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Worth Reading: 03/28/2014

Some musings on the responsibilities of a reporter, and your usual barrage of links, games, and more.

I take my job seriously. I don't always get it right, but do my best to acknowledge when I get it wrong.

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I don't bring this up to pat myself on the back, but to make a point. You've probably heard of the game Threes, an excellent and endlessly infuriating puzzle game for iOS and Android in which players slide numbered tiles on top of each other to form bigger numbers. That's a gross oversimplication of Threes but anyway.

It's possible you don't know Threes, and are, instead, familiar with 2048 or 1024. These are derivatives of Threes, and neither could exist without Threes having been created in the first place. Threes might seem simple and clear, but such a design only comes after a lengthy development process that seems clear in hindsight. A lengthy look at how the game came to be is featured below.

But that's not what irked me this morning.

Max Temkin went on a tirade about various mainstream reporters talking about the viral popularity of 2048, while neglecting to mention Threes anywhere in those pieces. It's just fine to write about how 2048, which is free on the web, has taken off. But even 2048 mentions Threes on its website, and these reporters can't be bothered to do basic fact checking? Deadlines can be harsh, but sheesh. The public relies on you to inform them!

It bothers me because it's not that hard. These articles don't have to condemn the existence of 2048--the modern clone is a bigger, more complicated question that I'm interested in exploring--but to pretend Threes doesn't exist does a disservice to the reader. It's even worse when the reporters try to pretend it's not their fault or write follow-up stories that paint an invented, defensive narrative about what's happening.

Sigh. That's my rant for the week. See you on the other side.

(Full disclosure: On some afternoons, I work in the same office as Threes designer Greg Wohlwend.)

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And You Should Read These, Too

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Luftrausers has been a long time coming. I've seen the game at events for years, long before I came to know Vlambeer co-founder Rami Ismail. The game should have come out ages ago, and Ismail has written about the game's long gestation period. Ismail examines the mental state Luftrausers was originally developed in, around the time the studio was dealing with the cloning of Ridiculous Fishing, and how he struggled to continue talking about the project when he'd long moved past that part of his life. It's thoughtful insight into how games reflect creators, even if it's a game about blowing shit up.

"When you’re working on a game with a few people there’s no way to keep a reflection of yourself out of the final game. If you define the core designs, rules and ideologies of a project in a certain mindset, redefining those simply requires restarting the entire project. Too many decisions branch out from those earliest decisions, and changing those often ripple through a project in unpredictable ways, creating contradictions and dissonance.

We stayed true to the original concept and ideology--Luftrausers is strict, genuine and aggressive. It is upset, just like we were. All the things that people praise the game for now are things that we took from our mental state two years ago and -often without realising it- worked into the game. When I play Lurfrausers, it reminds me exactly of how angry and upset I felt when we started on the project."

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This is the deep dive into the creation of Threes I was alluding to earlier. It acts as a postmortem on the game's and vindication for the creators being miffed at how quickly misinformation about Threes clones has spread. The design of Threes was not divine. It did not come in a dream, handed to Wohlwend and Vollmer on a silver platter. In fact, their conversations allude to moments when it seemed like the design had been broken completely, and the two would be forced to move on. The greater questions about clones are for another feature on another day, but this monstrous tome is a testament to how difficult simplicity is.

"Threes was cloned and beat to a different market within 6 days of release on iOS. 2048 isn’t that clone. But it’s sort of the Commander Keen to Super Mario Bros. situation. Imagine Tetris was released and then less than a month later (instead of years) Dr. Mario was released. Dr. Mario is a pretty great game by the way, so the comparison is a bit weird here. Hopefully you get the sentiment.

This sort of fast turnaround creates a lot of confusion and while it’s exciting and somewhat inevitable, it doesn’t make the aftermath easier to deal with as original creators. Maybe not a lot of people know Alexey Pajitnov made Tetris, but of those that care about that kind of thing, it’s fairly obvious to everyone that Tetris came first. If you’re aware of Dr. Mario, you’re almost certainly aware that Tetris exists."

If You Click It, It Will Play

These Crowdfunding Projects Look Pretty Cool

  • Sup, Holmes? is a terrific interview show that's looking to continue for another season.
  • Grave seemed like a promising open world horror game the last time I checked it out.
  • Spirit is the 2D adventure game that's featured at the start of Worth Playing this week.

Facebook Buying Oculus Sure Got People Chatting

  • Dean Putney thinks the sale to Facebook kills part of what made Oculus so exciting.
  • Max Temkin shares some of the same thoughts about Oculus being independent tech.
  • Peter Berkman has deep concerns about the data mining future this partnership could enable.
  • Raph Koster mulls what this means for the future of virtual worlds.
  • Simon Parkin writes about how Oculus once resembled a modern fairly tale.

Tweets That Make You Go "Hmmmmmm"

This morning I dreamt I was a tourist visiting Drangleic. All the sightseeing, no souls lost. It was really nice.

— Tiff Chow (@tiffchow) March 27, 2014

Imagine getting a facebook poke. Now you'll actually be able to see the poke coming towards you. Or maybe BEHIND you? Exciting times.

— petermolydeux (@PeterMolydeux) March 25, 2014

Here's the thing about the joke that Carmack now works for FB. John doesn't *have* to work. He works because he *chooses* to.

— Cliff Bleszinski (@therealcliffyb) March 25, 2014

Oh, And This Other Stuff

Patrick Klepek on Google+

71 Comments

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Smorlock

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Edited By Smorlock

@bacongames: Thanks for articulating how I feel about Max's Twitter reaction. He was coming from the right place, but being so hyper-aggressive in his communication isn't going to do anything. If someone on Twitter acted the same way towards him, I bet he would dig in his heels too, because like you said, fuck that guy.

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Lysergica33

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I am more than down with Cliffy B being a grumpy old man.

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PancakePatriarchate

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Reading Danny Bilson's thoughts on THQ's lost projects is perhaps a bit of closure for me as far as Dark Millennium Online is concerned. As big a fan as I am of 40k, I would never have played a subscription-based MMO of it, and it was smart that they were watching The Old Republic to see how that played out (relatively poorly). They were entirely right to abandon that iteration, but that "Inquisitor" redesign sounded promising, particularly where customization is concerned.

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Slag

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Edited By Slag

@patrickklepek said:

I take my job seriously. I don't always get it right, but do my best to acknowledge when I get it wrong.

I thought this was going to be about the Pete Dodd thing.

but yeah I feel bad for the Threes creators.

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spraynardtatum

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Facebook bought Oculus. Uggh.

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Hailinel

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@hour_glass: The question we responded to had nothing to do with Threes. Chill out.

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BisonHero

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@fartlord said:

This is horrible lmao

Can you be more specific?

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Jayzilla

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Edited By Jayzilla

Cliffy B makin a total fool of himself these days. Is it so hard to understand Notch having a sense of idealism, even if it may be a tiny scrap? Is it so hard to understand that people liked Occulus partly because it wasn't a big corporate thing, but it felt grass roots and we all could be a part of it? Part of me hopes it flops. The part of me that feels that way is the part of me from my teens that drank milwaukee's best and broke windows and listened to Fugazi and wishes people didn't always follow the money but follow their dream even if it's a harder road to hoe. That money is going to make it lazy, complacent, and utterly forgettable.

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mikemcn

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Edited By mikemcn

I bought threes, threes is great. But what you're talking about isn't unlike people who rant at Call of Duty players for never having tried Quake or Medal of Honor. Iteration happens, and on IOS that iteration is all too easy. The three's maker should have been prepared for this. I don't know if "I don't even own a TV!" guy is the person who should tell us what's important either.

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Video_Game_King

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@mikemcn said:

The three's maker should have been prepared for this.

How would they have known that their game would be popular enough to warrant such preparations?

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joshwent

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I don't want to dislike Max Temkin, but somehow I keep being confronted with his inane hypocritical ranting. I'm sure he's a nice guy, and he seems genuine in his way form the little I've seen on this site, but man, it just makes me sad that we're in a place now where unfounded rage becomes something worth reading.

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Sergio

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@amyggen: On one hand, the mainstream journalist omitted a fact, but the rest of his column was correct with the facts he had at hand. On the other hand, some game journalists aren't presenting facts when they falsely claim things about developers. So you are correct, it is about fact checking.

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Sergio

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@hailinel said:

@nickreed24 said:
@daneian said:

Isn't Cards Against Humanity just a derivative clone of Apples to Apples?

I'd say so. I still like CAH but that's how I always describe it to people who have never heard of it.

Yeah, that's pretty much how I've described it as well. The premise behind CAH isn't new or innovative in any way. It has the reputation and fanbase that it does because it's loaded with crass absurdity. I mean, I enjoy the game as well, but mechanically, it's not an original concept.

Weren't most of Max's complaints because Three's wasn't given credit in those articles and not that Three's was cloned? If it's the former, most of the articles I've read in the past about CAH has mentioned Apples to Apples. If it's the latter, yes, he doesn't have a leg to stand on. Either way, he went about this the wrong way and came off like a bully.

I generally like Max, but lately he's been a bit unbearable.

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aidros

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Pretty pumped to see a video from JWhittz in the article this week! Gotta catch em' all!!!

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Dan_CiTi

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I'm so glad you mentioned Sup Holmes!!! That show is one of the best on the web I hope it can continue to be bigger and better.

Yeah, the Threes rip offs are sad...it sucks because Threes is a brilliant game that deserved its time to shine and it is getting covered in the mud of lame rip-offs.

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JillSammich

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@generic_username: More, and more I find myself trying to avoid the comment section. I thought GB would draw less of it, but I'm consistently proven wrong.

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Edited By Vuud

@joshwent: How can someone be both genuine and hypocritical?

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joshwent

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@vuud said:

How can someone be both genuine and hypocritical?

Quite easily, I'm sure. To be hypocritical, you really have to be genuine about what you're saying. It's just that you're blind to the fact that something you're criticising another of is something you are also doing or have done yourself.