Day One patch notes (SPOILERS)

#1 Posted by Ocean_H (290 posts) -

Bug Fix

- Animus Synching tutorial, fixed an issue where the player could think he's stuck in an infinite loading when getting to Boston after the end credits

- Fixed a bug where counter-killing with the bow does not always work

- NPCs spawned too far away could end up being of the wrong type

- Camera could remain stuck after the player being respawned

- Player could remain stuck after diving from a waterfall

- Player could remain stuck if he exits a slopped hay stack at a certain angle

- player would always get immediately detected when performing an unarmed stealth assassination in another guard's back

- Under rare circumstances, the crowd would stop spawning

- Fixed an animation glitch when interrupting the reception from high profile jump

- Fixed various occurrences of missing sounds

- In some cases, the Animus Database sound ambiance was not stopped when exiting

- Various stats and leaderboards were not showing up properly

- Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long

- Mission "RETURN TO ABSTERGO" - fixed a bug where the player would lose control over Desmond during a fight if he lures and kills some guards in the wrong area

- Mission "A DEADLY PERFORMANCE" - Mission would not continue if the player decides to climb the wall instead of using the ladder

- Mission "JOHNSON'S ERRAND" - fixed a bug where the game would remain stuck if the player runs during the black screen that occurs after exiting the tavern

- Mission "THE SURGEON" - Charles Lee could fall in the water and die while following the player, causing the mission to fail, if the player decides to take a certain path that involves jumping over the water

- Mission "THE SURGEON" - fixed a bug where we would show the desync effect if the player throws one of the target in the water, even though the mission is not really failed

- Mission "WELCOME TO BOSTON" - The courier side-quest next to the general store would not start properly

- Mission "EXECUTION IS EVERYTHING", fixed a bug where the mission would not continue if the NPCs you are eavesdropping react to a dead body

- Mission "THE BRADDOCK EXPEDITION" - Mission would not continue if the player kills all enemies in the camp, killing the required target last, without triggering open conflict

- Mission "FEATHERS AND TREES" - NPC's would not detect beams properly, preventing them from performing the trunk around move

- Mission "FEATHERS AND TREES" - Mission would not continue if the player doesn't follow the expected path

- Mission "HUNTING LESSONS" - Mission giver could not be there if the player goes away and comes back

- Mission "SOMETHING TO REMEMBER", fixed a bug where the screen could become all white or black for the remainder of the mission if the player set his brightness option to anything else than the default value

- Mission "ON JOHNSON'S TRAIL", fixed a bug that could cause the optional objective "Use powder kegs to destroy smuggled cargo" to not be saved properly if the player reloads during the mission

- Mission "THE TEA PARTY'' - Optional objective "Dump crates of tea in the water" could not be completed if the player threw all crates before having killed all guards

- Mission "THE MIDNIGHT RIDE" - Mission could not be completed if the player interacts with the delivery quest giver along the way

- Mission "BRIDEWELL PRISON", Player could remain stuck prison cells

- Mission "PUBLIC EXECUTION" - Crowd NPCs could be spawned in or walk through a cart during a cinematic

- Mission "SOMETHING ON THE SIDE" - Optional objective "Perform a successful static eavesdrop" could not be completed.

- Mission "MISSING SUPPLIES" - Optional objective "Do not hide in the hay cart while following the convoy" not being saved properly if the game is reloaded during second part of the mission

Crash Fix

- Possible crash that could happen if the player blends in a crowd group where some NPCs haven't spawned yet, and while blended performs a kill.

- Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees

- Possble crash that could happen when calling a brotherhood trainee with the snipe ability

Naval Mission

- "OAK ISLAND" - Player could pass through the ground when diving into the cave

- "OAK ISLAND" - Wolves could stop attacking the player and remain stuck

- Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled

Homestead

- Mission "HAPPY EXPECTATIONS" - Game could remain stuck on a white screen when starting the mission

- On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris' cave's entrance

Side Quest

- Brawler Challenges 3 - Task "Own every weapon available in the stores" would not complete when the player expects it to.

- Fort Monmouth and Fort Division - Quest objectives would fail too early without the fort resetting properly

- New York delivery mission - Game asked for a different item (deer heart) than what was showed to the player (venison)

- New York Liberation Missions - Possible that the game would wrongly display that 2 of the districts were completely liberated when it's not the case yet

http://forums.ubi.com/showthread.php/720855-Assassin-s-Creed-III-Day-one-title-update-details-SPOILERS

#2 Posted by phrosnite (3518 posts) -

rofl

Ubisoft always fucks up after the 3rd game in the series. AC 3 will be disappointing for sure. It's the 5th game.

#3 Posted by AssInAss (2648 posts) -

So that's confirmation that this game was rushed. I've been hearing a lot of glitches and technical problems from people who have the game.

#4 Posted by joshthebear (2700 posts) -

Holy fuck, that's a lot of fixes.

#5 Posted by SpartyOn (500 posts) -

I don't get why people keep complaining about day one patches. They fix the problems by the time the game is out for everyone, AND hit the deadline that millions of dollars relies on them hitting. Microsoft has released figures of how many xbox owners are connected to the internet, and it's the vast majority...also who doesn't have internet nowadays c'mon.

@AssInAss said:

So that's confirmation that this game was rushed. I've been hearing a lot of glitches and technical problems from people who have the game.

Played it before release or after? Because if it's before, then yes, i'm sure they experienced the list of bugs you just read...this is why you don't play games before release. I don't think you can call a game rushed because of this...that seems excessive. There isn't a damn game that comes out today without a patch on day one.

#6 Posted by RoyCampbell (1096 posts) -

I hate that this sort of stuff is now a thing.

#7 Posted by GS_Dan (1403 posts) -

@SpartyOn said:

I don't get why people keep complaining about day one patches. They fix the problems by the time the game is out for everyone, AND hit the deadline that millions of dollars relies on them hitting. Microsoft has released figures of how many xbox owners are connected to the internet, and it's the vast majority...also who doesn't have internet nowadays c'mon.

@AssInAss said:

So that's confirmation that this game was rushed. I've been hearing a lot of glitches and technical problems from people who have the game.

Played it before release or after? Because if it's before, then yes, i'm sure they experienced the list of bugs you just read...this is why you don't play games before release. I don't think you can call a game rushed because of this...that seems excessive. There isn't a damn game that comes out today without a patch on day one.

A game shouldn't go gold if it needs a patch like this one.

#8 Edited by two_socks (230 posts) -

This is huh, wow. I expect some sort of day 1 patch in most games but most of these seem like pretty major things. Specifically the things where you could fail missions because of NPC's loading weird. Seems... shaky at best.

#9 Posted by haggis (1677 posts) -

@SpartyOn: I'm with you. It used to be that gamers complained when games weren't patched. Now they complain when they are. And they'd be complaining if the game was delayed. It almost seems like some gamers just aren't happy if they're not bitching about something. Most of these fixes seem to be minor things that not all players would normally encounter because they only come into effect under specific rare conditions.

#10 Posted by SpartyOn (500 posts) -

@GS_Dan said:

@SpartyOn said:

I don't get why people keep complaining about day one patches. They fix the problems by the time the game is out for everyone, AND hit the deadline that millions of dollars relies on them hitting. Microsoft has released figures of how many xbox owners are connected to the internet, and it's the vast majority...also who doesn't have internet nowadays c'mon.

@AssInAss said:

So that's confirmation that this game was rushed. I've been hearing a lot of glitches and technical problems from people who have the game.

Played it before release or after? Because if it's before, then yes, i'm sure they experienced the list of bugs you just read...this is why you don't play games before release. I don't think you can call a game rushed because of this...that seems excessive. There isn't a damn game that comes out today without a patch on day one.

A game shouldn't go gold if it needs a patch like this one.

So you'd rather them delay the game so they don't have to patch it on day 1? You can look at that list and complain, or be happy all those problems are fixed when everyone starts playing. That argument doesn't make any sense to me I'm sorry.

#11 Posted by Tebbit (4465 posts) -

How could you go gold with that plethora of issues!? How!?

#12 Posted by GS_Dan (1403 posts) -

@SpartyOn said:

@GS_Dan said:

@SpartyOn said:

I don't get why people keep complaining about day one patches. They fix the problems by the time the game is out for everyone, AND hit the deadline that millions of dollars relies on them hitting. Microsoft has released figures of how many xbox owners are connected to the internet, and it's the vast majority...also who doesn't have internet nowadays c'mon.

@AssInAss said:

So that's confirmation that this game was rushed. I've been hearing a lot of glitches and technical problems from people who have the game.

Played it before release or after? Because if it's before, then yes, i'm sure they experienced the list of bugs you just read...this is why you don't play games before release. I don't think you can call a game rushed because of this...that seems excessive. There isn't a damn game that comes out today without a patch on day one.

A game shouldn't go gold if it needs a patch like this one.

So you'd rather them delay the game so they don't have to patch it on day 1? You can look at that list and complain, or be happy all those problems are fixed when everyone starts playing. That argument doesn't make any sense to me I'm sorry.

Yes, of course I'd rather them delay it. What are users with no internet connection going to do? They'll have been sold a broken product.

#13 Posted by Interfect (980 posts) -

I don't know guys, there have been other games that have shipped in recent history that ended up being far buggier than this list makes AC 3 out to be, and some of those games never got fixed. "Cough cough" Skyrim for the PS3.

#14 Posted by SpartyOn (500 posts) -

@haggis: Amen brother.

@GS_Dan: Delaying a game costs money and is pretty detrimental to a product, especially when it is being released this late in the year. Only a few % of xbox and ps3 owners aren't connected to the internet too, so that's not a big deal since the bugs are nowhere near gamebreaking. Calling this a broken product even with the bugs is ridiculous. said it right, gamers today just like to complain. I'm sure you would have complained about a delay just as much as this. It shocks me how Ubisoft putting out a patch to make a game better pisses people off.

#15 Posted by RVonE (4638 posts) -

@SpartyOn said:

@haggis: Amen brother.

@GS_Dan: Delaying a game costs money and is pretty detrimental to a product, especially when it is being released this late in the year. Only a few % of xbox and ps3 owners aren't connected to the internet too, so that's not a big deal since the bugs are nowhere near gamebreaking. Calling this a broken product even with the bugs is ridiculous. said it right, gamers today just like to complain. I'm sure you would have complained about a delay just as much as this. It shocks me how Ubisoft putting out a patch to make a game better pisses people off.

I absolutely agree. I'm just happy they were able to push this patch out on time.

#16 Posted by haggis (1677 posts) -

@GS_Dan: The bugs listed are mostly conditional: the hardest bugs to find in the QA process. They aren't game-breaking. And as others have said, nearly all consoles are internet-connected these days. Those people are used to playing games without patches. I suspect most of them probably never notice.

#17 Posted by GS_Dan (1403 posts) -

TIL wanting your product shipped fully functional is no longer a popular opinion.

#18 Posted by Hitchenson (4682 posts) -

@GS_Dan said:

TIL wanting your product shipped fully functional is no longer a popular opinion.

No, you're right. People are just idiots.

#19 Posted by alternate (2707 posts) -

@rebgav said:

It sure would be a bummer to be one of those people whose consoles aren't online. It would almost be like you paid $60 for a broken, buggy game.

Well you would have to have no internet at all or no access to internet - seeing as you can download title updates to memory stick (360 at least). I agree it should work out of the box though. Nothing the publisher can do if the odd bug slips through but games like this and MOH are clearly being shipped unfinished and the extra three weeks or so before release are used to actually fix them.

#20 Posted by laserbolts (5322 posts) -

It's weird like 6 months ago I was excited about AC3 but now that it's out I really have no interest in playing it. I thought Revelations was buggy but this seems like it was worse. Let's hope this patch fixes everything.

#21 Posted by pompouspizza (291 posts) -

I don't understand the problem with day 1 patches, if the game gets fixed before you play it then why do people care?

#22 Posted by Rainbowkisses (472 posts) -

It's dissapointing that you have to look at one more loading screen before you can start the game, but aside from that this is a non-issue.

#23 Posted by haggis (1677 posts) -

It doesn't help that gamers these days (yes, I'm putting on my nearly-middle-aged-man grumpy pants) have a completely warped idea of what a "broken" game is. None of the problems listed are anything more than irritating. Given the complexity of modern games (especially open world games) it's no surprise they have these sorts of conditional glitches. And it's nothing new. Games have always shipped with bugs. In the past we ignored them. Now devs are pushed to fix as many as possible before the game officially gets released.

This idea that there was a time when games were not released with bugs? Never existed.

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