Something went wrong. Try again later
    Follow

    Assassin's Creed III

    Game » consists of 24 releases. Released Oct 30, 2012

    The fifth console entry in the Assassin's Creed franchise. It introduces the half-Native American, half-English Assassin Connor and is set in North America in the late eighteenth century amid the American Revolutionary War.

    Thanksgiving Patch Notes

    Avatar image for cyrisaurus
    Cyrisaurus

    465

    Forum Posts

    7

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By Cyrisaurus

    From the official forums

    Assassins,

    Great news! We have included below the details of our Thanksgiving Patch for Assassin's Creed III. This patch is due out by the end of next week and designed to optimize your player experience. If your console is connected to the internet at the time of release, you will receive a prompt to inform you that a title update is available to download.

    Find below a list of changes in the Assassin's Creed III Thanksgiving Patch.


    Multiplayer

    Multiplayer Modes
    - ASSASSINATE - Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.
    - ASSASSINATE - Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.
    - DEATHMATCH - In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.
    - MANHUNT - The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.

    Multiplayer Abilities
    - Loss Streak now correctly triggers when players lose their contracts five times in a row.
    - Disruption now breaks the hitting player’s lock.
    - The Smoke Bomb’s drop behavior has been updated. It now drops at the user’s feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them.
    - Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.
    - Using Throwing Knives against a target now prevents the target from contesting the kill.
    - Players are no longer stuck after using the Money Bomb from a ledge.

    Multiplayer Ladders
    - Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.
    - After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.
    - Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)

    Multiplayer Misc
    - It is now possible for players to lock their target when their target has just stunned them.
    - Changing the ability set three times during a game can no longer reset the ability’s cooldown.
    - The X icon no longer inaccurately persistently displays.
    - It is no longer possible for players to get up and perform a kill under certain conditions while they’re vulnerable.
    - Transitions to join Multiplayer sessions after an invite now work correctly.
    - Warm up games are no longer interrupted when the host player leaves.
    - It is now possible to stun a vulnerable pursuer.
    - The X icon no longer displays above the pursuer’s previous target when they have been stunned after being vulnerable.



    Singleplayer

    Platform: All

    Location: Sequence 1 - 12
    Mission - "A DEADLY PERFORMANCE" - Mission result screen could show an incorrect sync reward
    Mission - "A DEADLY PERFORMANCE" - Players could be stuck in the opera if they backtracked in a certain way after killing the target.
    Mission - "INFILTRATING SOUTHGATE" - Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial
    Mission - "INFILTRATING SOUTHGATE" - Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.
    Mission - "JOHNSON'S ERRAND" - Fixed floating muskets after a cinematic.
    Mission - "JOHNSON'S ERRAND" - Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that's what the player needs to shoot.
    Mission - "JOHNSON'S ERRAND" - prevent the player from using hide spots during part the mission to avoid a possible mission break.
    Mission - "THE SOLDIER" - Fixed a missing audio line.
    Mission - "THE SURGEON" - Fixed a bug where the eavesdropping tutorial couldn't be completed if the mission was restarted.
    Mission - "THE SURGEON" - Fixed NPC not reacting to the player's presence during the steal tutorial.
    Mission - "THE SURGEON" - Fixed optional objectives that could fail too easily.
    Mission - "WELCOME TO BOSTON"- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.
    Mission - "WELCOME TO BOSTON" - Fixed Possible mission break if the player shoots the horse he's supposed to ride.
    Mission - "UNCONVINCED" - Fixed a bug where the player could enter the tavern too early and break the mission.
    Mission - "UNCONVINCED" - Blocked accidental blending during the tavern fight, which could break the mission.
    Mission - "FEATHERS AND TREES" - Fixed a bug where the optional objective "Do not touch the ground" could fail too easily.
    Mission - "HUNTING LESSONS" - Fixed the issue where the bear could flee and eventually freeze.
    Mission - "A BOORISH MAN" - After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.
    Mission - "RIVER RESCUE" - Blocked the player from diving in the river too early which could break the mission.
    Mission - "STOP THE PRESSES" - Cinematic could sometimes not trigger, breaking the mission.
    Mission - "THE HARD WAY" - Fixed the optional objective "Do not take any damage" that would fail if the player hits rocks even if it doesn't deal damage to the ship
    Mission - "ON JOHNSON'S TRAIL" - Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.
    Mission - "THE ANGRY CHEF" - Fixed issue where the "limit health loss" optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that's what's actually used.
    Mission - "THE ANGRY CHEF" - fixed missing butcher hatchet during cinematic if blood option is turned off
    Mission - "BRIDEWELL PRISON" - Closed the cell doors while being escorted to prevent the player from getting stuck in them
    Mission - "BRIDEWELL PRISON" - fixed voices becoming muffled mid-eavesdropping
    Mission - "SOMETHING ON THE SIDE" - Fixed missing ocean during the chase
    Mission - "SOMETHING ON THE SIDE" - Made the chase part easier
    Mission - "A BITTER END" - Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic
    Mission - "A BITTER END" - Fixed a glitch that could happen if the player restarted the mission during a specific cinematic
    Mission - "FATHER AND SON" - Fixed a bug where the guard you're supposed to kill would not reappear if the player starts fighting him and then runs away.
    Mission - "FATHER AND SON'' - The mission could not be completed if the guard the player kills the target he's supposed to steal using a stealth kill from bench or a rope-dart hanging move.
    Mission - "MISSING SUPPLIES" - Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham
    Mission - "ALTERNATE METHODS" - Made the chase section easier
    Mission - "BROKEN TRUST" - fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment
    Mission - "LEE'S LAST STAND" - removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.
    Mission - "CHASING LEE'' - Adjusted difficulty on the Charles Lee chase
    Mission - "LAID TO REST" - Fixed a bug where the mission could be failed if redcoats start fighting the mission targets


    Location: Side Quest
    - BOSTON BRAWLERS - Mission "PETER BUNYON", prevent the player from hiding, which would break the mission
    - BOSTON BRAWLERS - Mission "THE TOURNAMENT", fixed a bug where the player could blend with spectators and break the mission
    - BOSTON BRAWLERS - Prevent using anything else than the fists during all fistfights
    - Boston Liberation Missions, North District - fixed an issue where some events would not complete properly if the player used an assassin recruit to kill the target.
    - COLLECTIBLES - fixed some chests that were not properly aligned when lock picking
    - COLLECTIBLES - removed the glow effect from chests during lock picking
    - COURIER MISSIONS - fixed a bug where mission update popup messages could be missing or wrong when delivering letters
    - FORT ST-MATHIEU - fixed a bug where the player could respawn inside the fort's reset zone, which could break the fort's logic
    - FRONTIERSMEN - Challenge 3, fixed a bug where objective "visit every tavern" would complete after visiting only 1 tavern
    - FRONTIERSMEN - mission "MONSTER OF THE SEA", fixed a bug where sometimes eavesdroppings could not be completed
    - HUNTING SOCIETY - mission "THE MAN-EATER", fixed a bug where the smaller locate zone would disappear if the player scans all clues outside of it
    - HUNTING SOCIETY - mission "THE PATRIARCH", fixed a where the search zone could disappear from the map after interacting with the 1st clue
    - New York Liberation Missions - mission "PROTECT THE CLINIC", fixed the mission not failing if the player goes too far from the area to protect.
    - New York Liberation Missions - West District, fixed a bug where the NPCs guarding the infected blankets could sometimes not be there.


    Location: Boston
    - Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission

    Location: DLC
    - Fixed a bug where the wrong language could be selected even if the proper language DLC is installed

    Location: Epilogue
    - Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn't think the game is frozen

    Location: Frontier
    - Fixed a bug where players could respawn and desync immediately in a loop if he died in the Valley Forge region before unlocked. Also patches players which savegame are already stuck
    - Fixed a bug where the player could respawn under the ground in a loop, in two different places
    - Plugged a hole in the ground where players could fall through the map

    Location: Global
    - A text message is now visible on-screen at all times while a skippable cinematic is playing
    - Added a failsafe to the animals navigation, to prevent them from getting stuck
    - After the end credits, put the hood back up when not in Homestead
    - Disabled special attacks with heavy weapons on animals
    - Fixed a bug where the player could not equip a color change on the normal outfit from a shop if they are currently wearing a special outfit.
    - Fixed a bug where the player could not finish enemies on ground if they were thrown in deep snow
    - Fixed a bug where there wouldn't be any reticle when precision aiming if the SSI option was turned off
    - Fixed a few rare bugs where the player could fall through the map while swimming or diving
    - Fixed various rare crashes
    - Greatly reduced the probability of animals to get stuck inside an object

    Location: Homestead
    - Fixed a rare bug where the Homestead upgrade progress could be lost after fast-travelling to the homestead
    - Mission "BOWLS BEGINNER" - Removed possibility to quit the bowls game after a reload, which would fail the mission.
    - Mission "CUTTING TIES", fixed a bug where the NPC could react to fights or dead bodies and flee away, breaking the mission
    - Mission "NORRIS GOES COURTING", fixed a bug where Norris would not reappear if the player goes too far from him.
    - Mission "THE PROPER TOOLS", fixed multiple glitches where the Quest Log could become inconsistent
    - Mission "THE WEDDING", fixed a missing audio line
    - Mission "THOUSAND-POUND IDEA", fixed a bug where NPCs required for the mission could disappear and break the mission
    - Mission "TOOLS OF THE TRADE", fixed mission not failing if Lance falls in the water
    - Mission "WHITE TROPHY", make the cougar immune to explosions to prevent a possible mission break
    - Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest could sometimes not be completed

    Location: Menus
    - Added a wait message for some cases where the game could appear frozen if some servers are unresponsive
    - Animus Database, fixed updates of Kaniehtí:io entry that would be unlocked too early and spoil the fact that... [censored]
    - Fixed a bug where the player's friends' Uplay wall would get spammed by previously completed missions and sequences when the player reloads his game
    - Fixed leaderboards ranking the player as #1 when he's actually alone on it
    - Homestead mission icons are now displayed on the map when selecting the "Missions" filter
    - Present pause menu, fixed a possible glitch if the player enters the controls section and leaves it very fast


    Platform: PS3

    - Fixed wrong message after purchasing a DLC and leaving the store
    - Westpoint DLC - mission "A SPY AMONG US", fixed a bug where required characters would disappear and not come back if the player went too far from them
    - Westpoint DLC - fixed a bug where the player could fall through the map by going through the gate while in conflict


    Platform: Xbox 360

    Location: Menus
    - Removed Benedict Arnold icon from the map legend

    Damn, that's a lot of fixes. Good on Ubisoft, I guess. Better than never getting fixes.

    Avatar image for landon
    landon

    4138

    Forum Posts

    263

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 3

    #2  Edited By landon

    Good God, there is a patch for every mission.

    Avatar image for iodine
    Iodine

    691

    Forum Posts

    436

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #3  Edited By Iodine

    Welp, I was going to load up AC for the first time tonight, but I might just wait for this patch

    Avatar image for _zombie_
    _Zombie_

    1483

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #4  Edited By _Zombie_

    Holy shit, that's a lot of fixes.

    Avatar image for deactivated-629ec706f0783
    deactivated-629ec706f0783

    1682

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    It's nice that they are at least fixing stuff that wasn't as intended. Shame I already beat it, and really didn't enjoy the game. Not sure if any of these fixes would have made my experience a bit better.

    Avatar image for corganmurray
    corganmurray

    42

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #6  Edited By corganmurray

    Hahaha wow, glad I saw this. Big plans to finally dig into AC3 tonight, but damn, that's a lot of bugs!

    Avatar image for bourbon_warrior
    Bourbon_Warrior

    4569

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #7  Edited By Bourbon_Warrior

    Been lucky to not run into any bugs, just did the mission when you have to sneak onto the 2 boats and lay bombs without being detected, such a great mission reminds me of Hitman games that no other AC has done before.

    Also just a tip for people my game seems to perform way better when not installed to the hard drive, in terms of frame rate in the big towns and set pieces, might be a problem with my hard drive though.

    Avatar image for buft
    buft

    3409

    Forum Posts

    1787

    Wiki Points

    0

    Followers

    Reviews: 13

    User Lists: 4

    #8  Edited By buft

    I hope this also fixes the bug that allowed the small pox on the blankets

    Avatar image for mildmolasses
    MildMolasses

    3200

    Forum Posts

    386

    Wiki Points

    0

    Followers

    Reviews: 9

    User Lists: 16

    #9  Edited By MildMolasses

    In theory, if they had just released this game on the Tuesday before thanksgiving like they had done with all the other games, it might have worked as intended. Maybe next year

    Avatar image for chadmasterflash
    ChadMasterFlash

    1002

    Forum Posts

    66

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #10  Edited By ChadMasterFlash

    Well, that sucks, lowering the difficulty on some of the missions? I've already got full sync on all of them.

    Avatar image for colourful_hippie
    colourful_hippie

    6335

    Forum Posts

    8

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #11  Edited By colourful_hippie

    Looking forward to playing the PC version which should be having the patch at launch.

    Avatar image for jakob187
    jakob187

    22970

    Forum Posts

    10045

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 9

    #12  Edited By jakob187

    1. FUCKING WOW! The game is THAT broken? Glad I'm waiting to play it.

    2. I was honestly expecting this to say something along the lines of "go kill shitloads of Native Americans and take their land".

    Avatar image for cyrisaurus
    Cyrisaurus

    465

    Forum Posts

    7

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #13  Edited By Cyrisaurus

    @jakob187 said:

    1. FUCKING WOW! The game is THAT broken? Glad I'm waiting to play it.

    Well, this patch list represents almost all of the glitches that CAN happen, it doesn't mean everyone is suffering from all these glitches.

    Like for me, I'm only affected by the Encyclopedia of the Common Man glitch, everything else on the list hasn't really affected me.

    Avatar image for laserbolts
    laserbolts

    5506

    Forum Posts

    4

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #14  Edited By laserbolts

    Awful game might at least be tolerable now with these fixes. Good on them for fixing it but I'll never buy an AC game new again.

    Avatar image for sethphotopoulos
    SethPhotopoulos

    5777

    Forum Posts

    3465

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 8

    #15  Edited By SethPhotopoulos

    @jakob187 said:

    1. FUCKING WOW! The game is THAT broken? Glad I'm waiting to play it.

    2. I was honestly expecting this to say something along the lines of "go kill shitloads of Native Americans and take their land".

    The game doesn't glitch that often, at least for me but there is a lot of opportunities for it to go south real quick.

    Avatar image for ujio
    Ujio

    637

    Forum Posts

    959

    Wiki Points

    0

    Followers

    Reviews: 13

    User Lists: 9

    #16  Edited By Ujio

    This is the second patch aside from the Day One patch, correct?

    Avatar image for xxizzypop
    xxizzypop

    666

    Forum Posts

    1627

    Wiki Points

    0

    Followers

    Reviews: 6

    User Lists: 1

    #17  Edited By xxizzypop

    This may be nitpicking, but I'd rather they just gave you the option of hood up or hood down, as opposed to making it mandatory. I like seeing my mohawk'd Connor run around the city.

    Avatar image for mercutio123
    mercutio123

    570

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #18  Edited By mercutio123
    @laserbolts: Have you finished it? Although I disliked playing through it I find myself wanting more after I've finished. Weird
    Avatar image for sooty
    Sooty

    8193

    Forum Posts

    306

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 3

    #19  Edited By Sooty

    Modern gaming.

    Avatar image for morrow
    Morrow

    1871

    Forum Posts

    32782

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #20  Edited By Morrow

    Wow. Those are a lot of bugs... Hmm, all the glitches were a reason for me to wait with my purchase until it's cheaper, but now that they already fixed all those things... argh. Too many games to play ._.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.