Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game » consists of 27 releases. Released Nov 17, 2009
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
When the protagonist is pursuing someone or something in an effort to kill or capture.
Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
Cider a Windows compatibility layer optimized for gaming which is a proprietary extension of WINE that enables PC games to run on Intel powered Macs with little or no modification.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Games with characters who close the eyelids of dead characters, often used to indicate respect for the deceased.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
The ability to change the color of a character's clothing/armor or even a vehicle's paint with or without the use of an in-game item to do so.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
Games that numerically track the player's progress towards completion of a specific goal, single level, or the entire game.
Connectivity is a feature in some game systems that enables them to connect to other systems to unlock extra content or other unique functionality.
Plotting and scheming, usually for wealth or power.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
When a character is killed, the fallen body's ragdoll physics will fail and the corpse will start to flip about spasmodically. This oOften occurs in open world/sand-box games.
The ability to counter a move.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
Characters that do not speak the localized language within the context of the game. An example being everyone in Persona speaking English while the story states that they are speaking Japanese.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
A non-interactive sequence within a game most often used for plot advancement.
Environments cycle between day and night, often with effects on other aspects of the game.
A type of technique in killing opponents in games through a vertical takedown with high risks and high satisfaction. First practised in the Mechwarrior franchise. Can also mean the usage of weaponry to rain devastation and mass death.
A concept common in MMORPGs, a debuff weakens a foes abilities or stats making combat easier.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
The concept of seemingly religious phenomena being explained as the work of alien civilizations.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
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