Assassin's Creed: Brotherhood
Game » consists of 16 releases. Released Nov 16, 2010
The third installment in the Assassin's Creed franchise, this game's story picks up right after the events of Assassin's Creed II, showing Ezio Auditore traveling to Rome to recruit a new force of assassins. Brotherhood is the first game in the series to offer online multiplayer.
The Templars Can Use The Animus Too, Ya Know
The eight-player mode that Ubi had set up at its pre-E3 event is a sort of directed free-for-all. It puts all of the players--each of which is dressed up in a unique pedestrian skin that you'll see wandering around the city, like a banker or a courtesan or something. So out of the players, you'll look unique. But there are plenty of AI-controlled bystanders on the street that look just like you. This, as they say, is key.
The mode is structured around contracts. You'll get a contract to kill a specific player, and a ring near the bottom of the screen gives you a basic pointer in the direction of your prey. You'll also get their picture, so you know which character type you're after. The goal is to get to your target and kill him. But other players will be after you, and the better you do, the more heat you'll have at once. At one point, I had three players trying to track me down. The way to avoid trouble ties into one of the basics of the Assassin's Creed franchise: maintaining a low profile. If you run around or act like an ass, your location is revealed to players that are chasing you, as well as your current target. This makes everything a lot harder.
You can stay hidden via the classic AC maneuvers, as well, like blending into a crowd or sitting on a bench. But since your hunters have pointer to your direction, you'll need something a little extra to throw them off of your scent. That's where the game's perk-like system of special abilities come in, like a smoke bomb that lets you get the heck out of there, or another ability that changes your appearance for a brief period of time. Another turns some of the non-players near you into your exact character type, making you hard to pick out of the crowd. If a player kills an NPC, he loses the contract, leaving you safe. You can also hit a button to kick your assailant over when he gets close, a humiliating move that gives you some time to move away.
The structure of the game makes the slow default movement speed that the series has had all along make more sense. It becomes easy to move like the AI moves and generally look like you might be just another computer-controlled citizen of Rome. Players that run around like lunatics or jump off of roofs give themselves away immediately and look like fools. It all comes together to make a devious, fast-paced murder mystery, where you're never quite sure if the person walking in your direction is going to silence you with a hidden blade to the back.
Though this game is set during the Assassin's Creed II timeline, it'll happen in a new city. And there's some "real-world" justification for all of this violence, too. It seems that members of Abstergo--the Templar front corporation that comprises the bad guys of the series--are training to become better killers, and they're doing so by jumping into memories and playing these training games. There will also be a single-player component built around Ezio's time in Rome. There aren't too many details out there about that stuff just yet, but it sounds like you'll build your own brotherhood of assassins and fight against Templar forces in Rome.
Stabbing human opponents, especially ones that never had any idea I was even onto them, was extremely satisfying during the two rounds of Assassin's Creed: Brotherhood that I played. Between that and the promise of at least some ties to Desmond Miles' real-world, outside-the-Animus issues, Ubisoft could be onto something really special here. We'll have to see how the other modes and options pan out before we know for sure.
The eight-player mode that Ubi had set up at its pre-E3 event is a sort of directed free-for-all. It puts all of the players--each of which is dressed up in a unique pedestrian skin that you'll see wandering around the city, like a banker or a courtesan or something. So out of the players, you'll look unique. But there are plenty of AI-controlled bystanders on the street that look just like you. This, as they say, is key.
The mode is structured around contracts. You'll get a contract to kill a specific player, and a ring near the bottom of the screen gives you a basic pointer in the direction of your prey. You'll also get their picture, so you know which character type you're after. The goal is to get to your target and kill him. But other players will be after you, and the better you do, the more heat you'll have at once. At one point, I had three players trying to track me down. The way to avoid trouble ties into one of the basics of the Assassin's Creed franchise: maintaining a low profile. If you run around or act like an ass, your location is revealed to players that are chasing you, as well as your current target. This makes everything a lot harder.
You can stay hidden via the classic AC maneuvers, as well, like blending into a crowd or sitting on a bench. But since your hunters have pointer to your direction, you'll need something a little extra to throw them off of your scent. That's where the game's perk-like system of special abilities come in, like a smoke bomb that lets you get the heck out of there, or another ability that changes your appearance for a brief period of time. Another turns some of the non-players near you into your exact character type, making you hard to pick out of the crowd. If a player kills an NPC, he loses the contract, leaving you safe. You can also hit a button to kick your assailant over when he gets close, a humiliating move that gives you some time to move away.
The structure of the game makes the slow default movement speed that the series has had all along make more sense. It becomes easy to move like the AI moves and generally look like you might be just another computer-controlled citizen of Rome. Players that run around like lunatics or jump off of roofs give themselves away immediately and look like fools. It all comes together to make a devious, fast-paced murder mystery, where you're never quite sure if the person walking in your direction is going to silence you with a hidden blade to the back.
Though this game is set during the Assassin's Creed II timeline, it'll happen in a new city. And there's some "real-world" justification for all of this violence, too. It seems that members of Abstergo--the Templar front corporation that comprises the bad guys of the series--are training to become better killers, and they're doing so by jumping into memories and playing these training games. There will also be a single-player component built around Ezio's time in Rome. There aren't too many details out there about that stuff just yet, but it sounds like you'll build your own brotherhood of assassins and fight against Templar forces in Rome.
Stabbing human opponents, especially ones that never had any idea I was even onto them, was extremely satisfying during the two rounds of Assassin's Creed: Brotherhood that I played. Between that and the promise of at least some ties to Desmond Miles' real-world, outside-the-Animus issues, Ubisoft could be onto something really special here. We'll have to see how the other modes and options pan out before we know for sure.
I already have this game!
This sort of meta-level impersonating the AI to close in on your target sounds really fun and really different from the other adversarial game modes floating around these days.
" I read an article about an XBLA game in progress where one player is at a dinner party, and the other is a sniper across the alley. One shot, one kill. This sounds like a very involved version of that. Very interesting... "You're telling me they're making a True Lies game?!?!
Team spawning in a tuxedo or night vision goggles... hmmmm....
Sick, I was hoping it would pan-out, but I never really gave it a chance. It makes sense how it's described by Jeff, having the ground work already laid out for the stealth movements will work interestingly enough to fool players.
But, I don't know if adding these disguises and perks is like turning this fantasy game even further into the rabbit hole. I mean, disguises that will convert a bunch of people around you is a pretty ridiculous connotation. however, if this takes place while the Assassins have a Piece of Eden, it might make a whole lot of sense. I'm interested in seeing how much cool perks they'll add to this, and how the Templars can connect to the same gene pool network that the assassins can connect to...
Perks can probably be explained with a handwave -- 'This perk alters the simulation data to manipulate the entities surrounding the user, resulting in <x>'
I do not want to be stalked and "stabbed" by a foul mouthed 13 year old assassin on Xbox Live when my only defense is to act as much like an AI character as possible. What a stupid idea.
surprised it sounds so cool, definitely more interested now. one concern would be what another user said, is it all stealth kills? or can i duke it out on a roof top? team assassinations could be cool, if you had like a VIP to protect from another group of assassins.
all in all, more pumped about this than i thought i would be. especially if it's gonna continue desmond's story, albeit in a minor way.
So this is basically The ship?
Loved The Ship and am happy to see some devs finally use some of the awesome ideas that game brought to multiplayer. Look forward to playing it.
P.S: I wanna know what happend to The Ship 2?? That game would be perfect for consoles, e.g. on PSN/XBLA for example. I'm guessing Outerlight went bust?
Double hidden and a third.............. crotch..blade..?" I am going to wait for when they announce you can use three hidden blades "
As for MP, I was a bit anxious but still doubtful when it was announced. When I read this hands-on description, I'm feeling much more anxious. An all out stealth mode like described could be awesome but I hope they include a VIP mode or something like that, but then again, the content described here kind of does sound like VIP mode. Only difference is instead of the entire enemy team going after the VIP, each person has a random target. Sounds awesome knowing that as you get more points, you'll have more people targeted towards you.
OKay THIS makes me intersted in this game. I've never tried the previous ones but this sounds like Spies Vs Spies which is just awesome! I love the idea of acting like an NPC to avoid getting killed.
The best thing from what I read? If they kill an NPC they lose their contract on me. Making the usual "Kill everyone" idea self-defeating! (My number one problem as a spy in TF2. :) )
This is very interesting. Could Ubisoft redeem themselves with multiplayer stealth action after they dropped the ball on Splinter Cell's multiplayer? Only time will tell I guess.
I hate to be a pessimist but even if this game truly turns out well the chances of it developing a robust online community are slim to none. There are lots of other competent multiplayer modes in other games that no one plays simply because they're not Halo, Battlefield, or Call of Duty. The only thing that might give this a chance is that it at least sounds like a unique experience. I fear that at best it will divert people for a few weeks before they go right back to the aforementioned games.
Sounds like fun, i like the part where you look like an ordinary citizen to other players. The Templar training simulator thing gives an interesting story justification to the multiplayer.
I can't wait to play it for myself! I hope they eventually bring the beta to Xbox so everyone can try it out.
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