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Worth Reading: 04/25/2014

From the abandoned architecture of World of Warcraft to drowning simulators, there's a little bit of everything this week.

I have a newfound respect for the work that Vinny, Drew, and other video producers are tasked with.

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For whatever reason, the videos exported from my computer started having an issue at 10 minutes and 53 seconds--every single time. Weird, right? The original file plays fine on my computer, but the moment it moves through our website, it crops up with an issue at 10 minutes and 53 seconds--every single time. It's like clockwork. Evil clockwork.

Even now, I don't know what's wrong, but the videos work when pumped out of Premiere from the Cards Against Humanity office on another computer. Clearly, something is wrong on my end, though I cannot fathom what I've changed along the way. Maybe I'm haunted.

This story, on its face, isn't particularly interesting, but it goes to show that it's very easy to take what others have become deeply skilled at for granted. The ease at which my colleagues make the complicated seem effortless is years worth of work making the plugging of cables and the editing of videos appear secondhand.

Anyway, I know that's not anything insightful about video games, but I felt like sharing it. It's cool to have a better understanding at why other people are so good at their jobs, you know? I also wish these damn videos worked.

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Worth Playing: 04/25/2014

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And You Should Read These, Too

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It's important to have prominent, openly gay characters in games, but it's just as important to have gay characters who aren't defined by one aspect of their lives.That's what we have with Chrispin Jettingham (that's, uh, one hell of a name) in Resident Evil: Operation Raccoon City. Though this part of Jettingham isn't shouted from the rooftops, it informs his personality and place in the story. Besides learning how creative director Adam Bullied gave subtle nods to what was beneath the surface, it's interesting to note how former Capcom employee Keiji Inafune was credited here.

"For Dee-Ay I wanted to avoid having a generic, square jawed, cool headed, Caucasian tough guy, which at the current time is a pervasive trope to the point of homogeneous uniformity. I am also a Canadian liberal, and I was really aware of the issue of the 'don't ask, don't tell' policy in American cultural discourse. I read some accounts and started thinking of gay people serving in the military in the context of other 'outsider' subcultures, like immigrants, and it occurred to me that often these people end up being the 'best and the brightest,' and cleave extra close to the stereotype that they are seemingly antithetical too.

"I wanted him to be a strong, smart, decisive, precise soldier who was polite, funny, and and genuinely liked and admired by the people around him. And was also gay."

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The industry moves as such a rapid pace, and I suspect we're going to have some truly good historical reporting coming from writers that return to our old stomping grounds. In this case, World of Warcraft remains a viable, active game, but aspects of it have been changed so thoroughly during its lifespan that it's possible to perform digital archaeology. These abandoned cities reflect changes during the ebb and flow of WoW's life, and while it might seem like just an abandoned city, Samantha Nelson is able to weave and interesting tale bout what this says about WoW's evolving design and player behavior.

"These are perfectly preserved digital spaces, so unlike Detroit, they show no physical symptoms of their abandonment. But they are spaces designed for hundreds where it’s possible to wander the streets without seeing a single other player. Computer-controlled characters will still cheerily train you in a new skill or peruse your wares, but the cities still feel desolate.

I go anyway. The emptiness feels appropriate in a place like Silvermoon. I imagine that the haughty Blood Elves discourage the other races from coming to their home. On the rare occasions when another player can be seen wandering the city’s streets, it’s almost always another elf. Maybe they’re drawn back by an appreciation for the space’s beauty. Without other players to distract you by dancing naked or generally bustling around the screen, a visitor can admire details like self-sweeping brooms and golems on patrol. These are the sights that make the place beautiful and magical--and slightly ominous. It’s sad that so few people seem to appreciate its features, but the upshot is a welcome solitude."

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Oh, And This Other Stuff

  • Ben Kuchera explains how Hearthstone's lack of true communication is a valuable asset.
  • Benoit Paillé showcases his unique approach to superimposing real-life onto video games.
  • Rod Breslau reports on Brandon Kelly, a police officer killed in the Boston bombings.
  • Tom Rudderham highlights how the Oculus Rift helped a cancer patient re-experience the outdoors.
  • Robin Hunicke reflects on how far we've come (and how far we have to go) on diversity.
  • OXM spent time inside the Xbox Live operations center to learn how everything ticks.
  • Mata Haggis writes about how every game has an agenda, vocal or not.
  • Alexander Bruce tries to convey the mental health issues he experienced making Antichamber.
  • Nathan Grayson finds the PAX Diversity Lounge prompted mixed reactions.
  • Liz England uses "The Door Problem" to try and better explain the complexities of development.
  • Lana Polansky has seen the terrifying future of wearable technology.
  • Austin Walker finds himself disappointed at the whiteness of the customization in Animal Crossing.
  • Caryn Vainio is both a game developer and a mom, and writes about why that can be so hard.
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61 Comments

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Levius

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@asmo917: I can see that, even in standard we have like 20 keywords at the moment which is pretty crazy for people coming to the game. Also, Magic Online is truly a piece of shit, it's overpriced, ugly and super crashy, so you aren't missing that much.

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MankMachinery

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@patrickklepek Probably codecs or something dood. It might be encoding time stamps into it wrong? I'm not a coder so just a theory.

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Xeirus

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@pplus0440 said:

God patrick shut the fuck up with your liberal bullshit. ITS SO IMPORTANT THAT THIS VIDEO GAME HAS AN OPENLY GAY CHARACTER!!! THIS IS SO FUCKING HISTORIC. In 100 YEARS PEOPLE WILL BE TALKING ABOUT THE GAY CHARACTER. DID I MENTION THEY DONT MAKE IT A BIG DEAL THAT HE IS GAY?

Seriously dude. Shut. the. fuck. up. If your going to revert back to writing like a high school english student who just discovered politics I'm not coming to this website anymore. Every week its some new fucking psuedo intellectual bullshit from you. If you want to talk about games, great. If you want to talk about how its important to have gay autistic transgender female atheist characters in video games, please, keep it to yourself.

Nobody is oppressed in America. There is no war for politeness in internet comments. There is just you pretending you are making a difference but in reality you are just writing cringy high school level nonsense on the internet. To be honest its no better than the 'rude' comments you waste time battling.

I can't believe Rush Limbaugh reads Giant Bomb.

I guess his post got delete, god, I laughed so hard.

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mixedupzombies

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Edited By mixedupzombies
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FMinus

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I've played through the Bloof Elf starting zone a number of times now, and it's always super depressing whenever I have to go to Silvermoon just because of how empty and lifeless it is. It's almost creepy. But it's also kinda relaxing in a way.

Well they wouldn't be desolated, if Blizzard gave all major cities the same treatment regarding portals to viable content, like the latest expansion, but since they focus everything in one major city Orgrimmar/Stormwind and the expansion hub equivalents, people tend to hang where it's more convenient, and when you are on a high pop server, there's people fighting for an inch of space to stand free, whilst like in the article other cities become ghost towns - a lot of players would rather hang in those, but to travel from Eversong Woods (Silvermoon) to Pandaria would cost you at least 10 minutes of travel time, if you're not a Mage or don't get summoned, time better spent to actual play the game.

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KentonClay

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Edited By KentonClay

"I don't even notice homophobia, how bad can it even be?!"

Yeesh, the lack of self awareness in some of these comments...

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deactivated-602ba54a4ae2a

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It's stupid that it is even some kind of "reveal" that a character is gay, unless the game is about the characters sexuality. Gordon Freeman might have Schizophrenia, in fact he almost certainly does since he's being completely controlled by someone else.

We shouldn't automatically assume that a character is a cis-straight-neurotypical. Do we really need to be told about every little meaningless bit of a character? I have atypical autism, does that matter to anyone who doesn't know me?

We are not solving any of the issues that gay people face by pretending that this uninteresting character being gay matters.

I'd say the most common sexuality found in computer games is asexuality. or maybe most games are smart enough to not give you useless information.

Of course I can't possibly relate to being gay, but I would guess that gay people would prefer to have a good character be gay, and that fact actually mattering, as opposed to here where it is just an unnecessary detail.

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AssInAss

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@redravn said:

@yummylee: Yeah I agree that it seems weird to put a character from operation raccoon city on a pedestal for good writing. Gay or straight that game was kind of bad and no amount of diversity is going to make up for that.

I think this quote from the article is interesting. "I wanted him to be a strong, smart, decisive, precise soldier who was polite, funny, and and genuinely liked and admired by the people around him. And was also gay." So basically the person wanted a gay version of like every video game protagonist ever with no traits to set him apart from other leading characters but homosexuality. Just creating a gay version of nathan drake is not compelling and seems like the kind of thing anyone with any real writing talent would want to avoid.

I wish game creators and writers would just write nuanced and compelling characters rather than focus so heavily on primary traits. In so many games its like here's the comic relief character, heres the bitchy character, heres the science nerd character. Also, maybe i'm missing something here but unless a character's sexuality is part of the game's story or serves some sort of narrative theme or purpose then why bring it up at all? In a game like raccoon city how is a little blurb in an optional file about a character's sexual preference or if they have kids or not even relevant? Is that what passes for character writing in games now? This is also not mentioning that most peoples experience with that game consisted of awkward shooting, getting lost, having the game crash, having the sound bug out, and repetitive grinding and then saying "well at least RE6 will be better than this mess of a game". Then RE6 comes out and everyone is like "but at least we got to play as this super cool gay dude in raccoon city!" Except this never happened because no one liked raccoon city and anyone that played it seemed to forget everything about it pretty quick.

Aren't you contradicting yourself when you say the game shouldn't bring it up but then mention how the game doesn't if it's tucked away in some audio/text file?

I don't mind if the game implies the character's sexuality or makes it blatant, I'm not as absolutist about this. My favourite example is Enzo from Darkness 2. No one ever made a fuss about him, and he's still a well-written interesting and funny character (in fact most of the characters in Darkness 2 are) that you can completely miss since it's optional dialogue if he's gay if you didn't talk to him. Or he just really likes admiring dudes in the mafia ;)

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McHampton

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That Alexander Bruce talk was incredible. Very enlightening, couldn't stop watching after the first two minutes. Where'd the hour go.

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Edited By JonDo
@asmo917 said:

@amatureidiot: To be fair, another 50% of what's keeping me out of MTG Online is the fact that after almost 15 years away from playing regularly, I look at a keyword and say "What the fuck does THAT mean?" more times than I feel comfortable.

I agree, but for me it's more the cost. MTG is way too fucking expensive for what it is. I like DOTP, their 'entry' MTG game, but it's pretty limited -- until you mod the hell out of it with thousands of new cards with new rules that work. Hell the AI even knows how to use the new modded cards.

Magic as a whole is really much more balanced and well-thought-out than it was when I played it in high school in '02. I was really surprised, I never thought I'd enjoy playing it as an adult.

The client is like ten bucks, way better than any other way of playing the game. It has tooltips for all those rules, even the new modded ones, most of them. Automatic rules enforcement helps a ton, and also makes the game go 10x faster than in real life. It's much more fun with dozens of new decks.

Check out that game and the mod forums for it on slightlymagic.net. To hell with hearthstone, that's some babby shit. Sorry for the derail, PM me for more info on getting the mods going if anyones interested... it's not difficult.