Something went wrong. Try again later
    Follow

    Assassin's Creed II

    Game » consists of 27 releases. Released Nov 17, 2009

    The second installment in the Assassin's Creed franchise follows the life of Ezio Auditore da Firenze as he seeks revenge on those who betrayed his family.

    vendetta's Assassin's Creed II (Xbox 360) review

    Avatar image for vendetta
    • Score:
    • vendetta wrote this review on .
    • 22 out of 24 Giant Bomb users found it helpful.
    • vendetta has written a total of 9 reviews. The last one was for Final Fantasy VII
    • This review received 9 comments

    Twice the hidden blades, twice the fun?

     
     

    Twice the hidden blades, twice the fun?
     

    The first Assassin's Creed game was quite polarizing. There were plenty of good things to be said about the free running, the graphics, and the quality of the settings. The chief drawbacks that were stated were the repetitive, gamey aspect of the side quests that were required in between assassinations. Assassin's Creed 2 has completely fixed that aspect. With that being said, does that make it an instantly better game than the first? Yes... And no.

    The sequel has exactly the same strengths as the first game. The set pieces are simply amazing. Florence and Venice feel incredibly real and you'll spend the majority of your time there. Gone are the lengthy, annoying sequences requiring you to ride between cities on horseback. Ubisoft has also incorporated a fast travel "caravan" system that can put you immediately where you want to go for a small cost. If you do choose to travel by horse, the landscapes are much more compact and much more interesting than they were in the first game. The problems of Assassin's Creed regarding lengthy traveling have been almost completely fixed in this game, and the pacing of the game is helped a great deal because of it. The soundtrack is beautifully composed and helps out quite a bit. I didn't remember it being as much of a factor in the first game, but it really adds a great deal to the feel. The soundtrack is at its best when it's dark and brooding, such as when you're dungeon crawling in search of the assassins' tombs.

    The cities themselves are still the single biggest strength of the game and are largely unchanged from the first installment. They're beautifully constructed and quite true to history. They're also packed with people and they feel just as living and breathing as Damascus, Acre, and Jerusalem did in the first game. The scale of the cities is amazing, and it really makes the building-climbing platforming rewarding when you're sitting atop a tower peering over a bustling landscape below you. The graphics are just as strong as the first game. The building textures all look great up close and the character models are equally good.

    There are several improvements over the first game to be had. Side missions in this game are greatly improved from the previous game. They've incorporated a great deal more variety, are spread further apart, and in general just feel a whole lot less gamey and repetitive. You'll do a lot more actual assassinating in this game as you can collect contracts from chicken coops almost limitlessly. There are also beat-'em-up missions, courier missions, races, and more. It all feels much more applicable to the reality of the game and the strict requirement of the side quests has been all but removed. For the most part they serve only as an additional way to earn money. Aside from the improvements, there is an entirely new level of customization added to this game that was absent from the first game.

    You can now purchase several different types of armor, swords, daggers, health pouches, and more. One of the new aspects that I greatly enjoyed was the new dye system. Sick of the same old white assassin's costume? Visit a tailor. There are a large amount of different dye options, varying from locale to locale, but each of them are interesting and do a lot to freshen up the game. Gone are the piles of collectible flags from the first game, replaced by a significantly different quantity of collectible items such as feathers for your brother and mother, assassin's seals to unlock a special armor, symbols to scan that engage you in an interesting (and slightly creepy) minigame, and codex pages to give you new equipment. All of the collectibles may seem a bit daunting at first, but it begins to become more manageable once you grasp where to find each of them and which rewards you get for each collectible. Most importantly is the fact that all of these collectibles are interesting and relevant to the game -- not generic and boring like the flags of the first Assassin's Creed.

    The single best addition, though, has to be the acquisition of a stronghold and your ability to increase its worth by investing money into shops, mines, brothels, and more. It became one of my driving forces behind playing the game, and I was soon dumping all of the money that I earned back into my stronghold in order to improve its worth. This isn't without reward, either. The more your stronghold is worth, the more people will stop by to visit mid-journey, and the more they'll spend on your various points of interest. You make a certain portion of money every twenty minutes, which is deposited into the chest in the architecture room of your villa. This also ties back to the collectibles, which increase the value of your stronghold as well. It's incredibly enjoyable and was one of the brightest points of the game for me.

    Unfortunately Assassin's Creed 2 isn't without its faults. Ezio's character development is interesting and it does feel as if he's changed significantly by the end of the game, but I still didn't really feel enthralled by him as a character. The story is very political and can be a bit tough to follow in the beginning if you don't have much of an interest in history. But it picks up towards the middle and becomes very engaging for the rest of the game. The worst factor of the game for me was something that I loved about the first game: the platforming and free running. When it's good, it's great, but when it's bad, it's downright frustrating and nearly caused me to turn off my console at times.

    Attempting to free run with speed is inevitably difficult and there are many times when you'll be chasing somebody with the camera locked and inadvertently begin to scale the wrong wall or structure, causing you to lose your target. This is far too easy to do and can be incredibly frustrating. It led to me all but totally bypassing any of the side missions that required a race or a chase sequence. This also leads to the chase sequences being purely trial and error -- mostly error -- and very unenjoyable. There are also occasions while scaling when Ezio would inexplicably stop moving in the direction that I was climbing, causing me to think that I couldn't continue any further that way. Later on I'd realize that Ezio sometimes simply stops for no reason and just cranes his head in that direction as if to say that it wasn't possible to continue climbing in that direction even though there is indeed to possibility to continue. Only letting go of the left control stick and then once again moving it to the direction would cause him to continue. It's mind-boggling as to why he does this, and incredibly frustrating when you're attempting to move quickly. More than one time it caused me to attempt to jump which resulted in my untimely death and a string of curses erupting from me and directed at Ezio's onscreen corpse. As an extension of this, it's also far too easy to jump in the wrong direction during a climb, and several times the camera would crane to show me an object to jump to which would result in my attempting the jump several times and missing it each time until I decided to just move on and forget about it. These factors combined with the lack of a quick "restart from checkpoint" option greatly diminished (if not totally removed) any of my enjoyment from these types of sequences. This all came to a head for me when I spent nearly a half an hour removing several archers from surrounding towers in order to get to my target, made my way all the way up the main tower with the objective of hanging onto the edge and pulling the guards over. Ezio inexplicably climbs up over the top of the edge, and I'm sent falling to my death as a guard immediately pushes me back over. The lack of adequate checkpoints now forces me to start the entire mission over. Thirty minutes of gameplay lost due to poor controls is not an experience that I enjoy in my video games. These types of control-oriented platforming and free running issues are indicative of a system that hasn't aged very well, as I don't remember having this many problems with the first game and the system has remained largely unchanged.

    Combat returns largely unchanged from the first game. It's still based mostly on countering, and it feels alright in general but has a number of inherent issues. Performing a nice counter is incredibly enjoyable, as are the killing sequences that follow. Disarming is another aspect of combat that's incredibly fun, and when I was involved in minor encounters with guards I often wouldn't draw a weapon at all in favor of just disarming a guard and taking his. There are a few bugs here that diminish the experience much like there are in the free running system. There are times when Ezio will become stuck in an animation, such as stumbling, when he comes into contact with a wall, allowing the guards to continue to beat on you until you die. The camera is also a major issue. It will attempt to find the right angle when battling, but gets caught inside and behind walls and ceilings often when you're doing combat in a closed-in area. These issues were enough to damage what was a genuinely fun combat system for me at times.

    The Good: Nearly every drawback of the first game has been improved upon. Superb graphics. Fabulous, brooding soundtrack. Living, breathing cities and landscapes that really make 15th century Italy feel authentic. When platforming works, it's spectacular. Meaty, lengthy game that's packed with content. Armor management, weapon management, new costumes, build-your-own-stronghold additions all designed well and addictive.
     

    The Bad:

    Free running control has aged poorly and can be frustrating at times, especially when attempting to move quickly, making races and chase sequences an annoyance. Ezio doesn't always go where you want him to. Chase sequences are purely trial and error. Bugs in general are a big problem. Camera is a massive pain during battle sequences. No quick checkpoint restart option and fewer and further between checkpoints only make existing problems worse.
     
    Final Verdict: There are plenty of nice things included in the package here, but the drawbacks could have been addressed with some more play-testing and tweaking from Ubisoft to make this a far better game. When it's good, it's fantastic, but when it's bad, this game is downright infuriating to play. I had a very love-hate relationship with Assassin's Creed. There were times when I marveled at how good it was, but there were also several moments that saw me turn my system off in utter frustration rather than continue playing the game.

    Other reviews for Assassin's Creed II (Xbox 360)

      Exactly what a sequel should be. 0

      Currently, the video game industry is driven by sequels; rather than risk a lot of money on a new series, game companies would rather stick to a franchise that has previously proven itself. Unfortunately, developers do not show any signs of relenting any time soon, so if they are going to maintain an entire medium mostly through sequels, they should at least know how to do it. Assassin’s Creed II is a prime example of how to make a sequel. The first way it proves this is by detaching its...

      24 out of 24 found this review helpful.

      Gaming's second most popular Italian. 0

        Assassin’s Creed 1 starred a preachy, philosophical, emotionless, characterless unibomber-lookalike named Altair. Killing was his business, but business was not good. First he had to pickpocket, eavesdrop and stalk random targets to obtain “information”, or rather grind missions to extend play, time about his victims-to-be. He would then proceed to attempt an assassination on said targets, one that would involve stealth and cunning…on paper. In practice, they usually ended in extended fight s...

      29 out of 30 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.