Something went wrong. Try again later

Giant Bomb News

95 Comments

Worth Reading: 04/20/2012

Point 'n click around a tree with a scary spider before reading about Microsoft completely blowing a Hollywood deal and dissecting the word "immersion."

Maybe when the next Monster Hunter's getting released, 8-4 can explain what the deal is to me.
Maybe when the next Monster Hunter's getting released, 8-4 can explain what the deal is to me.

I’m so glad the news about 8-4 teaming up with Giant Bomb was finally announced. I’ve been sitting on those plans for what seems like months now, but the CBS deal happened, PAX East came out of nowhere, and it felt like things would never go public. Phew!

With Vinny in the office and Drew on his way, we’re finally getting the pieces together. Sure, we’re still a ways from being as prolific as pre-CBS, but we’re getting there. I guess that means I won’t be recording any more Quick Looks, but it was fun (?) while it lasted.

Nightmare House 2 is still sitting on my computer, and I’m hoping to finish that off on Sunday night. Did any of you check that out? I’ve noted a bunch of the other horror mods that people recommended, and I’ll get around to those, too. My fiancee leaves for a few days next week, so the time is ripe for me to play a bunch of terrifying games and go to bed shivering and sobbing. Will I finally play Amnesia: The Dark Descent, or come up with yet another bad excuse?

Hey, You Should Play This:

No Caption Provided

With Machinarium, not only did Amanita Design make a game inspired by old school point-and-click adventures, it made a rather good one. Macinarium was a touching love story (love!), and I’ve been curiously waiting to see what Amanita Design would produce next. Botanicula also involves moving a mouse around the screen and a fair amount of pointing and clicking, but it’s an altogether different type of game. Players are guiding five different creatures, each outfitted with what one might call “powers,” and solving puzzles on a giant tree, in which there is a scary spider eating stuff. It’s weird, but totally feels like the kind of game you’d expect from the studio that produced a robot love story. As of this writing, there’s a wonderful Humble Bundle going on, but it’ll be available on Steam soon, too.

And You Should Watch This And Read That:

I don’t spend much time scrolling through YouTube for video essays (most aren’t any good!), but I’m a fan of Ben Abraham’s commentary, so it didn’t take much convincing to load up his latest work. In “Attention and Immersion,” Abraham points out how “immersion” is an utterly bizarre word to use when talking about particularly engrossing games. Of course, Abraham now has me second guessing every single one of the words I use while talking about the experience of playing games. While “attention” doesn’t seem to rightly encapsulate the feeling we’re all grasping to describe when we get sucked into a game’s world, a conversation about our gaming lexicon is a healthy one.

No Caption Provided

If there’s an underlying theme to articles featured in Worth Reading, it’s about trying to approach what it means to talk and think about games from a different angle. That said, as a reporter myself, I’m also a fan of a really good story, and learning how the Halo movie fell apart is a good one. Wired has an excerpt from Jamie Russell’s Generation Xbox: How Video Games Invaded Hollywood, in which Microsoft’s arrogance about the Halo franchise caused what should have been a surefire hit to become a missed opportunity for everyone involved. It’s a simple culture clash, but one on such a massive financial scale that you can’t help but chuckle as the wheels come off.

Microsoft were aiming higher — much, much higher. CAA’s deal-making matched the software giant’s aspirations. According to the New York Times, Microsoft were demanding creative approval over director and cast, plus 60 first-class plane tickets for Microsoft personnel and their guests to attend the premiere. It wouldn’t be putting any money into the production itself beyond the fee paid to Garland, nor was it willing to sign over the merchandising rights. To add insult to injury, Microsoft wanted the winning studio to pay to fly one of its representatives from Seattle to LA. They would watch every cut of the movie during post-production. Clearly, Microsoft was entering into negotiations brandishing a very big stick.

P.S. Play Far Cry 2.

Patrick Klepek on Google+

95 Comments

Avatar image for patrickklepek
patrickklepek

6835

Forum Posts

1300

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By patrickklepek
Maybe when the next Monster Hunter's getting released, 8-4 can explain what the deal is to me.
Maybe when the next Monster Hunter's getting released, 8-4 can explain what the deal is to me.

I’m so glad the news about 8-4 teaming up with Giant Bomb was finally announced. I’ve been sitting on those plans for what seems like months now, but the CBS deal happened, PAX East came out of nowhere, and it felt like things would never go public. Phew!

With Vinny in the office and Drew on his way, we’re finally getting the pieces together. Sure, we’re still a ways from being as prolific as pre-CBS, but we’re getting there. I guess that means I won’t be recording any more Quick Looks, but it was fun (?) while it lasted.

Nightmare House 2 is still sitting on my computer, and I’m hoping to finish that off on Sunday night. Did any of you check that out? I’ve noted a bunch of the other horror mods that people recommended, and I’ll get around to those, too. My fiancee leaves for a few days next week, so the time is ripe for me to play a bunch of terrifying games and go to bed shivering and sobbing. Will I finally play Amnesia: The Dark Descent, or come up with yet another bad excuse?

Hey, You Should Play This:

No Caption Provided

With Machinarium, not only did Amanita Design make a game inspired by old school point-and-click adventures, it made a rather good one. Macinarium was a touching love story (love!), and I’ve been curiously waiting to see what Amanita Design would produce next. Botanicula also involves moving a mouse around the screen and a fair amount of pointing and clicking, but it’s an altogether different type of game. Players are guiding five different creatures, each outfitted with what one might call “powers,” and solving puzzles on a giant tree, in which there is a scary spider eating stuff. It’s weird, but totally feels like the kind of game you’d expect from the studio that produced a robot love story. As of this writing, there’s a wonderful Humble Bundle going on, but it’ll be available on Steam soon, too.

And You Should Watch This And Read That:

I don’t spend much time scrolling through YouTube for video essays (most aren’t any good!), but I’m a fan of Ben Abraham’s commentary, so it didn’t take much convincing to load up his latest work. In “Attention and Immersion,” Abraham points out how “immersion” is an utterly bizarre word to use when talking about particularly engrossing games. Of course, Abraham now has me second guessing every single one of the words I use while talking about the experience of playing games. While “attention” doesn’t seem to rightly encapsulate the feeling we’re all grasping to describe when we get sucked into a game’s world, a conversation about our gaming lexicon is a healthy one.

No Caption Provided

If there’s an underlying theme to articles featured in Worth Reading, it’s about trying to approach what it means to talk and think about games from a different angle. That said, as a reporter myself, I’m also a fan of a really good story, and learning how the Halo movie fell apart is a good one. Wired has an excerpt from Jamie Russell’s Generation Xbox: How Video Games Invaded Hollywood, in which Microsoft’s arrogance about the Halo franchise caused what should have been a surefire hit to become a missed opportunity for everyone involved. It’s a simple culture clash, but one on such a massive financial scale that you can’t help but chuckle as the wheels come off.

Microsoft were aiming higher — much, much higher. CAA’s deal-making matched the software giant’s aspirations. According to the New York Times, Microsoft were demanding creative approval over director and cast, plus 60 first-class plane tickets for Microsoft personnel and their guests to attend the premiere. It wouldn’t be putting any money into the production itself beyond the fee paid to Garland, nor was it willing to sign over the merchandising rights. To add insult to injury, Microsoft wanted the winning studio to pay to fly one of its representatives from Seattle to LA. They would watch every cut of the movie during post-production. Clearly, Microsoft was entering into negotiations brandishing a very big stick.

P.S. Play Far Cry 2.

Avatar image for deactivated-61356eb4a76c8
deactivated-61356eb4a76c8

1021

Forum Posts

679

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

TKTK indeed

Avatar image for dallas_raines
Dallas_Raines

2269

Forum Posts

45

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Dallas_Raines

wut

Avatar image for supersonic1305
SuperSonic1305

133

Forum Posts

28

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SuperSonic1305

wut

Avatar image for charlesalanratliff
CharlesAlanRatliff

5763

Forum Posts

13647

Wiki Points

0

Followers

Reviews: 0

User Lists: 34

I think you mean KTTK 90.7 Power FM.

Avatar image for immortalsaiyan
ImmortalSaiyan

4788

Forum Posts

26

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Edited By ImmortalSaiyan

Surely this was not meant to happen.

Avatar image for slightconfuse
SlightConfuse

3996

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By SlightConfuse

trick klepek x 2

Avatar image for flstyle
FLStyle

6883

Forum Posts

40152

Wiki Points

0

Followers

Reviews: 0

User Lists: 17

Edited By FLStyle

Did Patrick forget to replace this page filler with the completed article?

Avatar image for lanceuppercut
Lanceuppercut

185

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Lanceuppercut

Amazing!

Avatar image for patrickklepek
patrickklepek

6835

Forum Posts

1300

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By patrickklepek

Sorry about that, the story went live a little early there!

Avatar image for tamaster92
Tamaster92

297

Forum Posts

4

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Tamaster92

I think Patrick just solved ye answer to life guys.

Avatar image for cuevas
cuevas

48

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By cuevas

Tricky

Avatar image for animasta
Animasta

14948

Forum Posts

3563

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

Edited By Animasta

why the 2 story limit? Is it just that you don't want to write as much as you do for 1-2 extra articles? still, good work :)

Avatar image for bkbroiler
bkbroiler

1739

Forum Posts

438

Wiki Points

0

Followers

Reviews: 0

User Lists: 11

Edited By bkbroiler

Patrick you've got to play Amnesia! Then bring it up on the Bombcast so I can enjoy you guys talking about it. :) It's a fantastic game.

Avatar image for seanfoster
SeanFoster

989

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SeanFoster

I absolutely totally 100% think Patrick plus anyone whose game for it should livestream an Amnesia playthrough. A mini-endurance run I guess.

Avatar image for konig2540
Konig2540

94

Forum Posts

35

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Konig2540

@patrickklepek: how have you not played Amnesia yet?! Aren't you a horror game fanatic? Play. Amnesia.

Avatar image for patrickklepek
patrickklepek

6835

Forum Posts

1300

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By patrickklepek

@Animasta said:

why the 2 story limit? Is it just that you don't want to write as much as you do for 1-2 extra articles? still, good work :)

Because I want to make sure I've experienced every story I link to, and each is worth the time.

Avatar image for tarsier
Tarsier

1491

Forum Posts

126

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Tarsier

patrick goofed it

Avatar image for slayeric
Slayeric

290

Forum Posts

3

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Slayeric

Patrick, can you tell me about the grenades in Far Cry 2? Any comments about the realness of it?

Avatar image for abendlaender
abendlaender

3100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By abendlaender
Avatar image for christoffer
Christoffer

2409

Forum Posts

58

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Christoffer

Alright, Tricky, I'll play Amnesia along with you this weekend. It's been on hold for far to long and I just have to deal with it.

Avatar image for markwahlberg
MarkWahlberg

4713

Forum Posts

3782

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By MarkWahlberg

Wait, why are we playing Far Cry 2? Did I miss something? Because I just started playing it a little while ago, and I never do things I'm supposed to...

Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Edited By Hailinel

Man, if that's how the Halo movie fell apart, it's really not surprising and actually deserved.

Avatar image for sirchode
sirchode

90

Forum Posts

1279

Wiki Points

0

Followers

Reviews: 0

User Lists: 36

Edited By sirchode

This is probably a clear indicator of my own Hollywood naivete, but Microsoft's "demands" in that excerpt are exactly what I would have expected them to ask for, I see nothing out of line there. Heck, it's what I would have asked for myself if I had a franchise I cared about and wanted to protect and curate. I feel like it's also what anyone in Hollywood should be asking for when a game publisher wants to create a game adaptation of a movie; the creators should be deeply involved.
 
What's the problem?

Avatar image for namesonkel
namesonkel

414

Forum Posts

96

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By namesonkel

Far Cry 2 is a great game.

Avatar image for tim_the_corsair
tim_the_corsair

3053

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By tim_the_corsair

@sirchode said:

This is probably a clear indicator of my own Hollywood naivete, but Microsoft's "demands" in that excerpt are exactly what I would have expected them to ask for, I see nothing out of line there. Heck, it's what I would have asked for myself if I had a franchise I cared about and wanted to protect and curate. I feel like it's also what anyone in Hollywood should be asking for when a game publisher wants to create a game adaptation of a movie; the creators should be deeply involved. What's the problem?

I think the flights and shit are a bit much, especially when it's an outsider coming into their house and swinging their dick around.

Mind you, the Hollywood execs involved are fairly dumb for not gritting their teeth and taking it considering the movie probably would have been huge.

Avatar image for mistermouse
MisterMouse

3608

Forum Posts

272

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Edited By MisterMouse

Giant Bomb should start a series call Trick or Treat, where patrick goes around playing horror games, similar to what Kessler and Lemon were doing.

Avatar image for scodiac
Scodiac

718

Forum Posts

43

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By Scodiac

"Immersion" may not be the correct word even though I think it conveys the message people are trying to send while describing a game experience quite well. "Attention" definitely isn't the word to fill it's spot.

That Starcraft example was more about skill and presence of mind than it was about a video game world that draws a person into it's narrative. I guess you could say, "The world and story in this game is so well crafted that it demands all of my attention." Yet, I don't think that conveys how a person is truly "feeling" the experience of the game. No, I don't forget who I am or where I am but I do sometimes feel like I'm a character in the story I'm playing. I dunno, that sounds weird. It's hard to describe, I guess.

When a game is able to make me nearly forget I'm even playing a game I would say that I'm immersed in the experience. It doesn't happen often and it's not always story based games either. Racing games like Forza also feel immersive but only from the cockpit view. I wouldn't say that I'm more attentive while playing in the cockpit than I am from behind the car but I would say I'm more immersed.

Avatar image for moonshadow101
Moonshadow101

766

Forum Posts

1077

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Moonshadow101

On the list of things that I'm not really going to cry over, "No Halo Movie" is pretty high up.

Avatar image for animasta
Animasta

14948

Forum Posts

3563

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

Edited By Animasta

@MisterMouse said:

Giant Bomb should start a series call Trick or Treat, where patrick goes around playing horror games, similar to what Kessler and Lemon were doing.

dude yes. Maybe even get Ryan in there

Avatar image for masha2932
Masha2932

1337

Forum Posts

231

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Masha2932

I see what you did there Patrick and I agree we should all play Far Cry 2.

P.S.

All this Far Cry 2 makes me miss the idle thumbs podcast.

Avatar image for th3irdeye
Th3irdEye

287

Forum Posts

28

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Th3irdEye

Don't forget that the Diablo III beta is open to the public this weekend. So, that should probably help you get through two days with no new GB content.

Avatar image for joelalfaro
joelalfaro

878

Forum Posts

27

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By joelalfaro

Patrick, thank you for featuring Botanicula.

Avatar image for kpaadet
kpaadet

423

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By kpaadet

@sirchode said:

This is probably a clear indicator of my own Hollywood naivete, but Microsoft's "demands" in that excerpt are exactly what I would have expected them to ask for, I see nothing out of line there. Heck, it's what I would have asked for myself if I had a franchise I cared about and wanted to protect and curate. I feel like it's also what anyone in Hollywood should be asking for when a game publisher wants to create a game adaptation of a movie; the creators should be deeply involved. What's the problem?

There is more to the story than that paragraph, I read somewhere else MS wanted Peter Jackson to direct the movie. But he only wanted to be a producer and wanted his "protégé" Neill Blomkamp to dircet it instead. MS wound't have any of it.

Overall it just sounded like MS had no idea how to deal with a major movie studio.

Avatar image for l3reak
l3reak

156

Forum Posts

78

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By l3reak

That immersion video made no sense to me, like the guy was autistic or something. Immersion has a perfectly valid meaing that's different than engaging or exciting or attention-grabbing, or anything else. A billboard with a naked woman on it might grab my attention, but it's not "immersive". It's a pretty literal world, what's the issue? It's a feeling of actually being in another world. Am I weird for feeling this? Like, schizophrenic or something?

Avatar image for bigevil1987
bigevil1987

435

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By bigevil1987

I did play Nightmare House 2, definitely very creepy. Loved some of the use of lighting effects and very effective jump scares. Shadow people in the hallway! Creepy! Also dig the Amnesia mention in the article, love that game, scariest game ever.

Avatar image for skanker
Skanker

284

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Skanker

Playing Monster Hunter for the first time and stressing out when you have to fight a new large monster is something special, man. I've never felt a sense of relief as strong as when I first killed a Rathian. Shit was tough back when I started out, but not so much anymore. It's still really satisfying to kill them monsters though, mostly because the combat feels awesome once you've figured it out.

That's the deal with the game, brother.

Avatar image for garbagewrappedinskin
garbagewrappedinskin

41

Forum Posts

12

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Slayeric said:

Patrick, can you tell me about the grenades in Far Cry 2? Any comments about the realness of it?

They roll down hills. Wizard.

Avatar image for slayeric
Slayeric

290

Forum Posts

3

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Slayeric

@garbagewrappedinskin said:

@Slayeric said:

Patrick, can you tell me about the grenades in Far Cry 2? Any comments about the realness of it?

They roll down hills. Wizard.

*bird noise*

Avatar image for deactivated-5e49e9175da37
deactivated-5e49e9175da37

10812

Forum Posts

782

Wiki Points

0

Followers

Reviews: 0

User Lists: 14

Really enjoyed that Ben Abraham essay.

Completely disagree with him about 'nature' rejuvenating the human brain. Rest and the lack of stress rejuvenates us, not the difference between green fields and concrete roads. City dwellers only associate concrete roads and sidewalks with their stressful responsibilities, and associate pastoral landscapes with rest and vacation. The 'rejuvenating' thing has more to do with the temporary amnesia of time and money that they couldn't get by relaxing with a coffee downtown.

But if I had unlimited time and money, that would be exactly what I did.

Avatar image for deactivated-5e49e9175da37
deactivated-5e49e9175da37

10812

Forum Posts

782

Wiki Points

0

Followers

Reviews: 0

User Lists: 14

@l3reak If you actually forget that you are playing a video game, manipulating analog sticks and buttons,and fully believe that you are on an alien planet stomping monsters to death, then yes, that would be immersive and you would be a schizophrenic.

He's completely right that we've co-opted 'immersive' to substitute for capturing our interest and yes, our attention. The phrase "I was so immersed, I couldn't look away" either describes schizophrenia or a poor description. Games provide stimulus, feedback to input. A game can be very stimulating, very attention-grabbing, very interesting... But 'immersive' actually doesn't mean anything unless it means that you forget who you actually are while playing it. You might feel emotionally invested, or involved in a fiction, you might feel a deep response to the events that occur, but unless your grasp of reality is fragile, you aren't immersed. You're only properly stimulated.
Avatar image for chilipeppersman
chilipeppersman

1319

Forum Posts

4

Wiki Points

0

Followers

Reviews: 26

User Lists: 4

Edited By chilipeppersman

great write up. botanicula looks cool too

Avatar image for arbitrarywater
ArbitraryWater

16104

Forum Posts

5585

Wiki Points

0

Followers

Reviews: 8

User Lists: 66

Edited By ArbitraryWater

Dude, fuck no. Far Cry 2 is a mess.

Avatar image for viking_funeral
viking_funeral

2881

Forum Posts

57

Wiki Points

0

Followers

Reviews: 6

User Lists: 5

Edited By viking_funeral

@sirchode said:

This is probably a clear indicator of my own Hollywood naivete, but Microsoft's "demands" in that excerpt are exactly what I would have expected them to ask for, I see nothing out of line there. Heck, it's what I would have asked for myself if I had a franchise I cared about and wanted to protect and curate. I feel like it's also what anyone in Hollywood should be asking for when a game publisher wants to create a game adaptation of a movie; the creators should be deeply involved. What's the problem?

Probably the part where Microsoft wasn't putting any money into the project aside from paying Garland's fee, and yet making all these demands. So basically the studio would be taking all the financial risks, but final say in everything would go to Microsoft, a major unknown in the movie world. Plus, they wouldn't even sign over the merchandizing rights. It made the whole thing a huge risk without any control.

Avatar image for audiosnow
audiosnow

3926

Forum Posts

729

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By audiosnow

I think Microsoft played it beautifully.

"If we don't have complete creative control over the game-to-film conversion, you aren't making a film."

I'd much rather no film be made than a disrespectful piece of Hollywood be presented as part of a beloved franchise.

Avatar image for eribuster
Eribuster

1164

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 22

Edited By Eribuster

@ArbitraryWater: It becomes at least a bit better when you play the game as a sniper http://majorslack.com/pc-games-strategy/having-fun-playing-far-cry-2/

As for what's the deal with Monster Hunter, it's as simple loot lust and boss fights. The game is a cycle of fighting one big wyvern (and its attack patterns) after another to get new materials to build new equipment. That new equipment will help towards fighting new monsters to get more materials. Of course, there are some clunky menus and controls to deal with. And perhaps the most difficult of all is understanding how to manage the lengthy animation delays of the player character as well as the monsters.

Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Edited By Hailinel

@mlarrabee said:

I think Microsoft played it beautifully.

"If we don't have complete creative control over the game-to-film conversion, you aren't making a film."

I'd much rather no film be made than a disrespectful piece of Hollywood be presented as part of a beloved franchise.

You can't expect to get someone to make a movie based on your property and not let the production team set any of the rules. Even in the Harry Potter films, while Rowling had certain say in regards to casting and other elements, she never had total creative control. Microsoft basically wanted a bunch of cogs to work as a good little machine and put out the Halo film that they wanted without exception.

Avatar image for bprjctx
BPRJCTX

790

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By BPRJCTX

@mlarrabee said:

I think Microsoft played it beautifully.

"If we don't have complete creative control over the game-to-film conversion, you aren't making a film."

I'd much rather no film be made than a disrespectful piece of Hollywood be presented as part of a beloved franchise.

Yes, definitely.

If every other game company who got an hollywood deal, had the balls that Microsoft had, to protect their property and demand creative control, so some fucks over at hollywood land wouldn't shit all over the source material, we wouldn't have the slew of shitty movie adaptations.

They could have just sold away the rights for a quick buck, like every other game company does with this things, but they actually stood by their property and Bungie, the team who created it.

Avatar image for arbitrarywater
ArbitraryWater

16104

Forum Posts

5585

Wiki Points

0

Followers

Reviews: 8

User Lists: 66

Edited By ArbitraryWater

@Eribuster said:

@ArbitraryWater: It becomes at least a bit better when you play the game as a sniper http://majorslack.com/pc-games-strategy/having-fun-playing-far-cry-2/

That's an interesting article, though it just makes me think it's a subtle way of saying that you have to make your own fun because the game isn't good enough to be fun on its own. Regardless, I sold my copy of Far Cry 2 a long time ago and I just felt like making a flippantly offensive statement as opposed to talking about whatever articles Patrick had posted (along with obligatory indie indie game).

Avatar image for thebigj_a
thebigJ_A

1022

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By thebigJ_A

What? You love horror games but you've intentionally never played Amnesia, one of the absolute best!?

Shame on you, Scoops. Shame.