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Worth Reading: 10/26/12

A few thoughts on this week's journo drama, and a graphic we spent all week on. Plus, a large helping of games, stories, videos, and links to a bunch of ridiculousness.

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You know who we are, and we don't hide a thing. We hope that builds a trust with the audience, one that we work very hard to maintain every day.
You know who we are, and we don't hide a thing. We hope that builds a trust with the audience, one that we work very hard to maintain every day.

Games journalism is not the only form of journalism with problems. You need only pay attention to the horse race coverage of our election for a glimpse into what plagues other arenas of journalism.

That’s not an excuse for the problems in games journalism, just a reminder to keep the world in perspective. I’m not going to recount the series of events that lead to much of the Internet getting up in arms for the umpteenth time about the supposed widespread impropriety of the profession I dedicate my waking life to. I have, however, linked to a series of articles, essays, and reactionary pieces about what’s happened, and that’ll catch you up to speed.

In brief? The Eurogamer piece was on point--he took the words out of my mouth. I don't have a problem with calling out someone specifically. Unlike the iPhone fiasco with Gizmodo, this is a public figure. She's dug a deeper hole for herself by locking down her Twitter, and altering her resume. She should have just gotten in front of this, and taken her lumps. I believe she made a naive mistake, not one of cynical opportunism.

But I want to talk to you is about what matters: trust.

Do you trust me? I hope so. Because if you don’t, I want you to find someone that you do trust, and listen to them instead. Trust is the most important tool I have.The stories I file come with the built-in trust that I've reported them without compromise, or at least compromises that you, the reader, trust me to have made for the right reasons.

Doing good work in the enthusiast press has enormous challenges. Some of the fault lies with those who control access to games, and just as much has to do with other institutional issues. Some people come into games writing simply to have a way to play a bunch of games and talk about them, and they don’t want to engage in serious issues like the rampant, ingrained misogyny in design and our culture of violence. They may be found saying “game journalism is srs bzns” on Twitter. That's fine! Some people like writing about games, but they’re mostly looking for a way into the industry, and want to move into development. That's cool, too. I’m not either of those people, but I’m okay with both being around, and it’s healthy to have different, sometimes radically different, perspectives. Not every writer has to be all things to all people, and expecting anything more from a single writer makes no sense.

I take games deathly seriously, probably too much! You don’t have to. That’s okay. I don't shy away from the journalism moniker, in the hopes it will inspire me to have higher standards for my own work. I want other people to hold me to that standard, too, even if it means constantly being reminded of my own failures. It gives me something to aspire towards, a marker that I can look back on and say “yes, I’ve made progress” or “no, I’ve been lazy.”

Earning the trust of the audience is--and should be--difficult. It’s what allows me to operate in the unideal environment that is the enthusiast press. Is it a perfect place? Nope, there are problems on all sides, but people have to make it better from within, and I’m happy to be part of that fight. The moment trust is lost, drop me like a rock. That’s at the center of this firestorm that’s wrapped everyone up this weekend: a loss of trust. To say that the actions of one or a few accurately reflects on the whole is a simplistic view of the world, as there’s nothing I can do about the actions of one writer in the UK. I manipulate what’s within my control, and hope that maintains a trust with you.

It’s the beauty of Twitter’s intimate immediacy, and the level of interaction we have on Giant Bomb. You know what we’re thinking. Ask tough questions, and hopefully a bunch of really dumb ones, then make your own judgement.

Debating whether games journalism is broken is a fruitless discussion. It’s been done to death, and I’m tired of it. The best argument I can make is to continue trying to produce interesting work about the games, the culture, the people, and maybe illuminate just a little bit more on what remains a tragically undercovered, misrepresented medium. If I fail, I’ll fail because my work was shitty and I stopped putting in the proper effort, not because I threw up my hands about the limitations of my work environment. I knew what I was getting into. I’m not going to accept that it can’t get better, and I’ll try to do that one article at a time. Whether or not all of my colleagues do the same isn’t my problem.

I’m not sure how much of this ramble touches upon what actually happened this past week, but that’s how I feel about it. If you have any other questions about it, you know how to get in touch with me. Now, let's move on.

Hey, You Should Play This

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While we patiently wait for Nintendo to release another Advance Wars, designer Michael Silverman has done all of us a solid with this politically-themed take on the beloved Nintendo strategy franchise. I’ve been doing research for an story (next week) about the intersection of video games and politics, and Strategery 2012 is what got the idea in my head. Strategery 2012 seems clearly designed by someone with a liberal-leaning view on politics, but is that just my own political philosophy bleeding through, blurring interpretation? It’s an idea I’m going to explore more in that upcoming feature, but I’m curious to hear what you guys think about the game, separate from its political setting.

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I’m not going to say anything about these two games, except to recommend you play both of them. Do it.

And You Should Read These, Too

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E3 2012 has long since come and gone, but there was a familiar refrain this year: what’s with all the violence? God of War and Splinter Cell took the brunt of the criticism, games with gore-soaked trailers that forced some to wonder where the line is. It’s hardly the first time the “too much violence?” question has been trotted out, but Tadgh Kelly does a better job of articulating the issues than I ever have. Kelly argues the move towards ultra-violence is a consequence of changing business models, a knee-jerk reaction by AAA publishers realizing their best defense is showcasing technologically deafening depictions of a head shot. Fortunately, he believes there’s a way out.

The real subtext of E3, AAA games and the swerve into ultraviolence is this: It's one last desperate throw of the dice to shock-and-awe players back into becoming premium customers. It's saying "Don't look at all that free gameplay out there on phones and Facebook. It's cheap, but we are premium." in a shower of gore. Just like the adult film producers they are feeling the need to punch through the fog of over-supply before the industry grows holllow. This is also why they want new consoles, a new platform story, and a new hype cycle to start. It's why they hate the very idea of the Ouya.
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It’s incredibly tough to convey the experience of playing a game, a job more difficult the more abstract a game gets. Michael Abbott tossed a bunch of game reviews for Journey, Papo & Yo, and The Unfinished Swan into a word cloud generator, and discovered how few words we have to say anything about what it’s like to play them. That’s not to say Abbott claims to have discovered the words we need to solve this problem, only that it’s an issue meriting discussion.

What emerges is a stark and narrow collection of terms, none of which goes very far describing the essence or, dare I say, soul of these games. There’s nothing wrong with words like "emotional" or "experience" per se. Most games do convey a "world" and deliver "gameplay," but too often these terms function as generic placeholders. They communicate a vague sense of something richer, more vivid and complex. In a mush of overused terminology, they’re essentially meaningless.

If You Click It, It Will Play

Noteworthy Pieces on That Journalism Thing That Happened This Week

I Don’t Know About This Kickstarter Thing, But These Projects Seem Pretty Cool

  • Shadowgate is the latest throwback game to try and reboot on Kickstarter.
  • Who knows if Interstellar Marines will get funded, but it takes balls to announce a damn trilogy.
  • The developers of Quest for Glory are also taking to crowdsourcing for a new game, Hero-U.

Valve Just Launched Greenlight, So Here’s Some Games That Don’t Look Terrible

Oh, And This Other Stuff

Patrick Klepek on Google+

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Trace17

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Edited By Trace17

Good stuff Patrick. I trust you and the GB crew, especially with how transparent you guys can be. Thanks.

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MindChamber

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Edited By MindChamber

Im not of fan of these type of articles. where you into the second paragraph and you have no damn clue what Pats talking about. Not trying to go against the grain here, but a simple recap wouldv'e been nice for the few of us who doesnt follow "Journo Drama".. I didnt like clicking the like to the "Iphone Fiasco" only to go to a page about iphones, but whatever, I was annoyed enough to do the click-work and myself up to speed.

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MindChamber

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Edited By MindChamber

Geoff Keighley was always a soulless attention whore. Read any of his reviews and articles, and they were purposely vague and shallow.

Also Patrick's article is kinda of a chore to read, not everyone knows what the "Iphone Fiasco" is. I wish some of what he was referring to was actually linked to what he's saying, instead of having to figure out wtf he's talking about.

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pickassoreborn

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Edited By pickassoreborn

The Eurogamer debacle is pretty damning stuff - a total lost of integrity for Eurogamer as they let go of one of their best writers. Robert Florence goes way back in the days of Consolevania and Videogaiden (search for them on the YouTubes) - he's a very passionate advocate of videogames and he speaks a lot of truth about them. It sounds like there was a lot of interconnected shady goings-on which lead to the article being edited and for Rab to step gracefully down - which was hinted at in his follow-up article on botherer.org. He's the one guy who's come out of all this with a huge amount of respect from the gaming populace and a huge portion of the gaming press.

I trust Giant Bomb enough to give them money every year to entertain me. I think thie site and the fine people involved are extremely trustworthy individuals when it comes to opinion over gaming. There's been no Eurogamer-style crisis at Giant Bomb and I'd like to think the site was born out of Jeff's unfortunate run-in with the PR machine himself. It's a force of good.

I trust you, Patrick.

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Spiritof

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Edited By Spiritof

@JasonR86 said:

@dudeglove said:

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What's Patrick doing with his right hand there?

I think Scoop's crotch is doin' the Dew!

On the issue of trust, which is a tricky thing (no pun intended), I think there are degrees of trust. I trust the voice of Giant Bomb, because I feel like I know the guys behind the voice, so I know when posts are inferring sarcasm. I don't come to GB as an absolute authority on gaming news, I come here for the vibe and the interactions. If I'm looking for, or reading, what purports to be "unbiased" news, I shouldn't be able to read any kind of slant within the text. It should be clear, concise, and contain all the available evidence and facts. I'm fine with commentary, or commentary mixed with advertising, as long as it's mark as such, but if it's unfiltered news, just give me the cold, unyielding facts.

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ch3burashka

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Edited By ch3burashka

Nice of those demons to upload that video after eviscerating its previous owner.

Great collection of articles as usual. I completely missed the Eurogamer 'debacle', thanks for pointing it out - should provide entertaining reading this weekend.

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Zephan

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Edited By Zephan

love the typing Karaoke!

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deactivated-5d7e65f138bb3

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There's nothing wrong with calling out people like this payola queen on their activities. Journalists/writers who go on rants about the (usually politically correct) problems they have with any given industry need to start naming names and quit talking like conspiracy theorists where it's always some mysterious enemy they never define against them.

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aceofspudz

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Edited By aceofspudz

This article doesn't link anything or provide any context in the opening paragraph. I had no idea what Patrick was talking about.

@Riboflavin said:

@Varietal said:

I trust that you believe in your own credibility Patrick. But i do not. Because what your writing always lacks, is the self-reflection it so desperately needs. Why else would you indulge in jumping onto the ludicrous ultraviolence argument in your article, while showing a distinct interest in creative cruelty in the podcast and quick looks? Dishonored comes to mind. Its not the duality of the human condition. Its bad, adolescent and frankly (considering the size of your audience) harmful writing. I do hope though, that the experience and very well balanced humour of Jeff, Ryan and Vinnie eventually will make a decent games journo out the internet troll that is currently too distracted by his own teenage ego to engage himself in some very badly needed proofreading and self-censoring.

I would not have been as bold as this, but I generally agree. I don't think Patrick is very good at what he does. I also don't think he or any of the GB crew are corrupt or anything, at least he as that going for him.

I'll third this.

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Forderz

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Edited By Forderz

I really would like to see a breakdown of CBSi's journalistic practices and procedures.

I know PR people see absolutely nothing wrong if giving journalists a good time, and that's true in all fields. It's almost completely on the journalists to not accept whatever is offered. I think getting games for free is an exception, as you can't really write about something you haven't played, but taking anything else beyond that is one giant slippery slope.

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hollitz

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Edited By hollitz

Do I trust the GB crew? That's actually an interesting question. I'm not sure that I really come to the site for anything that requires that kind of commitment. I trust that you're all speaking your minds, of course. There's only been one review in the past that I really didn't buy the score for, especially in relation to the myriad complaints the review had about the game, and the site's relationship with the PR guy repping it. (Doesn't matter what the game was so I'm not going to bring it up. It's just my gut feeling versus an impossible to be proved or disproved impartiality.) But obviously it didn't rub me so wrong that I don't daily visit the site. So yeah, I trust GB.

I don't always agree with the decisions made. I don't think the Gamespot acquisition has been really great for the site. I miss the Whiskey family. Having the whole group together was something immeasurably cool that simply can't be replaced. But I'll still drop my fifty bucks a year because the amount of entertainment and the quality of the content offered is simply unmatched.

Plus, I just flat out like everyone on the GB staff.

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tsang

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Edited By tsang

@patrickklepek I don't understand the criticism you get. Your personality is awesome; you are knowledgable in both games and horror, which is why I like you. All you ever do is contribute. I must confess I have no idea what you were talking about in the beginning of the article but it gauged my interest enough to look it up. I didn't start reading anything on GB until your articles. "Worth Reading" is a concise enough title, how could I not? Keep it up Scoops!

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koolaid

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Edited By koolaid

"In brief? The Eurogamer piece was on point--he took the words out of my mouth. I don't have a problem with calling out someone specifically. Unlike the iPhone fiasco with Gizmodo, this is a public figure. She's dug a deeper hole for herself by locking down her Twitter, and altering her resume. She should have just gotten in front of this, and taken her lumps. I believe she made a naive mistake, not one of cynical opportunism."

I'm sorry... I'm really confused. The writer of the Eurogamer piece was a guy and Geoff Keighley is also a man...? What woman are we talking about? What did she have to do with an iPhone? Searching Gizmodo and iPhone doesn't really give me anything but reviews...So I don't know what fiasco we are talking about. Pretty much I have no idea who this women who shut her twitter down is. The public figure?

EDIT: Oh, whoa. It looks like the article as it appears on Eurogamer was edited to remove the mention of Lauren Wainwright, who appears to be the woman in question... Still... I feel this worth reading assumes we already know a lot about this event and Gizmodo fiascos and twitter locking and Resumes

EDIT 2: I'd also like to say that Eurogamer censoring the article made it make no sense to me. I was really confused when I read it. My reaction was "ok... Geoff and Doritos... big fucking deal. This is just some guy saying games journalism should be better or more prefessional, is this really a big controversy?" All the context was taken out of the article, which is what made it powerful! What is Eurogamer hoping to achieve with this coverup? It was effective at first in confusing me. But now that I've figured out there was a cover up, it makes Eurogamer look terrible! I guess they are hoping most of us are lazy.

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VirtualE

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Edited By VirtualE

A nice mixed goodie-bag of topics, but also, an even-handed piece on journalism in gaming - journalism in general too.

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jasondesante

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Edited By jasondesante

i have no idea what the beginning of this article was talking about...i read the eurogamer article, cant find where patrick is mentioned in that one or the ones after it.

This is all confusing and is it just a bunch of journalists posting long boring responses to an article that was half true half exaggerated and emotional.

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crunchbitejr

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Edited By crunchbitejr

Not a fan of Robert Florence in any way, shape or form. However, whilst I thought his article was perhaps a bit aggressive, it was spot on and the fallout has produced a nice debate within the medium over how things are done. Will it change? Of course not, it's institutionalized at this point. Still healthy to have the debate though.

Also the issue of trust is good. Do I trust GB? I guess I do. Do I have to to enjoy the site? No. I can disagree like hell and still enjoy the content, that's something I think the internet has lost. The idea that to consume something you have to adore it and agree with every point. I'm left wing but I'll read right wing newspapers if they are the best newspapers.

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Edited By Zatoichi_Sanjuro

@KoolAid said:

What is Eurogamer hoping to achieve with this coverup?

Eh, not go out of business, or have to lay-off staff, fighting a frivolous libel case?

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triple07

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Edited By triple07

Huh, I had no idea any of this drama had gone down this week. Interesting stuff. Even though I think the person who wrote the Eurogamer article is wrong on many levels the article was interesting nonetheless.

Also I trust Patrick the same way I trust the rest of the Giantbomb team. I like reading Patrick's articles because they deal with issues facing the industry but he doesn't write inflammatory articles that cause more problems than they address.

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TruthandLight

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Edited By TruthandLight

That Romney game is hard.

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Pezen

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Edited By Pezen

That Yakuza reviewing Yakuza 3 article was pretty damn great.

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Edited By Chindie

If you're going to comment on something like the Rab Florence article and following controversy, it's not enough to simply say 'I've linked the articles at the bottom'. Provide a recap, get people basically up to speed, at the very least give some idea of the nature of the case.

The opening diatribe of this is so poorly written in those regards that even someone like myself, who does know what this story is and has followed it, struggled at times to understand exactly what was being said. References to 'he' 'she', who? Theres more than 1 'he' and 1 'she' that have weighed on this, theres more than 1 'he' for sure who could actively be referenced as part of the initial controversy.

I don't think a 'journalist' should need that explaining.

With regards Rab himself, he's a great bloke, I miss Consolevania to this day. He wouldn't work on the Bombcast though - a vast portion of the audience wouldn't understand a word he would say, and I don't think an interview would put across Rab's personality terribly accurately/well either. He has a very particular style and humour that has to stand on it's own merit. I really hope he does come back with something like Consolvania or Videogaiden. There was nothing quite like it. His growing success in TV comedy might put those hopes on hold though.

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Edited By kerse

@Pezen said:

That Yakuza reviewing Yakuza 3 article was pretty damn great.

Yeah that was awesome, I've been thinking of finally playing the Yakuza games and that finally got me to order it, as weird as that might sound.

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H7O

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Edited By H7O
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FreedomTown

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Edited By FreedomTown

The thing is, anyone who likes to write, and likens him/herself to a journalist, thinks they can be a gaming journalist. This is false. You can be a great writer, and have a knack for great journalism, and be a piss poor gaming journalist. Why? Because that person's opinion's on games are absolutely horrible 9/10 times. The person just might suck at understanding video games and the history of video games.

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jred250

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Edited By jred250

I trust Patrick.

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enemymouse

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Edited By enemymouse

Real Talk With Kleptok.

I trust all of you guys, but who is "she" in the first part of the story? I only know of the guy who wrote to eurogamer article.

EDIT: Now I know, thanks

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hippie_genocide

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Edited By hippie_genocide

I trust Klepek 100%. I've been following his stuff for years now. He's one of the very, very few within the enthusiast press that I would tag with the title "journalist". Which brings me to the Eurogamer piece. It's flawed because it assumes Keighly is a journalist. He's not, nor does he purport to be. He's a tv host, he's the Ryan Seacrest of games.

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joshth

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Edited By joshth

@pickassoreborn said:

The Eurogamer debacle is pretty damning stuff - a total lost of integrity for Eurogamer as they let go of one of their best writers. Robert Florence goes way back in the days of Consolevania and Videogaiden (search for them on the YouTubes) - he's a very passionate advocate of videogames and he speaks a lot of truth about them. It sounds like there was a lot of interconnected shady goings-on which lead to the article being edited and for Rab to step gracefully down - which was hinted at in his follow-up article on botherer.org. He's the one guy who's come out of all this with a huge amount of respect from the gaming populace and a huge portion of the gaming press.

I trust Giant Bomb enough to give them money every year to entertain me. I think thie site and the fine people involved are extremely trustworthy individuals when it comes to opinion over gaming. There's been no Eurogamer-style crisis at Giant Bomb and I'd like to think the site was born out of Jeff's unfortunate run-in with the PR machine himself. It's a force of good.

I trust you, Patrick.

Took the words out of my mouth.

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Beaudacious

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Edited By Beaudacious

Honestly no I don't trust journalists anymore of any kind. (Sorry Scoops)

People no longer have integrity in this day an age, people are willing to be bought for a free game,or a free PS3. The concept of integrity, standing your ground no longer exists in journalism. I partly think this is due to the huge influx of "pseudo" journalists known as bloggers.

In the old an days people who were journalists had to hunt for stories, face bodyguards, police, lawyers in person. They devoted their lives to truth seeking and reporting, never being well compensated. Now a days some girl in her bedroom getting payed by SquareEnix to advertise contests is called Journalism. I honestly think bloggers are an absolute curse on what is integrity of the press, there are way too many bad apples in comparison to the good.

The only journalist I trust is one that constantly smells of whiskey, and has at least been shot at once in his life.

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black2s

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Edited By black2s
If I fail, I’ll fail because my work was shitty and I stopped putting in the proper effort, not because I threw up my hands about the limitations of my work environment.

I like your attitude Mr. Klepek.

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Edited By zoozilla

@kerse said:

@Pezen said:

That Yakuza reviewing Yakuza 3 article was pretty damn great.

Yeah that was awesome, I've been thinking of finally playing the Yakuza games and that finally got me to order it, as weird as that might sound.

I third this. That was really interesting - and kind of scary. The yakuza = politicians part is crazy.

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Edited By ChrisTaran

Love and trust everyone at GB and that's why this is the only gaming site I would ever care to give money to on a frequent basis (whether through my annual sub or t-shirts).

Keep up the good work Patrick (and everyone else)!

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Edited By Tunnelman

Patrick, thank you for writing these features every week. Giant Bomb is one of the few sites I do go to for gaming industry related news because I enjoy and trust the writers and content creators that work there. These features help me discover some articles and other noteworthy events I would otherwise miss (Like swery!). So thank you, I appreciate the time and effort you put into these.

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ch3burashka

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Edited By ch3burashka

Anything I can think to say about that Skylanders NeoGAF thread will sound cliche or funny in the context of the images, but that's an addiction. We laugh at Jeff's insanity regarding Skylanders last year and this year, but that's just... what??? First of all, there's a whole argument to be made about soulless American consumerism, and smarter people than me have written those articles. Just copy and paste - they all apply here.

From a more in-depth perspective, look at that guy's room! Blue walls, stickered door, "shades" if they can be called that - it screams teenage hideout, at least psychologically. It doesn't really matter the age of the person in question - that only shifts the blame from him (the adult) to his parents that would buy him (the child) all of that detritus. Different strokes for different folks, but that is just sad - how can you allow yourself to be taken advantage of so?! Despite all these words I still don't feel I've even come close to portraying my feelings on this matter - much like that "games as art" article above, we simply don't have the vocabulary to describe this horrific situation - the words haven't been invented yet.

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ch3burashka

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@GrantHeaslip said:

@clush said:

[...] seeing how three days after publication the XCOM DLC article still remains an unreadable mess, this talk about high standards and taking games seriously does taste a bit... funny. Simply telling the crowd that's what you're going for means nothing. Better to just show it in your work and there won't be any need to say it.

That said, most of Klepek's editorial stuff is of a different (better) quality. Also I doubt trust would be an issue for anyone who visits the site on a regular basis.

I also notice the way-too-common grammar and spelling errors in Patrick's articles. I'm not going to claim for a second to be an amazing writer, but I don't get paid a cent to write forum or blog posts here and somehow manage to do a second reading before hitting "Post". If he wants to spend half an article patting himself on the back about being a Real Journalist (and GB doesn't want to hire a professional editor), I expect him to write at a level grade school students wouldn't be embarrassed by, or at least to go back and correct his stuff after farming out said editing to readers.

I'm a loud-n-proud grammar nazi, I appreciate language and think you should take a cursory glance at your finished piece before publishing, but at this point I'm fatigued at reading analogous comments about how inflammatory a simple "teh" or "to/too" mix-up is. I used to like post corrections, too - look how smart I am! Now, finding #corrections in the Kotaku article comments has become infuriating in itself - it is the "solution" snobs have discovered to the evergreen "FIRST1!!" issue of how to show you're the first to imbibe an article without resorting to that tired cliche, and also correct someone to boot, thereby proving you were there first. If your only response to a piece of information such as a Klepek article (which is usually very informative and opinionated in a good way) is to nitpick it for minor slip-ups, then get the fuck out of here. Yes, I too like a pristine article, nice and crisp and fresh of the printer, still warm to the touch and all that jazz, but at a certain point the message becomes more important and relevant than the minor chinks that might otherwise blemish all these Pulitzer-Prize nominees.

And yes, a "real journalist" is measured by the sum of his grammatical mistakes, not the quality of the article he writes. Get off your shitty high horse.

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scottygrayskull

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Great piece, and I agree trust is paramount. Part of why I'm such a fan of all the work from Giant Bomb. I identify with your tastes and trust your opinion on said tastes.

TBH the only thing that stood out for me with the Eurogamer piece - and pissed me off - was how Rab said he was above calling out other journalists for being corrupt... immediately after naming two journalists and implying they were corrupt. Just reeked of elitism, how he is able to afford not participating in a Twitter contest for free stuff, because he is in a comfortable enough position in life to be able to turn down said stuff. Most journalists can't sit on such a high horse, and tbh Rab needs to get over himself and how important he thinks he is.

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sonicrift

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Do I trust you guys at Giant Bomb? It's more than that. Let's just say if you showed up at my door on Christmas day, I'd set a place for you at the dinner table and find you a present.

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Corvak

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@Beaudacious: Its less the fault of bloggers, and more the fault of us, as readers - that we started treating them like journalists.

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JesterPC238

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OK, any game who's title is a play on a Bruce Cockburn song (Lovers in a Dangerous Time), one of the greatest songwriters of all time, has my attention.

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thebipsnbeeps

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Great rant, lotta emotion, and even greater finds. Ya got my vote, Trick.

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Branthog

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Let's get this out of the way: If you write or produce published articles and other content, you are by definition a "journalist". Look it up.

Anyway...

I don't trust anyone. I like everyone on GiantBomb. I like some people on other sites, too. Still, I don't trust anyone. Chances are that anything and everything out of your mouth (or into print) is varying degrees of bullshit and others have shown themselves to, historically, build up enough trust that they can then leverage that into a favorable personal return by selling out that trust (say, moving over to PR, community manager, discretely starting to pimp shit for someone). So, no, there are people I like and people whose "reporting" I appreciate more than others, but it would be stupid of me to implicitly trust any of them.

This goes for all journalism. It's correct to state that this isn't inherent to game coverage, but that is what we're talking about right now and deflecting it does none of us any good. Nor is it a valid justification. You're all game journalists, so the only thing you can do is address the way you . . . uh . . journalize. You can't do a whole lot about political journalism or local news broadcasts, because you're not in those areas of reporting.

This behavior -- payola, incestuous relationships, various improprieties -- is nothing new. Go look at Good Morning America. Or Fox news. Or CNN. Or your local news stations. How much of what they report is veiled crap pimping movies, music, artists, personalities, products that THEIR OWN CORPORATION produce? Or that a corporation they are closely affiliated with does? Do you think that CNN and FOX NEWS and MSNBC are not influenced in their coverage of the pharmaceutical industry, when 80% of their commercial breaks are paid for by pharmaceutical companies?

And not just this sort of "by association" bullshit, either. Flat out direct actions like Dan Hsu once reported on from his experiences at EGM and elsewhere. This stuff happens in your local news station. It happens with PBS/NPR (they are commercially funded by companies like Monsanto, Mobile, Exxon, Siemens, etc -- in case you forgot). It happens with newspapers. It happens in magazines. It happens with online news. It happens with tech reporting. Game reporting. All sorts of reporting and reviews. There is payola to/with the reporter. There are conflicts of interest. There are directives that come down from on-high by those who tell you what to report on, how to report on it, what bias to push, what to ignore, etc. And a lot of news reporting is just flat out bought-for commercials. If you have two brain cells, you can see it when it happens. Product names are cleverly inserted. Suddenly, there's an entire news segment about a hot new sleeping pill that a major commercial advertiser for the network is selling.

It's all shady. It's all vile. It all needs to stop. And consumers/citizens need to insist on it. And that goes for game journalists, too. And saying "I'm not a game journalist" doesn't exculpate you. Nor does saying you're a "reviewer" (same difference). Or that you're a "personality". These are all shades of the same color and all trade on being accountable, reliable, and honest. And it's up to us -- the audience (even though we are not your customer -- your advertisers are and we are the product) need to keep you that way.

Of course, if you look at twitter or on NeoGAF or any number of places online this week, the response from "games journalists" is to be dismissive, contrite, and petty. To display the condescension they have for each and every one of us. Can you imagine this attitude from any other form segment of reporting/journalism/reviewing that had come under fire (long overdue) for lack of ethics? Let me give you a hint by observing politicians: Confess. Account for your guilt. Promise to change. Apologize. Be being contrite, dismissive, and condescending while you gather your wagons in a journo-circle-jerk, all you do is drive your readership further away. You make yourselves look like bigger naive assholes.

Take, for example, the crew of Weekend Confirmed. With the exception of Andrew Rene (who is just a walking headshot looking for a gig and using gaming as a spring-board to get it -- as depicted by herself on her own website's layout and content), I always had a good deal of appreciation for Garnet L. and Jeff C. They may not be "journalists", per se, but they are a mix of "personality" and "review" and "journalist". I felt they had earned some amount of esteem. Until their almost . . . naive(?) . . . discussion on this issue in this week's podcast. They just came across so oblivious to the problem and so full of excuses. And that's what I'm seeing from much -- no, MOST -- of the gaming press this week. I thought Lauren Wainright's idiotic question of "what's wrong with tweeting to get a free PS3 that Sony is giving to journalists?!" was just one person's exceptionally ignorant attitude. The more I read responses to this issue (even though only the little guys are bothering to write about this due to the obvious black-out from big-sites), the more people I am disappointed by and the more obvious it becomes that this is the attitude widely held by the majority of those in this profession.

You know what's really awful? I'm close to the radio and television broadcasting industries as well as the news publishing industry (not professionally, but by association with many in it) and I'm very aware of just what a bunch of shitty gigs those are with shitty circumstances that you are often powerless to control. In all of these games -- just like game journalism -- you're too busy worrying about staying employed and not losing your job. Not that you shouldn't be. Just that these are the driving forces. The whole environment that these people are placed in (usually low paying, high demand, heavy turn-over, and a bunch of people just grateful to get a paycheck for another month) is kind of hideous. That this lack of ethics is emblematic of the profession isn't just the fault of those doing the reporting; it's the fault of everyone above them. It's a vertical and horizontal stack of bullshit that cultivates it.

So, taking the lessons I've learned from years of observing television, radio, and print publications (through friends in them as well as off-the-record consultation), I know that however bad we perceive things are? However awful they look? They are SO MUCH FUCKING WORSE ON THE INSIDE. We just don't even know.

For example. When I saw Florence's repeated assurances that his editor at Eurogamer was not to blame for anything and was absolutely wonderful and did all he could? Well, that might be true. But my first reaction was "bullshit". I've seen this in other areas of the media. I had some close friends who underwent a format change at their station and they experienced the typical 4pm phone call telling them to come back to the station for an important meeting, where they were all told that as of the next day, they had no job and the station would be running all new formats. Publicly, everyone involved praised the program manager and even the regional general manager and the entire network. It wasn't until much later (over years) that the truth started to be told and what shady people those guys were and what shitty stuff they pulled came out.

So, what I've learned from all this is that game journalists are mostly just as shady and unethical as all the other journalists everywhere else and that while it is their fault, it is also a situation fostered and cultivated by all the other influences in the industry and within their own companies. Chances are that any integrity and ethics you intend to enter the industry with are quickly pushed out of you by necessity. This round of criticism and complaints and attacks from the audience needs to be not only of the journalists, who are on the front-line -- but of the entire fucking stack. The editors, managers, CEOs. Everyone. They all need to be accountable. For the payola. For the influence. For the impropriety of relationships. For the musical chairs of "I'm gonna be a journalist until I've made a name for myself and befriended enough guys in the industry to get a job at a developer!". All of it.

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Actinium

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always worth reading

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JuggaloAcidman

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A: If you don't like violent video games don't play them! B: Who fucking cares Jeff K. was sitting next to Halo branded Doritos and Mountain Dew? Great worth reading though Patrick! Entertaining as always.

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Edited By yukoasho
The real subtext of E3, AAA games and the swerve into ultraviolence is this: It's one last desperate throw of the dice to shock-and-awe players back into becoming premium customers. It's saying "Don't look at all that free gameplay out there on phones and Facebook. It's cheap, but we are premium." in a shower of gore. Just like the adult film producers they are feeling the need to punch through the fog of over-supply before the industry grows holllow. This is also why they want new consoles, a new platform story, and a new hype cycle to start. It's why they hate the very idea of the Ouya.

Not sure I agree with this. There's always been a ton of violent games, and most have been grossly exploitative. The issue, however, isn't phones and facebook. Most of the core gaming audience isn't going to replace their PS3/360/Wii with Zynga's offerings, and most iOS games are still locked in that race to the bottom, with dreadfully few success stories on the platform (We're STILL talking about Angry Birds?). This ignores the question of just how many people are buying the thing for games. Yes, there are a few very, very violent games, like God of War: Ascension and The Last of Us, but the best games offer more than just violence, and you're not going to find experiences on the level of other full console games, such as Tekken Tag Tournament, Tales of Graces F, Halo, Call of Duty... I could go on. It's not just violence that keeps people on the consoles. It's the quality of the experience. It's the same reason people go to the cinema and rent/buy movies or subscribe to Netflix instead of sticking to TV movies exclusively.

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hatking

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Patrick, you're the best games journalist out there right now, in my humble opinion. You cover games in a in depth and meaningful way, you give attention to the indie scene and the big budget mega-releases, you're a damned good writer, and you're funny. Also, you appreciate dinosaurs as much as I do.

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Edited By Meteor_VII
@Branthog: There are times where I agree with a lot of what you posted but most of the time I try to stay on the side of hoping for better out of people, but usually just see them do exactly what they shouldn't.  
 
After reading an article generated due to the Wainwright stuff, in which there was a good paragraph at the end saying that the reason some websites eat from the PR or Company hand is because the page views from viewers/readers don't pay enough without there access to do there work without it. Which to some degree I could see, mainly because isn't that the real problem with ALL journalism these days? That no consumer is willing to pay for any news because they know they can switch the channel on their t.v. or go to a different website and get the information they want for free?  But I pay giantbomb to do what they do but my subscription per year isn't able to keep a site or the people behind it living wherever they live or feeding themselves or their families can it?  
 
Talked myself into a downer post .... sorry.
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Branthog

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@Meteor_VII said:

@Branthog: There are times where I agree with a lot of what you posted but most of the time I try to stay on the side of hoping for better out of people, but usually just see them do exactly what they shouldn't. After reading an article generated due to the Wainwright stuff, in which there was a good paragraph at the end saying that the reason some websites eat from the PR or Company hand is because the page views from viewers/readers don't pay enough without there access to do there work without it. Which to some degree I could see, mainly because isn't that the real problem with ALL journalism these days? That no consumer is willing to pay for any news because they know they can switch the channel on their t.v. or go to a different website and get the information they want for free? But I pay giantbomb to do what they do but my subscription per year isn't able to keep a site or the people behind it living wherever they live or feeding themselves or their families can it? Talked myself into a downer post .... sorry.

Except, if you publish unique content just overflowing with content, you can sell that. Get rid of (or segregate) all the trailers, copy and paste press releases, and so on. And you can convince people to pay for quality content, because it's something they can't find everywhere else that is busy playing the game with those on the other side of the fence (well, they're supposed to be on the other side of the fence, but they're not). I've subscribed to GB since they had a subscription and I am prepaid through 2015 or 2016. Last I checked, something like 15,000 or 20,000 other people also pay $35-$50 per year for a subscription.

Yes, most content on the web can't make money, because people will just go elsewhere for it. That's why you offer something unique. And parroting press releases is not. Marketing on behalf of the other side of the fence to your audience isn't unique.

The solution is for journalists to stop playing the game. If everyone upholds an ethical standard, the publishers, developers, and PR groups will be forced to comply. Their use of inside access, early access, and early previews are only a benefit to them as long as journalists and websites continue to play along and let it occur. They all say that it's a shady system and they are forced to go along with it and "try not to let it affect us", even though it clearly does (or has the perception of doing so, at best). But it's not true. They aren't "forced". They are complicit in allowing it to continue. The journalists are and so are their editors, managers, general managers, executives, CEOs, presidents. Everyone up the chain is responsible for not having a spine and standing up for ethical behavior.

I really see two issues, here. One is the chummy nature that allows influence as well as the sometimes not so chummy direct pressure that demands influence. The other is the editorial influence and pressure that advertisers have on publications. This is not at all unique to gaming, as I've pointed out. It happens in all form of journalism and anyone who claims that advertisers don't influence (often very strongly and directly) what is covered and how is lying. Or, at the least, that they attempt to control and influence (there may be a few rare places where they uphold their ethics policy strongly and don't just mouth its worse).

You can address the advertiser influence by running ads for Ford, Coke, Sons of Anarchy, and National Geographic Magazine. Hell, even board games and such. But if you are a video game review site, you should not be running ads for actual developers, publishers, or video games. If you do, you automatically assume a certain deserved amount of doubt from your readers and the perceived collusion is deserved for taking that risk.

And, when it comes down to it, if the only way you can make a business financially sustainable is to cater to shady practices (as almost all journalists -- whatever it is they're labeling themselves this week to avoid criticism) and condescending to your audience, then maybe it's better to just not be in business. Or sell your company to one of the PR firms that work for the developers and publishers and just entirely rip out the guts of any idea that there is any attempt to be anything more than a funnel for PR crap.

Anyway, I agree that it's hard to remain financially solvent producing content on the web (and even worse in print or radio or television). I acknowledge a company has to earn revenue to pay the employees and the bills. I do not believe that there is any justification for playing the "don't piss them off if you want special access, review copies, interviews, etc" game and certainly not for the "I'm tweeting for a free PS3!" or "I'm a journalist and I also work in PR for the games I am covering!".

As for GB itself: Of any game journalists, I more or less have the most faith in the guys here. They have a solid record. However, it's hard to maintain a record in the face of changes in corporate directions, if that ever occurs. Knowing what CBS/CBSi is like, I assumed that would be the gross direction they'd be heading in the past six months. I am very surprised that this has not been the case and it pleases me. I'm always on the lookout for changes, though. And I always question what I read. And even here, a lot of stuff is kind of tacky and gross, but still better than almost anywhere else. And when it comes to the individual personalities, like Jeff and Ryan and Brad and Patrick -- I think they *seem* to be open enough about everything to satisfy me, for now. They have earned some degree of respect and have shown some integrity, despite challenging circumstances (not just at GameSpot, but here and with CBS, too). I don't like that they still clearly "play the game" with these companies, but I do like that they are blatant about it and open. Even in examples like EA sending them free pizza while doing a quicklook of the game, they ridiculed the free pizza and were as judgmental of the game as it deserved.

But, as a paying subscriber and a part of their audience, I think it is our responsibility to keep them honest. I hope that Patrick, Brad, Ryan, Jeff, and so on understand my position as a long-time fan. I also love Civilization, but was brutally critical of Civilization V. If I didn't give a shit. . . . I wouldn't give a shit. :)

And.. yeah, this is all kind of depressing. Things are shitty all around and while a lot of journalists are shady, even the good ones are kind of stuck in a machine that is (if they want to remain employed/employable) restrictive and demands a certain amount of participation from them in things that are just . . . gross. We still want awesome coverage, though. It isn't unreasonable to want early views of stuff, interviews, previews, etc -- and expect it to not come with strings attached. That a lot of the games press this week is suggesting one necessitates the other is a real cop-out.