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Worth Reading 03/15/2013

With a two-week break for Worth Reading on the horizon, grab yer coffee and sit down for an afternoon of plenty to read and play.

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Hope to see some of you at PAX East next week! As per usual, we’re mostly there to say hello, hello, hello, and hang out. We don't obsess over a bunch of games we’ll see through the year. Plus, with the Game Developers Conference kicking off as soon as PAX East closes out (we land on Sunday night, and GDC starts on Monday morning), we gotta conserve our energy.

I’m taking a new approach to my PAX coverage this year, and this should extend into GDC, as well. Being a writer for most of my career, I’m almost always looking for ways to flip what I’m seeing, hearing, or playing into a feature story. But...I’m not sure that makes much sense for the what the Giant Bomb audience reacts to and wants. Giant Bomb stuff gets the best response with good stories and good people, so while a supremely interesting panel may merit a writeup of some kind, it also requires an incredible amount of time and energy that may be better spent elsewhere. So here’s my idea.

Instead, I’m going to float around and talk to interesting people and try to have interesting conversations. Our new podcast tool makes it easy to dump audio files onto the site, so the plan’s to dump(truck) interviews onto the site not long after they physically happen. It’s not the fancy editing that Vinny and Drew do so well, but it also doesn’t require that, and it means you’ll get a sense of GDC on the fly. This won’t come at the exclusion of some other video coverage and our regular GDC-timed podcasts.

Sound good? I’m excited about. I’ve already booked Brad Muir, obviously.

Hey, You Should Play This

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Maybe it’s just because I spend so much time with words, but that someone turned ideal typographical spacing into a game tickles me in exactly the right way. It reminds me of a seemingly ditched demo from the original Wii U unveiling, in which players competed to draw lines. It sounds really simple, right? Deliciously so. The game would ask you to draw four inches, and two people would try to...draw four inches. Have you ever tried to do that? It seems incredibly easy--just draw four inches! Turns out it’s really hard, and what our mind thinks of as four inches is so much harder to produce on the page. That’s a roundabout way of saying this game helped me better appreciate the work done by typographers.

And You Should Read This, Too

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QTEs are such an oddity of modern game design. It’s understandable why QTEs exist. A developer has come up with a story for their game, and some part of that story cannot be communicated through the standard gameplay players spend most of their time with. Rather than having these moments play out devoid of any interactivity whatsoever, QTEs allow a small amount or player-driven involvement with the story beats. I’d make the argument that designers dreaming up stories that cannot be communicated through gameplay represent the larger problem, but Raph Koster articulates problems of a feature here to stay.

“In the case of AAA tentpole titles, narrative plus QTE therefore becomes the default gameplay mode. Often, we see highly varied stories where the protagonist can perform a huge array of actions, all condensed into the single mechanic. The story advances, the player feels powerful, and the systemic gameplay is tissue-thin. This then gets interrupted periodically with richer game interludes, such as combat sequences — still pretty simple, but rich enough to allow things like advancement and preparation and some degree of strategy, all of which are required to keep the player invested. So QTE’s are there to help big titles reach the mass market, and to do better storytelling. But there is one huge irony. Reaction time is not a mass market skill.”

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Since I’m not usually assigned reviews here at Giant Bomb, I also don’t spend much time thinking about the review process--or even reading many reviews, to be honest. Every once and a while, though, one review really sticks out, and JC Fletcher’s take on Ridiculous Fishing is both inspired, intriguing, and thoughtful beyond examining the mechanics of a video game. Ridiculous Fishing has an interesting history, having been released in a simpler form as a Flash game, then copied by another developer as Ninja Fishing and released in the App Store far ahead of Ridiculous Fishing’s then-planned proper release. Fletcher doesn’t make Ninja Fishing a footnote in a review of Ridiculous Fishing, and instead presents Ninja Fishing’s own problems as reasons Ridiculous Fishing is a much better game. That doesn't make sense for every review, but Fletcher makes it work effectively.

“Vlambeer wouldn't want me to start my Ridiculous Fishing review by bringing up Ninja Fishing – and I kind of don't want to either – but Gamenauts' well-publicized clone actually works as an example of why Vlambeer's iOS update of its own browser game (which "inspired" Ninja Fishing) is so excellent, and so necessary. Playing Ninja Fishing and Ridiculous Fishing in quick succession illustrates what a difference it makes to care about your audience. The concept may be similar, but Ridiculous Fishing outclasses its would-be competitor in every way. It's just better.”

If You Click It, It Will Play

Kickstarter Has Promise, Hopefully Developers Don't Screw It Up

Tweets That Make You Go "Hmmmmmm"

I’d wager that 98% of all the really compelling creative decisions in videogames have derived from workarounds for technical limitations.

— Jason Killingsworth (@jasonkill) March 11, 2013

Given All the Discussion About Woman in Games, This Quote is Interesting

"I will tell you this. In this movie [Iron Man 3] we play with the convention of the damsel in distress. We are bored by the damsel in distress. But, sometimes we need our hero to be desperate enough in fighting for something other than just his own life. So, there is fun to be had with "Is Pepper in danger or is Pepper the savior?" over the course of this movie."

-- Marvel Studios producer Kevin Feige about the next Iron Man movie.

Hexels is a Nifty Art Program Helping Artist Make Beautiful Stuff

(If you're interested in seeing more, make sure to follow http://madeinhexels.tumblr.com.)
(If you're interested in seeing more, make sure to follow http://madeinhexels.tumblr.com.)

Oh, And This Other Stuff

Patrick Klepek on Google+

78 Comments

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happymeowmeow

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Edited By happymeowmeow

@mrfluke A Japanese comedian, Shinya Arino, attempts to finish various video games or fulfill different challenges related to that game. There are also segments where he visits old arcades, talks about classic video game consoles, and other vg comedy bits they've tried over the years. The first show aired in 2003 and he's still at it!

Almost forgot, there's even a DS game based on the show, Retro Game Challenge.

Quite good, unfortunately the sequel never got localized.

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cannedstingray

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http://type.method.ac/#!/3/238/308/376/cannedstingray

nailed it!

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AURON570

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Edited By AURON570

NO, dumping audio interviews does not sound good at all, I would much rather have articles. It is MUCH easier to scan articles for the gist if I'm pressed for time, while I can't really do anything similar with audio files. Jumping around in an audio file just makes things disconnected and there's a high potential to miss details.

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Dixavd

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I clicked on the link criticising Cliffy B's argument over micro transactions as I knew there were points he didn't bring back and I like reading discussion on this type of topic. But man whoever wrote that piece for Wired was an asshole. What a childish response. Why did you even link to it? I was actually interested in opinions on why the cost of games should be lower (there are quite a few interesting angles to take on it - especially with free-to-play games) but that didn't even mention any of them. Disappointed.

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Larsa

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Game Center CX is the best. Abunai y'all.

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mrfluke

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Edited By mrfluke

@happymeowmeow: oh yea? retro grade challenge was based on that show? huh, is there a english dub of the show? (yes im one of those people :P)

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hassun

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Wave does not seem that hard.

First tries:

http://i.imgur.com/VG5AYWs.png

http://i.imgur.com/f7DfbfT.png

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Brendan

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Edited By Brendan

<p>Yeah, I don't want to sound like I should be the arbiter for quality or anything, but that Wired article was unintelligent. I don't understand what Patrick saw in it.</p>

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sbarre

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Thanks for the recommendation for the Brain Gamer podcasts!

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Fallen189

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Edited By Fallen189

Even for you that Iron Man quote is a pull

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happymeowmeow

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Edited By happymeowmeow

@mrfluke said:

@happymeowmeow: oh yea? retro grade challenge was based on that show? huh, is there a english dub of the show? (yes im one of those people :P)

Kotaku had some episodes dubbed in english(game sessions only) and had them on their site, the videos are pulled from their site now, but possibly a google search could dig em up. I noticed that there is also a dvd with their english dubs for sale.

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DSale

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joshs

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@dsale: Thanks :) It isn't quite done, but it's getting there.

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OGred

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Edited By OGred

@joshs: looks neat! how long did that take?

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RWBladewing

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Edited By RWBladewing

Clicking that Gamecenter CX video is going to end up costing me countless hours of my life. No idea how I hadn't heard of this until now.

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joshs

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Edited By joshs

@ogred: A couple hours. I am now working on shading it, and that's taken another hour or so. Very fun!

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ajamafalous

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Edited By ajamafalous

Hey, I live in Austin!

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Corvak

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Hello there, Game Center CX.

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MocBucket62

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Edited By MocBucket62

@patrickklepek Sorry for the past post Patrick, I linked the wrong URL by accident.

Here is the actual article I'm suggesting for the next worth reading. In all seriousness, it's a very touching article about one fan's visit to the Creative Assembly to test the new TW game and how this fan will be remembered by the developers after some unfortunate news.

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probablytuna

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Edited By probablytuna

Oh crap I remember the Kern Type game, I played it once for a Typography unit I took last year.

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ManlyScream

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Really looking forward to the Brainy Gamer Podcasts.

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Pachtar_Klepek

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Amazing as usual!

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insouciant

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Next time I see "Worth Reading (Article)," I'll know it's not worth reading.

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Mamba219

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Edited By Mamba219

Why is there a section talking specifically about women in games? Where's the section about men?

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Zevvion

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Edited By Zevvion

I like what Kojima tries to do but he doesn't pull it off. He explains he wants to mislead people because otherwise, they get exactly what they expect, which is no fun.

But everyone expected The Phantom Pain was MGS5. He didn't do a good job covering it up. There was almost no confusion on the matter.

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MelissaPeterson

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I'm glad your including videos/articles about women in gaming Patrick, because it needs to be talked about so it can be fixed.