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Worth Reading 04/05/2013

It's baaaaaaaaaaaaaaaack.

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It’s been a wild couple of weeks, and it’s hard to believe the end of the week is already here, too.

I’ve been attending GDC and PAX for years now, but I’ve always been conflicted on the best way to spend my time there. Since joining Giant Bomb, both have largely been about community, whether it’s interacting with developers and getting to know them on a more personal level or getting face-to-face time with the great people who give us the chance to work at Giant Bomb. Those have been and are worthwhile pursuits that pay dividends down the line, but I always left the events feeling like there was a way do them a little bit better. How can I get what I want out of the event, while also providing for the people who can’t be there? Enter Interview Dumptruck.

Interview Dumptruck was conceived during the beta site, even though the idea has been kicking around for longer. I record my interviews so they can be transcribed, but the MP3s otherwise gathers dust on my hard drive. Giant Bomb’s audience has always shown a keen interest in transparency and accepting the weirdness of raw, behind-the-scenes looks, so it made sense to take those interviews and put 'em online.

Then GDC and PAX rolled around, and I wondered about how I “cover” them. Sites like Kotaku, Polygon, and others have more people to throw at each event, so does it make sense to be competing to write up panels? Does anyone even care about panel write-ups? Instead, doesn’t it make sense to listen to a panel, the chat with the person who was presenting? That’s the approach I took for both events, and tried to capture moments from conversations I was happening with developers, critics, and other interesting members of the games industry. It’s been gratifying to see how people have responded to it.

The future of Interview Dumptruck is unclear. For now, it will continue to function as a spot to place my interviews from features (see: Papo & Yo's Vander Caballero), but I’ve always wanted to do a longform interview series akin to Marc Maron’s WTF podcast but for video games. I want to make it happen.

Anyway, that’s where my head’s at right now. Plus, I’m trying to figure out how to operate a PC.

Everyone remembers Jurassic Park 3D comes out this weekend, right? You know where I’ll be.

Hey, You Should Play This

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I attended plenty of interesting panels at GDC this year, but one stuck with me longer than others. One struck a chord about the way I cover video games, and the ones I chose to cover. Super Hexagon designer Terry Cavanagh and fellow designer Porpentine convened to discuss the website the two founded, freeindiegam.es. If you’re tired of games riffing on the same mechanics, if you’re tired of games being focus tested to death, if you’re tired of not feeling anything when you play a game that isn’t adrenaline, freeindiegam.es should become one of your new regular stops on the Internet. Not every game will click, and you won’t like every game. You might dislike most of them, but you won’t be able to say they’re familiar. Cavanagh and Porpentine highlighted a series of mostly overlooked games from the past year during their panel. Many of them were made for very specific audiences, or at least aren’t concerned with appealing to a very wide one. Not all of the games they chose to who would fit traditional definitions of fun. Instead, they’re hoping to invoke empathy, push at your expectations, and often make you uncomfortable. Bookmark this site.

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SoundSelf was the trippiest game I played during GDC. It was also my favorite. It’s from Robin Arnott, the designer of Deep Sea, and takes the opposite approach. Whereas Arnott was once focused on making you fear for crapping your pants, SoundSelf’s goals are more along the lines of...meditation? It’s hard to say, since the game will provoke different feelings in different people. It sent me to a zen-like state within moments of strapping on a pair of headphones, and I began humming into a microphone. Making noises and manipulating the visuals is the player’s primary way of interacting with SoundSelf (right now, anyway), and it’s unlike anything I’ve played.

And You Should Read These, Too

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Tevis Thompson’s latest column at Grantland is as poignant as his first. Thompson, who became known for his dissection of modern Zelda games, has pointed his critical eye at the nature and attraction of casual games in the past, and continues to do so here. In this column, Thompson downloads some of today's most popular games on mobile platforms, games that specifically engage with the nature of in-app purchasing, and tries to dissect not only what makes them tick, but whether they're also exploitative.

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Yes, another piece from Grantland. There may be no one better suited to having a conversation about writing a game than Tom Bissell, who most recently helped write Gears of War Judgment. Bissell was invited to talk with Ken Levine after playing BioShock Infinite, and my favorite exchange between the two is when they discuss their structural approach to storytelling. Bissell is convinced the three-act arc used in Hollywood is not helpful for games, while Levine has largely relied on the structure his entire career.

If You Click It, It Will Play

Consider Making This If You Have Time

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Kickstarter Has Promise, Hopefully Developers Don't Screw It Up

Tweets That Make You Go "Hmmmmmm"

fun thought experiment: imagine you’ve been put in charge of Doom 4 and you have to somehow make the concept interesting again

— Bennett (@bfod) April 3, 2013

GDC Prompted Some Emotional Responses From Its Attendees

Oh, And This Other Stuff

Patrick Klepek on Google+

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Boom_goes_the_dynamite

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That Blaze article was surprising because I was expecting a full on attack of Bioshock Infinite, but instead it kinda told Beck's people to cool down before they do something stupid.

What I found hilarious was reading the, surprisingly few, comments that totally disagreed with the article and said that all video games are bad and have a communist agenda or they are meant for children or manchildren. Hilarious stuff.

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fisk0  Moderator

Fun thought experiment: imagine you’ve been put in charge of Doom 4 and you have to somehow make the concept interesting again

It's simple. Just embrace survival horror.

That's what Doom 3 did, and a lot of people hated the flashlight mechanic.

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fisk0

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Edited By fisk0  Moderator

The E.T. 2600 stuff was incredibly fascinating. Aren't those carts relatively rare though? Kinda crazy that they suggested editing the actual on-board ROM if that's the case.

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Edited By swimm

@nettacki said:

@swimm said:

Great roundup as always, Patrick!

I appreciated seeing a thoughtful, respectful counterpoint to the first episode of Tropes vs. Women in Video Games. It seems like most of the responses out there are more interested in attempting to discredit Sarkeesian than engaging on her arguments, so it was nice to see a constructive response.

Ironically, Sarkeesian and her supporters seem to want to discredit her critics as well while there are many other critics trying to engage her arguments anyway, but they are ignored and thrown into the "lol sexist" group. Seriously, how can you explain her inability to properly accept criticism by virtue of completely disabling the ratings and comments section of her video? To me, that's an act of cowardice, not an attempt at responsible moderation.

Because the last time she left YouTube comments enabled, it looked like this. Even if someone wanted to make a substantial response in that comments section, it'd almost certainly be lost amongst the cursing and screaming. There's no shortage of other, better ways on the Internet to express an opinion on the video.

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biggest_loser

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Edited By biggest_loser

@nettacki: "Seriously, how can you explain her inability to properly accept criticism by virtue of completely disabling the ratings and comments section of her video? To me, that's an act of cowardice, not an attempt at responsible moderation."

Do you really believe that? What are you expecting? Some of the things people have said to her are horrible - she's already been sent death threats. Youtube's idea of "criticism" is to call someone a f***ot.

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Vasper_Knight

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Edited By Vasper_Knight

Cool keep the good work! I enjoy your work and on the flip i don't have the same taste but really enjoy your point of view on games.

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Edited By Nettacki

@swimm: In most of her videos, she had comments only shown with the uploader's approval, meaning she could have easily *not* shown those comments and just let in the people who praise her/legitimately criticize her (which she did in videos before the Kickstarter one). The fact that she decided to remove that barrier for that particular video you linked AND linked it to 4chan (the place of scum and villainy on the internet that no one should link stuff like that too) means that she probably knew exactly what she was getting into and turned herself into the very same sort of damsel in distress that she so vigorously attacks in her videos. Also, she's not really helping herself by ignoring any and all legit criticism just because there's a wave of idiots giving her death threats as well.

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Nettacki

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Edited By Nettacki

@nettacki:

"Seriously, how can you explain her inability to properly accept criticism by virtue of completely disabling the ratings and comments section of her video? To me, that's an act of cowardice, not an attempt at responsible moderation."

Do you really believe that? What are you expecting? Some of the things people have said to her are horrible - she's already been sent death threats. Youtube's idea of "criticism" is to call someone a f***ot.

You know who else got death threats when they said some nasty things about video games? Roger Ebert (May he RIP, btw). The same guy who said that video games can never be art by principle and all that. You know what he did? He sure as hell did not block any and all criticism of the subject. He ignored only the crappy vulgar harassment and focused purely on responding to legitimate criticism. That's the proper way of responding to critics, not blocking any and all criticism from everyone, no matter how legit, and going "LALALA I CAN'T HEAR YOU" like Anita did.

By the way, this information I got? It was from this video from one of her very own backers that realized what I just said.

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BEEP BEEP

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Oni

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That response to FemFreq is horrid. Strawmen, fallacies and a basic failure to grasp the concept. And it's a girl, so of course that instantly means she's right to all the people that dislike Sarkeesian.

Basically the female equivalent of an uncle Tom.

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Dogma

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@assinass said:

@patrickklepek

Robert Florence (the Scottish guy who started the whole Tomb Raider/Lauren Wainwright "journalist" PR debacle) did a good counterpoint to this of how Bioshock makes the violence make sense, and that we shouldn't only hold up artistic games and be embarrassed about violence since there are violent but important works in other mediums (The Godfather in film, Preacher in comics) and also last year's Spec Ops: The Line.

The Gaming Cringe (Robert Florence)

We should be celebrating Bioshock Infinite for telling an incredibly daring story and dealing with incredibly mature themes within our favourite form, and doing it honestly. Instead, some of us are cringing. “They’re telling this story in big-budget violent FPS form? Couldn’t they have done it in interactive fictiony arthouse form, where only a few of us might see it?” It’s a cringe. A wide-spread cringe. I recognise it because I’ve been there. Are we really going to get all “Ugh. It still acts like a videogame!” about it? Please tell me we’re not going down that path.

A good read. Thanks for that tip. I have been irritated all week because of how some publications want to hold Bioshock Infinite to some other high standard and therefore attacking it's violent parts. We have during the whole development process known that this should be a FPS, a Bioshock game. Why is it supprings to anyone that it is violent and that it tells it's story within a FPS? I have always thought it's unfair to critique a game for something it's not or not trying to be. It's the same with Tomb Raider. People seemed to want some kind of survial game with really low tempo but ever since at least E3 2012 we have known about that it's quite clearly a action game and yet people complain about it's violent and gameplay nature.

Just to be clear. Would I have liked that Ininite and Tomb Raider would mabey been different? To dare have other game mechanics? Yes. Because I want variaty but these games did good on their delivery in my opinion and have been clear what they where so I have a really hard time grasping why people select these games to nitpick on violence. In Tomb Raiders case I believe it's because of it's thriller/horror nature it sent of in E3 2011 and in Bioshocks case it's because people think a game with these themes should be delivered in another way because that's what the press/people want. That's how they want their inteligent game to be percieved. Florence puts it perfectly though. Putting them in a arthouse game would have defeated it's purpose of reaching far to as many people as possible, not only for business reasons but for also for the message.

Once again, thanks for the reading tip and I apoligize for the rant :P

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Edited By oueddy

I wouldn't normally touch a Glenn Beck inspired or otherwise involved website due to the usually offensive nonsense that surrounds that man, but that was a genuinely interesting and well-researched article on Bioshock Infinite from someone who I would probably find nothing else in common with. Good find Patrick!

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Edited By Mezmero

I'm not sure if the caption is suppose to be referencing something but here goes nothing...

Loading Video...
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@dogma said:

@assinass said:

@patrickklepek

Robert Florence (the Scottish guy who started the whole Tomb Raider/Lauren Wainwright "journalist" PR debacle) did a good counterpoint to this of how Bioshock makes the violence make sense, and that we shouldn't only hold up artistic games and be embarrassed about violence since there are violent but important works in other mediums (The Godfather in film, Preacher in comics) and also last year's Spec Ops: The Line.

The Gaming Cringe (Robert Florence)

We should be celebrating Bioshock Infinite for telling an incredibly daring story and dealing with incredibly mature themes within our favourite form, and doing it honestly. Instead, some of us are cringing. “They’re telling this story in big-budget violent FPS form? Couldn’t they have done it in interactive fictiony arthouse form, where only a few of us might see it?” It’s a cringe. A wide-spread cringe. I recognise it because I’ve been there. Are we really going to get all “Ugh. It still acts like a videogame!” about it? Please tell me we’re not going down that path.

A good read. Thanks for that tip. I have been irritated all week because of how some publications want to hold Bioshock Infinite to some other high standard and therefore attacking it's violent parts. We have during the whole development process known that this should be a FPS, a Bioshock game. Why is it supprings to anyone that it is violent and that it tells it's story within a FPS? I have always thought it's unfair to critique a game for something it's not or not trying to be. It's the same with Tomb Raider. People seemed to want some kind of survial game with really low tempo but ever since at least E3 2012 we have known about that it's quite clearly a action game and yet people complain about it's violent and gameplay nature.

Just to be clear. Would I have liked that Ininite and Tomb Raider would mabey been different? To dare have other game mechanics? Yes. Because I want variaty but these games did good on their delivery in my opinion and have been clear what they where so I have a really hard time grasping why people select these games to nitpick on violence. In Tomb Raiders case I believe it's because of it's thriller/horror nature it sent of in E3 2011 and in Bioshocks case it's because people think a game with these themes should be delivered in another way because that's what the press/people want. That's how they want their inteligent game to be percieved. Florence puts it perfectly though. Putting them in a arthouse game would have defeated it's purpose of reaching far to as many people as possible, not only for business reasons but for also for the message.

Once again, thanks for the reading tip and I apoligize for the rant :P

No need to apologise, that was a good comment to read :D

I haven't played Tomb Raider, but it gave me a gratuitous vibe with how she stabs people in the head with an axe and yet still acts like she's not a psychopath, that cognitive dissonance thing but I guess that's another debate.

The Walt Williams (writer of Spec Ops: The Line) GDC lecture on contextualising violence in games, how "your character will never be more righteous than the core mechanic allows". Good watch.

http://www.gamasutra.com/view/news/188964/Video_Spec_Ops_The_Line_contextualizes_violence_through_story.php

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Dogma

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Edited By Dogma

@assinass:

My only response to the Tomb Raider part is that she is surviving. She has to kill everything that wants to kill her. I don't think it's unrealistic, except for the nature of the situationen itself. it's a extreme situation and in that situation extreme actions happen. Gratuitous? Mabey but I personally buy it since it's a action game. "All" freaking game heroes are psychopaths if you think about it.

I will check out the link. Thanks. It seems like something I would find interesting since I'm facinated by gamedesign. Many want to fokcus ont he story but there has to be a game too. All games can't be Journey or Dear Esther. Love those games but they are not the pinnacle of game storytelling. And if they start to get used to often these wandering games, then we will get tired of that too.

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Edited By notthatguy

Dear Patrick,

I am a Nigerian Prince, or Princess. Not really sure. Whatever, I am in need of large amounts of money. Did I mention that I'm a game developer, too? I need an operation and some new clothes, makeup, etc. Can you throw me some dime? I know somebody from Chicago, too. While your at it, please, change the spelling of your last name. The intials, PC, look better...

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@nettacki said:

@happymeowmeow said:

@patrickklepek If you haven't read it yet, RPS posted this today, basically a response to the responses to their articles about women in the games industry, very much worth reading!!

That one isn't worth reading because the guy would rather get too confrontational than go for a much better, level-headed solution. This is a far better link, much calmer, far more reasonable, and actually acknowledges points that no one, not even Patrick, is willing to bring up.

I can't speak for everything the man's ever written but found the article in question to be excellent. But thanks for the link, it was an interesting read, especially the comment section afterward which actually resembled a well informed, civil discussion of the subject (at least at the time I was browsing it)

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@oueddy: I agree, reading that was very enlightening. I found it particularly interesting that the author often mentioned how easy things were to take out of context, but with the simple act of playing through the game it became clear the actual intentions. I guess that may seem obvious to most but it was nice to see someone explore something beyond simply condemning it after a cursory examination.

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It's back! Glad to see one of my favourite articles make its return. And I really love the Fair Use rant from GDC, wish I could have been there in person. Also Creepy Watson freaks me the eff out.

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@oni: Leave it to you to come back with zero facts, logic, or reality. Uncle Tom was a nice passive aggressive touch. Better get off the computer before mommy discovers you're not taking a nap. Grow up, open your mind, become a critical thinker, and maybe, just maybe you can add to the discussion. PC does not equal correct...

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A few interesting articles right there. The transgender story was great, on the basis that I had always thought that one thing video gaming will never get right is transgenderism. I mean, issues of gender identity won't neccersarily come up will they? Though it definately great to read about a perspective and audience that is often forgotten.

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Edited By theanticitizen

Man the comments on that Glenn Beck article...MAN

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Edited By biggest_loser

@nettacki:

"That's the proper way of responding to critics, not blocking any and all criticism from everyone, no matter how legit, and going "LALALA I CAN'T HEAR YOU" like Anita did.

By the way, this information I got? It was from this video from one of her very own backers that realized what I just said."

I think you're relying on exaggeration so that you have an excuse to call her a coward. Did she tell people not to make other videos responding to her stuff? No. To respond to maybe one or two thoughtful comments on Youtube you would have to wade through the cesspit of sexist, hateful remarks that people are allowed to get away with. Its not a fair trade off is it? Ebert wasn't making Youtube videos, where comments are limited to a few characters either. How deep a response are you expecting in just 500 characters? Its about six sentences against twenty minutes worth of information. If you want to reply to her and be a ohhh a scholarly critic of her work! well write a blog or something. No one is stopping you. Stop trying to find a reason to personally attack her and get out there and write a proper rebuttal to her work soldier!!

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Edited By Nettacki

@biggest_loser: "Did she tell people not to make other videos responding to her stuff? No."

While that may be true, nothing I've seen from her has shown that she's made an effort to listen to what they've said to her, negative or no. I mean, do you think she saw the video posted by KiteTales or one of her own backers and attempted to answer criticism seriously by herself? Far as I know, not really.

"If you want to reply to her and be a ohhh a scholarly critic of her work! well write a blog or something. No one is stopping you. Stop trying to find a reason to personally attack her and get out there and write a proper rebuttal to her work soldier!!"

It's not even a personal attack. I didn't call her a bitch, or wish that she's dead, or threaten to rape her. I never attacked the woman herself, just her inability (or unwillingness) to answer to criticism in a reasonable, level-headed, and balanced way, Youtube or no Youtube. If even one of her backers has acknowledged the way she responded (read: didn't respond) to criticism, why can't you?

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Smash brothers takes place in an alternate dimension with toy-statuette versions of Peach, so it isn't canon that she's a fighter in that arena. Golf/Kart/Party/Olympics are canon though.

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@nettacki:

"While that may be true, nothing I've seen from her has shown that she's made an effort to listen to what they've said to her, negative or no. I mean, do you think she saw the video posted by KiteTales or one of her own backers and attempted to answer criticism seriously by herself? Far as I know, not really."

First of all, why does this woman have to justify herself to you? You don't know what she has been watching and frankly, its none of your damn business whether she's been listening to these replies or not. She could have videos in the future responding to reply videos.

"It's not even a personal attack. I didn't call her a bitch, or wish that she's dead, or threaten to rape her. I never attacked the woman herself, just her inability (or unwillingness) to answer to criticism in a reasonable, level-headed, and balanced way, Youtube or no Youtube. If even one of her backers has acknowledged the way she responded (read: didn't respond) to criticism, why can't you?"

You could have referred to her unwillingness to reply, without making it personal by calling her a coward. Time to fess up I say! I'm not going to attack her for not responding because she doesn't owe anyone anything. If she doesn't want to reply to some of the loonies out there she doesn't have to. That's her choice.

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Nettacki

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@depecheload: So she's stupid for focusing on the positive side of things instead of bitching about the negatives like Anita does?

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@biggest_loser: "If she doesn't want to reply to some of the loonies out there she doesn't have to. That's her choice."

Fine by me. But soon she'll have to face everyone else that's not a loony and actually has something substantial to say, and to be honest, I'm not confident in her ability to carry out a balanced argument.

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Edited By shotaro

OH MY GOD THAT BLAZE ARTICLE ON BIOSHOCK.

Was actually well written, reasonably balanced and a fascinating read.

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@depecheload: You get sillier and sillier each time you post.

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Ah, the old "you think women aren't heroic in games? Well, then, how about THESE five examples?" argument.

I love it.

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@shotaro said:

OH MY GOD THAT BLAZE ARTICLE ON BIOSHOCK.

Was actually well written, reasonably balanced and a fascinating read.

Wow, I expected it to be some scathing paranoid piece, but it was actually an awesome article that I felt explained the ending better than a lot of sites have been able to do (GB included). I've always been a bit of a Glenn Beck fan anyway (he gets way too much flak for being insane, which he's not) but often these clearly political websites lean way too hard in a conservative or a liberal direction instead of trying to just be clear and objective while plainly stating their bias. Thanks for the link, Patrick.

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MormonWarrior

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An article like this with so many subjects makes me really want to reply a bunch of times. One valid criticism of Anita's videos is something she's missing entirely that some feminists tend to forget. Most video games are violent action games. Most soldiers/warriors/fighters are men because men are the predominantly strong sex, not because of social constructs but because of physical build and nature. Therefore, most protagonists in the most common games are men. As games move to exploring a lot more non-violent routes (as they have been for a while now) we have been seeing an increase in the number of strong female roles that play to the strengths of women in general. I just don't see a lot of her arguments as holding up in our present environment at all. 20 years ago, I would've been with her more. Nowadays...I just don't see it. I think it's a problem that's taken care of itself already and is going away without her help.

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Edited By f00

On the pay gap between men and women, is it just comparing industries? If so all that data is very invalid, different positions, overtime, etc need to be taken into account. I'm sure the are inequalities in pay, but it isn't nearly as wide, or for the reasons that they suggest.

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Kierkegaard

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@oni said:

That response to FemFreq is horrid. Strawmen, fallacies and a basic failure to grasp the concept. And it's a girl, so of course that instantly means she's right to all the people that dislike Sarkeesian.

Basically the female equivalent of an uncle Tom.

Agreed to a point. It's great to point out the cool characteristics of Zelda and Peach. Saying that Anita is arguing to prove a point rather than looking at evidence objectively, of course, misses what criticism is. You have to use a lens to view a piece of art and see how it responds to that lens. Her feminist lens, if you hold to the idea of power structure and active vs. passive agency, is convincing given her evidence from the game characters in question.

This response essentially says "Yeah, but they have power in the game world and none of the characters look down on them and Peace is just ditzy cuz she's like that!" That's strawmanning a bit, but not much.

It's like CNN having a global warming denier talk to a real scientist. It's false balance. There are not two sides here. You want to argue against sexist tropes; you have to argue within the lens and terminology of sexism and feminist theory. You cannot argue against that lens from outside its context. That's an argument against the interpretive category, not against the particular points therein.

Uncle Tom is harsh. But, yeah, basically.

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Crysack

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Edited By Crysack

@f00 said:

On the pay gap between men and women, is it just comparing industries? If so all that data is very invalid, different positions, overtime, etc need to be taken into account. I'm sure the are inequalities in pay, but it isn't nearly as wide, or for the reasons that they suggest.

To be brutally honest, it takes nothing into account and lumps men and women together into broad categories. Despite their claims, it still smells of click-bait.

Edit: If this hasn't been posted yet, it seems the indiegogo campaign has been taken down.

http://www.eurogamer.net/articles/2013-04-09-homesick-dev-chloe-sagal-successfully-crowd-funding-life-saving-operation

Can't say I blame them really.

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Nettacki

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Edited By Nettacki

don't be fooled by the name of this blog. It raises some good points about this whole sexism in gaming thing.

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FreedomTown

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More Patrick videos of things involving "women and video games". Saying this is getting old, is getting old....