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The Khajiit are a cat-like race from the Elder Scrolls series who come from the province of Elsweyr and one of the ten playable races throughout the series.
Female ninja.
A race of warriors in the Star Wars universe.
The Morag Tong is a chartered guild of assassins in the Dunmer province of Morrowind.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
The daedric cult dedicated to bringing Mehrunes Dagon, the Daedric prince of destruction, into Tamriel. They are the main antagonists of the game The Elder Scrolls IV: Oblivion.
AKA the kaldorei "Children of the Stars" in Darnassian are an ancient race. Creators of a unique and magically advanced civilization.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Noghri are frequently employed as assassins
Open wounds are caused by injuries that continue to bleed, which drains Hit Points for its duration. It is a Damage over time effect, similar to poisoning.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Many games feature poison, but sometimes the art of creating poisons is an available trade skill to learn. Rogues generally excel in this profession.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
Bipedal rat-like creatures, common in fantasy games. Prone to trickery and backstabbing, unless they're ninja.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
One man's terrorist, another's freedom fighter.
One who murders three or more people within a relatively short time span.
The assassins of the darkspawn, Shrieks are known for their long, jagged blades attached to their forearms and for the ear-splitting cries they emit in battle.
Sith who specialize in stealth, subterfuge, and more discreet and underhanded methods of murder. In Star Wars: The Old Republic, they are also a prestige class for Sith Inquisitors.
A race of rat-people found in the Warhammer universe. They are fully sentient, with their own religion, society, and technologies.
Player characters or enemies that can be abruptly awoken, often aggressively.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
An elite, highly-trained Stormtrooper variant tasked with carrying out special operations against the Rebellion and other enemies of the Empire
A common type of mission in games that requires the player to follow an NPC without being detected. Follow too closely and the NPC might spot the player, but drop too far back and the NPC might get away. The player may have to follow in cars, boats, or on foot.
The assassins of the Court of Owls secret society.
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