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Worth Reading: 05/09/2014

Don't worry, I'm not about to turn Worth Reading into feature where I just read links into a camera for an hour.

Thanks for all the enthusiastic comments about my Kinect video from last week! It's given me a great deal of pause about what I might be able to produce for the site in the future, but it's early days yet on that.

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Not every story makes sense for video. This video was particularly applicable because of the way Kinect works. It really came together pretty naturally.Just writing an article and having a slidehshow of photos probably wouldn't be very effective. Still, I'm now considering new ways to bring you stories on Giant Bomb, and an edited video piece is a new prospect. That's exciting!

A few people have been asking for an equivalent video for the PlayStation 4's voice control. I don't own PS4's camera, but that's something I could change, if enough people are looking for it. Lemme know. I have another story in mind for my next video piece, which would actually be a feature told through edited video, but I'm not sure if it it'll work.

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And You Should Read These, Too

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If you, like me, have generally lost faith in Square Enix's ability to produce an appealing Final Fantasy game, consider reading this thorough, exhaustive, and alarmingly honest profile of the franchise. It appears the minds behind Final Fantasy are more than aware of its shortcomings, even if it's not clear what the future direction of the series is. But hearing its decision makers humbly explaining how they're trying to turn the ship around gives me, for the first time in a while, enormous confidence in the future of Final Fantasy.

"He began our conversation by thanking me warmly for USgamer's review of Lightning Returns: Final Fantasy XIII. Granted, our review of Lightning Returns came in toward the high end of the Metacritic aggregate, but it wasn't the highest critical rating by far. Not only that, but our text was decidedly blunt in its criticism of the game's weaknesses. I referred to the story as "dumb" and the visuals as "a hot mess," while Pete dinged it for its "clunkiness" – not really words you'd expect to inspire gratitude. As Kitase spoke, though, I began to realize that our frankness was precisely what he appreciated about the review.

What was meant to be an interview was quickly turned on its ear as Kitase reversed the usual interview format. Could I expound more on my Lightning Returns criticisms, he asked? What makes for a good Japanese-to-English localization? What do Americans look for in RPGs? How had Final Fantasy XV's trailer been received? And so on, for more than an hour."

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It's weird to say that I haven't played The Thing. (That's not entirely true. I've played maybe 20 minutes on PS2.) But I recently discovered there's a working PC version of the game, and this feature on the game's development might have pushed me over the edge. It's clear The Thing was made from a place of love, and there's something to be said about allowing a studio to adapt a property long after its initial relevance. It allowed the developers to focus on a good game that captured what people loved about the film, rather than simply creating an interactive version of the movie. That seems to be where many licensed properties go wrong.

"Nevertheless, most of the features planned by the design team made it into the final game. At the centre was a ground-breaking fear, trust and infection model that was vital if The Thing was to maintain a thematic connection with the movie. Fear was represented by the squad mates' reaction to the conditions around them; lead a nervous soldier into multiple stressful situations or expose him to one blood-spattered wall too many and an unpleasant end was in store for either the unfortunate soldier, the player, or both. 'The fear system worked but it was a bit simplistic,' remembers Curtis. 'Keeping your team sane was a matter of avoiding corpses, blood stains and darkness; but it did produce some great reactions from the squad mates. Some of them were quite rare like the electrocution suicide.' Getting your team to trust you was merely a matter of protecting them and/or keeping them well stocked with ammunition; unfortunately the system for infection didn't work quite as well, limited by technology and the template of the game itself."

If You Click It, It Will Play

These Crowdfunding Projects Look Pretty Cool

  • Loading Human looks to craft a narrative built around being a VR game.
  • The Way might be the resurrection of Another World that we all deserve.
  • The Source was part of that recent wave of PS4 indies recently announced.

Tweets That Make You Go "Hmmmmmm"

Oh, And This Other Stuff

Patrick Klepek on Google+

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Milkman

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Also, I just want to point out that there's an entire article here and almost every comment is about the one sentence on Tomodachi Life. And who's the one that won't shut up about this stuff?

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SpaceInsomniac

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when the day comes that mario can safely kiss a goomba in public, that’s when we’ll know we have won

Why is assumed that the goomba is always a male? This tweet is hateful misogynist trash!

It's easy to say that video games don't have to represent everyone when they always represent you.

Video games almost never represent me. I'm 5'10" and about 110 lbs. I have almost no visible muscles to speak of. The closest that an action-themed video game has come to representing me is Outlast, because I would be hiding in lockers and under beds. And I don't play that game, because a video game representing me doesn't sound like much fun.

But if "male power fantasy" is a thing that makes it okay to make every muscular protagonist look nothing like me, why doesn't it work the same way for women?

The argument seems to be that a large chest on almost every male character is empowering to male gamers, and a large chest on almost every female character is psychologically harmful. Why is that?

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Edited By Draxyle

"Don't worry, I'm not about to turn Worth Reading into feature where I just read links into a camera for an hour."

I don't know, it's always amusing to hear it during the URL of the year award,

"Aich tee tee pee, colon slash.."

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Milkman

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@zevvion: I have no opinion on the whole Tomodachi Life thing but including gay relationships in a game is not a social political statement.

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THANKS GUYS.

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Edited By Fear_the_Booboo

@video_game_king: It's a word in french. It makes the sentence sounds like a weird artsy poem.

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Not every story makes sense for vide.

I know this is a typo, but it looks enough like a word that it should be one.

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Edited By Yummylee

It's interesting to see the developers be so upfront about the failed infection system in The Thing. I can still remember that once I soon learnt that your squad members (most of 'em anyway) becoming infected was scripted, it really deflated a lot of the initial tension there was whence playing the game. I no longer put much care in trying to safeguard my squad members from the infection as chances were they were going to turn anyway, usually right before you face a boss.

It's also really unfortunate that they never got to make the sequel they wanted to then potentially refine the feature. Weird why no one else has yet attempted such a concept, least not to my knowledge. It was still an alright game, but at the end of the day it succeeded only as a fun, gory shooter of the era, and all of its potentially ground breaking psychological elements were, well, broken. It didn't really capture what made the film so great beyond some creepy monster designs and snow.

Now The Warriors... now there's a video game adaptation decades after the movie's release that also manages to perfectly nail down everything that movie was about, and then some.

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"Don't worry, I'm not about to turn Worth Reading into feature where I just read links into a camera for an hour."

Then Good Day, Sir!

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@sergio said:

Samantha Allen's article is not really worth reading. I'm glad at least one game journalist out there called it out as going overboard.

You know how people say there's no wrong opinions. Well, this is the wrong opinion.

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The Samantha Allen tweet is a bunch of nonsense. I honestly can't name a main videogame character that accurately represents me. Or even vaguely for that matter. Still I think they shouldn't have to represent everyone. There are games where you can recreate yourself in character creator and that's awesome. Not every game needs that. And demanding it is a bit dumb. We need games to be the games they are intended to be. They shouldn't be forced social political statements.

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Edited By Fear_the_Booboo

Oh! The Thing is such a great game. It's not a masterpiece, but that love for the movie is felt during the game. Horror game fans should totally play it.

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deactivated-5b43dadb9061b

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I actually enjoyed The Thing game. I remember it coming out and I was so excited. Since the movie is my favorite I figured I'd like it regardless but I thoroughly ending up having fun with my time.

Also that last 'tweet' is dumb. I have never felt represented anywhere in video games because I live a life unlike anything usually in video games, regardless of what I am or what I look like. This is the kind of crap I don't see a reason in pointing out other than to ruffle some feathers.

EDIT: Just looked at her twitter, it all makes sense now.

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Sergio

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Samantha Allen's article is not really worth reading. I'm glad at least one game journalist out there called it out as going overboard.

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coldman

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"Vide". First line, second paragraph. :P

Hope you salvage your Tomodachi feature, sounded potentially interesting despite Nintendo's apology.

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Edited By fobwashed

That dinosaur costume is so goddamn boss!

Thanks for this nice list to tide me over for the weekend Mr. Klepeck =]