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Worth Reading: 10/26/12

A few thoughts on this week's journo drama, and a graphic we spent all week on. Plus, a large helping of games, stories, videos, and links to a bunch of ridiculousness.

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You know who we are, and we don't hide a thing. We hope that builds a trust with the audience, one that we work very hard to maintain every day.
You know who we are, and we don't hide a thing. We hope that builds a trust with the audience, one that we work very hard to maintain every day.

Games journalism is not the only form of journalism with problems. You need only pay attention to the horse race coverage of our election for a glimpse into what plagues other arenas of journalism.

That’s not an excuse for the problems in games journalism, just a reminder to keep the world in perspective. I’m not going to recount the series of events that lead to much of the Internet getting up in arms for the umpteenth time about the supposed widespread impropriety of the profession I dedicate my waking life to. I have, however, linked to a series of articles, essays, and reactionary pieces about what’s happened, and that’ll catch you up to speed.

In brief? The Eurogamer piece was on point--he took the words out of my mouth. I don't have a problem with calling out someone specifically. Unlike the iPhone fiasco with Gizmodo, this is a public figure. She's dug a deeper hole for herself by locking down her Twitter, and altering her resume. She should have just gotten in front of this, and taken her lumps. I believe she made a naive mistake, not one of cynical opportunism.

But I want to talk to you is about what matters: trust.

Do you trust me? I hope so. Because if you don’t, I want you to find someone that you do trust, and listen to them instead. Trust is the most important tool I have.The stories I file come with the built-in trust that I've reported them without compromise, or at least compromises that you, the reader, trust me to have made for the right reasons.

Doing good work in the enthusiast press has enormous challenges. Some of the fault lies with those who control access to games, and just as much has to do with other institutional issues. Some people come into games writing simply to have a way to play a bunch of games and talk about them, and they don’t want to engage in serious issues like the rampant, ingrained misogyny in design and our culture of violence. They may be found saying “game journalism is srs bzns” on Twitter. That's fine! Some people like writing about games, but they’re mostly looking for a way into the industry, and want to move into development. That's cool, too. I’m not either of those people, but I’m okay with both being around, and it’s healthy to have different, sometimes radically different, perspectives. Not every writer has to be all things to all people, and expecting anything more from a single writer makes no sense.

I take games deathly seriously, probably too much! You don’t have to. That’s okay. I don't shy away from the journalism moniker, in the hopes it will inspire me to have higher standards for my own work. I want other people to hold me to that standard, too, even if it means constantly being reminded of my own failures. It gives me something to aspire towards, a marker that I can look back on and say “yes, I’ve made progress” or “no, I’ve been lazy.”

Earning the trust of the audience is--and should be--difficult. It’s what allows me to operate in the unideal environment that is the enthusiast press. Is it a perfect place? Nope, there are problems on all sides, but people have to make it better from within, and I’m happy to be part of that fight. The moment trust is lost, drop me like a rock. That’s at the center of this firestorm that’s wrapped everyone up this weekend: a loss of trust. To say that the actions of one or a few accurately reflects on the whole is a simplistic view of the world, as there’s nothing I can do about the actions of one writer in the UK. I manipulate what’s within my control, and hope that maintains a trust with you.

It’s the beauty of Twitter’s intimate immediacy, and the level of interaction we have on Giant Bomb. You know what we’re thinking. Ask tough questions, and hopefully a bunch of really dumb ones, then make your own judgement.

Debating whether games journalism is broken is a fruitless discussion. It’s been done to death, and I’m tired of it. The best argument I can make is to continue trying to produce interesting work about the games, the culture, the people, and maybe illuminate just a little bit more on what remains a tragically undercovered, misrepresented medium. If I fail, I’ll fail because my work was shitty and I stopped putting in the proper effort, not because I threw up my hands about the limitations of my work environment. I knew what I was getting into. I’m not going to accept that it can’t get better, and I’ll try to do that one article at a time. Whether or not all of my colleagues do the same isn’t my problem.

I’m not sure how much of this ramble touches upon what actually happened this past week, but that’s how I feel about it. If you have any other questions about it, you know how to get in touch with me. Now, let's move on.

Hey, You Should Play This

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While we patiently wait for Nintendo to release another Advance Wars, designer Michael Silverman has done all of us a solid with this politically-themed take on the beloved Nintendo strategy franchise. I’ve been doing research for an story (next week) about the intersection of video games and politics, and Strategery 2012 is what got the idea in my head. Strategery 2012 seems clearly designed by someone with a liberal-leaning view on politics, but is that just my own political philosophy bleeding through, blurring interpretation? It’s an idea I’m going to explore more in that upcoming feature, but I’m curious to hear what you guys think about the game, separate from its political setting.

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I’m not going to say anything about these two games, except to recommend you play both of them. Do it.

And You Should Read These, Too

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E3 2012 has long since come and gone, but there was a familiar refrain this year: what’s with all the violence? God of War and Splinter Cell took the brunt of the criticism, games with gore-soaked trailers that forced some to wonder where the line is. It’s hardly the first time the “too much violence?” question has been trotted out, but Tadgh Kelly does a better job of articulating the issues than I ever have. Kelly argues the move towards ultra-violence is a consequence of changing business models, a knee-jerk reaction by AAA publishers realizing their best defense is showcasing technologically deafening depictions of a head shot. Fortunately, he believes there’s a way out.

The real subtext of E3, AAA games and the swerve into ultraviolence is this: It's one last desperate throw of the dice to shock-and-awe players back into becoming premium customers. It's saying "Don't look at all that free gameplay out there on phones and Facebook. It's cheap, but we are premium." in a shower of gore. Just like the adult film producers they are feeling the need to punch through the fog of over-supply before the industry grows holllow. This is also why they want new consoles, a new platform story, and a new hype cycle to start. It's why they hate the very idea of the Ouya.
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It’s incredibly tough to convey the experience of playing a game, a job more difficult the more abstract a game gets. Michael Abbott tossed a bunch of game reviews for Journey, Papo & Yo, and The Unfinished Swan into a word cloud generator, and discovered how few words we have to say anything about what it’s like to play them. That’s not to say Abbott claims to have discovered the words we need to solve this problem, only that it’s an issue meriting discussion.

What emerges is a stark and narrow collection of terms, none of which goes very far describing the essence or, dare I say, soul of these games. There’s nothing wrong with words like "emotional" or "experience" per se. Most games do convey a "world" and deliver "gameplay," but too often these terms function as generic placeholders. They communicate a vague sense of something richer, more vivid and complex. In a mush of overused terminology, they’re essentially meaningless.

If You Click It, It Will Play

Noteworthy Pieces on That Journalism Thing That Happened This Week

I Don’t Know About This Kickstarter Thing, But These Projects Seem Pretty Cool

  • Shadowgate is the latest throwback game to try and reboot on Kickstarter.
  • Who knows if Interstellar Marines will get funded, but it takes balls to announce a damn trilogy.
  • The developers of Quest for Glory are also taking to crowdsourcing for a new game, Hero-U.

Valve Just Launched Greenlight, So Here’s Some Games That Don’t Look Terrible

Oh, And This Other Stuff

Patrick Klepek on Google+

256 Comments

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masternater27

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Edited By masternater27

Gotta say, I hope Robert Florence finds his way to a bombcast near me soon. I trust the giantbomb crew and I understand the limitations that PR puts on things sometimes. I also dig that GB is up front and lets you know in a preview/review if they engaged in any press event type things. It'd be awesome if somehow you guys actually just go out and get retail stuff, but the nature of the industry (and the internet in general) prevents that from being feasible (and it'd be super expensive!) which I understand as well. Keep up the good work guys! And seriously look into Florence being a guest at some point. I've never really read his writing but after reading his piece and the retrospective piece he sounds super intelligent and I'd like to hear more from him.

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deactivated-5e49e9175da37

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Anna Anthropy is always there to tell me I'm privileged and I should be penitent and feel bad about myself because I happened to be born straight, white, and male. You would never tell anyone else in the entire world that they should be penitent and accept responsibility for whatever they were born as, but it's okay if it's me. I'm part of the working poor lower class, I'm physically unattractive, and I struggle with weekly panic attacks. I don't feel very privileged, Anna.

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Shaanyboi

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Edited By Shaanyboi

With the Eurogamer article, Patrick, I just see what Rab posted as a simple reminder. Whether it be to you guys, to IGN, Kotaku, or whoever else; "Do your job." And I agree with him. I'm finding alot of games journos getting excessively self-promoting in their attitude, and more often becoming dumb proxies for advertising. It's so easy with stuff like Twitter to shoot stuff like that out so fast, but I find it no less gross.

And with multiple friends of mine in the development sector, both on the big-budget AND the indie side, I'm kinda seeing this from the other side too. Alot of them seem pretty grossed out with what goes on between PR and the press side.

I think you guys at Giantbomb do good work, Patrick. I want to make that clear. Jeff's retarded "live-streaming his drives" notwithstanding... But in honesty, that's not how I see alot of people in your profession. Not because of people being brought out to events, but because a "leader" in the sector is sitting there promoting Doritos and Mountain Dew as opposed to... y'know... doing some actual exploring and looking for actual games to talk about.

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samsara

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Edited By samsara

I'm a big fan of journalism navel-gazing (negative connotation excepted). It's an interesting struggle to watch, but I don't feel like it affects me in general. I follow a variety of people and end up evaluating them over long periods of time, so I feel pretty good about the information I get in the end. If someone is an outlier, I can give them more or less weight based on that history. I think us informed navel-gazers are more concerned on behalf of the folks who only read a 100 word review from a Sun freelancer who has no real accountability to a dedicated audience. We see warning signs the mainstream doesn't know to look for. On another note, I'm a "decision-maker" in the world of IT. I could have several free meals a week if I were so inclined, and I've been offered travel to private events at golf courses and amusement parks. For anyone getting a fair wage for a real job, that shit gets old fast. I have better things to do with the 40 hours I give to my job. I don't blame a struggling freelancer for grabbing every freebie they can get, but I also don't pay them much attention. I guess the biggest assumption I make about staffed writers at a leading publication is that they make a decent wage and have all been around long enough to be over the perks.

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Whirblewind

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Edited By Whirblewind

I trust you, Patrick. I don't like you as an entertainer, and I think I'd enjoy the bombcast more without you, but I trust you. I read your content. I think on what you say. You've become one of few names in games journalism that I respect and trust. It is a list with less than 10 names.

PS hurry up with your god damned computer.

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JasonR86

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Edited By JasonR86

@patrickklepek:

I get where you're coming from. I view the Eurogamer situation differently and I also probably view the role of journalism a little differently then you and a lot of other people do. I was one of the few people who felt that naming people specifically was inappropriate and unprofessional and that the writer could have just as easily made his point without dragging other people's names through the mud. But the fact that I disagree with you or anyone else here or anywhere else doesn't mean that I dislike you or the other people I've disagreed with. That's the problem with sharing opinions over the internet. There's an all or nothing, black or white response by readers who then form very quick, unsubstantiated judgments. The world isn't that simple and neither are topics worth discussing.

So, as someone who disagrees with you on this matter, know that that opinion has no bearing on whether or not I trust you.

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Video_Game_King

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Edited By Video_Game_King

@patrickklepek said:

It’s incredibly tough to convey the experience of playing a game, a job more difficult the more abstract a game gets. Michael Abbott tossed a bunch of game reviews for Journey, Papo & Yo, and The Unfinished Swan into a word cloud generator, and discovered how few words we have to say anything about what it’s like to play them. That’s not to say Abbott claims to have discovered the words we need to solve this problem, only that it’s an issue meriting discussion.

What emerges is a stark and narrow collection of terms, none of which goes very far describing the essence or, dare I say, soul of these games. There’s nothing wrong with words like "emotional" or "experience" per se. Most games do convey a "world" and deliver "gameplay," but too often these terms function as generic placeholders. They communicate a vague sense of something richer, more vivid and complex. In a mush of overused terminology, they’re essentially meaningless.

I can definitely understand this complaint, since I feel like I'm always using the same damn words (or at least incredibly similar wordings) in my blogs. Given that I don't cover too many "emotional experiences" in games (I think the closest I've done in a while is Dear Esther, and I haven't even really started writing that, yet), there is a small chance it could be a larger problem in game writing. Or maybe I'm just a shitty writer. Who knows?

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wrathofconn

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Edited By wrathofconn

@EternalGamer2: @RedNumberFive:

Jeff has talked about this stuff at length multiple times. It's not Patrick's fault you weren't paying attention.

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Bob_Loblaw

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Edited By Bob_Loblaw

This is Robert Florence and you should trust every word he says.

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Calculating_Infinity

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TorMasturba

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Edited By TorMasturba

@StarFoxA said:

@wrecks said:

Guess I wasn't paying attention this week.

Had that same feeling reading through this, haha.

I too have no clue what inspired this from our Tricksy! A link to something that tells me who and what got things blazing would be helpful Patty my good man!

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Masha2932

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Edited By Masha2932
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Edited By Wemibelle

Great post from one of the very few games writers that I would actually call a journalist. Nice work, Patrick!

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TadThuggish

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Edited By TadThuggish

<3 I love Giant Bomb. Part of loving is opening yourself to being horrifically betrayed. That's what GameSpot did to its audience in 2007, and even though "they're still good guys!", it won't ever be the same. I think there's more to game reviewing/journalism/playing Turbografx games on livestreams than simply agreeing with everyone all the time. But the entire Giant Bomb family, from 1996 to now, has earned my love and trust. You could stab me in the back and make me have to change my homepage again, but you have a pretty good streak so far.

One game site can't be all things to all people. That's why I visit 1Up and Gamasutra and PAR, too -- they're presenting different material with an almost-equal amount of trust. But it continues to disturb me just how many people visit these filthy, shady websites that exist to regurgitate press releases. I've been following Jeff Gerstmann for so long I don't even remember once being in that position. So when I know someone who's getting into games, I try to direct them towards Giant Bomb, because for as much as I want them to learn about games, I want them to smile, too.

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Scrumdidlyumptious

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I trust you guys to do dumb shit for my amusement. That's all that matters.

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switters

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Edited By switters

You just earned a gold star Patrick. That was well said and makes me happy that you, unlike most in the game industry it seems, stated your opinion on the matter of the 'journo drama'. I appreciate your honesty and I believe you are genuine. I feel everyone at GiantBomb is and has always been sincere and honest which is why I come here first for gaming news, but more than that, to see what a bunch of people who I could see myself being friends with, are up to. Thanks for being amazing GiantBomb

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wafflez

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Edited By wafflez

I recently read on here somewhere (a user blog/list) that Jeff Gerstmann is one of the best things to happen to video games. I sat and thought about that.. for a few minutes. I agree 200% Jeff brings a refreshing amount of honesty to his profession. While I consider myself a Jeff fan, his attitude has spread to the other members of the GB staff. If Jeff says something is garbage, I stay away from it. If anyone on GB says something is garbage, it is garbage in my opinion. I used to browse many different sites for all my gaming needs, whether it was for news, reviews, previews.. whatever it was, I'd be on 3-5 sites everyday. Now I only go to one every day. In fact, its rare for me to not have at least one GB tab open.

I know I can go to Giant Bomb and get an honest opinion from every staff member. The small close group means that I know all the guys pretty well and I know that I can trust them. Like many people I was super concerned when when the CBSI deal went down. Now its like that part of the sites history never happened. As long as Jeff is on staff, I will vote for Giant Bomb with my money. I know he will maintain the reputation of the site and the staff. Also, Patrick has been a great addition. Though i was a little cold on him at first, he has grown on me :P

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Carousel

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Edited By Carousel
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Zeg

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Edited By Zeg

I'm sorry to kinda gloss over the real meat of this whole article, buuuuut...

While we patiently wait for Nintendo to release another Advance Wars

WELL MAYBE if you stopped praising Pushmo all the time, IS would get back to work on the really good stuff! Sheesh.

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Hieronymous

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Edited By Hieronymous

YO, PK. This is the only games site I read, and yeah duh, I trust you, but also: I HAVE NOT ONE FUCKING CLUE WHAT YOU ARE TALKING ABOUT.

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TheVideoHustler

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Edited By TheVideoHustler

@Calculating_Infinity: Thanks for this duder! To summarize, she pulled a Fox News. Makes sense, it's to bad this whole thing had to go tits up for a parties involved. From everything I've read, it sounds like she is not a nice lady.

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nvmfst

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Edited By nvmfst

@CaptStickybeard said:

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Edited By viking_funeral

Huh. Somehow this sensitive issue flew over my head. And, honestly, where there that many people who didn't know that a significant part of games journalism is like this? Maybe some people just wanted to keep that suspension of disbelief.

As for Tadgh Kelly...

Freemium is not the future. It may be part of the future, but just like televisions didn't destroy the movie industry, it's not going to be everything, just another facet. And even then I think the lack of quality control there is going to largely make it a wasteland of crap with a few shining diamonds in it, like the iPhone/Android game market.

Speaking of which, I'll be impressed if Ouya gets off the ground. Literally.

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Edited By Swifdemon

Oh man, a new Knytt game? FUCK YES! I can literally not be any more excited than this.

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Edited By Pepsiman

@Video_Game_King: I don't think vocabulary troubles with those specific sorts of games is an intrinsic indicator of a poor writer one way or the other. I think it's just always really hard to describe abstract experiences when the words and language we have to work with have inherent rules and definitions that dictate their usage. Language works the way it does because we all collectively assign a generally agreed meaning to all these crazy words and grammatical structures we have. But when we play something Dear Esther, we feel something deeper and more raw on a psychological level at those times and since people will always react differently to different things, we'll always have trouble as writers getting all of our audience to relate to whatever we're writing. It doesn't mean that we shouldn't strive to be better in our compositions, but it's one of those exercises where you're never really done improving yourself.

One of the very few reviews I've been able to get around to writing this year was for Analogue: A Hate Story. It's also a review that I felt I couldn't do "the normal way," with your typical breakdown of gameplay mechanics, visuals, etc. since it was clear to me that the writer was out to create a more transcendental experience than what even a lot of other games of its kind pursue. But I still wanted to critique the game in some sort of official capacity, to make my thoughts more grounded and concrete than just a blog of my impressions, so I decided to talk less about specific details of the game itself and more how it spoke to me as a writer, since Analogue is very much so the product of someone who's a writer first and a game designer second. I continue to wonder how success that review was a writing experiment since, not surprisingly, the game didn't exactly catch on both here and the Internet and general, but playing that game and trying to critique it in that way was a very thought-provoking experience and has gotten me to try and be more open to changing how I structure and compose reviews in general. Clearly my reviewing output since then hasn't exactly been prolific this year, but I do now try to make a better point of bearing all of that in mind when writing and discussing games in general.

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Icecreamjones

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Edited By Icecreamjones

I think the Wainwright stuff is getting way blown out of proportion in the echo-chamber of INTERNET OUTRAGE. She locked down her Twitter because people were spamming her non-stop with misogynist attacks among other things. I'd do the same god damn thing. Other stuff is shadier but that aspect is perfectly reasonable in my opinion.

The NeoGAFers involved are getting pretty creepy-stalker type.

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wild_fire987

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Edited By wild_fire987

Great article! This is why I come to Giant Bomb, because it's clear everyone that works their knows and has a passion for games and are very transparent on what happens in the industry. Fantastic read Patrick.

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CrossTheAtlantic

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Edited By CrossTheAtlantic

Well this is a totally crazy thing to read up on at the end of the week.

I can't believe Florence lost his job over the article. For me, that's more damning and telling than anything he could have rented.

But I'll always trust the Giant Bomb crew. That's why I give you guys money. I wouldn't read and pay for something I didn't trust and believe in.

EDIT: Whoa. This thing is spiraling out. I guess Eric Kain wrote something for Forbes about this and Jessica Chobot is now all up in his shiz on twitter about calling her a writer and not an "entertainer/host."

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ripelivejam

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Edited By ripelivejam

great article, but unrelated question:

which to watch first: REC2 or V/H/S?

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clush

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Edited By clush

@Aretak said:

I don't think anyone could think the GiantBomb team were anything other than trustworthy. Whether you agree or not, the guys can always be trusted to give their honest opinion on a game, no matter how 'nice' the publisher might have been to them. Just look at the Medal of Honor QL the other day for example.

That MoH quicklook is way below the bar this site should be setting for itself. The opinions offered in it might be honest, but they were in no way fair. Except the responsibility to speak their minds, i believe anyone that calls himself a journalist also has a responsibilty to keep said mind in check and weigh their opinions before venting them.

Integrity is worthless if it isn't paired with objectivity. While the MoH quicklook might be an example of the GB crew speaking their own minds, the shitshower it quickly turned into has nothing to do with journalism.

Just the fact that after a couple of years we kind of know where the GB guys are coming from and how their opinions might relate to our own is no excuse for them to stop trying to be fair and objective. This particular quicklook is a dark episode in this site's history.

With Scoops being the main offender in said quicklook and seeing how three days after publication the XCOM DLC article still remains an unreadable mess, this talk about high standards and taking games seriously does taste a bit... funny. Simply telling the crowd that's what you're going for means nothing. Better to just show it in your work and there won't be any need to say it.

That said, most of Klepek's editorial stuff is of a different (better) quality. Also I doubt trust would be an issue for anyone who visits the site on a regular basis.

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triviaman09

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Edited By triviaman09

It doesn't matter what you do. I don't care if you make fries at McDonalds, perform surgeries, or work in games journalism, you should take it 100% seriously. That isn't to say, "don't ever have a sense of humor" and "don't keep perspective." But as soon as you start thinking that the thing that you do doesn't matter, you shouldn't be there. Find another job (easier said than done, I know).

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Video_Game_King

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Edited By Video_Game_King

@Pepsiman:

I don't know. It might still be a limiting vocabulary we're drawing upon. Meanings are agreed upon, but they are specific as hell (at least that's the way I see it), so maybe simply expanding our vocabulary could allow us some more specificity in how these games make us feel and whatnot.

I'm encountering something similar with Dear Esther, too. I know I can't really break it down into the usual "here's the gameplay concepts it has, and why they do or do not work", leaving me with "....well, how the hell do I even fill this space at all?". It's definitely gonna be a challenge to write about. Describing my experiences with the game might be the best way to get my point across (even though it'd be hard to do that without spoiling the whole hour), but I'm confident that older reviewing methods could apply to this, at least with some modification.

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august

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Edited By august

I was away from the internet for a day or two and had no idea what the initial article was about. Had to scan the comments to get some context.

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colourful_hippie

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Edited By colourful_hippie

Reading that Eurogamer stuff has given me a bigger appreciation for Giant Bomb. These guys will go out of their way to cut through the bullshit and be honest with you in any way possible and I'm grateful that these guys are in a position where they can do that. I'm surprised all of this stuff went under my radar, that article was a great read and I agree with just about everything the guy wrote.

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mrfluke

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Edited By mrfluke

@clush said:

@Aretak said:

I don't think anyone could think the GiantBomb team were anything other than trustworthy. Whether you agree or not, the guys can always be trusted to give their honest opinion on a game, no matter how 'nice' the publisher might have been to them. Just look at the Medal of Honor QL the other day for example.

That MoH quicklook is way below the bar this site should be setting for itself. The opinions offered in it might be honest, but they were in no way fair. Except the responsibility to speak their minds, i believe anyone that calls himself a journalist also has a responsibilty to keep said mind in check and weigh their opinions before venting them.

Integrity is worthless if it isn't paired with objectivity. While the MoH quicklook might be an example of the GB crew speaking their own minds, the shitshower it quickly turned into has nothing to do with journalism.

Just the fact that after a couple of years we kind of know where the GB guys are coming from and how their opinions might relate to our own is no excuse for them to stop trying to be fair and objective. This particular quicklook is a dark episode in this site's history.

With Scoops being the main offender in said quicklook and seeing how three days after publication the XCOM DLC article still remains an unreadable mess, this talk about high standards and taking games seriously does taste a bit... funny. Simply telling the crowd that's what you're going for means nothing. Better to just show it in your work and there won't be any need to say it.

That said, most of Klepek's editorial stuff is of a different (better) quality. Also I doubt trust would be an issue for anyone who visits the site on a regular basis.

you know what, i actually agree with some of this to an extent.

but im sure scoopz has taken notice to the feedback from that QL though. thats one thing i believe he has over the other staff, dude is very reactive to what the community thinks of him while still doing his thing (because really, at the end of the day, we bitch because we care :P) , dude cares about striking a good balance between those 2 things, and he has my respect for that

he doesnt get pissy with the chat like ryan, and he doesnt act as prejudgemental as brad (im sure brad means well, but i think the criticisms where he is being prejudge mental in a video do stick)

yea if we're talking between the core GB editors, patrick is right behind jeff as the editors i respect the most.

but of course we cant forget the golden rule of Vinny is the greatest :P

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MrMazz

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Edited By MrMazz

Yep I trust yall

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MrSlapHappy

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Edited By MrSlapHappy

This article helps put into perspective the kind of relationship I feel like I have with the Giantbomb Staff. They aren't my favorite website because their dumb antics make me laugh or that they delight in the dumb things that are amazing. Its that when I hear their opinion about recent events or a new release, I trust them and their opinions. Some of that is just because I have been coming to the site for two years now and just know their personalities pretty well. The rest is how blunt and up front they are with their method of delivering game information and how easily it is to understand their reasoning.

So in short and without wordy pandering: everything Giantbomb stands for is successful and I like it.

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colourful_hippie

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Edited By colourful_hippie

@Aretak said:

I don't think anyone could think the GiantBomb team were anything other than trustworthy. Whether you agree or not, the guys can always be trusted to give their honest opinion on a game, no matter how 'nice' the publisher might have been to them. Just look at the Medal of Honor QL the other day for example. Or hell, the incident which lead to this site being created in the first place. It's just a shame that so few other publications aspire to the same level of quality and integrity as the GB crew do. And even more of a shame that said publications are so influential (perhaps even as a result).

My guess is that a lot of the sites out there have been helped out greatly by publishers, PR, etc since their inception. Now that the video game industry continues to mature and evolve the game journalists in those sites are realizing the boundaries they are pushing against when they begin to start questioning how the industry is structured. I just hope these guys will eventually get the freedom that the GB guys have been able to have for years and hopefully GB will be able to continue to do what they do.

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Andy_117

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Edited By Andy_117

Wonderful assortment of stuff here. I particularly like the Yakuza article and Frog Factions. And your words on the whole "thing" (god, I didn't even know it had become a thing)... eloquent and professional and really, really well written. You are a gentleman and a scholar, my friend. A gentleman and scholar who links to a game where you play as a cybernetic frog who goes into space to eat bugs that live on Mars. But a gentleman and a scholar nontheless! I tip my hat to you and Giant Bomb, Mr Klepek.

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Phished0ne

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Edited By Phished0ne

@CaptStickybeard said:

No Caption Provided

That image makes me so sad. Look at poor Geoff, he is a legitamately good games journo, I mean, this is the guy that took reggie to task for the "Wii-U" footage that was just taken from current gen consoles. The one who was on Fox News defending Mass Effect. He is still those things..but...shit man, the look on his face says it all.

Edit: 2 things: First, where did that image even come from? i was always curious. Second, the NeoGaf thread has some great links to responses from other people. Including Jeff Green, Shawn Elliot, N'gai Croal and others.

That being said, the article about Yakuza reviewing Yakuza is a great read. Its interesting to actually know how much that game got right. Basically everything, besides a few quibbles with the fight scenes. But of course the fights are going to be silly unrealistic affairs, its a video game after all.

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zFUBARz

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Edited By zFUBARz

@CrossTheAtlantic said:

Well this is a totally crazy thing to read up on at the end of the week.

I can't believe Florence lost his job over the article. For me, that's more damning and telling than anything he could have rented.

I don't think he was fired, it seems like he quit because they altered his article. I may have misinterpreted though.

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courage_wolf

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Edited By courage_wolf

This is the first I have heard of anything. A bit more context or a link at the start of the article would have been helpful.

On a completely different note, Interstellar Marines. I'm amazed that game still exists in some form. If I remember correctly I first heard about it in 2007 and even back then it was a trilogy. The concept is very appealing and I remember being impressed by their crowd funding idea way back when. Part of me always wanted to buy into it, but I never did because it is taking them so long to make. Maybe Kickstarter will give them the push and publicity they need, that game was indie before indie was cool and could be very fun if they ever finish it. The sad thing is I have forgotten that game numerous times and get reminded about it once every year or year and a half and it still sounds awesome but still isn't done.

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godzilla_sushi

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Edited By godzilla_sushi

In Giantbomb I trust!

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Residentrevil2

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Edited By Residentrevil2

Patrick, you are the best! Keep on Spookin' Scoops!

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TheHumanDove

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Edited By TheHumanDove

I read the articles linked and am still confused. So what happened? Someone got mad about the original article and threatened to sue or something, and then the internet retaliated against her?

Interesting...yes, very interesting....hmmmhmhmhmhm

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Edited By BoG

I visit GiantBomb because I trust the staff. I like to think that Jeff knows a thing or two about industry integrity, and by association, that the rest of the staff does too.

I came here for the original crew, but I have to say, Patrick, that you're one of my favorite game journalists now. It appears that you have the same taste as I do, so if you like something, I know it's worth trying. Chin up, Patty.

Also, Lovers in a Dangerous Spacetime looks pretty darn awesomeeeeeeeee.

Do I need a lover to play it? LADIES, WHERE ARE YOU?

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linkster7

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Edited By linkster7

Frog Fractions was kinda crazy, I mean bacon milkshakes are not that bad right?

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ZmillA

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Edited By ZmillA

a new knytt game? be still me beating heart. I loved the knytt/kyntt stories games and user created content :)

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originalgman

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Edited By originalgman

That article was way too well written to be considered a rant, Patrick. You may have been a bit emotional when writing it, but who cares? It was coherent and though-provoking. Be proud!