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    Assassin's Creed II

    Game » consists of 27 releases. Released Nov 17, 2009

    The second installment in the Assassin's Creed franchise follows the life of Ezio Auditore da Firenze as he seeks revenge on those who betrayed his family.

    wallflower501's Assassin's Creed II (Xbox 360) review

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    The Trees are Crooked but the Forrest is Breathtaking

                    First of all, I absolutly LOVE Assassin’s Creed 2. In fact I would venture to say that it is the most interesting video game franchise out today. It takes you to exotic new locations and times, introduces you to some of the most influential historical figures of all time from Richard the Lionhearted to Leonardo Divinci. I love this series.

                    That being said, this is one of most infuriating games I’ve ever played. The original Assassin’s Creed still tops my list of most frustrating games . This one falls very far from competing with that coveted title, but, in its own right, it has some flaws that make themselves apparent throughout the course of the game.

    The problem is that this game is so elegant and awe-inspiring most of the time, that when it doesn’t go your way, it instantly stands out. The best way I can describe it is that Ezio does not work well under pressure.

    When he’s chilling out, jumping around the city, he is very responsive and knows exactly what you want him to be doing. But when you are being chased, chasing someone, or trying to maintain a time restriction, which happens often in this game, the gloves come off in a big way.

    It seems that when Ezio gets flustered his first response is to jump directly off a tall building. I found myself having to keep a well-stocked medicine pouch not due to formidable enemies, but to counter-act the inevitable time when Ezio decides to jump of the side of whatever building I am currently climbing.

    Accept when I am actually trying to jump off a building, that’s a whole different story. If I am trying to jump off the roof of a building Ezio too often daintily stumbles off the edge and grabs the side. At which point I hammer the B button so he will let go and take the fall like a man. Again, by itself, this seems fine, but when I need to move fast this whole maneuver takes chucks out my precious time.

                    The Story is amazingly crafted and thrilling but, at some point, it feels like I am no longer avenging Ezio’s family so much as I am killing all the sketchy business men who ever talked to Rodrigo Borgia. The minute an old, fancy dressed man comes into frame; Ezio takes out a personal vendetta on them. Many times throughout the game It would have been very easy for me to simple run up and stab the game’s main antagonist and Ezio’s long journey for revenge would have been fulfilled, but instead I cannot. Players criticize Assassin’s Creed for being repetitive and boring but at least I felt like the game set a goal and achieved it.

                    Also, some missions require you to “remain unnoticed” where in you must maneuver around the guards until you get to your target at which point, you slaughter someone in the middle of a street. It doesn’t seem necessary to be so stealthy when, no matter what I do; the inevitable conclusion will be open combat. It is a game play mechanic that is understandable but seems not believable in this context.

                    One more complaint: During the middle of the game you run into a rag-tag bunch of thieves that partner with you to take down a tyrant in Venice. The thief girl (I don’t remember her name, big surprise) runs past you and jumps up a building in broad daylight, in the middle of a city packed with archers and guards. She gets shot with an arrow (no, really?) Suddenly you, presumably a complete stranger, take it upon yourself to rescue this girl from her half-assed plan. After a few minutes of her and her thief friend barking orders at you to kill the guards like it’s your responsibility, you arrive at the hideout/ alleyway by the docks. These thieves struck me as the most incompetent band of misfits in Italy. I could not make myself respect or even like these characters (Antonio is cool but, come on man get it together).

                    OK, done with the bad stuff. Ultimately, none of these thing s detracts from the overall amazingness of this masterpiece of a game. This is my game of the year. The level of character customization is fun and engaging. I find this game so fun to play that I find myself going back to the game to get all the achievements just to have a reason to play it. There were times in this game where I just enjoyed watching Ezio scaling buildings and jumping through the air and finding myself in disbelief of how beautiful this game is. In fact, I am rapidly running out of things to do in this game. I have bought all of the painting, weapons, armor and upgrades. I found all the glyphs, and beat all the Assassin’s Tomb s to unlock Altair’s Armor and fully renovated the villa. (By the way, did anyone else find the architect a little off-putting? It’s like he was saying “Hello Ezio, give me money”)

                    Without mentioning it in details I will say that if I wrote down exactly what happens at the end of this game, it would sound completely ridiculous. In its simplest form this game seems like the work of a madman, but through skillful writing, amazing graphics, some of the most satisfying platforming of this generation and Thorough character development, Ubisoft has managed to make it into not only my favorite game of this year, but a landmark achievement in the history of video games.    

                     

    Other reviews for Assassin's Creed II (Xbox 360)

      Exactly what a sequel should be. 0

      Currently, the video game industry is driven by sequels; rather than risk a lot of money on a new series, game companies would rather stick to a franchise that has previously proven itself. Unfortunately, developers do not show any signs of relenting any time soon, so if they are going to maintain an entire medium mostly through sequels, they should at least know how to do it. Assassin’s Creed II is a prime example of how to make a sequel. The first way it proves this is by detaching its...

      24 out of 24 found this review helpful.

      Gaming's second most popular Italian. 0

        Assassin’s Creed 1 starred a preachy, philosophical, emotionless, characterless unibomber-lookalike named Altair. Killing was his business, but business was not good. First he had to pickpocket, eavesdrop and stalk random targets to obtain “information”, or rather grind missions to extend play, time about his victims-to-be. He would then proceed to attempt an assassination on said targets, one that would involve stealth and cunning…on paper. In practice, they usually ended in extended fight s...

      29 out of 30 found this review helpful.

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