@studnoth1n said:
i wasn't even aware there was an embargo on this game. that seems like such a blatantly corrupt thing to do, ensuring that no bad reviews potentially hurt the sale of your game. how is that even possible? if i had a publication that reviews games, how would it be legal for them to suppress when i could release a review for the game? this all seems super shady, and for a game that's already sounding like complete bullshit, this seems incredibly stupid.
I don't think you understand the deal that is made when embargos go up. The reviewer gets access to the game early and in return they must wait a certain amount of time to upload a review of it. It is to stop the part of the industry which will do anything for hits; they are the ones who at the first opportunity review a game without even playing it for very long simply to have the first review up. Most of the time, embargos have nothing to do with devs/publishers trying to suppress bad reviews as they are for simply trying to get reviewers to actually play the game first before reviewing it. If their aim was to stop bad reviews leaking then they wouldn't send pre-release copies to the game; simply saying "if you want to review it, then buy it on day one like everyone else" - it's those games which you should be wary of.
@Hunter5024 said:
Every game developer operates under the delusion that people who ignored every game in their franchise up until this point are totally going to change their mind this time, so they always cater to new players, regardless of the last few games.
It actually seems like that has happened - AC III is Ubisoft's most pre-ordered game ever (at least according to Ubisoft). [btw Only that part was aimed at you @Hunter5024 - the rest is more general] While this doesn't necessarily mean that any of these people haven't played an Assassin's Creed game before (maybe skipping a couple and thus the majority of them haven't pre-ordered the same game together) it does at least point out that many of them probably do need to be caught up on story and mechanics of some of the previous games. We also have to remember that it is also going to be released for WiiU where they will likely receive a much higher proportion of new players buying for that system. So they definitely do still need a tutorial sequence to bring people up to speed.
It could be argued that it should be optional, but that seems redundant as Assassin's Creed is heavily scripted anyway and making it optional would only get rid of the prompts and a couple of the dialogue scenes since they use it to funnel the player from set-piece to set-piece. I don't really see how anyone who has already played an Assassin's Creed game before would find a problem with this; they always make the opening (and ending) of every game heavily scripted anyway and putting the tutorial section in during this part is a lot more enjoyable than a 30 minute crash session where they throw all of their mechanics at you at once and then remove all of the tutorial parts of the opening - leaving you with basically a 2 hour set-piece movie where you don't get to play at all until it opens up.
Anyone who is going to have a problem with this probably shouldn't play an Assassin's Creed game in general.
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