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Worth Reading: 12/06/2013

As December rolls along, the end of the year isn't far off. Tough choices are ahead, my friends. Take shelter in here.

Game of the year is here. In the next few days, I’ll have to figure out what my favorites of the year were, and whittle it down from a list of dozens into a compact set of essentials from 2013.

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As first world problem-y as it might be, it’s a daunting task to cut games that you really loved. 2013 was a fantastic year for video games, and though it might lack a holy shit! standout that unites us all, combing through the list of everything I spent time with in the last 11 months suggests games are in a really good place. Time is our most precious commodity, and it looks like I’ve spent it well from beginning to end.

(Can it really be that Fire Emblem: Awakening was released this year? Holy hell, things started off with a bang. It hasn’t really let up, either, has it?)

There was a moment on Thursday, while talking with Vinny over IM, that it suddenly dawned upon me how close everything was. I only have a precious few days to sneak in more time with games, especially the ones that might be contenders for our personal or group top 10 list, games that I haven’t found the time for otherwise. State of Decay is definitely one of those, and I’m near the end of The Legend of Zelda: A Link Between Worlds. That’ll be one I’m sad to see end…

Oh, and so long as I have you, this would be the time where I tell you to play The Swapper. PLAY IT.

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Worth Playing: 12/06/2013

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Look, Nintendo’s not in a great place right now. Even though 3DS had found traction and given the company a lifeline for the future, Wii U is probably a lost cause. Nintendo had a whole year to find its place in the post-Wii boom, and the company managed to squander the whole time. Wired’s Chris Kohler consistently has some of the best takes on Nintendo, and I can’t argue with his logic here. The GamePad has transformed from Wii U’s defining feature to a device that’s strangling Nintendo’s ability to chart a new course with the platform. (For the record, I really like the GamePad!) Personally, Nintendo’s future is one device that functions as a console and handheld, but they can’t just go and flip the switch right now.

"Purely based on where Nintendo is going with its software lineup, GamePad is becoming an optional accessory. All that’s left is to make it an optional purchase. If selling GamePad separately might allow Nintendo to reduce the price of Wii U to just under $200 (with a game pre-installed on the console for extra value, of course) it would look much more appealing next to the $400 PS4 and $500 Xbox One.

If it seems unlikely that a game console would climb down so dramatically and remove the one thing that it pitched as its defining feature, think again. It’s already happened twice this year: Microsoft’s preemptive reversal of all of its Xbox One DRM policies (and making Kinect optional) and Nintendo’s release of the 2DS, which removes the 3-D screen that gave 3DS its name in an effort to knock the price down even further."

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It’s one thing to acknowledge games are primarily targeted at males, but how did we arrive there? Polygon’s Tracey Lien has done the hard work, and her excellent feature charts gaming’s course from an inclusive medium just made games to make games to a medium that realized it could be far more successful by targeting specific demographics. Lien breaks down how marketing has played an enormous role in constructing the dialogue around this issue, and even has explanations for why traumatic world events like the Columbine shooting have played a reinforcement role in society’s view on games. She also makes some great points about how we, as players, have inherent prejudices that make games seem less wide-reaching than they already are. We don’t consider FarmVille a game when, in fact, it is. You might be surprised how many of your preconceived notions are challenged while reading this feature.

"In these early days of game development, video games were made by small teams, oftentimes only two or three people. At Atari, one developer often handled the game's writing, coding, design and art. Video game studios were predominantly male, largely a by-product of men far outnumbering women in the field of computer sciences.

Carol Shaw was the first female developer Atari hired. She is best known for designing and programming River Raid for the Atari 2600 at Activision. She says never got the sense that the games she made were for one gender or another, and there was never a mandate from higher-ups to target a certain audience. When she interviewed for the job, she didn't believe she was at any disadvantage because she was a woman, nor did she feel that video games were the realm of men. She knew not many women held bachelor's and master's degrees in computer science and engineering, but she held both. She was qualified to do the job, and that was that. 'We never really discussed who our target demographic was," she says. "We didn't discuss gender or age. We just did games we thought would be fun.'"

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AssInAss

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@patrickklepek just finished The Swapper, quite the mind-bending ending. The Swapper > Moon, at least in terms of how it broaches the same topic on a deeper level. Definitely going into my GOTY list.

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Edited By rjaylee

I watched the boob video about Ryse with the sound off and it was probably the most bizarre and nightmarish thing I've seen in awhile. As someone who possesses boobs, I imagine watching that is like how men feel when they watch other men get injured in the nuts. Just... uncomfortable and glad it's not you.

Don't forget to add that in both cases of the allegory, it's kind of hilarious to watch, as awful as it is.

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rabbithearted

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I watched the boob video about Ryse with the sound off and it was probably the most bizarre and nightmarish thing I've seen in awhile. As someone who possesses boobs, I imagine watching that is like how men feel when they watch other men get injured in the nuts. Just... uncomfortable and glad it's not you.

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@noizy: Yeah, of course that's the best one. I didn't know it was up for debate.

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@flappy said:

I don't usually trust people that like FFVIII, but I'll play along for now, Scoops. Nice article.

8 isn't very good but it's at least better than 7.

FFVI.

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Pezen

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The "No Girls Allowed" article was an interesting read. I don't necessarily draw all the same conclusions and I think some sections of that article came across as "women play Farmville" for some reason. But other than that, made me realize I should probably seek out more long form articles on stuff.

@horseman6: While I agree with your overall point that they're fighting a non-existant battle to a large extent, I disagree that it's completely pointless to change social structures that hinder people from living life the way they want without being socially ostracized. It's completely irrelevant if 99% of science said that men like trucks and women likes dolls, that last 1% should still have a right to live life the way they want. Also, a lot of issues in society are so easily solved by simply not being a dick that you could probably solve most of your "more important" issues in a day if people just took a step back from themselves and realized they're being complete pieces of shit. This topical issue as well.

I'll give you illeteracy. Because that actually adds to the other problems.

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LarryDavis

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@flappy said:

I don't usually trust people that like FFVIII, but I'll play along for now, Scoops. Nice article.

8 isn't very good but it's at least better than 7.

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deactivated-5a0917a2494ce

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@mb: Most of the guys have stayed away from any type of politics for the most part. Sure, some things sneak in here and there but their opinions (in non-obvious ways) are all over the map. Patrick sneaks in things with a very very liberal stance often. I can care less where you are on the political spectrum but I absolutely hate reading PC nonsense on game sites, and the recent trumpeting of "sexism" in console video games has gotten out of hand. I don't care about marketing tactics in any form of media unless the marketing division is flat out calling women bitches or some other disgusting word, and that just doesn't happen for obvious reasons.

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Edited By mike

@horseman6: Brilliant point. I see this whole issue as one of the fundamental tenants of liberalism, that all people are exactly the same and treating anyone any differently for any reason is either sexist, racist, nationalist, or something else-ist. Articles with this sort of tone still feel decidedly out of place on Giant Bomb, and I'm clearly not alone. More coverage of actual video games, please.

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deactivated-5a0917a2494ce

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The recent and ridiculous "concerns" that privileged left-wing bloggers and game "journalists" have laid on video games recently is hilarious to watch and read. I'm sure it makes these individuals feel good to have some sort of nonexistent and unimportant cause to fight in an industry that they are a part of, but in the real world, marketing of games and games towards women is a non-issue. Men and women are very different, and changing marketing tactics to target women will do nothing except waste business dollars. Do you think that Nintendo, years ago, decided that they wanted to market to boys because of "patriarchy"? No, they did that because of huge amounts of marketing research and focus testing. Nothing in business is done without looking at some type of statistics or figures. Women don't play console games because they are geared to men, they don't play console games because they get bored by them much like men don't play with dolls and dress them up because they are also bored by that activity. I've tried to get my wife to play games with me multiple times but she lasts about 5 minutes before getting bored. The only game she's ever enjoyed was The Last of Us, but she didn't want to play it, she liked watching me play it.

They're have been many studies in the past where you put objects in front of young children and boys naturally gravitate towards things like trucks and action figures while girls gravitate towards dolls without any parental influence. It's fucking science people, get over it, men and women aren't the same and if you want to make a game geared towards women then go for it. There are real and important issues going on today like hunger in the united states, illiteracy, racism, anti-semitism, Islamophobia, etc. why don't you waste your time on that stuff because it's actually important. And please, let's not give anymore traffic to Polygon, a site that has to rely entirely on click-bait because their writers are devoid of both charisma and creativity.

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Edited By medacris

@patrickklepek: Hey, you used a picture I uploaded as the article image. Awesome!

@jiggajoe14: I gotta go look up The Swapper now.

@viking_funeral: Good point. I know both men and women with a general aversion to gaming or "geeky" things in general, with arguments against being both relatively valid ("I've never played games before, I don't know where to start," "I've been too busy," "I'm worried they'll be too expensive,") to really illogical and stupid (claiming that anyone who is a gamer turns into an overweight shut-in who lives at home). Sometimes it's hard to find "the right game" to change their mind, or you may never find it. Trying to get people who are already gamers to play something out of their comfort zone is similarly difficult. But in most cases, there's at least one game for everyone-- or at least, I think so.

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@humanity said:

@president_barackbar said:

@joshwent said:

I really liked the "No Girls Allowed" article. Lien seems to be making the point that I constantly try to get across only to fall on deaf ears. Which is that basically the recent focus on sexism in games journalism is actually furthering the false divide between male and female gamers that was established by marketing in the 90s. Millions of girls have, do, and always will love video games, and shaming devs for not focusing on them has the adverse effect of reinforcing the notion that games are for boys only and girls need to struggle to get their "pink aisle", disregarding the girls that play those exact same games that boys do.

And its exactly how we get terrible games like Barbie Dream House Party that try to pander to the idea that there are no games specifically for girls, as if girls can only play games with "girly" subjects.

The target demographic for that game are 10 year old girls not 18-25 year old women or men for that matter. It's not incredibly sexist to postulate that 10 year old girls enjoy clothes, playing dressup and Barbie dolls. I played with a lot of GI Joe's when I was growing up, and surprisingly enough I didn't join the army or turn into a militant redneck. I'm fairly certain young girls that play with Barbie dolls and video games which heavily circle around vain ideas of fame and materialism aren't going to suddenly grow up to be completely shallow bimbos.

Porn is also a media targeted tward men, and whatever your thoughts are on it, there are plenty of women owned and produced porn movies. Ten or Fifteen years ago that was not the case, because the internet was not at the point where it was viable to self produce.

I imagen it will be the same for games, if it hasent already. People will play the games they like, if they dont like games they wont play games, not just girls, but boys too.

Who the fuck cares what gender plays your game?

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That polygon article hit is .... I always said that it was stupid that most people against male oriented games think that all games are made for men , while that is bullcrap.

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@patrickklepek I like Worth Reading articles very much, but it often doesn't seem like they are thoroughly proof read. Every writer needs an editor. It sounds like pedantic nitpicking, but that sort of thing undermines the content of the article. Controlling quality is more important than getting it up on time.

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fisk0  Moderator

@nime said:

Wow I forgot that Tomb Raider came out this year. It's been a long year.

I wasn't entirely sure if it was last year or this year. What got me confused was that there had been a God of War game since the third, and it was apparently released this year. I had no idea about that, not that I like the series, but still.

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@joshwent said:

I really liked the "No Girls Allowed" article. Lien seems to be making the point that I constantly try to get across only to fall on deaf ears. Which is that basically the recent focus on sexism in games journalism is actually furthering the false divide between male and female gamers that was established by marketing in the 90s. Millions of girls have, do, and always will love video games, and shaming devs for not focusing on them has the adverse effect of reinforcing the notion that games are for boys only and girls need to struggle to get their "pink aisle", disregarding the girls that play those exact same games that boys do.

And its exactly how we get terrible games like Barbie Dream House Party that try to pander to the idea that there are no games specifically for girls, as if girls can only play games with "girly" subjects.

The target demographic for that game are 10 year old girls not 18-25 year old women or men for that matter. It's not incredibly sexist to postulate that 10 year old girls enjoy clothes, playing dressup and Barbie dolls. I played with a lot of GI Joe's when I was growing up, and surprisingly enough I didn't join the army or turn into a militant redneck. I'm fairly certain young girls that play with Barbie dolls and video games which heavily circle around vain ideas of fame and materialism aren't going to suddenly grow up to be completely shallow bimbos.

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I get the sense that my list is going to most closely resemble yours this year, between fire emblem, device 6 (thanks for putting that on my radar by the way) the swapper, metro and risk of rain, I have found my opinions being quite close to yours in every case

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Edited By MormonWarrior

I dunno, man...Rayman Legends and Zelda were pretty "holy crap" standout games for me. They're two of the best games I've played in years. But then I can see how people wouldn't be united to stand behind those.

Actually I think 2013 has been one of the best years in gaming for its sheer variety of awesome games. If you like weird indie games, this year has had tons to offer. Action adventure? FPS? RPG? Classic Nintendo? Platformers? It's been a really satisfying year in a way that last year just wasn't.

EDIT: After reading several Nintendo-related articles, I came to a realization. If I didn't follow all these gaming sites, I would have never known that the GameCube had any struggles whatsoever. I was just hitting my teens when the PS2, Xbox and GameCube were coming out, and it was a great time to be a gamer. Out of the three, the GameCube had a VASTLY more interesting and robust library of games I wanted to play. We had a PS2 first for the DVD function, but I almost exclusively played the GC once we got it. The Xbox never appealed to me in the slightest, and since I never played M rated games until after I was 18, there wasn't much I could play there either. Metroid Prime, Smash Bros, Mario Kart, Mario Sunshine, Animal Crossing, Harvest Moon, Wind Waker, Soul Calibur II, Viewtiful Joe, Paper Mario, Super Monkey Ball, Rogue Squadron, Star Fox Adventures, Pikmin, Luigi's Mansion...there were tons of games I loved. On the PS2 I liked Sly Cooper, Dragon Quest and Kingdom Hearts, and that was about it. Hated Dark Cloud, wasn't into the Jak or Ratchet games, was disappointed by Final Fantasy X, and I didn't like Tony Hawk at all at the time...PS2 had a much bigger library but it lacked the raw quality of the GC, at least to my teenage sensibilities.

Nintendo's at its most interesting when it struggles, I guess. I'm getting a Wii U for Christmas and I'm super excited. If it has a fairly steady stream of great first-party games, it will more than justify its existence for me.

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@weaponboy: There's a wiki for this stuff now? Man. Er, woman. Sorry.

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Edited By TowerSixteen

@joshwent said:

Immediately and callously discrediting everything I wrote. Not a great start.

I'm unwilling to realize that there need to be people who live as themselves whether or not they conform to predefined gender roles? Being one of those people myself, I'd have to disagree.

Friend, I'd love to have a conversation with someone who holds opposing views, but your jumbled vitriolic rant holds no more points I can reasonably respond to. Take a breath, and maybe try communicating instead of accusing and yelling.

Aw, how sweet, my very own tone argument!

You know, I am ashamed. It took me this long to realize you're just another fucking concern troll. Man, I am an idiot.

Nope, I disagreed with him civilly and got quite a civil, reasoned, intelligent response. Your just being piece of shit.

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Edited By zzzellyn
@joshwent said:

Immediately and callously discrediting everything I wrote. Not a great start.

I'm unwilling to realize that there need to be people who live as themselves whether or not they conform to predefined gender roles? Being one of those people myself, I'd have to disagree.

Friend, I'd love to have a conversation with someone who holds opposing views, but your jumbled vitriolic rant holds no more points I can reasonably respond to. Take a breath, and maybe try communicating instead of accusing and yelling.

Aw, how sweet, my very own tone argument!

You know, I am ashamed. It took me this long to realize you're just another fucking concern troll. Man, I am an idiot.

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President_Barackbar

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@joshwent said:

I really liked the "No Girls Allowed" article. Lien seems to be making the point that I constantly try to get across only to fall on deaf ears. Which is that basically the recent focus on sexism in games journalism is actually furthering the false divide between male and female gamers that was established by marketing in the 90s. Millions of girls have, do, and always will love video games, and shaming devs for not focusing on them has the adverse effect of reinforcing the notion that games are for boys only and girls need to struggle to get their "pink aisle", disregarding the girls that play those exact same games that boys do.

And its exactly how we get terrible games like Barbie Dream House Party that try to pander to the idea that there are no games specifically for girls, as if girls can only play games with "girly" subjects.

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Mr. Adama's use of Twitter scares me.

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SatelliteOfLove

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The scary part in that Kohler piece isn't what's happening now, but later once "I'd rather put in a Yes Man CEO that does what I say cuz it's mah money" investors have their way and bump off Iwata (and their way is being more comfortable destroying themselves with "feels safe" ideas of their own rather than risk it with others' decisions). Then the REAL ugly begins.

There's a reason why 'The Pink Aisle' exists.

It's aimed at girls who have zero interest in shooters, zero interest in JRPGs, zero interest in mascot platformers, but love the idea of cutesy games involving everyone treating them like a princess while they make everyone happy with their love for fashion, dancing, and cooking.

I didn't fall into that category exclusively, but I still did like those kinds of games and seek out 'the pink aisle' when I was in that kind of mood. If you have any doubt over how many other girls love that kind of stuff, just look at the sales figures for franchises such as, say, Ubisoft's 'Imagine' series.

Something like 'Imagine: Happy Cooking' existing isn't sexist. It's exactly the kind of game that a lot of people seek out, and the majority of those people happen to be young girls who love that kind of game, because they don't have any interest in anything else that they perceive as unrealistic or violent.

Based purely on my own anecdotal evidence of all the girls I used to know from, say, 6-18 years old, 'unrealistic' was pretty much their biggest turnoff when it came to fiction or gaming. Sci-Fi was considered boring, fantasy was considered gross, it was all about romance novels and games about loving daily life.

Exaclty, it's the "cages" that arise and people being shoved in them.

@marokai said:

Oh my god those Ryse boob physics are straight-up unsettling. It's not even that they're bouncy; at least that totally happens under certain circumstances. They were just moving completely independent of the woman's body and even each other. Why is it that we live in an era where everyone is demanding hyper-realistic graphics, and the technology is pretty much there to provide it, and yet video game tits still always function like sentient jello?

Senran Kagura: watershed game for generation 8 game design! :P

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Immediately and callously discrediting everything I wrote. Not a great start.

I'm unwilling to realize that there need to be people who live as themselves whether or not they conform to predefined gender roles? Being one of those people myself, I'd have to disagree.

Friend, I'd love to have a conversation with someone who holds opposing views, but your jumbled vitriolic rant holds no more points I can reasonably respond to. Take a breath, and maybe try communicating instead of accusing and yelling.

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FUCK! I missed Camp Grizzly by mere hours. Gonna e-mail the publisher to see if there's an alternate pre-order option.

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@ravelle said:

@jiggajoe14 said:

I want to lock everyone who hasn't played The Swapper in the room and hold a rack of bbq ribs to their head and force them to play it.

Every time I mentioned The Swapper in a conversation people respond with " ..The what?"

It's such a lonely world for us Swapper fans :(

Indeed, it's also a game that's hard to describe.

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TreuloseTomate

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I can't get over the annoying Polygon website design. :(

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@nekroskop said:

Enough with the Polygon articles. Makes me wonder if there's some secret journalist club where all they do is promote each other's articles. It certainly seems that way.

Appreciation for the work of an outlet or individual is typically a signifier you'd enjoy further of their work. That's the long and short of it.

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Edited By zzzellyn
@joshwent said:

@scarycrayons said:

Something like 'Imagine: Happy Cooking' existing isn't sexist. It's exactly the kind of game that a lot of people seek out, and the majority of those people happen to be young girls who love that kind of game, because they don't have any interest in anything else that they perceive as unrealistic or violent.

The trouble is that many feminists will argue that those girls don't really like those things, and are just conditioned to by the "patriarchy". There's no way to convince a person with that mindset that, yes, you did actually seek out and like those games. Which is kind of offensive to me.

I think the error, which is also made in the Lien article, is that the "pink aisle" is the sole domain for girls, and all of the rest of the toy/video game store is for boys. I'd say the pink aisle is simply a designation of what you'll find there. It's just shorthand that a kid can instantly understand. It's a signpost saying, "Hey, you like toys that are more about social interactions, playing dress up, and daily life stuff? Come over here!". Nothing inherently sexist at all.

Jesus, these 'feminists are the real sexists' posts are the worst fucking thing.

First off, you clearly don't understand what patriarchy means. It's not a council of evil men stroking their long white beards and deciding how they fuck over women. It's just a reference to ingrained societal beliefs about how things are. Second, patriarchy does not solely hurt women, it also imposes stupid and outdated rules on men and we should be fighting against that, too. Even beyond that, thinking about these issues solely along the axis of patriarchal societies is actually limiting, but only because it doesn't touch on issues of intersectionality enough. The reason why it's so pervasive as a concept is for the same reason that the term 'feminism' is still around; because it started with women pushing back against male power structures and the names stuck. You're so fucking obsessed with the notion that we should all just automatically know that things ought to be equal, but guess what, the rest of society is not as enlightened as you.

Case in point, the problem with the 'pink aisle' is not that it exists. I wholeheartedly agree that it and the products you can find in it should exist. People want princesses and stuffed animals and whatever else, the real problem is that we automatically associate the pink aisle with girls and femininity. Guess what, that's patriarchy at work and it's fucking terrible. Boys should totally be able to get stuff from the pink aisle if they want and no one should ever judge them. If you honestly think that's how the world actually works then you're crazy.

The kind of change you're describing absolutely does need to exist, but you seem entirely unwilling to realize that there are two kinds of change that has to happen. There need to be the activists fighting against shitty societal structures like patriarchy, but there also need to be awesome people who are living breathing examples of why those structures are stupid in the first place.

But just by being where she is, she upends assumptions about women all the time. She redraws the map of feminism by fiercely and unapologetically being herself.

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ArbitraryWater

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@john1912 said:

Fire Emblem was shit. Story, chars were both bland as can be. Leveling system was pointless. Then to top it off every god damn weapon you buy breaks. I dont know how people can love that game.

By having good taste, apparently.

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beard_of_zeus

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I want to lock everyone who hasn't played The Swapper in the room and hold a rack of bbq ribs to their head and force them to play it.

I wish I had a decent enough computer to play it, it looks fucking awesome. I'll still eat your ribs for you, if you want :)

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Krystal_Sackful

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Dex was a drug in Neuromancer. It was short for "Dexadrine".

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Nime

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Wow I forgot that Tomb Raider came out this year. It's been a long year.

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Crembaw

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What's wrong with Nintendo is that they aren't constantly cramming SMT games down my 3DS Gullet.

They have the money. Come on, make Atlus Step it Up.

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ryn

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@patrickklepek I really liked that Polygon article as well, though, as someone who works in the marketing world (admittedly outside of games marketing), I think that blaming marketing so completely for these particular societal ills is a bit of a cop-out that let's individuals get away with allowing these kinds of marketing tropes to persist. Maybe marketers are in a position of "power" over message delivery but it feels like the flip side to that argument is, "The individual is too weak to question that message so marketers shouldn't do it."

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scarycrayons

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@vucub88 said:

@scarycrayons: while I can appreciate that sometimes girls want to "girly" things, I always found the imagine series a little gross just based on the jobs they were based on. I saw a lot of them working at a game store and they all seemed to be jobs that females would stereotypical hold. The mama series seemed even worse, especially once science papa came out. Since I'm a guy, I wonder if those games ever bother women or the games are innocent enough to not be pushing any agenda?

The games never give any kind of portrayal of 'You're a girl, therefore you MUST like these things.'

They give the portrayal of 'Cooking is awesome, doubly so when mixed with cuteness! We can see that most people who are totally into cooking and cuteness are female, so let's make the main character female too!"

You might find girls wanting to hold jobs in cooking, dancing, music, fitness, and art to be stereotypical, and you're right, they are. But they're stereotypical because a lot of girls do genuinely love cooking, dancing, music, fitness, and art.

Zumba Fitness classes aren't the hottest thing ever amongst women (at least in the UK?) because of any patriarchal ideals or anything like that, it's just that a very large demographic of women just love dancing and fitness. There's nothing wrong with that, and they aren't trying to become fit 'to please men' or whatever. They just want to have fun with what they enjoy, and look stylish in the process.