is. The game finally just gave up.

"These Broncos were stone-cold stupid. Madden's Awareness rating, as demonstrated by previous installments of this series, is one of the very most potent skill categories. Without it, normally competent players are reduced to total knuckleheads who often don't know what they're doing, what they're supposed to be doing, where the ball is, or whether they're playing a sport at all. The Broncos' kick returner, Big Walrus, was so completely checked out that I was able to kick the ball and hit him in the ass. That was not an isolated incident. There were lots and lots of kickoffs in this game, naturally, since I was scoring all the time. When I kicked them the ball, they kinda just stood there. AND THE BALL KEPT HITTING THEM IN THEIR ASSES."

***

No Caption Provided

I haven't played, nor do I intend to play, Flappy Bird. This comes from the person who, paragraphs ago, was encouraging people to experiment outside their wheelhouse, but Flappy Bird seems skippable. What I can't get enough of, however, are people talking about Flappy Bird. Ian Bogost seems to nail the existential crisis many people are having while playing the game and trying to understand its came-out-of-nowhere popularity. Bogost explores how Flappy Bird frustrates us in our attempts to define what it is and what its creator wanted it to be. You'll read no better analysis of a seemingly terrible game.

"But Flappy Bird is not difficult because it wants to oppose any regime in particular; a fact made flesh by its deployment on the mobile platforms that have only accelerated casual play. Flappy Bird is not difficult to challenge you, nor even to teach the institution of videogames a thing or two. Rather, Flappy Bird is difficult because that’s how it is. It is a game that is indifferent, like an iron gate rusted shut, like the ice that shuts down a city. It’s not hard for the sake of your experience; it’s just hard because that’s the way it is. Where masocore games want nothing more than to please their players with pain and humiliation (thus their appropriation of the term “masochism”), Flappy Bird just exists. It wants nothing and expects even less."

If You Click It, It Will Play

Like it or Not, Crowdfunding Isn't Going Away

Tweets That Make You Go "Hmmmmmm"

Oh, And This Other Stuff

  • Cameron Kunzelman discovers a game that prompts him to consider the idea of "completion."
  • John Walker considers the idea of games entering the public domain eventually.
  • Steve Gaynor offers a response (and criticism) of Walker on the public domain and games.
  • Ashton Raze proposes the humorous Octodad is actually an analogy for invisible illnesses.
  • Matt Leone has compiled an exhaustive oral history of Street Fighter II that you must read.
  • User 2xtreme does the math and comes up with Spelunky stats for myself and Chris Remo.
  • Peter Malamud Smith explores how fan-made games helped keep Mega Man relevant.
  • Flushed is an e-zine that explores the intersection of video games and, well, toilets.
  • Ryan Smith profiles a transgender player challenging expectations in competitive StarCraft II.
  • This petition for the White House wants to change our national anthem to Guile's theme.
  • Adrian Chmielarz explains what pisses him off about the people who criticize Gone Home.
  • Gus Mustrapa has the best recommendations for Nintendo's future that I've seen yet.
  • Stephanie Carmichael shows how a blind, disabled, and gay journalist deals with prejudice.
Patrick Klepek on Google+

119 Comments

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NTA_Luciana

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Edited By NTA_Luciana

@snail: At least Angry Birds seems like it was made by humans, whereas Flappy Bird seems like it was made by an intelligent game designing computer.

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Kholto

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I think you are on to something about the analogy between life feeling faster for old people and video games becoming less memorable.

If you look at movie reviews (an older field than game reviews) I have often heard the joke that you should invert the rating to tell if you should go watch the movie. I believe that is because the movie critic has watched thousands of movies making them long for change and innovation rather than quality within the familiar. A casual movie-goer on the other hand might have watched as few as a hundred movies and do not have the same fatigue.

I believe this is the biggest challenge to your and your colleagues as critics, how to keep recognizing and recommending quality even in games that are somewhat unoriginal. Preferably you should be able to communicate if a game is good because it is original or because it is of a high general quality.

Don't get me wrong, I think everyone at Giant Bomb is doing a great job with this so far, and the Quicklooks provide a good way to see exactly what it is you like or do not about a game. I am, however, worried that gaming critique might end up with the same issue of only catering to those who are equally experienced and fatigued.

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Immortal_Guy

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Tevis Thompson needs to realise that you can be critical of something while still being tactful. And also that stating subjective opinions as facts can be pretty annoying. Let me just translate tweet 2:

"I thought The Stanley Parable was too clever and self-satisfied for it's own good, like an inside joke with no outside. The chattiness bothered me, and - worst of all - I didn't even find it funny."

Now, isn't that so much nicer? You can have a controversial opinion without being an idiot about it.

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mrshmearo

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Flappy Bird is NOT OPTIONAL, word to ZMF

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Catlicker

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Mailbag Mayhem was very touching, reminded me how I still miss this wonderful guy on every feature this site makes.

Also, made me realize again how much loved Ryan was by his close friends like Scoops.

Kudos, man.

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Ravelle

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Edited By Ravelle

@atwa said:

I can't for the life of me understand how Flappy Bird exploded overnight and now seemingly everyone knows what it is. Its not good or even an ounce original. It uses the pipes from Mario and has the gameplay of a flash game from 10 years ago. Frankly baffling.

Mass Hysteria.

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cikame

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Edited By cikame

I've never heard of Flappy Bird, i even got through this article and missed the bit about Flappy Bird, damn i'm good.

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Humanity

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@joshwent: I do recall something about the POV of a gun but it wasn't an official review. Either way, the way it was written made it seem far more like satire than a serious piece about inherent game flaws.

MY point is that you can't argue with opinions because they are as people love to point out, highly subjective. It's when instead of writing a clear level-headed critique of some of the elements one didn't enjoy, the author instead opens up the thesaurus and begins spinning such outlandish comparisons filled with faux aggression and a dias-like condescending tones that the entire article begins to lose credibility.

In my opinion anyway, although I will readily admit that I particularly detest such writing styles as exhibited by Alexander or Thompson - this elitist attitude of not presenting an opinion but rather stating a grand proclamation upon the unwashed masses. Although in Leigh Alexanders case what I get more than anything is a resounding "look how clever I am" which I find as mentioned earlier, quite insufferable.

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joshwent

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@humanity said:

To be fair that Leigh Alexander piece, if we are talking about in fact the same writeup, was insufferable in it's own way. High brow, cosmically detached satire does just as much to undermine your arguments as it does to underline them. Everyone is entitled to their own opinions of course - but when you begin addressing your issues from such extreme and contrived angles as to induce literary-vertigo, one begins to question not the validity but rather the importance of such opinions.

Not sure exactly which one you're thinking of, I was referring to what I think was her actual "review" of the game. It was pretty lengthy and not satirical at all. She talked about problems like not being able to interact with almost any of the people, especially the starving ones watching as you pick up some cash and food from a trashcan, weird character beats that felt arbitrary and unnatural, and general problems she had seeing that story from the POV of a gun. I disagreed with a lot of it (and really don't prefer her writing style in general), but mentioned it as evidence that we don't need to put focus on critical writing full of vitriol and hate (like Tevis'), when rational people are making the same points elsewhere.

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Humanity

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@joshwent said:

@milkman said:

@joshwent: But he's not saying BioShock Infinite is a crime against humanity. Calling it the worst game of the year may sound inflammatory and ridiculous but he still backs up his claims. If you want thoughtful criticism, I can't see how you could be against Tevis. Agree with it or not, his criticism is absolutely thoughtful. Even if I disagree, games need more people who are willing to go against the grain, not less. You may not like how Tevis in particular goes about his criticism but I absolutely respect his right to do it and I would never tell anyone to just ignore him.

I guess I don't understand what in particular he said that seems to have offended you so much. A couple of essays have annoyed me in their tone but that's pretty much the extent of it.

Again, to be clear I agree with a lot of his points (as do tons of others), the problem is the horrible way that he makes them. Leigh Alexander and others wrote long essays decrying the exact things that Tevis and I don't like about BI. So I'd argue that he's not "going against the grain" at all. He's not some maverick willing to say what no one else has the guts to. He's a hyperbolic blowhard who makes it harder for people to hear what the other is already saying.

As to what offended me so much in that particular article, I guess I'll quote myself from Patrick's Worth Reading that featured it originally:

With disgustingly bigoted statements like...

"The straight, white male gamer could in fact find no better home for his high-minded non-politics thanBioShock Infinite."

"Objectivity is very convenient for the straight white middle class male gamer."

"The straight white male gamers so untroubled by BioShock Infinite, whose ideology and privilege are in fact perfectly reflected in it, are just not up to the task of reviewing on their own."

I wouldn't say it's the reader's "knee jerk reaction" that's the problem. There might be some pearls of wisdom in Tevis' rant, but hey, some of the assholes that screamed horrible things at Carolyn Petit about her GTA V review might have made some good points too. But exploring those would validate their hate, just like exploring this "article" does.

Promoting any ideas, no matter how valid, which are still imbued with this kind of divisive bigotry is killing any positive "conversation" that could be derived from it, and only serves to strongly reinforce the false us vs. them mentality that is the root cause of so many of these problems.

People like Thompson and the people who say horrible things about others in comments on wherever are sides of the same intolerance coin. Important things are happening in games writing, but embracing those writers who insist on being blatantly aggressive and accusatory about the "other", is killing any positive that may result.

I completely agree that all points should be able to be made, diversity of opinion is crucial, and nothing should be censored. But if someone insists on being an asshole while they say their piece, it's just better for everyone to just focus on those who can argue those same points without insulting anyone. Or to put it more eloquently than I probably have...

The overall point of the article is a good one but the tone is insufferable, condescending and does nothing but undermine the rest of the piece. If you want people to listen to you, talking down to them is a sure fire to make sure that they do not.

- Milkman Oct, 18 '13

To be fair that Leigh Alexander piece, if we are talking about in fact the same writeup, was insufferable in it's own way. High brow, cosmically detached satire does just as much to undermine your arguments as it does to underline them. Everyone is entitled to their own opinions of course - but when you begin addressing your issues from such extreme and contrived angles as to induce literary-vertigo, one begins to question not the validity but rather the importance of such opinions.

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development

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Edited By development

@joshylee said:

Why is Flappy Bird skippable? I'm not trying to say it's a good game by any means. But why, as a member of the gaming press, is one of the most popular games in months not worth your time? It would take all of three minutes to do the research on this game. Is it not artistic/obscure/"indie" enough for even a free download? Dude, I know you're all about the games no one has heard of, but what is it about Flappy Bird that has you in such a fuss that you can't even check it out?

3 minutes? All you need is 5 seconds. There is no Frog Fractions reveal or anything; it's just a really simple stupid game that repeats the same green sprite ad nauseum that has been arbitrarily picked to be played by and therefore further popularized by the internet's celebrities.

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joshwent

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We sort of agree! HUGS!

(it's okay, I'll be Pikachu)
(it's okay, I'll be Pikachu)

And yeah, just outright saying "ignore him" is way too far and takes focus away from the why and how to make it better. You're right. Let me try again:

@patrickklepek Please, if ever possible, use the power and influence that you have here to try and feature writers that do have new and unexpected ideas and who challenge our own beliefs, but also writers who don't need vitriol to do that and won't just engender more division and hate among gamers. THANK YOU!

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makkuwata

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"seemingly terrible game"

Ugh. I can't stand this fashionable circle-jerk. Looking at industry figures on twitter it's like high school bullies picking on the weird new kid without getting to know him/her.

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Milkman

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@joshwent: Sure, like I said, the tone (specifically in the BioShock article) is insufferable. And yeah, the "straight white male" shit sucks. Even if it has some truth to it, it's a bad way to get people to listen to you. All that being said, I still take exception to saying that Tevis should be ignored outright or that he is a troll. I'm all for criticism but saying that we should just pretend he doesn't exist is a cop out. Even if he can be kind of an asshole, the things he has to say do have some merit.

I feel like we're both pretty much on the same page. It's just the "ignore him" part of your post that rubbed me the wrong way. I would much rather have legitimate criticism (which you have expressed just fine in your last couple posts) than to just pretend he doesn't exist.

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@milkman said:

@joshwent: But he's not saying BioShock Infinite is a crime against humanity. Calling it the worst game of the year may sound inflammatory and ridiculous but he still backs up his claims. If you want thoughtful criticism, I can't see how you could be against Tevis. Agree with it or not, his criticism is absolutely thoughtful. Even if I disagree, games need more people who are willing to go against the grain, not less. You may not like how Tevis in particular goes about his criticism but I absolutely respect his right to do it and I would never tell anyone to just ignore him.

I guess I don't understand what in particular he said that seems to have offended you so much. A couple of essays have annoyed me in their tone but that's pretty much the extent of it.

Again, to be clear I agree with a lot of his points (as do tons of others), the problem is the horrible way that he makes them. Leigh Alexander and others wrote long essays decrying the exact things that Tevis and I don't like about BI. So I'd argue that he's not "going against the grain" at all. He's not some maverick willing to say what no one else has the guts to. He's a hyperbolic blowhard who makes it harder for people to hear what the other is already saying.

As to what offended me so much in that particular article, I guess I'll quote myself from Patrick's Worth Reading that featured it originally:

With disgustingly bigoted statements like...

"The straight, white male gamer could in fact find no better home for his high-minded non-politics thanBioShock Infinite."

"Objectivity is very convenient for the straight white middle class male gamer."

"The straight white male gamers so untroubled by BioShock Infinite, whose ideology and privilege are in fact perfectly reflected in it, are just not up to the task of reviewing on their own."

I wouldn't say it's the reader's "knee jerk reaction" that's the problem. There might be some pearls of wisdom in Tevis' rant, but hey, some of the assholes that screamed horrible things at Carolyn Petit about her GTA V review might have made some good points too. But exploring those would validate their hate, just like exploring this "article" does.

Promoting any ideas, no matter how valid, which are still imbued with this kind of divisive bigotry is killing any positive "conversation" that could be derived from it, and only serves to strongly reinforce the false us vs. them mentality that is the root cause of so many of these problems.

People like Thompson and the people who say horrible things about others in comments on wherever are sides of the same intolerance coin. Important things are happening in games writing, but embracing those writers who insist on being blatantly aggressive and accusatory about the "other", is killing any positive that may result.

I completely agree that all points should be able to be made, diversity of opinion is crucial, and nothing should be censored. But if someone insists on being an asshole while they say their piece, it's just better for everyone to just focus on those who can argue those same points without insulting anyone. Or to put it more eloquently than I probably have...

The overall point of the article is a good one but the tone is insufferable, condescending and does nothing but undermine the rest of the piece. If you want people to listen to you, talking down to them is a sure fire to make sure that they do not.

- Milkman Oct, 18 '13

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Edited By TDot

Wait... he put Brothers: A Tale of Two Sons in his best of 2013 list? Brothers? The most basic, safest, most derivative art game I can think of, one that not only rips off mutliple influential art games of the last decade, but also art games that haven't even come out yet!

I'm not even angry, I'm... amused.

The artiest art games that ever arted an art game with art game art game art games?

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Milkman

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@joshwent: But he's not saying BioShock Infinite is a crime against humanity. Calling it the worst game of the year may sound inflammatory and ridiculous but he still backs up his claims. If you want thoughtful criticism, I can't see how you could be against Tevis. Agree with it or not, his criticism is absolutely thoughtful. Even if I disagree, games need more people who are willing to go against the grain, not less. You may not like how Tevis in particular goes about his criticism but I absolutely respect his right to do it and I would never tell anyone to just ignore him.

I guess I don't understand what in particular he said that seems to have offended you so much. A couple of essays have annoyed me in their tone but that's pretty much the extent of it.

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Wait... he put Brothers: A Tale of Two Sons in his best of 2013 list? Brothers? The most basic, safest, most derivative art game I can think of, one that not only rips off mutliple influential art games of the last decade, but also art games that haven't even come out yet!

I'm not even angry, I'm... amused.

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@milkman said:

You can disagree and criticize him all you want but just saying that he should be ignored because his opinions aren't popular with most people is not fair.

I'm saying that he should be ignored because his opinions are popular with a lot of people. I, myself, agree with a lot of what he's saying. BI would have been better if it treated its characters with more care and focused more on story and setting than shooting. But that thought won't get re-tweeted and featured on any sites. "BI is a crime against humanity!", apparently does. And that is bad for all of us.

It makes people who liked the game defensive, and it blots out any legitimate and thoughtful criticism behind its confrontational tone. As more social issues are starting to be discussed in terms of games, it's people who say that kind of shit who are helping to destroy the conversation.

Divisive marketing and business practices have led games to a not great place, but those divisive attitudes attacking it only make the negativity flourish. And until people stop actively supporting it, shit's just gonna get worse for everybody.

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kdr_11k

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I suggest Tevis Thompson should widen his game library and then think about what games are really for. While I hated Bioshock Infinite I have no delusions that it might somehow be worse than Ride to Hell or Day One: Garry's Incident. If you think a single pithy criticism like that outweighs "it's a completely broken mess that is not remotely fun" then you need to check your priorities.

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Milkman

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Edited By Milkman

@joshwent: Look, I definitely don't agree with any of Tevis' tweets in this article and generally find his tone kind of insufferable. But he is definitely not a "troll." If he had just said "this sucks, this sucks and this sucks" with nothing to back it up, then sure, obviously he could be called a troll. But Tevis has written a ton of essays about video games (some of them very good) that support his opinions. He's not just some dude farting contrarian opinions onto Twitter. You can disagree and criticize him all you want but just saying that he should be ignored because his opinions aren't popular with most people is not fair.

It's also worth noting that he tweeted a #bestof2013 list too.

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deactivated-613abe3bc7be1

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@video_game_king said:

Come out of nowhere popularity? This is the first I've ever heard of Flappy Bird.

It's legitimately big. I've seen people of varying ages playing it on the train. I don't think it's going to last, but at the moment, I'm seeing it played as much as I saw Angry Birds when it first blew up.

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deactivated-613abe3bc7be1

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I'm pretty much beyond wanting to discuss Gone Home, but let me say this: I got Gone Home, but I didn't like it. I have no problem with its credentials as a "video game", its price, or its length -- I just didn't enjoy it. While there are definitely idiots attacking Gone Home for semantic bullshit, I wish more of the counter-criticism would look past them and engage with the substantive criticisms instead of beating the same tired strawmen.

@joshwent said:

I respond to a lot of what Patrick writes and hosts on this site, but if there's any point ever that I can get across to @patrickklepek (aside from approaching every person and situation with reason and love) it's to PLEASE PLEASE PLEASE stop giving Tevis Thompson an audience. His hate filled acrimonious nonsense is the prime example of the barriers being needlessly put up by games writers to their audience and vice versa.

He's a Troll. And a Troll of the worst kind, the kind that agrees with you. The kind that takes any point you may want to make, and pushes you back, screams over you, and starts a fight.

Every time you get people calling you a SJW, every time people accuse you of click-bait (claims which, yes, are all dumb), you have people like Thompson to thank. Because they approach the spark of those unreasonable, wrong attitudes, and throw some ignorance gasoline on it.

If you have any interest and hope for the important "conversations" happening in games currently, let Thompson yell alone where no one has to hear him. He justifies the hate, and stifles the reason. He has to go.

Agreed, especially about not not supporting dicks just because they're dicks whose opinions line up with yours. Politics is also full of this stuff, and as good as it can feel to pile on, it's ultimately counter-productive. You can make a sharp, critical point without being insufferable about it.

I'll also add that the way Patrick's blindly retweeted him here is practically begging people to interpret that as an endorsement, whether or not that was the intention. I'm not a fan of the internet culture of rebroadcasting opinions without context.

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Why is Flappy Bird skippable? I'm not trying to say it's a good game by any means. But why, as a member of the gaming press, is one of the most popular games in months not worth your time? It would take all of three minutes to do the research on this game. Is it not artistic/obscure/"indie" enough for even a free download? Dude, I know you're all about the games no one has heard of, but what is it about Flappy Bird that has you in such a fuss that you can't even check it out?

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I found a picture of Tevis Thompson for those of you who don't know who he is.

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Edited By AURON570

That article on Gone Home has single-handedly convinced me to buy and play Gone Home... when I'm less busy and have some more time to really delve into it.

That Bioshock Infinite critique/critique of videogame reviews was interesting.. I tried watching an LP of Infinite a while back, and just couldn't enjoy it, for some reasons that Tevis brings up. Lol I get the feeling that he read a lot of Nietzche (just judging by tone and way of speaking). Never really liked Nietzche, but I suppose it is those crazies with their aggressive style that really make us pause and think differently.

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Vuud

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@atwa said:

I can't for the life of me understand how Flappy Bird exploded overnight and now seemingly everyone knows what it is. Its not good or even an ounce original. It uses the pipes from Mario and has the gameplay of a flash game from 10 years ago. Frankly baffling.

If it's any solace, I've never heard of it until just now. I kind of look at Worth Reading as a catalog of the bar being lowered.

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Strife777

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I have no idea who Tevis Thompson is, but I doubt he's the kind of person I'd like. All those games have flaws, I could name them myself, but "worst" of 2013? Come on, you're just looking for attention by being hyperbolic.

I think the worst is that "obviously." So fucking smug.

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mcain99

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garnsr

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I believe that Patrick received his decently powered PC from someone, and he doesn't have to pay for most of the games he plays, so it makes it easier for him to try out everything that comes along. Some of the views he holds seem to follow from mostly unlimited access to everything without any sacrifice other than his time (which he can write about, that being his job.) I like Patrick's writing, but sometimes he seems a little outside of almost every gamer's experience. Which can be good for us all, sometimes.

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Trilogy

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Edited By Trilogy

@excast said:

@sergio said:

I take it Tevis Thompson is the Armond White of video game critics.

Never heard of Thompson guy, but reading those tweets that is the exact comparison that came to my mind. Too many people don't really have anything interesting to say, so they try to stand out by making controversial remarks just for the sake of controversy.

I honestly thought he was just joking around.

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Mechanized

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5. Tomb Raider: A very polished, faux-gritty Uncharted clone. Rhianna Pratchett didn’t write the leering camera or QTE deaths. #worst2013

Soooo, here's the thing about that. 1. Tomb Raider came first. They moved to a combat system that is relevant to any TPS. This is 2013(at the time), I see no issue there. And enemies are not bullet sponges on the level of Uncharted. 2. What the fuck is faux-gritty supposed to even mean? 3. What leering camera?

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TheHT

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That CeeLo remix is fantastic. Breaking Madden however, veers dangerously close to creepypasta stuff. o_o

Love it!

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Hailinel

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I get that Tevis Thompson is being extra critical of big-name games, and that big-name games shouldn't be immune from staunch critique. On the other hand, his approach comes across as stand-offish and self-promoting.

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@reisz said:

@atwa said:

I can't for the life of me understand how Flappy Bird exploded overnight and now seemingly everyone knows what it is. Its not good or even an ounce original. It uses the pipes from Mario and has the gameplay of a flash game from 10 years ago. Frankly baffling.

It also makes $50,000 a day in ad revenue. I am furious that it even exists. Furious.

I'm honestly just really intrigued how the world works now.

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@huey2k2 said:

Exactly who is Tevis Thompson?

A guy who once said he really wishes Zelda was basically Dark Souls with the Triforce in it, and then people assumed he discovered King Tut's tomb or something, I'm not sure how but it got a lot of attention. I mean his article had some pretty good points and was well written I guess, but overall it was nothing special or original. He's not a moron or trying hard to be "cool" for going against the grain, but I just don't really agree with him much and he seems like a huge drag with how he handles things.

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m3ds334

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Patrick, thank you so much for sharing Breaking Madden. I haven't laughed that much in a long time.

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Huey2k2

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Exactly who is Tevis Thompson?

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theeasternbloc

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The part that gets me is that Infinite isn't just the worst game of 2013, it's "Obviously" the worst game of 2013. I guess I'm one of the dumb plebeians who had no idea how bad Bioshock is... my bad I'll do better next year.

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reisz

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@atwa said:

I can't for the life of me understand how Flappy Bird exploded overnight and now seemingly everyone knows what it is. Its not good or even an ounce original. It uses the pipes from Mario and has the gameplay of a flash game from 10 years ago. Frankly baffling.

It also makes $50,000 a day in ad revenue. I am furious that it even exists. Furious.

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Crippl3

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How the fuck is Bioshock Infinite the worst game of the year?

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@atwa: I know, Flappy Bird wouldn't even be hard if it had competent hitboxes/collision detection.

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Another excellent edition of Worth Reading, and another wonderful week of articles. Your contributions to Giant Bomb have always been something special, but it was during this past year where I feel like both the videos and the written pieces you've done for the site (as well as stuff like the Dark Souls streams that were kept separate from the site) reached a whole other level of excellence. Here's to another year of both personal and professional growth, Patrick. Happy Birthday, Duder!

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MrMazz

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Happy Birthday Scoop

This is still my favorite piece of content on the site

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Video_Game_King

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He should play some movie licenced shovelware and then try to say with a straight face that Bioshock Infinite is the worst game of this or any other year.

That would be as wrong and illogical as that fucking Zelda tweet.

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deactivated-64b8656eaf424

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Rhianna Pratchett also didn't write a very good story for Tomb Raider, but that's neither here or there. This Tevis guy seems like a real sunshine.

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GasparNolasco

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@roadshell: He has certainly skipped Ride to Hell Retribution.

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Animasta

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You know, with all this relenting on how you never gave certain games a chance and now you love them...

PLAY NIER GODDAMNIT :(

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I half expect this Tevis guy to prank call Ken Levine to call him a "doorman and garbageman." He's obviously a troll, but in the off chance that he actually is sincere in his opinions than they just reveal that the guy has no idea what actual "bad games" are. He should play some movie licenced shovelware and then try to say with a straight face that Bioshock Infinite is the worst game of this or any other year.