Assassin's Creed II
Assassin's Creed II is a video game that consists of 12 releases
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Unlike the first game where Altair was more of a lone soldier, Ezio this time has a sort of family helping him out. That is to say you can recruit people, or you can use family members placed on the streets, and have them be diversions or hide dead bodies. They can even help you out while fighting, and will join, when they think it's necessary.
The structure from Assassin's Creed I where you would go out investigate, kill your target and return back to your master has been scrapped. You can now take on the missions in different ways. There are 15 individual mission types this time, however, the developers can combine the mission types all into one, creating a completley new way you must play. At E3, the developers stated that they had roughly 200 unique mission types. Also the AI is now more ruthless. It can remember you, and will investigate if it thinks it knows you. To make it a little more difficult on enemy guards, however, players have the option of buying different outfits to disquise yourself. Various capes and dyes will also help you pull off different looks, making it that much harder for the AI to find you.
Ezio, unlike Altair, wields dual hidden blades, and can perform multiple moves with them, including a disarm technique; Ezio can, after disarming an enemy, take the newly acquired weapon as his own. He also has a wrist gun hidden under his sleeve where his double hidden blades are, and can obtain and use several different weapons from shops as well as collect them from deceased enemies. Available weapons include: short swords, longsword's, curved daggers, spears, war hammers, battle axes, and maces. These all tie in to the updated combat mechanic in the game, which blends elements of the system from the first game, such as counters and parries, and implements them in the more fluid, realistic combat system of Assassins Creed II.
The developers aim to create a system that makes Ezio feel more like an assassin than a simple soldier, encouraging the use of quick take downs over prolonged engagements with guards. To reinforce this feeling, Ezio will for the most part no longer carry any set weapon issued to him by a superior. Instead, he must scavenge weapons off of fallen enemies, and make use of his hidden blades to block, counter, and disarm his opponents, rather than relying solely on his long sword, as in the original game. The player can also buy and upgrade weapons and items at shops, as an alternative to scavenging them off of fallen foes. The enemies Ezio will face have also been expanded upon, so that now he will be forced to contend with both heavily armored swordsman, and lightly armored foes wielding lighter weapons, who will seek to attack him from afar.
One interesting thing to note is that, during the debut teaser shown during E3 2009, it was made known to the public that the hidden blades now have a secondary function which allows them to shoot the blades right out of the holder attached to the wrist. So it can now be used as both a close range as well as farther ranged weapon. With the increased number of weapons comes an increased number of ways to use them, as now every weapon in Assassin's Creed II has a different finishing move, and new special attacks and abilities have been added. Ezio's health no longer regenerates to the same extent, and although syncing will restore some health, players must consult street doctors for more serious wounds. Also hiding spots are no longer always a safe haven, there is a new AI class-type named the seeker, who can see you through your hiding spots, he can poke you with his spear to draw you out of your cover, but not to worry, you can counter his attacks while inside cover. Assassin's Creed II also adds the ability to swim, which adds another ability to Ezio's arsenal, which will prove useful in the canals of Venice. Coupled with this are more new found abilities, including the ability to assassinate enemies from hiding spots, such as hay bails. A day and night cycle has also been added in this installment
Yet another new feature is a notoriety system in which Ezio will become recognized as he takes on more quests in each town; higher notoriety will result in civilians and guards becoming increasingly wary of the player's movements.This level of notoriety will be set within each city, so that while the player may be completely unknown in some cities, he may be infamous in others. The player may take on quests to bribe or kill informants and remove wanted posters in order to decrease his notoriety level. Another element returning are the hidden, scattered throughout the world. These include Gold Coins, Flags and mini statues. This time, however, collecting these items will unlock concrete bonuses: new items and rewards for players instead of just gamerpoints.
There are fifteen mission types in Assassin's Creed II, a large increase over the number in the original, as there are now over 200 missions in Assassin's Creed 2. Also changed is the fact that, upon entering the city, the player will not be forced to repeat the same side quests, in the same order, for each assassination, as they did in the first game. However, they have removed the passive quests of the older missions like eavesdropping or pick pocketing. Different mission types may be linked in a single quest: a robbery may turn into a chase, which may then turn into an assassination.
Another feature that was annouced is an all new economic system. Ezio is a rich nobleman and thats where the system comes into play. Along with the ability to pick-pocket people in the game to take their money, you can use that money to buy weapons and upgrades from people such as Leonardo Da Vinci. Armor is available for purchase, as well as clothing dye to customize Ezio's outfit. You can also use the money to hire thieves and street hookers, if you didn't become friends with them before, for any assistance in an assassination plot.
It is also said that Desmond Miles is going to do more than walk, because in the first game Desmond could only walk and solve clues.
A team of more than 240 people are working on the game.
Also announced is a game.co.uk exclusive White Edition which comes with: 1 Exclusive in game bonus quest: Enter the quest to discover a mysterious and unique artefact in one of the most secretive and underground monuments of the renaissance. Collectable figurine - of Ezio Auditore Di Firenz: The Assassin of Assassins Creed II.
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The Factions of Assassin's Creed II
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Assassin's Creed: Lineage - Episode 1
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Assassin's Creed II: Three Decades in Italy





The second installment in the Assassin's Creed franchise follows the exploits of Ezio Auditore Di Firenze as he seeks revenge on those who have betrayed him.
Assassin's Creed II Overview
Assassin's Creed II is the sequel to the popular 2007 action-adventure game. In the continuation of the saga, Assassins Creed II takes place in Italy in the year 1476. You assume the role of Ezio Auditore de Firenze, the new protagonist of the series, born of the bloodline of the late Altaïr and Desmond Miles from the original Assassin's Creed. This newest entry in the series introduces a revamped combat system, new side quests, a set of new, unique abilities, and much more. Rumors began circulating of Assassin's Creed II's existence in mid-2008, but it was officially confirmed by way of a cryptic teaser-trailer on April 6th 2009. Ubisoft announced at their press conference during E3 that Assassin's Creed II is slated for release on November 17th 2009. A DS game entitled Assassin's Creed II: Discovery from Griptonite Games will coincide with the release of the game.Who is Ezio?
In the first game, Desmond Miles, a man with assassin ancestry is captured by Abstergo Industries and is forced to go into a machine called the Animus. This machine lets him relive past experiences as his ancestures, first as Altair. The narrative then follows the exploits of Ezio, an Italian noble who is betrayed by the rival ruling families of Italy. Educated in poetry, and art, as well as trained in the art of swordplay and war, Ezio is both a scholar and a warrior. He is not, however an assassin, although he finds himself moving down that path as he is faced with betrayal and murder. Over the arc of the story, many historical figures will find their way into the narrative, including the Medici, Leonardo Da Vinci (his friend and supporter), and Machiavelli. The narrative will focus mainly on the struggles of Ezio, as he seeks revenge against those who betray him, and further below the surface, the Assassin's and Templar's continue their centuries long war and continue to influence the course of history.Gameplay and Story in AC II
Players now assume the role of Ezio Auditore di Firenze, in place of Altair, as the game's protagonist. He hails from Florence, Italy and has blood ties to Altair, as well as Desmond Miles, the modern-day protagonist in the first game. Assassin's Creed II is set in 1476 in Italy, and similar to the original game, the second iteration of the series will feature an over world, and will include locations such as Saint Mark's Basilica Cathedral, The Grand Canal, Rialto Bridge, and Da Vinci's Workshop. Venice and Florence are confirmed locations in the game, while the third and final city is unknown.Unlike the first game where Altair was more of a lone soldier, Ezio this time has a sort of family helping him out. That is to say you can recruit people, or you can use family members placed on the streets, and have them be diversions or hide dead bodies. They can even help you out while fighting, and will join, when they think it's necessary.
The structure from Assassin's Creed I where you would go out investigate, kill your target and return back to your master has been scrapped. You can now take on the missions in different ways. There are 15 individual mission types this time, however, the developers can combine the mission types all into one, creating a completley new way you must play. At E3, the developers stated that they had roughly 200 unique mission types. Also the AI is now more ruthless. It can remember you, and will investigate if it thinks it knows you. To make it a little more difficult on enemy guards, however, players have the option of buying different outfits to disquise yourself. Various capes and dyes will also help you pull off different looks, making it that much harder for the AI to find you.
Ezio, unlike Altair, wields dual hidden blades, and can perform multiple moves with them, including a disarm technique; Ezio can, after disarming an enemy, take the newly acquired weapon as his own. He also has a wrist gun hidden under his sleeve where his double hidden blades are, and can obtain and use several different weapons from shops as well as collect them from deceased enemies. Available weapons include: short swords, longsword's, curved daggers, spears, war hammers, battle axes, and maces. These all tie in to the updated combat mechanic in the game, which blends elements of the system from the first game, such as counters and parries, and implements them in the more fluid, realistic combat system of Assassins Creed II.
The developers aim to create a system that makes Ezio feel more like an assassin than a simple soldier, encouraging the use of quick take downs over prolonged engagements with guards. To reinforce this feeling, Ezio will for the most part no longer carry any set weapon issued to him by a superior. Instead, he must scavenge weapons off of fallen enemies, and make use of his hidden blades to block, counter, and disarm his opponents, rather than relying solely on his long sword, as in the original game. The player can also buy and upgrade weapons and items at shops, as an alternative to scavenging them off of fallen foes. The enemies Ezio will face have also been expanded upon, so that now he will be forced to contend with both heavily armored swordsman, and lightly armored foes wielding lighter weapons, who will seek to attack him from afar.
One interesting thing to note is that, during the debut teaser shown during E3 2009, it was made known to the public that the hidden blades now have a secondary function which allows them to shoot the blades right out of the holder attached to the wrist. So it can now be used as both a close range as well as farther ranged weapon. With the increased number of weapons comes an increased number of ways to use them, as now every weapon in Assassin's Creed II has a different finishing move, and new special attacks and abilities have been added. Ezio's health no longer regenerates to the same extent, and although syncing will restore some health, players must consult street doctors for more serious wounds. Also hiding spots are no longer always a safe haven, there is a new AI class-type named the seeker, who can see you through your hiding spots, he can poke you with his spear to draw you out of your cover, but not to worry, you can counter his attacks while inside cover. Assassin's Creed II also adds the ability to swim, which adds another ability to Ezio's arsenal, which will prove useful in the canals of Venice. Coupled with this are more new found abilities, including the ability to assassinate enemies from hiding spots, such as hay bails. A day and night cycle has also been added in this installment
Yet another new feature is a notoriety system in which Ezio will become recognized as he takes on more quests in each town; higher notoriety will result in civilians and guards becoming increasingly wary of the player's movements.This level of notoriety will be set within each city, so that while the player may be completely unknown in some cities, he may be infamous in others. The player may take on quests to bribe or kill informants and remove wanted posters in order to decrease his notoriety level. Another element returning are the hidden, scattered throughout the world. These include Gold Coins, Flags and mini statues. This time, however, collecting these items will unlock concrete bonuses: new items and rewards for players instead of just gamerpoints.
There are fifteen mission types in Assassin's Creed II, a large increase over the number in the original, as there are now over 200 missions in Assassin's Creed 2. Also changed is the fact that, upon entering the city, the player will not be forced to repeat the same side quests, in the same order, for each assassination, as they did in the first game. However, they have removed the passive quests of the older missions like eavesdropping or pick pocketing. Different mission types may be linked in a single quest: a robbery may turn into a chase, which may then turn into an assassination.
Another feature that was annouced is an all new economic system. Ezio is a rich nobleman and thats where the system comes into play. Along with the ability to pick-pocket people in the game to take their money, you can use that money to buy weapons and upgrades from people such as Leonardo Da Vinci. Armor is available for purchase, as well as clothing dye to customize Ezio's outfit. You can also use the money to hire thieves and street hookers, if you didn't become friends with them before, for any assistance in an assassination plot.
It is also said that Desmond Miles is going to do more than walk, because in the first game Desmond could only walk and solve clues.
A team of more than 240 people are working on the game.
Releases
Assassin's Creed 2 will come in two versions, the normal game and a special version called the Black Edition ( see picture below). The latter will include the game, a limited edition Ezio figurine, a 64-page long book called the Conspiracy Book containing secrets and insights of the game from the developers, the game soundtrack, 3 in-game bonus quests, and a DVD-disc containing some goodies from the game. All this will be packaged in a exclusive black box with a unique holographic signature.
| Game Name | Assassin's Creed II |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
Add a new genre
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| Themes |
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| Original US Release |
Nov. 17, 2009
need a fuzzy date? |
| Original US Release |
November
2009 know the real date? |
| Aliases | Assassin's Creed 2 |
| OFLC |
OFLC: MA15+
|
| ESRB |
ESRB: M
|
| PEGI |
PEGI: 18+
|
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