Assassin's Creed's Developers Want to Go "Beyond Fun"
GDC begins as mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.
The Ethics of Freedom Cry
Kotaku writer Evan Narcisse, whose parents were actually born in Haiti, joins me to discuss the moral, ethical, and emotional reactions we experienced playing Assassin's Creed IV: Freedom Cry. WARNING: Spoilers ahead.
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