I don't think guns would be a problem with good gameplay mechanics. Anyone play Hitman? That game had tons of different guns, but no one ever used them. Using guns would cause all of the guards to become alerted (because noise was a factor) and once guards started shooting at you, you would die very quickly. Just make noise a factor and make it so that enemy guns are realistically deadly, and it's easy to set up situations that don't feel contrived where you don't want to use guns, while still having the option. I don't want to see it be like Mirror's Edge though, guns ruined that game.
I think modern city layout is the biggest concern. True, smaller European cities and certain sections of bigger, old ones do have a good layout, but not the majority. The villa outisde of the animus in Brotherhood was amazingly well done though, so I think Ubisoft could do it.
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