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Worth Reading: 05/04/2012

In which we ponder the most profound question of all: pray tell, are video games DUMB?

Anthropy's book is quick, a great chapter-per-night read over the course of a week.
Anthropy's book is quick, a great chapter-per-night read over the course of a week.

I’m almost finished reading Anna Anthropy’s Rise of the Videogame Zinesters, and I’m starting to get the itch to download Game Salad, design software aimed at non-programmers. I have no interest in becoming a professional game designer, but going through the exercise of designing a video game sounds really worthwhile.

We’ll see?

Even when Anthropy is merely walking through the basic steps to designing a game with today’s tools, you feel pushed to do...well, something. Anything. A compulsion to create. She is looking over your shoulder, and you’re compelled to give this damn thing a shot. Anthropy’s whole book feels like a pitch to the apathetic creative who’s always wanted to make a game but figured actually doing so was out of reach. It’s not. The difference between making a game and not making a game is doing it.

Never following up on this musing would neatly line up with the horror screenplay I’ve always said I’m going to write. I’d tell you the title of said screenplay, but, hell, I can’t even find the document anymore. Clearly, it’s a priority.

Hey, You Should Play This

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If you finished Fez, and by finished I mean go for a ride on the off-the-rails cryptography train, you probably weren’t ready for another set of logic puzzles by the end. I mean, I guess you could, but how the hell is your brain not total mush? I’m expecting a series of games directly influenced by Fez in the next few years, and Phi is one of them. Phi came from the Ludum Dare, and it takes but only a few moment of roaming around to realize just how much designer Thomas Bowker took from Phil Fish’s insanity. The world itself reminded me of Proteus, actually, especially when I found myself unable to crack the puzzle, despite seemingly having the evidence, and I kept chasing down frogs.

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You already had me with your name, Intense Staring Simulator, and slayed me with your writing. There isn’t much to Intense Staring Simulator (if you’re stuck on the last puzzle, try looking around), but when I mull the kind of game I could possibly make with zero design skills, a game like Intense Staring Simulator comes to mind. The dream of democratizing game development is to allow people to craft interactive experiences that play to their individual strengths, rather than conforming to the traditional expectations of a game, which they (me?) may be no good at.

You Should Read These, Too

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Jonathan Blow is already a subject that’s sure to rub some people the wrong way, and when Taylor Clark profiled the designer of Braid and the upcoming The Witness for The Atlantic, Clark took a swipe at games by categorizing most them as pretty dumb. Not Vinny thinking about Prototype 2 dumb, but Jeff thinking about Prototype 2 dumb. You know, dumb. Clark’s overall message was lost in his word choice, and so Kotaku provided Clark with a platform to respond. Clark doesn’t believe we have to settle for nonsense when it comes to our video game narratives, and to accept the status quo as anything games are capable are achieving is selling the medium short. I’m inclined to agree with him, and figure more people would, too, had he not used the word dumb. That was dumb. But...

Of course, this issue might not bother you. You might point out that one shouldn't really expect much brainpower from a bullet hell shooter in which one rocket-slides around battlefields aiming glowing energy balls at flying men in super-suits, which is an argument that would hold more water if the same problem didn't afflict virtually every mainstream game. It doesn't even strike me as controversial to point out that there is way, way, way too much of this thematic juvenility in games. Vanquish, like so many others, is a product that makes us say, "It's incredibly silly, but hey—it's fun."
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...then I read Matthew Burns’ response to Clark’s piece, and wondered if I’d been wrong all along. Make sure you read the pieces back-to-back. I’m not a game designer, and I’m only at the beginning stages of becoming anything resembling a critic--I just don’t have enough experience to draw from yet. Burns has neither of those problems, and in his public reply to the question of "dumb," makes the argument that we’re all expecting something that isn’t possible. It’s not to say video games are not capable of delivering the strong storytelling found in other mediums, but that we’re asking game designers and writers to graft that into places where it’s either impossible or very, very hard.

This point about dissonance has been made before in several “mechanics versus narrative” debates, though narrative versus mechanics, like art versus technology, is ultimately a false dichotomy. (Someone always points out that lots of games exist entirely free of narrative. To me this is like pointing out that some animals don’t need backbones. It’s true, but that doesn’t help us, because we are animals that happen to need backbones. Some games need narrative in order to work.) It’s the reason why games that explicitly exclude combat— Dear Esther, Journey, and others of their kind— seem so promising right now. As an industry, we still haven’t developed anything as mechanically complex as our combat, but at least we’ve figured out that we can remove it.
Patrick Klepek on Google+

96 Comments

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paulunga

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Edited By paulunga

Of course most blockbuster games are dumb. That goes for other media as well. Michael Bay movies? Really dumb! Dan Brown books? Hella dumb!

Why would you even bring up that non-issue?

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fallingskyline

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Edited By fallingskyline

@Yagami said:

I like the idea of DUMB. :P

+1

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Eviternal

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Edited By Eviternal

said:

...Clark took a swipe at games by categorizing most them them as pretty dumb.

I laughed. I'm sorry.

Thanks for another good Worth Reading though, Patrick.

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umdesch4

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Edited By umdesch4

Games, IMHO, are smarter than most other types of entertainment media by default. Anyone can create books, movies, paintings, or music that tons of people can passively absorb and appreciate. Games, on the other hand, are designed to be interacted with. Making a piece of software that anyone can interact with in a myriad of possible ways without breaking (or even just rarely breaking) is a feat in itself. I've been writing software for over 25 years (mostly for business, rarely game-related), and it never ceases to amaze me how many games ship that aren't fundamentally broken, never mind "intelligent".

A game that runs flawlessly, is entertaining, and intelligent would be a work of true genius. Of course those are rare, and I wouldn't expect otherwise.

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MudMan

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Edited By MudMan

I just think all of the involved parties in this discussion are mistaking "games" for "action games" and "art" for "storytelling". It's a pretty big hole in that argument. I don't think anybody would call Crusader Kings "dumb", or Journey or Portal or even any sports game.

Now yeah, any game in which you shoot several hundred people over the course of eight hours is bound to be dumb, though not always (I'd argue that alongisde revenge, satire works great with that setup, as Rockstar has been proving for years), but that doesn't mean that we need to stop making games in which you shoot hundreds of men for eight hours, just as we don't need to stop making summer blockbuster movies. We just need to be making the other kind of game as well, and as far as that standard goes, we are in a pretty good place these days. Back in the day, Another World and Flashback were pretty much alone in their class. In the last few years the artistic, narrative side scroller has become a *genre*. And it's not alone in the "not dumb games" category, either.

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TwoLines

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Edited By TwoLines

I like my games just the way they are. I'm not opposed to them evolving, just saying there's nothing 'wrong' with games. If they're dumb, they're dumb, I like dumb fun. If they're smart, that's good too, I love cleverly written, or puzzle oriented games.

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Soral

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Edited By Soral

I own a binary clock so reading the statues in Phi was second nature. It took me something like 5 minutes to beat once I found the maze.

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Jimbo

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Edited By Jimbo

There's nothing wrong with 'dumb fun' and not all games are dumb. But there is something wrong with the top end of the industry producing nothing but dumb games. There's something wrong with the media treating quite so many of those games as though they're masterpieces when actually they're just Transformers. Maybe those games deserve to sell, because they have been carefully designed to appeal to everybody and they achieve exactly that. But that doesn't mean they also deserve to be the most celebrated. We don't always treat summer blockbusters as the 'best' movies just because they sell the most tickets, but that's pretty much exactly how we treat games. The GOTY shortlist will be 'Meaningless Shit Which Had A Lot Of Advertising' 1-5, like it is every year. We're all getting older. Isn't it about time the media grew up as well and started demanding some higher standards? Your audience isn't 14 anymore.

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capthavic

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Edited By capthavic

@MooseyMcMan said:

Also, I don't understand why video games always get the bad rap for being dumb. Go look at most movies and TV shows. They're pretty dumb too. So are a lot of songs. Hell, even actual paintings (ie, art) are dumb a lot of the time!

That's how I feel too. It's kinda like the discussion of "Are games art?" Sure games can be "art" or "smart" just as any other medium can, same with being "dumb" too. Personally I think games are a kind of art, in a similar way that cooking is an art. There are lots of different ingredients that go into making a good game but it's not an exact science. We can like one game for entirely different reasons than we do another, that doesn't make one any less valuable than the other. At the end of the day all that really matters is is the game fun?

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haggis

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Edited By haggis

There's nothing wrong with dumb fun, but it would be nice to have options. Personally, I didn't much like Braid and think Jonathan Blow's idea of essentially remaking Myst (that is, a first-person exploration and puzzle game) are less than intriguing. But I like options. And it's silly that so many games rely on combat of all things. 
 
Beyond that, games that do have stories tend to not have stories the equal of those in the best movies and books. Some get close, but most ... are lacking. They're overly cliched, rely on standard tropes that have been done to death ( Skyrim is guilty of this in spades, despite being a fantastic game overall). So yes, most games are dumb. And many gamers don't care. We don't need heavy, serious games all the time. Sometimes we want dumb fun. 
 
At least in TV we have options. There is a wide variety out there. Not so much in games. It would be nice to see that diversity of options widen. On TV I can get silly SF if I want, or serious drama. Satire. Crime drama. Puzzles, mysteries. Action. Romance. Mixes of all the above. We might not have a Citizen Kane of video games, but we also don't really have a Sopranos of games, either. What we have are lots of tent-pole blockbusters. And they're not very sophisticated on other levels beyond action.
 
That said, the tech we have now is fantastic. And I think in the next gaming generation we're going to see some much better games far more capable of delivering those experiences. What we need are creative, innovative designers, and writers willing to take full advantage of the medium, rather than simply writing movie scripts for games. We're getting there, slowly.

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Edited By BombKareshi

I love Burns's response. As I read through Clark's article, the thing that jumped out at me was that his criticism is based almost completely on violence in games and the fact that the mechanics of most games involve combat (many of his examples are either non-combat focused or possess some other quality that Clark feels outweighs the violence).

To me, there are many instances of "intelligent" games, but most of them would fail Clark's test for the simple fact that they are combat-oriented. You know, I'm fine with games revolving around combat. When I sit down to play a video game, I'd rather something I can't do in real life (not without dire consequences anyway).

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LadyShayne

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Edited By LadyShayne

@TehChich: Stencyl is from what I understand more of a comparable drag and drop game creation program that's open for both mac and pc users. I have yet to successfully make a game with it, but to be fair I didn't dedicate enough time to learning the basics of it to truly judge it fairly. I'm curious to try game salad out though and compare the two side by side.

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dropabombonit

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Edited By dropabombonit

I love the reference to this weeks bombcast

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waxdart

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Edited By waxdart

@umdesch4 said:

Games, IMHO, are smarter than most other types of entertainment media by default. Anyone can create books, movies, paintings, or music that tons of people can passively absorb and appreciate. Games, on the other hand, are designed to be interacted with. Making a piece of software that anyone can interact with in a myriad of possible ways without breaking (or even just rarely breaking) is a feat in itself. I've been writing software for over 25 years (mostly for business, rarely game-related), and it never ceases to amaze me how many games ship that aren't fundamentally broken, never mind "intelligent".

A game that runs flawlessly, is entertaining, and intelligent would be a work of true genius. Of course those are rare, and I wouldn't expect otherwise.

Don't confuse Art with Artistry. Just because something takes a lot of intelligence to create doesn't make it intelligent by default. In this corner > Leisure Suit Larry.

Frankly, most mainstream big budget titles are dumb. Mostly that's an economic argument, in the same way that big budget films have to cater to the lowest common denominator in order to ensure a return on investment. So MORE SPLOSIONS BEHIND VIN DIESEL PLOX. That's not a slur by default; dumb entertainment can be fun.

But many of us are (supposedly) Grown-Ass-Men and Women...who should maybe be demanding something a little more from such a capable and still nascent medium.

And not what passes for "deep" or "mature" in most videogames lately. Christ, the people who waxed poetic about GTA IV rivaling The Godfather films on its release were unbearable...

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Lysergica33

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Edited By Lysergica33

Video games can be "dumb" if that is the terminology one wishes to use. However I don't really think that gaming's (often inherent) dumbness is a bad thing. You get some transcendental works of genius like Dark Souls and Journey, and I would of course class those in a league of their own artistically, but if you can't appreciate the running and jumping of super mario bros or crash bandicoot as being artistic in their own ways, then maybe you shouldn't be gaming in the first place.

Gaming has already been legitimized as an industry, whether it is a legitimate art form should only matter to you as an individual, because no matter what the popular consensus is, they can't change how games resonate for YOU.

I implore ye Patrick, leave the "are games art?" articles to the pretentious fucks at The Escapist, because I know full well they already are to you, and that's all I need to know as a reader.

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kosayn

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Edited By kosayn

I'll shorten my Kotaku comment.

Intelligent games being made this generation that plenty of people bought - Portal, Minecraft, Amnesia, Meat Boy. The industry's big now, it drowns these games in shootery weaksauce, but they still succeed.

The games they talked about, I would point out that they are safe, dumber sequels to truly intelligent and groundbreaking games:

Bioshock < System Shock 2

Skyrim < Morrowind

Dark Souls < Demon's Souls

And to conclude; criticism is too focused on a percieved notion of the sellable mainstream right now, and in this respect, too close to the publishers. Gaming is producing more intelligent titles overall than it ever has.

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tourgen

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deactivated-64b64e84c301d

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Don't get the video games are dumb argument. They are but I saw The Avengers and it's hardly brain stimulating.

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Cocyx

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Edited By Cocyx

video games will never evolve as an art form as long as the male nerd gamer archetype dominates the audience

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JamesM

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Edited By JamesM

Is it me, or is much of the gaming community incredibly conservative? Suggest any concern regarding or criticism of the medium as it stands now, or any desire for change, and they will immediately swamp it with rebuttals, as if the future of fun is at stake. Nobody is going to swoop in and completely eliminate dumb stories and enjoyable gameplay from all games. They couldn't. While there's a market – and there's a huge market – the stuff you already know and love will be represented. But that doesn't have to be all there is.

That said, I think the problem is in part a technical one. It's hard enough to convincingly model a mute AI that can effectively get from A to B without getting stuck on the scenery; creating an AI with whom the player can systematically interact in an emotionally satisfying manner is clearly a long way off. When you've necessarily relegated the majority of human interaction to cutscenes and scripted branching conversations, what you're left with is movement and combat. We're pretty good at moving virtual objects around in 3D space, detecting whether things hit or not, and subtracting from a health value. The cutscenes and recorded dialogue can contain anything in the world, but the actual substance of the game can't really address most of those things, so there is inevitably a skew towards the testosterone-y end of things. Still the writing and acting could certainly be improved, and that would be appreciated.

All of this isn't to say that games can't do other things, and can't be exciting and challenging and moving and so on. And I look forward to the occasions when they do. Personally, some of my favourite games are largely about exploration, be it genuinely open exploration, or narratively exploring a linear path. In a way, that's just the same thing with the AIs taken out. But since movement in a 3D space is something we can achieve as well as we can, it means it's something we can represent without the computer having to take over, and without the player feeling hamstrung by the controls or interface, and without it feeling limited by what can be practically modelled computationally. In other words, it doesn't feel like the game is held back by being a game, which is, I think, a problem when games are too interested in being like films.

I'm rambling, and probably not expressing very much. Sorry about that.

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Seeric

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Edited By Seeric

As far as the whole 'games are dumb' argument goes, I'd say it's not actually a matter of the industry needing to 'grow up' but rather of many games simply not being designed with gaming's strength in mind. In particular, video games are primarily touch-based while other artforms (movies, literature, music, etc) tend to be sight/hearing-based and often even strongly dissuade touch and audience interaction/participation. Many big-name games (Call of Duty, Devil May Cry, etc) are about the spectacle (i.e. sight/sound), which is not necessarily bad, but which does mean that they are not focusing primarily on gaming's main sense, or at least not in their single-player campaigns.

'Artsy' games like Journey work not because they are beautiful, though Journey certainly is, but because they focus so much on touch; Journey works because it focuses so heavily on touch, on the fact that the player/audience is in control and is able to experience the 'journey' in a way that they simply can't with other types of art. Games which focus on exploration pretty much always feel touch-focused and pretty much always end up as successes (Fez, Myst, Dark Souls, etc). However, games do not necessarily need to be exploration-based to play up to gaming's strengths over other mediums nor do they always need to be dead serious or logical in order to be 'good art' (Shakespeare is to this day extremely famous despite being astoundingly vulgar and crude and having more than a handful of plotholes in his works).

While strong writing is a plus and good visuals/music will always be nice, these never have been, nor will they ever be, the primary strengths of video games as a whole. While it may sound ridiculous, I would in all seriousness say something like Asura's Wrath, which constantly focuses on the sense of touch, is overall more artistic than something like Braid, which has an engaging story, but which is relatively uninspired and uneventful in terms of actual gameplay (the ending being a glaring exception as this makes excellent use of touch in order to create a 'scene'). In short, video games don't necessarily need to become more 'mature', developers need to simply start playing to gaming's strengths and realize they are neither making a movie nor writing a novel.

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Nert

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Edited By Nert

All of the "well aren't there a a bunch of stupid movies like Transformers, too?" responses ring false for me. There are absolutely a bunch of successful, big-budget actions movies (running the gamut from Transformers to something more ambitious like Nolan's Batman films). The problem with this comparison is that there are also plenty of more sophisticated films made every year; some people refer to them as "Oscar bait." A lot of these also have large budgets and well known actors and actresses behind them, so it's not like the only movies that attempt to be deeper are obscure indie films.

Whereas, with video games, there is at best one or two a year that get any kind of attention for attempting something new or deeper with storytelling. And sadly, we're still at the point where games like Uncharted are acclaimed for their stories. Sure, it features better storytelling than a Call of Duty game, but it's not even at the level of an Indiana Jones film.

It's not like these types of entertainment are mutually exclusive, either. There's room for Crank 2: High Voltage *and* Eternal Sunshine of the Spotless Mind. Mario and Halo aren't going to vanish if more than one game like Journey is made each console generation.

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JBG4

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Edited By JBG4

I am going to pick up Rise of the Videogame Zinesters, it seems really interesting.

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liako21

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Edited By liako21

yes, games are for the most part are...dumb. but i dont think this is a bad thing as long as you recognize that fact.

I like games like Mario, Zelda, Pokemon, and Dragon Quest which are kind of dumb and childish, but that doesnt mean that I should stop playing them because I think they are dumb. Life is complicated and tough. Sometimes you just want something nice and simple.

@umdesch4 said:

Games, IMHO, are smarter than most other types of entertainment media by default. Anyone can create books, movies, paintings, or music that tons of people can passively absorb and appreciate.

if it was easy everyone would do it.

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sirweasly

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Edited By sirweasly

@OllyOxenFree said:

Too much dumb in this article.
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fourby

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Edited By fourby

Played through Phi right after reading this, loved every confusing minute. Is this the kind of thing I've been missing by skipping Fez because hot damn that was school.

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PatientBeast

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Edited By PatientBeast

@JBG4 said:

I am going to pick up Rise of the Videogame Zinesters, it seems really interesting.

You and me both. It sounds like a stimulating read, which is exactly what I need right now.

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Seeric

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Edited By Seeric

@Centimani: More or less, yes. Fez starts easy, but the later stuff in it makes the stuff in Phi look like an outright joke. The sense of discovery and of connecting seemingly pointless/unrelated pieces of information is the same though.

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Blackout62

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Edited By Blackout62

Alright Tricky tell me if I've got this in the right order: I read Taylor Clark's article in The Atlantic profiling Jonathan Blow then I read Taylor Clark's article on Kotaku then I read the response to that article on Magical Wasteland?

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me3639

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Edited By me3639

Im not one to always congratulate the crew on doing their job, but damn that was funny, intersting and loved how it was different.

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Clarity

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Edited By Clarity

Holy shit, I know the guy who made Intense Staring Simulator. We both frequent a tight knit game stream. He's an awesome dude and I'm super psyched for him being featured here!

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cikame

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Edited By cikame

Think back to early games, i'm talking cup and ball, hop scotch, hula hoops, yoyo's, horse shoe and peg... thing. Simple entertainment to fill an otherwise insanely boring void.
There is a place for gripping complex narrative and educational content, but don't think simple isn't important.
 
A world with only artistic creatively brilliant games would be boing as hell.

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FunExplosions

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Edited By FunExplosions

It's pretty simple folks: most people are dumb. A lot of those people play video games. They buy dumb games.

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sammo21

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Edited By sammo21

Heaven forbid a game be about having fun and not about pretentious preachy bullshit...

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dtat

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Edited By dtat

@Sammo21 said:

Heaven forbid a game be about having fun and not about pretentious preachy bullshit...

That's fine. But almost 100% of games? Seems like a waste.

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styder

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Edited By styder

Interesting article, if a bit misleading title.

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InternetDetective

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People are dumb, therefore to sell lots of copies of your video game it must also be dumb. It's simple marketing. People like things that are big, shiny, loud and moronic. Like Micheal Bay movies or Affliction t-shirts. People don't want to think, they want to be entertained. Overall, the average human IQ has dropped 40 points since 1980*. If you need further proof of this just read some YouTube comments or note the popularity of Two and a Half Men. Hell, just read the GB user comments on any Quick Look or news piece.

We are all idiots and we deserve what we get because we don't demand better.

Underoos.

*I made this up but believe it to be 100% accurate based on a theory I have where I blame home computers for making us dumber instead of the usual scapegoat, television.

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dvorak

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Edited By dvorak

I heard somewhere once that the internet makes you stupid.

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striderno9

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Edited By striderno9

I might read this book.

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admanb

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Edited By admanb
@InternetDetective said:

People are dumb, therefore to sell lots of copies of your video game it must also be dumb. It's simple marketing. People like things that are big, shiny, loud and moronic. Like Micheal Bay movies or Affliction t-shirts. People don't want to think, they want to be entertained. Overall, the average human IQ has dropped 40 points since 1980*.

This is the wrongest thing I've read today. 

*I made this up but believe it to be 100% accurate based on a theory I have where I blame home computers for making us dumber instead of the usual scapegoat, television. 
 
We have a new champion.
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Paindamnation

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Edited By Paindamnation

This person is either an ugly man. Or a REALLY ugly woman..My eyes still kinda burn..Just a bit.

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Smokey_Earhole

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Edited By Smokey_Earhole

@Paindamnation said:

This person is either an ugly man. Or a REALLY ugly woman..My eyes still kinda burn..Just a bit.

Well, have you tried her game Dys4ia? Kinda explains your eyeburn.

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Paindamnation

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Edited By Paindamnation
No Caption Provided

@Smokey_Earhole said:

@Paindamnation said:

This person is either an ugly man. Or a REALLY ugly woman..My eyes still kinda burn..Just a bit.

Well, have you tried her game Dys4ia? Kinda explains your eyeburn.

Damn dude. That's all I can say.

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Edited By EndlessLotus
Wanting more games to be intellectually stimulating is fine. Go play Math Blaster. But that's not what everyone wants, and using the word 'dumb' to describe what you feel is simply not an intellectual challenge is, well....dumb. You could have used a multitude of other words or phrases, or simply described exactly what you mean by 'dumb', but you didn't. You could have said, "Most video games today are not 'smart' - they do not invigorate the mind or yada yada yada.
You're equating 'dumb' with 'mindless', or 'mainstream', and unless you tell people that initially, they aren't going to know. Which makes it even more painful to hear that you were targeting a non-gaming audience, which is even LESS likely to equate dumb with mindless or mainstream. They are going to take you at your word - that video games are, indeed, dumb.

I couldn't have said it better myself....

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Ujio

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Edited By Ujio

Not all games need to be a work of Shakespeare and neither do they all have to be brainless, button-mashing frag fests. We're finally at a point where the technology has caught up to developers' ambitions when it comes to telling a good story. The market is big enough that both types of games can co-exist without anyone getting pissed off about one or the other.