I may be at loss to what happened here. What the fuck happened to the combat in AC4? I know a lot of you didn't like AC3, but I did and one reason is the combat. Connor's fighting moves, counters, double counters and kills were so flashy, brutal and crisp. The camera would zoom in at the perfect time, showing Connor's screaming face as he's hacking a poor lad's neck as if it was wood. Come to think of it, his double kills were the best counters I've ever seen in an action game. Remember how Connor would jump and roll towards his next foe during the free-flow combat?
Now, in AC4, Edward's moves are choppy, way too long, unvaried and badly animated. Especially since he borrows some of Connor's moves, which are oddly translated with a pair of swords compared to a tomahawk. Actually, I had this funny feeling that the dual swords fighting style was going to be very unimpressive. And I was right. You always get the same lame counters, which are never in sync with their audio effects.
And what about those double counters? Well, they, for one, never happen at sea, which is where you'll fight 70% of the time. And, on land, they happened so rarely because of the ultra-passive AI. Remember in AC3 when you were constantly swarmed and attacked at all times? You could actually chain double-counters and counters, where in AC4, the soldiers you fight just circle around you, just like in AC1. And one time out of 10, they'll launch a double attack on you.
Want a reminder of what the counters looked like in AC3? http://www.youtube.com/watch?v=dnLOdWPKSQE ( fast forward around 1:25 mark to get the some examples. That counter at 2:45 mark is one of the best I've seen. )
Now THIS is combat. So, what the hell, Ubi Montreal? It seems to me like they based their combat engine on an older game, like AC1 or 2. Even AC2 had a better counter kills.
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