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Worth Reading 02/15/2013

With a little bit of Siri's help, Worth Reading is now the FANCY pile of links you've come to expect every week.

I survived. Mostly.
I survived. Mostly.

I would like to start out this edition of Worth Reading by thanking everyone for the kind, funny, and ridiculous comments about my recent collarbone injury. You need a really good laugh when it's three in the morning and you can't get to sleep for the second night in a row because your arm is screaming in fiery pain. Too bad laughter feels like a knife jabbing me over and over.

(That part is getting better, though!)

The most awkward part about a broken bone is figuring out new ways to do things. Take this story, for example, which I dictated most of using software on my Mac. I didn't even know this dictation existed before a few hours ago! While it's a little weird to literally announce punctuation when crafting a story, I'm able to save the moments where both hands are required, which is awkward and painful over a lengthy period of time. (As much as I've been enjoying marathoning Fire Emblem: Awakening, I really want to get back to Dead Space 3!)

I won't know more about my body's healing process until sometime next week, so the meantime, I'm trying to come up with new ways to cover games that doesn't necessarily involve long form writing. More short audio interviews with game developers, perhaps? A Fire Emblem spoilercast? Answering more questions on a couch? I'm open to your ideas. I wrote features ahead of the site's relaunch, and those will roll out next week, including looks at the creation of Spaceteam, a history of Dark Sector (?!) and others.

Hey, You Should Play This

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This is another one of those games where I don't really want to say much, but how about this: it'll take less than five minutes of your time, and it's from the creators of the upcoming horror game starring a baby, Among the Sleep. Needless to say, these guys have some pretty, uh, interesting ideas for games.

***
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It's not often a game elicits a genuine "whoa" moment, but the gameplay hook for 400 Years, which involves holding down the space bar to fast forward through time, does that more than once. Manipulating time pushes the game's world through seasonal changes, which impact the environment in fun and surprising ways that are crucial to solving the game's few but worthwhile puzzles. Much like The Plan, 400 Years won't take you long to see through to the end, but the various eureka moments are worth it.

And You Should Read These, Too

  1. Virtue's Last Reward Postmortem Q&A with Kotaro Uchikoshi
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It's going to be a couple of years until we have another entry in the Zero Escape series. In the meantime, we have these wonderful interviews with the games creator, Kōtarō Uchikoshi, that shed some light on the complicated storytelling decisions made for the most recent game, Virtue's Last Reward. If you followed my response to the sequel, you know I wasn't particularly happy with some of the broader decisions made about the growing mythology, but that doesn't mean I'm no longer addicted--I totally am. An important note: please be careful regarding spoilers for 999 or Virtue's Last Reward in the comments, since most people probably haven't played either game.

***

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Reviewing games has become a lot more complicated. When is a review considered criticism? What kind a review do people want on the first day a game is out, or prior to its release? Does the score attached to a review actually mean anything anymore, or just serve as useless fodder for the comment section below? The games that push these questions to their breaking limit are the more esoteric releases like Journey, Dear Esther, or more recently, Proteus. Academic Ian Bogost tackles this in a unique way over at Gamasutra by writing three reviews of Proteus.

If You Click It, It Will Play

Kickstarter Has Promise, Hopefully Developers Don't Screw It Up

Yeah, Greenlight Still Has Issues, But Some Games Look Pretty Cool

Let's Read Positive Reviews of "Bad" Game, Alien: Colonial Marines

(Note: I do not feature these reviews to mock them, especially since I have not yet played the game. Reading contrary opinions, especially ones on the polar extreme, is profoundly educational.)

"Even if Gearbox Software could craft an enjoyable sequel to Aliens in video game form, what could it hope to show players that they haven’t seen before? Yet, the developer stuck to its guns, believing all the while that it could create a quality first-person shooter based on a license that Gearbox obviously loves. And the really weird bit is that Gearbox was absolutely right."

"The visuals are subpar in places, but the overall aesthetic makes creeping through the shadowy, blood-soaked wreckage with a group of Marines a real nail-biter. While the core Soldier Xenos should probably figure out that ramming bullets with their face isn’t the best strategy, Gearbox’s other baddies offer up a great deal of variety. This sets up some dreadful moments of anticipation, fearsome firefights, and even a few harrowing escapes, making Colonial Marines’ campaign an intense experience that’s sure to appeal to franchise buffs and shooter fans alike. Sure, you’ve got some definite dents in the hull here—such as the occasionally oblivious squadmate AI, the training-wheel cover system, and the woefully heinous cinematics—but the hits far outweigh the misfires."

"The fact is, Alien Colonial Marines doesn't stand a chance if you compare it to James Cameron's seminal 1986 flick. Aliens is filed and receipted as one of the greatest horror films ever made, one of the best sequels ever made and an iconic entry in the canon of science-fiction cinema. Aliens Colonial Marines is a patchy shooter standing on the shoulders of a giant."

Tweets That Make You Go "Hmmmmmm"

Here in video games we invented a new word, "permadeath," to describe what in real life is called "death".

— Matthew S. Burns (@MrWasteland) January 23, 2013

Oh, And This Other Stuff

Patrick Klepek on Google+

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tamriilin

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PATRICK GET BETTER SOON WE LOVE YOU

Also thank you for recommending the plan, I just played it and w o w.

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prestonhedges

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That guy should have just emulated those games. Save himself 400 dollars.

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FunkyHugo

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Thanks, Patrick! New layout looks great.

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m3ds334

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Sure is a lot of dissonance between EGM's actual review for Aliens and the score they gave it.

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Zeemod

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Wow, realizing how much blood, sweat and tears you put into these Patrick, I feel obligated to fully read these more thoroughly and more often.

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triviaman09

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The copy for Bus Simulator 2012 is riddled with hilarious typos. Can't wait for the inevitable QL.

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squiDc00kiE

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The Plan was awesome, thanks for that. I've played 400 Years before, wasn't a huge fan. It just got really tedious rather quickly.

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owls987

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The Longest Journey games are a bit broken by modern standards, but the story is awesome.

F yes you should give them a try.

Get well soon Patrick

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John-Luke

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An overwhelming trove of awesome, as always. I really like the default font with the dark theme, but the bold lettering is weirdly scrunched together, which makes it a little difficult to read.

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Sticky_Pennies

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@patrickklepek Hey, Patrick! Glad you're hanging in there.

The news about the Wii U's unusually low sales for January should make for some interesting Bombcast discussion next week. It's kind of worrying, to me at least, that it would hit such low sales numbers so soon into its lifetime. Doubly worrying is the fact that Nintendo is already selling the Wii U at a below-cost price (from what I've read). Do you tend to agree with the general notion that the console is not being marketed well, with not enough exclusive titles backing it up?

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DaMisterChief

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NOTHING STOPS THE KLEPEK

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Rabidlamb

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Edited By Rabidlamb

I love adventure games and enjoy the longest journey but I do think it is a bit overrated in adventure game circles. It tells a good story intertwining scifi and fantasy settings and the characters/ voice actors are very good. I frequently refer to it as "The Longest Conversation" as good as the game is sometimes it just drags its feet way too much, especially in dialouge. Maybe if I didn't feel compelled to click on every topic in adventure game conversations it wouldn't be so bad. This is nit picky tho overall I do think it is a worthwhile play. If you enjoy adventure games there's no reason you wouldn't enjoy it.

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deactivated-5e60061752a57

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The Longest Journey holds up reasonably well, excellent voice work really helps an old game. The puzzles are still insane though.

Dreamfall has some really weird mechanics and is a bit awkward to control, though it does have gamepad support.

Zoe's new face for the kickstarter project kinda freaks me out.

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The_Ruiner

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Edited By The_Ruiner

We should hire a dude dressed as Spider-Man to show up at Patrick's bedside...

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SharkMan

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Edited By SharkMan

'the plan' is very cool, even though it is only about 5 minutes or so long, i found it to be a very touching allegory on the struggles of life. very interesting.

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dotpatrick

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Edited By dotpatrick

Good stuff. Glad to see it back this week in the more traditional format.

As for none writing things you could do, I think it would be really awesome if you did some kind of audio interview with the 8-4 guys about the "Fire Emblem: Awakening" localization. The localization is aces and the brief time they spent talking about it on their podcast was cool and I would love to hear more about it.

Get well soon!

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MrMazz

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Edited By MrMazz

Has someone done a list of all the games he recommends on Worth Reading? I remembered playing one that involved like souls and stones, it played a lot like a tower defense game, it was flash bases maybe on newgrounds?

Glad to see this still up and it looks really really nice with the new site design.

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RelentlessKnight

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wow... someone finally started a kickstarter for dreamfall chapters...

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johncallahan

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My favorite part of the week. Well... one of my favorite parts.

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deactivated-6109c8479bb3d

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Nothing stops the Worth Reading! NOTHING!